Best 2026 Video Games for level design

#1 Monster Hunter Stories 3: Twisted Reflection
5.0

Large, vertical maps are a standout, with strong visual variety, hidden routes, and traversal abilities that make exploration consistently rewarding.

Pros: puzzle design, level design

Cons: crash stability, multiplayer design

#2 007 First Light
5.0

Level design receives very strong praise from IGN for systemic intelligence, opportunity density, and the way environments support stealth and action.

Pros: level design, user interface design

Cons: AI behavior, facial animations

#3 Crimson Desert
5.0

Reviewer evidence is strongly positive: level design was repeatedly praised as a standout strength across 1 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#4 Highguard
5.0

Base layouts earned strong praise for creating distinct defensive choices and intense close-quarters spaces.

Pros: controls responsiveness, level design

Cons: world interactivity, dialogue quality

#5 Life is Strange: Reunion
5.0

The previewed locations stand out for environmental storytelling, charm, and personality-rich visual composition.

Pros: level design, accessibility options

Cons: world-building, haptic feedback integration

#6 Mewgenics
5.0

The reviewed levels are praised for supporting tactical variety and pairing well with changing hazards, enemies, and environmental rules.

Pros: level design, exploration quality

Cons: age appropriateness, family friendliness

#7 MIO: Memories In Orbit
5.0

Clever level layouts combine secrets, traversal challenges, enemies, and boss spaces in ways that consistently push players to learn and adapt. The design rewards attention without abandoning the interconnected Metroidvania...

Pros: level design, content variety

Cons: checkpoint system, lore depth

#8 Zero Parades: For Dead Spies
5.0

Districts, interiors, rooftops, and alleys communicate history and mood before dialogue begins. The compact city supports discovery without feeling like a generic open world.

Pros: level design, world interactivity

Cons: performance optimization, menu usability

#9 Resident Evil Requiem
4.9

Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.

Pros: driving mechanics, protagonist appeal

Cons: platform-specific feature support, checkpoint system

#10 Saros
4.7

Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#11 Nioh 3
4.6

Level design was broadly praised for open-field layouts, strong world structure, and mission-like areas integrated into larger spaces.

Pros: pacing, visual effects quality

Cons: tutorial quality, character roster

#12 Beast of Reincarnation
4.5

The game uses broad, explorable stages rather than one continuous open world. Hidden paths, optional items, side activities, and compact runbacks give the zones both freedom and structure.

Pros: soundtrack quality, value for money

Cons: onboarding experience, aiming precision

#13 Cairn
4.5

Mount Kami works as a long sequence of open-ended climbing problems, with multiple lines, difficult cruxes, plateaus, caves, and optional routes that reward observation rather than markers.

Pros: open-world design, visual effects quality

Cons: frame rate stability, user interface design

#14 Lego Batman: Legacy of the Dark Knight
4.5

Level design is praised for longer, more vertical, and well-designed mission spaces rather than flat or shallow levels.

Pros: pacing, core gameplay loop

Cons: companion AI, map and navigation design

#15 Marvel Tōkon: Fighting Souls
4.5

Stage transitions are praised for being fast and not interrupting match flow.

Pros: emotional impact, frame rate stability

Cons: server reliability, tutorial quality

#16 Tom Clancy’s The Division Resurgence
4.5

Enemy nests, alleys, rooftops, and urban squares provide lively, action-focused combat arenas.

Pros: exploration quality, sandbox freedom

Cons: mission variety, companion AI

#17 Gears of War: E-Day
4.5

Kalona's city-based combat spaces are viewed as a strong fit for Gears, with verticality and new traversal seen as potentially game-changing.

Pros: emotional impact, art direction

Cons: value for money, platform-specific feature support

#18 Elder Scrolls V: Skyrim
4.4

Skyrim improves sharply on Oblivion’s repetitive dungeons, with more individualized layouts, environmental variety, shortcuts, traps, and discoveries. Repetition still creeps in after very long play sessions.

Pros: gameplay mechanics, core gameplay loop

Cons: camera behavior, haptic feedback integration

#19 Rhythm Heaven Groove
4.4

Level design gets positive marks for remixes, logical escalation, and mini-games that reviewers found well thought out and engaging.

Pros: couch co-op quality, accessibility options

Cons: platform-specific feature support, performance optimization

#20 Pragmata
4.3

Level design is widely admired for semi-linear routes, shortcuts, varied sectors, and combat arenas, though repetition appears in a few late-game comments.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#21 Forza Horizon 6
4.2

Road, city, track, and landscape design are often praised as dense and varied, though some criticism targets overly wide roads.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#22 Styx: Blades of Greed
4.1

Large, layered, highly vertical levels are one of the clearest strengths, giving players many routes through dense spaces and turning infiltration into spatial problem-solving.

Pros: world-building, stealth mechanics

Cons: boss design, endgame content

#23 The Blood of Dawnwalker
4.0

The clearest level-design praise centered on vampire abilities opening unconventional routes through environments.

Pros: core gameplay loop, replay value

Cons: value for money, difficulty balance

#25 Yoshi and the Mysterious Book
3.9

Most stages work as compact, open-ended sandboxes filled with interactions rather than simple left-to-right courses. The best pages feel dense and clever, while weaker ones can seem small, empty, or...

Pros: platforming precision, protagonist appeal

Cons: pacing, co-op experience

#26 The Rogue Prince of Persia
3.9

Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#27 Mario Tennis Fever
3.9

Special courts and Adventure environments often use hazards and themes effectively, with Wonder-style and other gimmick courts standing out. A few reviewers criticize the limited number or inspiration of some...

Pros: facial animations, load times

Cons: exploration quality, puzzle design

#28 John Carpenter’s Toxic Commando
3.9

Open, vehicle-sized maps are a major point of differentiation and can make exploration feel freeing, but some reviewers think the larger spaces dilute pacing and memorable encounter design.

Pros: gameplay mechanics, boss design

Cons: age appropriateness, family friendliness

#29 GreedFall: The Dying World Review
3.8

Cities and regions are larger and more distinctive than before, and some quest spaces reward alternate routes. Other areas feel linear, repetitive, or visually under-varied.

Pros: mission design, sandbox freedom

Cons: movement feel, aiming precision

#30 Reanimal
3.7

Level design ranges from criticized simple spaces to praised scale, nonlinear structure, and distinct larger environments.

Pros: onboarding experience, environmental detail

Cons: family friendliness, movement feel

#31 Cthulhu: The Cosmic Abyss
3.7

Level design ranged from intuitive and propulsive in positive reviews to overly restrictive or lacking interpretive room in a negative one.

Pros: world-building, world interactivity

Cons: enemy variety, stealth mechanics

#32 Mouse: P.I. For Hire
3.6

Many stages combine readable routes, vertical movement, secrets, shortcuts, and memorable themed spaces. Other areas fall back on linear corridors, repeated arena scripts, or restrictive invisible barriers.

Pros: lore depth, user interface design

Cons: AI behavior, aiming precision

#33 The Legend of Heroes: Trails beyond the Horizon
3.5

Dungeon and level design drew mixed evidence: some praised memorable layouts and new gimmicks, while one reviewer disliked a Grim Garten objective enough to sour the experience.

Pros: facial animations, polish

Cons: grind level, stealth mechanics

#34 Fatal Frame II: Crimson Butterfly Remake
3.5

Minakami’s dense houses and winding paths build strong tension and familiarity, though some corridors and chase spaces can feel restrictive or confusing.

Pros: writing quality, checkpoint system

Cons: bug frequency, HUD clarity

#35 Directive 8020
3.5

Level design had strong claustrophobic highlights in vents and corridors, but one larger station area was criticized as nondescript.

Pros: user interface design, graphics quality

Cons: combat system, animation quality

#36 Sword Art Online: Echoes of Aincrad
3.3

Level design ranged from dungeon-like, vertical, side-path-heavy praise to complaints that early spaces could resemble long linear hallways.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#37 High on Life 2
3.3

Levels are often built smartly around rails, verticality, and varied set pieces. Linear or cramped arenas can work against the skateboard and make combat harder to read.

Pros: tutorial quality, monetization fairness

Cons: polish, HUD clarity

#38 Yakuza Kiwami 3 & Dark Ties
3.2

Arena and dungeon layouts vary in quality: Survival Hell can be compelling, while repeated warehouses and recycled battle spaces make other modes feel monotonous.

Pros: controls responsiveness, movement feel

Cons: casting choices, grind level

#39 Invincible VS
3.2

Arena layouts were described as relatively flat, though the same review still appreciated the genre-consistent presentation.

Pros: immersion, frame rate stability

Cons: user interface design, bug frequency

#40 BlazBlue Entropy Effect X
3.0

Level design has limited, mixed evidence, with one reviewer criticizing repeated small rooms that look similar.

Pros: movement feel, skill tree depth

Cons: menu usability, HUD clarity

#41 Pokémon Pokopia
3.0

Level design was mixed, with one reviewer finding the large terrain rewarding but sometimes too mountainous or exhausting.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision

#42 God of War Sons of Sparta
2.9

Level design is uneven: some reviewers praise purposeful loops, secrets, and thoughtful shortcuts, while others call the spaces bland, repetitive, poorly matched to movement, or frustratingly cluttered by enemies.

Pros: accessibility options, checkpoint system

Cons: economy and resource balance, AI behavior

#43 Code Vein II Review
2.5

Dungeon and level design is frequently criticized for repetitive corridors, cramped combat spaces, and reused layouts, though a smaller group praises the visual range of individual dungeons.

Pros: world-building, sound design

Cons: multiplayer design, frame rate stability

#44 Romeo is a Dead Man
2.4

Level design is a recurring weakness despite flashes of creativity. Reviewers praise certain chapter gimmicks and the asylum, but criticize bland corridors, reused spaces, overly linear layouts, and Subspace-heavy progression.

Pros: world interactivity, immersion

Cons: AI behavior, handheld play suitability

#45 Final Fantasy VII Remake Intergrade
2.0

Linear chapters and dungeons are often polished but can feel corridor-like, padded, or less interesting than the larger sequel.

Pros: controls responsiveness, movement feel

Cons: camera behavior, physical copy condition

#46 Disgaea Mayhem
1.9

Preview builds suggested some scenic variety, yet finished-game reviewers overwhelmingly describe compact, generic, empty arenas with little interaction.

Pros: bug frequency, movement feel

Cons: enemy variety, AI behavior

#47 1348 Ex Voto
1.8

Levels can be visually impressive but are often criticized as narrow, repetitive corridors with confusing landmarks, invisible boundaries, and traversal solutions that are easy to miss.

Pros: visual effects quality, horror tension

Cons: aiming precision, stealth mechanics

#48 Aphelion
1.8

Routes are highly linear and often padded with obvious ledges, narrow corridors, and invisible walls, leaving little room for discovery or improvisation.

Pros: HUD clarity, onboarding experience

Cons: user interface design, menu usability

#49 Tales of Berseria Remastered
1.7

Dungeon design is one of the clearest weaknesses, repeatedly described as linear, bland, maze-like, repetitive, or too long.

Pros: crafting system, content variety

Cons: monetization fairness, endgame content

#50 Starfield
1.5

Level design criticism focuses on repeated arenas and spaces that do not support the scope of the world.

Pros: puzzle design, sound design

Cons: accessibility options, AI behavior