CONTROL Resonant Review

Released: September 24, 2026
Updated: 2 months ago
4.0
Overall review score
725
Review insights
72
Scored features
74
Expert reviews

Bottom Line

Choose it for extraordinary world design, fluid traversal, and a character-driven Remedy story. Skip it if repetitive melee loops, spongey late bosses, or occasionally confusing navigation are deal-breakers.

Best for

Players who value inventive world design, fast supernatural traversal, strange side stories, and character-focused Remedy storytelling will get the most from it. It especially suits players happy to experiment with builds and explore off the main path.

Not for

Players who need deep combo evolution, consistently concise pacing, or effortless navigation may struggle with the repetitive combat stretches and map friction. Those strongly attached to the original Control’s tighter Oldest House structure may also prefer its predecessor.

Verdict

Control Resonant is at its best when Manhattan bends, folds, and opens into spaces that feel impossible, then lets Dylan tear through them with fluid traversal and aggressive powers. Its art direction, level design, side quests, and character-driven story repeatedly produce the kind of strange, memorable moments associated with Remedy's strongest work. The tradeoff is combat that does not sustain that same level of invention for everyone: early difficulty spikes, repetitive combo rhythms, unclear progression, and spongey late bosses recur across otherwise positive assessments. Navigation can also become frustrating when the flat map meets layered, gravity-shifted spaces. Even with those rough edges, the sequel's willingness to radically change Control's formula is a major part of its appeal, and its world remains the element most likely to linger after the credits.

Feature Scorecards

Summary

72 reviewed features
  • Very positive 4.5-5.0
    27 (38%)
  • Positive 3.5-4.4
    21 (29%)
  • Neutral 2.5-3.4
    11 (15%)
  • Negative 1.5-2.4
    11 (15%)
  • Very negative below 1.5
    2 (3%)

Pros highlights

  • 3.5
    55 reviews low consensus
    combat system: 3.5, 55 reviews, low consensus
    Combat is responsive, aggressive, and capable of spectacular build-driven highs, but opinion splits sharply on its staying power. The strongest criticism targets repetitive strings, damage-spongy enemies, and a system that can feel shallower over a long campaign.
  • 4.1
    38 reviews low consensus
    narrative quality: 4.1, 38 reviews, low consensus
    The story is broadly praised for Dylan's redemption arc, surreal set pieces, and powerful character moments, but the central plot is less consistently loved. Some critics find the overarching tale, finale, or emotional transitions weaker than its best individual scenes.
  • 4.1
    31 reviews low consensus
    protagonist appeal: 4.1, 31 reviews, low consensus
    Dylan is deliberately awkward and damaged, and most sources warm to his vulnerability, guilt, and dry personality. A vocal minority strongly dislike his writing, voice, or demeanor and would rather have stayed with Jesse.
  • 3.8
    29 reviews low consensus
    open-world design: 3.8, 29 reviews, low consensus
    The zoned Manhattan is admired for feeling hand-crafted, vertical, and distinctly Remedy rather than like a generic checklist map. Still, some critics see bloat, repeated activities, or a loss of the first game's tighter spatial focus.
  • 4.7
    27 reviews moderate consensus
    movement feel: 4.7, 27 reviews, moderate consensus
    Traversal is one of the game's most consistently celebrated strengths. Double jumps, air dashes, hovering, grappling, and gravity shifting make moving through Manhattan fast, expressive, and frequently exhilarating.
  • 4.6
    26 reviews moderate consensus
    quest design: 4.6, 26 reviews, moderate consensus
    Side quests are a major strength, often delivering the funniest, strangest, and most memorable stories in the game. A smaller layer of repeated tasks and weaker rewards keeps the optional content from being uniformly excellent.

Cons highlights

  • 3.0
    26 reviews low consensus
    boss design: 3.0, 26 reviews, low consensus
    Bosses are visually memorable but mechanically divisive. Some fights are inventive spectacles, while many others are criticized for huge health pools, limited move sets, and late-game battles that turn into endurance tests.
  • 2.6
    21 reviews low consensus
    map and navigation design: 2.6, 21 reviews, low consensus
    Navigation is one of the most consistent pain points. The flat map, unclear entrances, multi-level spaces, and gravity-bent geometry can leave players lost even when the world itself is visually compelling.
  • 2.6
    19 reviews low consensus
    difficulty balance: 2.6, 19 reviews, low consensus
    The default difficulty is one of the most disputed elements, especially in the opening hours and against tanky late bosses. Better builds and extensive Assist Mode settings help, but progression walls can still feel abrupt.
  • 2.6
    15 reviews low consensus
    core gameplay loop: 2.6, 15 reviews, low consensus
    The combat-exploration loop can be exciting once a build comes together, but repetition is a persistent concern. Several critics felt the same encounter rhythm and combo patterns wore thin well before the campaign ended.
  • 2.8
    11 reviews low consensus
    enemy variety: 2.8, 11 reviews, low consensus
    The roster has memorable supernatural designs and multiple factions, but ordinary encounters can still feel repetitive. Reused archetypes and endless smaller enemies weaken the sense of variety over time.
  • 2.8
    8 reviews low consensus
    upgrade system: 2.8, 8 reviews, low consensus
    Upgrades provide plenty of specialization on paper, but restrictive respecs, material requirements, and number-focused improvements can make the system feel cumbersome or less transformative than expected.

Compared With Category Average

Compared with other Video Games, this product is above average in mission variety, endgame content, quest design, near average in protagonist appeal, graphics quality, below average in immersion, economy and resource balance, AI behavior.

Comparison summary

72 compared features
  • Above average 0.4+ pts higher
    32 (44%)
  • Same as average within 0.3 pts
    16 (22%)
  • Below average 0.4+ pts lower
    24 (33%)

Largest category differences

Attribute This product Category average Difference
immersion 2.0 4.2 -2.2
economy and resource balance 1.0 3.1 -2.1
AI behavior 1.0 2.8 -1.8
platforming precision 1.5 3.2 -1.7
game length 2.2 3.8 -1.6
core gameplay loop 2.6 3.9 -1.3
mission variety 5.0 3.4 +1.6
facial animations 2.0 3.6 -1.6

Consider This Instead

If you want better fun factor

Choose Saros. It scores 4.9 vs 4.5 for fun factor, with a 4.3 overall score.

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If you want better map and navigation design

Choose Ghost of Yōtei. It scores 4.8 vs 2.6 for map and navigation design, with a 4.4 overall score.

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If you want better core gameplay loop

Choose SPRAWL zero. It scores 4.8 vs 2.6 for core gameplay loop, with a 4.0 overall score.

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Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Bayonetta

  • Similar: combat responsiveness and style The responsive stylish-action combat is likened positively to Bayonetta.

Devil May Cry

  • Similar: combat responsiveness and style The responsive stylish-action combat is likened positively to Devil May Cry.

FAQ

How does the combat hold up over the full game?

It is fast, responsive, and build-friendly at its best, but many sources say the basic rhythm becomes repetitive. Late bosses are the most common combat complaint because large health pools can turn fights into endurance tests.

Is the open world worth exploring?

Yes for players who enjoy discovery. The strongest side quests, environmental stories, hidden documents, warped architecture, and traversal routes make exploration a major strength, although some repeated activities feel like busywork.

Is Control Resonant difficult?

The default difficulty can be rough early and can spike again around bosses or underleveled areas. Assist Mode provides unusually granular ways to adjust the challenge if the default balance becomes frustrating.

How long is the game?

The supplied sources commonly describe a main experience in roughly the 25-to-40-hour range, with longer runs for heavy exploration and completion. Several critics felt the combat repetition becomes more noticeable across that length.

Do I need to play the first Control first?

The game includes recap material and is described as understandable for newcomers, so prior play is not strictly necessary. Familiarity with Control still adds context to Dylan, Jesse, the FBC, and the returning lore.

How is technical performance?

Performance is generally strong on capable PC hardware and PS5 Pro, with that console receiving particular praise for its visual features. Base-console stress scenes, Steam Deck play, and occasional bugs or image-quality issues are the main caveats.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

Video Reviews

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