CONTROL Resonant Review

Released: September 24, 2026
Updated: 20 hours ago
4.0
Overall review score
725
Review insights
72
Scored features
74
Expert reviews

Bottom Line

Choose it for extraordinary world design, fluid traversal, and a character-driven Remedy story. Skip it if repetitive melee loops, spongey late bosses, or occasionally confusing navigation are deal-breakers.

Best for

Players who value inventive world design, fast supernatural traversal, strange side stories, and character-focused Remedy storytelling will get the most from it. It especially suits players happy to experiment with builds and explore off the main path.

Not for

Players who need deep combo evolution, consistently concise pacing, or effortless navigation may struggle with the repetitive combat stretches and map friction. Those strongly attached to the original Control’s tighter Oldest House structure may also prefer its predecessor.

Verdict

Control Resonant is at its best when Manhattan bends, folds, and opens into spaces that feel impossible, then lets Dylan tear through them with fluid traversal and aggressive powers. Its art direction, level design, side quests, and character-driven story repeatedly produce the kind of strange, memorable moments associated with Remedy's strongest work. The tradeoff is combat that does not sustain that same level of invention for everyone: early difficulty spikes, repetitive combo rhythms, unclear progression, and spongey late bosses recur across otherwise positive assessments. Navigation can also become frustrating when the flat map meets layered, gravity-shifted spaces. Even with those rough edges, the sequel's willingness to radically change Control's formula is a major part of its appeal, and its world remains the element most likely to linger after the credits.

Feature Scorecards

Summary

72 reviewed features
  • Very positive 4.5-5.0
    27 (38%)
  • Positive 3.5-4.4
    21 (29%)
  • Neutral 2.5-3.4
    11 (15%)
  • Negative 1.5-2.4
    11 (15%)
  • Very negative below 1.5
    2 (3%)

Pros

  • 4.9
    18 reviews strong consensus
    art direction: 4.9, 18 reviews, strong consensus
    The warped Manhattan, Patterning effects, impossible architecture, and surreal set pieces are among the game's clearest triumphs. Its visual identity is repeatedly described as bold, gorgeous, and unlike almost anything else in the genre.
  • 4.7
    27 reviews moderate consensus
    movement feel: 4.7, 27 reviews, moderate consensus
    Traversal is one of the game's most consistently celebrated strengths. Double jumps, air dashes, hovering, grappling, and gravity shifting make moving through Manhattan fast, expressive, and frequently exhilarating.
  • 4.9
    14 reviews strong consensus
    world-building: 4.9, 14 reviews, strong consensus
    The FBC's bureaucracy, Manhattan's altered neighborhoods, scattered documents, and small survivor stories deepen the setting at nearly every turn. World-building remains one of the sequel's most dependable strengths.
  • 4.6
    26 reviews moderate consensus
    quest design: 4.6, 26 reviews, moderate consensus
    Side quests are a major strength, often delivering the funniest, strangest, and most memorable stories in the game. A smaller layer of repeated tasks and weaker rewards keeps the optional content from being uniformly excellent.
  • 5.0
    10 reviews strong consensus
    originality: 5.0, 10 reviews, strong consensus
    Even skeptical critics repeatedly call the game singular. Its collision of character-action combat, non-Euclidean Manhattan, paranormal comedy, and art-house spectacle gives it an identity few other open-world games resemble.
  • 4.9
    11 reviews strong consensus
    emotional impact: 4.9, 11 reviews, strong consensus
    Dylan's guilt, childhood trauma, bond with Jesse, and search for redemption produce some of the game's most affecting scenes. Several critics describe moments that hit harder emotionally than they expected from a Control sequel.

Cons

  • 1.7
    6 reviews strong consensus
    camera behavior: 1.7, 6 reviews, strong consensus
    The camera and targeting can struggle when arenas get crowded or fights move vertically. Mis-targeted attacks and awkward framing around large or airborne enemies are recurring frustrations.
  • 2.1
    7 reviews low consensus
    pacing: 2.1, 7 reviews, low consensus
    Pacing is a recurring weakness: the opening can be slow, progression sometimes stalls the story, and several late sections drag. Other sources find the game accelerates impressively once it opens up.
  • 1.5
    2 reviews limited evidence
    bug frequency: 1.5, 2 reviews, limited evidence
    Technical bugs are not portrayed as constant, but the glitches that do appear can be disruptive, including enemies getting stuck, traversal oddities, and occasional postgame or loading issues.
  • 1.5
    2 reviews limited evidence
    platforming precision: 1.5, 2 reviews, limited evidence
    Precision platforming becomes frustrating when gravity changes, tight trajectories, or awkward geometry demand more exact movement than the traversal system comfortably provides.
  • 2.2
    5 reviews low consensus
    game length: 2.2, 5 reviews, low consensus
    The roughly 25-to-40-plus-hour scale gives the world room to breathe, but the campaign can outlast the combat system's depth. Late repetition makes the length feel excessive for some players.
  • 2.6
    21 reviews low consensus
    map and navigation design: 2.6, 21 reviews, low consensus
    Navigation is one of the most consistent pain points. The flat map, unclear entrances, multi-level spaces, and gravity-bent geometry can leave players lost even when the world itself is visually compelling.

Compared With Category Average

Compared with other Video Games, this product is above average in mission variety, quest design, originality, near average in protagonist appeal, graphics quality, below average in immersion, economy and resource balance, AI behavior.

Comparison summary

72 compared features
  • Above average 0.4+ pts higher
    31 (43%)
  • Same as average within 0.3 pts
    16 (22%)
  • Below average 0.4+ pts lower
    25 (35%)

Largest category differences

Attribute This product Category average Difference
immersion 2.0 4.1 -2.1
economy and resource balance 1.0 3.1 -2.1
AI behavior 1.0 2.8 -1.8
platforming precision 1.5 3.2 -1.7
facial animations 2.0 3.7 -1.7
game length 2.2 3.7 -1.5
core gameplay loop 2.6 3.9 -1.3
mission variety 5.0 3.4 +1.6

Consider This Instead

If you want better fun factor

Choose Saros. It scores 4.9 vs 4.5 for fun factor, with a 4.3 overall score.

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If you want better map and navigation design

Choose Ghost of Yōtei. It scores 4.8 vs 2.6 for map and navigation design, with a 4.4 overall score.

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If you want better core gameplay loop

Choose SPRAWL zero. It scores 4.8 vs 2.6 for core gameplay loop, with a 4.0 overall score.

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Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Bayonetta

  • Similar: combat responsiveness and style The responsive stylish-action combat is likened positively to Bayonetta.

Devil May Cry

  • Similar: combat responsiveness and style The responsive stylish-action combat is likened positively to Devil May Cry.

FAQ

How does the combat hold up over the full game?

It is fast, responsive, and build-friendly at its best, but many sources say the basic rhythm becomes repetitive. Late bosses are the most common combat complaint because large health pools can turn fights into endurance tests.

Is the open world worth exploring?

Yes for players who enjoy discovery. The strongest side quests, environmental stories, hidden documents, warped architecture, and traversal routes make exploration a major strength, although some repeated activities feel like busywork.

Is Control Resonant difficult?

The default difficulty can be rough early and can spike again around bosses or underleveled areas. Assist Mode provides unusually granular ways to adjust the challenge if the default balance becomes frustrating.

How long is the game?

The supplied sources commonly describe a main experience in roughly the 25-to-40-hour range, with longer runs for heavy exploration and completion. Several critics felt the combat repetition becomes more noticeable across that length.

Do I need to play the first Control first?

The game includes recap material and is described as understandable for newcomers, so prior play is not strictly necessary. Familiarity with Control still adds context to Dylan, Jesse, the FBC, and the returning lore.

How is technical performance?

Performance is generally strong on capable PC hardware and PS5 Pro, with that console receiving particular praise for its visual features. Base-console stress scenes, Steam Deck play, and occasional bugs or image-quality issues are the main caveats.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

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