Best Video Games for level design

level design Decision Dashboard

Best for level design

Well Dweller

5.0 attribute score

Highest scored product for this attribute based on supporting review evidence.

Safest pick

Dungeons of Hinterberg

4.5 attribute score

Balances the attribute score, supporting reviews, and overall product strength.

Best overall product

Hades II

4.6 overall score

Strongest overall product among items with scored evidence for this attribute.

#1 Well Dweller
5.0

Level and world design receive exceptionally strong praise for readable traversal challenges, distinct biome mechanics, rewarding loops, and clever use of movement abilities.

Pros: difficulty balance, boss design

Cons: innovation, sandbox freedom

#2 Elden Ring: Tarnished Edition
5.0

Legacy Dungeons, layered open spaces, underground regions, and the expansion’s vertical layouts are consistently praised as intricate, surprising, and among FromSoftware’s best work.

Pros: performance optimization, frame rate stability

Cons: controller ergonomics, platform-specific feature support

#3 Monster Hunter Stories 3: Twisted Reflection
5.0

Large, vertical maps are a standout, with strong visual variety, hidden routes, and traversal abilities that make exploration consistently rewarding.

Pros: combat system, narrative quality

Cons: difficulty balance, grind level

#4 007 First Light
5.0

Level design receives very strong praise from IGN for systemic intelligence, opportunity density, and the way environments support stealth and action.

Pros: stealth mechanics, combat system

Cons: pacing

#5 Aniimo
5.0

Areas such as Mistwoods stand out for stronger environmental hazards, puzzles, mood shifts, and reasons to engage with the space rather than simply cross it.

Pros: fun factor, gameplay mechanics

Cons: monetization fairness, menu usability

#6 Bus Simulator 27
5.0

Districts stand out as unique and handcrafted rather than feeling copied and pasted, helping routes stay visually distinctive.

Pros: open-world design, fun factor

Cons: AI behavior, polish

#7 Crimson Desert
5.0

Reviewer evidence is strongly positive: level design was repeatedly praised as a standout strength across 1 review(s).

Pros: combat system, graphics quality

Cons: controls responsiveness, narrative quality

#8 Forza Horizon 5
5.0

Level design earns praise for standout roads and elevation changes that create memorable racing routes.

Pros: graphics quality, accessibility options

Cons: AI behavior, difficulty balance

#9 Highguard
5.0

Base layouts earned strong praise for creating distinct defensive choices and intense close-quarters spaces.

Pros: fun factor, combat system

Cons: originality, battle mode quality

#10 Life is Strange: Reunion
5.0

The previewed locations stand out for environmental storytelling, charm, and personality-rich visual composition.

Pros: emotional impact, choice impact

Cons: narrative quality, bug frequency

#11 Mewgenics
5.0

The reviewed levels are praised for supporting tactical variety and pairing well with changing hazards, enemies, and environmental rules.

Pros: combat system, soundtrack quality

Cons: difficulty balance, learning curve

#12 MIO: Memories In Orbit
5.0

Clever level layouts combine secrets, traversal challenges, enemies, and boss spaces in ways that consistently push players to learn and adapt. The design rewards attention without abandoning the interconnected Metroidvania...

Pros: movement feel, originality

Cons: difficulty balance, combat system

#13 The Last of Us Part II Remastered
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

Pros: content variety, narrative quality

Cons: pacing

#14 Zero Parades: For Dead Spies
5.0

Districts, interiors, rooftops, and alleys communicate history and mood before dialogue begins. The compact city supports discovery without feeling like a generic open world.

Pros: narrative quality, writing quality

Cons: pacing, bug frequency

#15 It Takes Two
4.9

Level design is consistently praised as creative, intricate, masterfully mapped out, and varied across imaginative environments.

Pros: co-op experience, fun factor

Cons: narrative quality, dialogue quality

#16 Hollow Knight: Silksong
4.9

Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.

Pros: difficulty balance, art direction

Cons: economy and resource balance, checkpoint system

#17 Resident Evil Requiem
4.9

Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.

Pros: pacing, combat system

Cons: originality

#18 Rivage
4.8

A.R.E.S. is compact but distinctive, with rooms that reveal the people who occupied them.

Pros: puzzle design, user interface design

Cons: core gameplay loop, narrative quality

#19 Donkey Kong Bananza
4.8

Level design was widely admired for dense, layered spaces, fresh ideas, and challenge variety, especially once the game opens up.

Pros: fun factor, world interactivity

Cons: frame rate stability, boss design

#20 Split Fiction
4.8

Level design stood out for memorable finales, strong set pieces, and mechanics that could sustain larger ideas.

Pros: co-op experience, content variety

Cons: writing quality, narrative quality

#21 Avowed
4.8

Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.

Pros: combat system, narrative quality

Cons: difficulty balance, enemy variety

#22 Death Stranding 2: On the Beach
4.8

Level and environment design is praised for being more thoughtful and confident in how it leverages traversal.

Pros: narrative quality, combat system

Cons: difficulty balance, weapon balance

#23 Silent Hill f
4.8

Level design was praised for compact, meaningful areas and strong map layout, especially when supporting exploration, puzzles, and atmosphere.

Pros: puzzle design, narrative quality

Cons: combat system, enemy variety

#24 TOEM 2
4.7

Compact towns are dense, visually distinct, and built to reward curiosity, with stronger verticality and memorable themes. A few comparisons to the original note slightly reduced density or complexity, but...

Pros: game length, gameplay mechanics

Cons: innovation, difficulty balance

#25 Saros
4.7

Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.

Pros: narrative quality, combat system

Cons: side character depth, dialogue quality

#26 Pokemon LeafGreen and FireRed Versions
4.7

Kanto’s compact, interconnected routes and smart roadblocks remain a major strength, letting players discover paths and sequence parts of the journey without becoming directionless.

Pros: fun factor, faithfulness to franchise

Cons: remake/remaster quality, value for money

#27 Final Fantasy Tactics: The Ivalice Chronicles
4.7

Level and map design remained a major strength because verticality and terrain created memorable tactical spaces.

Pros: remake/remaster quality, voice acting

Cons: content variety, camera behavior

#28 Capcom Fighting Collection 2
4.7

Stage and level design earn praise for evolving Power Stone arenas and thoughtful layouts that support strategy and spectacle.

Pros: content variety, value for money

Cons: cross-play support, competitive balance

#29 Hades II
4.6

Level design is praised for distinct areas, route variety, and region-specific mechanics that add structure beyond simple room chains.

Pros: combat system, progression system

Cons: originality

#30 Arc Raiders
4.6

Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.

Pros: sound design, combat system

Cons: voice acting, menu usability

#31 CONTROL Resonant
4.6

Level design is a standout, from folding streets and gravity-shifted city blocks to stranger interior spaces that turn perspective itself into a traversal and puzzle mechanic.

Pros: combat system, narrative quality

Cons: boss design, map and navigation design

#32 Nioh 3
4.6

Level design was broadly praised for open-field layouts, strong world structure, and mission-like areas integrated into larger spaces.

Pros: combat system, open-world design

Cons: narrative quality, performance optimization

#33 Dungeons of Hinterberg
4.5

The dungeons are the standout attraction, repeatedly finding new ideas within each region’s limited powers. Some early layouts are less exciting than the inventive later challenges.

Pros: puzzle design, social features

Cons: enemy variety, polish

#34 Retrospace
4.5

Aurora 5’s vents, maintenance passages, vertical spaces, and looping shortcuts are a major strength. Thoughtful interconnection rewards searching even when ladders and mapping tools fail to match the quality of...

Pros: overall quality, art direction

Cons: map and navigation design, difficulty balance

#35 Fire Emblem: Fortune’s Weave
4.5

Reviewers respond very positively to the level design, describing it as a notable strength of the overall experience.

Pros: narrative quality, fun factor

Cons: grind level, learning curve

#36 Marsupilami 2: Salsa Palombia
4.5

Level design is one of the strongest areas, with carefully placed hazards, secrets, character-specific routes, and increasingly inventive set pieces. Even more critical reviews usually acknowledge the stages are well...

Pros: replay value, difficulty balance

Cons: game length, boss design

#37 The Walking Dead: Streets of Survival
4.5

Stage design is a major strength in the more positive coverage. Rooms, optional routes, hidden areas, backtracking and secondary objectives make locations feel more like spaces to explore than simple...

Pros: fun factor, faithfulness to franchise

Cons: combat system, game length

#38 Valheim
4.5

Randomized dungeons and distinct biomes are major strengths, but the Mistlands' fog and awkward terrain are a notable low point.

Pros: town-building system, exploration quality

Cons: grind level, fast travel convenience

#39 Beast of Reincarnation
4.5

The game uses broad, explorable stages rather than one continuous open world. Hidden paths, optional items, side activities, and compact runbacks give the zones both freedom and structure.

Pros: combat system, companion AI

#40 Cairn
4.5

Mount Kami works as a long sequence of open-ended climbing problems, with multiple lines, difficult cruxes, plateaus, caves, and optional routes that reward observation rather than markers.

Pros: narrative quality, emotional impact

Cons: difficulty balance, gameplay mechanics

#42 Fantasy Life i: The Girl Who Steals Time
4.5

The roguelike dungeon rooms are praised for turning gentle life activities into timed, tense challenges.

Pros: core gameplay loop, narrative quality

Cons: crafting system, multiplayer design

#43 Kingdom Come: Deliverance II
4.5

One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.

Pros: combat system, narrative quality

Cons: save system reliability, learning curve

#44 Marvel Tōkon: Fighting Souls
4.5

Stage transitions are praised for being fast and not interrupting match flow.

Pros: fun factor, character roster

Cons: tutorial quality, competitive balance

#45 Stalker 2: Heart of Chornobyl
4.5

Cost of Hope’s added regions are praised as strong pieces of world design, with distinct hostile spaces that make exploration feel fresh and memorable.

Pros: immersion, fun factor

Cons: bug frequency, AI behavior

#46 The Blood of Dawnwalker
4.5

Vampire traversal hints at strong vertical level design, with teleportation, wall-walking, and alternate routes opening spaces in ways ordinary movement cannot.

Pros: combat system, fun factor

Cons: content variety, polish

#47 Tom Clancy’s The Division Resurgence
4.5

Enemy nests, alleys, rooftops, and urban squares provide lively, action-focused combat arenas.

Pros: content variety, controls responsiveness

Cons: narrative quality, menu usability

#48 BALL x PIT
4.5

Biomes introduce shields, hazards, and other small mechanical changes that make positioning matter. The best received stages offer more than a new backdrop.

Pros: fun factor, upgrade system

Cons: user interface design, grind level

#49 Kirby Air Riders
4.5

Track design was usually praised for style, branching, and spectacle, with only a few complaints about cramped layouts or visual overload.

Pros: battle mode quality, content variety

Cons: learning curve, competitive balance

#50 Elder Scrolls V: Skyrim
4.4

Skyrim improves sharply on Oblivion’s repetitive dungeons, with more individualized layouts, environmental variety, shortcuts, traps, and discoveries. Repetition still creeps in after very long play sessions.

Pros: graphics quality, progression system

Cons: combat system, bug frequency