Crimson Moon Review

Released: September 1, 2026
Updated: 2 days ago
3.4
Overall review score
377
Review insights
68
Scored features
34
Expert reviews

Bottom Line

Choose it for a low-cost co-op Soulslike/roguelite with strong build experimentation, striking visuals, and short runs. Skip it if camera jank, technical roughness, repetition, or thin storytelling will outweigh the $20 value.

Best for

Players who want a compact Soulslike/roguelite with build experimentation, short sessions, and two-player co-op will get the most from it, especially if they value strong art direction over perfect polish.

Not for

Players who want a highly polished camera, deep narrative, broad weapon and enemy variety, or consistently fresh replay runs may find the repetition and technical roughness hard to overlook.

Verdict

Crimson Moon has a strong foundation: responsive Soulslike-inspired combat, rewarding meta-progression, flexible elemental builds, memorable Gothic art direction, and two-player co-op that often makes repeated runs more enjoyable. Its $20 price is a major advantage, and several sources found the core loop addictive enough to keep returning. The tradeoff is a launch state that feels under-polished. The lock-on camera is the most consistent complaint, while bugs, uneven PC performance, restrictive UI and inventory choices, limited weapon and enemy variety, and sparse storytelling can erode the appeal over time. Players who value compact sessions and buildcraft may find plenty to like, but those seeking a polished, deep, highly replayable Soulslike may hit its limits quickly.

Feature Scorecards

Summary

68 reviewed features
  • Very positive 4.5-5.0
    19 (28%)
  • Positive 3.5-4.4
    12 (18%)
  • Neutral 2.5-3.4
    10 (15%)
  • Negative 1.5-2.4
    13 (19%)
  • Very negative below 1.5
    14 (21%)

Pros

  • 4.8
    12 reviews strong consensus
    art direction: 4.8, 12 reviews, strong consensus
    The Gothic, religious-fantasy art direction is one of the clearest strengths, with ornate cathedrals, striking armor, and a strong visual identity that often looks above its budget.
  • 4.3
    27 reviews moderate consensus
    value for money: 4.3, 27 reviews, moderate consensus
    The $20 price is one of the strongest points of agreement. Even many critical players feel the compact campaign, co-op, combat, and build systems make the package easier to justify at that price.
  • 4.6
    9 reviews low consensus
    game length: 4.6, 9 reviews, low consensus
    The compact structure works well for short sessions, and many players liked the roughly 10–15 hour scale at the price. One player finished much faster and felt the replay requirement exposed the thin content.
  • 4.4
    12 reviews moderate consensus
    graphics quality: 4.4, 12 reviews, moderate consensus
    Visual quality is frequently praised, from lighting and armor to environments that can look surprisingly high-end. A few players find the presentation dated or too visually repetitive.
  • 4.4
    13 reviews strong consensus
    co-op experience: 4.4, 13 reviews, strong consensus
    Two-player co-op is widely viewed as one of the game’s best fits, adding energy, shared decision-making, and more fun to repeated runs. Technical issues can still get in the way.
  • 4.8
    6 reviews strong consensus
    sound design: 4.8, 6 reviews, strong consensus
    Weapon impacts, parries, executions, environmental cues, and ability sounds are consistently praised for giving combat extra weight and readability.

Cons

  • 1.4
    21 reviews strong consensus
    camera behavior: 1.4, 21 reviews, strong consensus
    The camera is the most consistent complaint. Lock-on can swing, collide with geometry, or lose important targets, making difficult fights frustrating for the wrong reasons.
  • 1.6
    12 reviews strong consensus
    polish: 1.6, 12 reviews, strong consensus
    Lack of polish is the dominant weakness after the camera. Technical bugs, rough UI, inconsistent combat behavior, and launch-state jank repeatedly make the game feel less finished than its core deserves.
  • 1.8
    6 reviews strong consensus
    bug frequency: 1.8, 6 reviews, strong consensus
    Bugs range from occasional mission interruptions to more serious technical failures, and several playthroughs encountered glitches significant enough to disrupt progress.
  • 1.3
    3 reviews strong consensus
    menu usability: 1.3, 3 reviews, strong consensus
    Inventory, loadout, and storage management are recurring pain points, with confusing organization and restrictions that make build experimentation less smooth.
  • 1.3
    3 reviews strong consensus
    user interface design: 1.3, 3 reviews, strong consensus
    The interface needs refinement, particularly on PC and high-resolution displays. UI sizing, unclear stat information, and awkward presentation are recurring complaints.
  • 1.0
    2 reviews limited evidence
    crash stability: 1.0, 2 reviews, limited evidence
    PC crashes can be severe, including cases where a crash erased progress or stripped a run of accumulated advantages.

Compared With Category Average

Compared with other Video Games, this product is above average in monetization fairness, pacing, collectibles, near average in combat system, co-op experience, below average in frame rate stability, character development, onboarding experience.

Comparison summary

68 compared features
  • Above average 0.4+ pts higher
    20 (29%)
  • Same as average within 0.3 pts
    13 (19%)
  • Below average 0.4+ pts lower
    35 (51%)

Largest category differences

Attribute This product Category average Difference
frame rate stability 1.0 3.8 -2.8
character development 1.0 3.7 -2.7
onboarding experience 1.0 3.7 -2.7
side character depth 1.0 3.7 -2.7
endgame content 1.0 3.6 -2.6
weapon balance 1.0 3.5 -2.5
accessibility options 1.5 3.8 -2.3
pause functionality 1.0 3.3 -2.3

Consider This Instead

If you want better endgame content

Choose SPRAWL zero. It scores 5.0 vs 1.0 for endgame content, with a 4.0 overall score.

Compare

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

  • Better: blocking and parrying Crimson Moon's blocking and parrying are judged less effective than Ghost Of Yōtei's.

Ghost Of Tsushima

  • Better: blocking and parrying Crimson Moon's blocking and parrying are judged less effective than Ghost Of Tsushima's.

FAQ

Is Crimson Moon fun to play solo?

Yes for many players: the combat, loot, and progression can be enjoyable solo, though several sources say co-op makes repeated runs more lively.

Is co-op one of the main strengths?

Yes. Two-player co-op is frequently praised for teamwork and shared build decisions, although connectivity and progression issues can interfere.

How is the combat?

Opinions are mixed. Many sources like the responsive, weighty Soulslike foundation, while others criticize shallow build expression, inconsistent hit behavior, or weak impact.

What are the biggest technical problems?

The camera is the clearest recurring problem, with lock-on frequently losing targets or colliding with geometry. PC performance, crashes, bugs, UI friction, and launch input options also draw criticism.

Is it worth $20?

Most sources view the $20 price favorably, even when they are critical of the polish. The compact campaign, co-op, loot, and visuals make the low price easier to justify.

Does it have strong replay value?

That depends on how much you enjoy buildcraft and repeated runs. Meta-progression can be addictive, but static environments, limited enemies, and repeated objectives reduce replay appeal for some players.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

Video Reviews

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