Silver Pines Review

Publisher: Team17
Released: October 8, 2026
Updated: 5 days ago
4.2
Overall review score
625
Review insights
78
Scored features
30
Expert reviews
Content guidance
Scorata recommended age 16+

Bloody monster combat, dismemberment, disturbing bodies, and sustained psychological horror make this best suited to older teens. A scene involving self-inflicted burns adds a further disturbing theme.

Official rating T

Bottom Line

Choose Silver Pines for striking noir art, a compelling mystery, and rewarding survival horror exploration. Skip it if slow movement, demanding boss fights, or long stretches of backtracking would spoil the investigation.

Best for

Patient fans of classic survival horror, surreal noir mysteries, and exploration that rewards remembering clues and returning with new tools.

Not for

Players who want fast, precise action, constant objective guidance, or neatly resolved story answers may find the movement, backtracking, and ambiguity frustrating.

Verdict

Silver Pines earns its strongest praise through its rain-soaked town, distinctive painterly presentation, and mystery that makes every locked room feel worth investigating. Map-linked photographs, useful tools, and optional discoveries often turn backtracking into satisfying detective work. Scarce supplies and coin-operated saving give routine decisions weight, while strong voice performances and an evocative soundtrack sustain the uneasy mood. The tradeoff is a deliberate, sometimes clunky physicality: aiming, ledge grabbing, reloading, and boss fights can all test patience. Puzzle clarity and the payoff of its ambiguous endings also divide players. Adjustable difficulty helps, but this is best approached as a slow investigation with survival pressure rather than a fluid action adventure.

Feature Scorecards

Summary

78 reviewed features
  • Very positive 4.5-5.0
    31 (40%)
  • Positive 3.5-4.4
    30 (38%)
  • Neutral 2.5-3.4
    14 (18%)
  • Negative 1.5-2.4
    3 (4%)

Pros highlights

  • 4.5
    27 reviews strong consensus
    overall quality: 4.5, 27 reviews, strong consensus
    The overall response is strongly positive, especially for the art, town, and central mystery. Combat, traversal, and occasional aimless backtracking keep the recommendation dependent on tolerance for classic survival horror roughness.
  • 4.9
    26 reviews strong consensus
    atmosphere: 4.9, 26 reviews, strong consensus
    A rain-soaked, uncanny noir mood is the strongest common thread across reactions. Familiar small-town spaces become disquieting without losing their recognizable character.
  • 4.4
    24 reviews strong consensus
    narrative quality: 4.4, 24 reviews, strong consensus
    The missing-musician mystery hooks players quickly and draws them deeper into the town. Ambiguity is a strength for many, while uneven delivery and unresolved endings leave others unsatisfied.
  • 3.7
    24 reviews moderate consensus
    combat system: 3.7, 24 reviews, moderate consensus
    Firearms can feel crunchy and satisfying, while deliberate actions create vulnerability. Clunky melee, awkward dodging, and demanding encounters make combat the most persistent mechanical caveat.
  • 4.9
    23 reviews strong consensus
    art direction: 4.9, 23 reviews, strong consensus
    Painterly environments, rotoscoped figures, subdued colors, and noir lighting give the game an immediately recognizable look. The art is among its most consistently praised strengths.
  • 4.6
    21 reviews strong consensus
    originality: 4.6, 21 reviews, strong consensus
    The influences are obvious, but most players feel the game develops its own identity through its look, town, and genre combination. The underlying adventure formula remains familiar.

Cons highlights

  • 2.6
    14 reviews moderate consensus
    boss design: 2.6, 14 reviews, moderate consensus
    Bosses are commonly criticized for attrition, relentless attacks, and demands that exceed the controls. Some players still enjoy their desperate tension, especially when prepared or using a more forgiving difficulty.
  • 3.4
    11 reviews low consensus
    movement feel: 3.4, 11 reviews, low consensus
    Walker’s heavy movement gives every action weight and reinforces his vulnerability. That same deliberate feel can become cumbersome when climbing, swimming, or reacting quickly.
  • 2.5
    6 reviews strong consensus
    enemy variety: 2.5, 6 reviews, strong consensus
    The limited bestiary is a repeated criticism, particularly as familiar shadowy enemies recur. Behavioral differences preserve some tactical interest even when the designs lack distinction.
  • 2.8
    6 reviews low consensus
    controls responsiveness: 2.8, 6 reviews, low consensus
    Responsiveness divides players: some find the controls smooth or appropriately old-fashioned, while others struggle with precision during urgent combat and traversal.
  • 2.9
    6 reviews strong consensus
    AI behavior: 2.9, 6 reviews, strong consensus
    Enemy behavior ranges from predictable attacks to aggressive pursuit and timing-sensitive threats. Different patterns sometimes sustain engagement, but pursuit through cramped spaces can become annoying.
  • 2.0
    5 reviews strong consensus
    platforming precision: 2.0, 5 reviews, strong consensus
    Jumping and grabbing ledges often demand exact positioning. Small alignment errors can interrupt traversal and make a reachable route seem blocked.

Compared With Category Average

Compared with other Video Games, this product is above average in inventory management, map and navigation design, battery life, near average in exploration quality, combat system, below average in boss design, platforming precision, accessibility options.

Comparison summary

78 compared features
  • Above average 0.4+ pts higher
    50 (64%)
  • Same as average within 0.3 pts
    14 (18%)
  • Below average 0.4+ pts lower
    14 (18%)

Largest category differences

Attribute This product Category average Difference
inventory management 4.3 2.7 +1.6
map and navigation design 4.3 3.2 +1.1
battery life 4.5 2.9 +1.6
save system reliability 4.3 3.0 +1.3
polish 5.0 3.5 +1.5
boss design 2.6 3.7 -1.0
QTE design 4.0 2.8 +1.2
originality 4.6 3.7 +0.9

Consider This Instead

If you want better controls responsiveness

Choose Pragmata. It scores 4.8 vs 2.8 for controls responsiveness, with a 4.3 overall score.

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If you want better movement feel

Choose CONTROL Resonant. It scores 4.7 vs 3.4 for movement feel, with a 4.0 overall score.

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If you want better combat system

Choose SPRAWL zero. It scores 4.9 vs 3.7 for combat system, with a 4.0 overall score.

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Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

  • Similar: mystery setup The uncertain memory and investigation suggest a Silent Hill-like story.
  • Similar: survival horror roots The game is praised for recovering the essence of early Silent Hill.
  • Similar: combat learning Combat requires practice in a way the speaker associates with Silent Hill.

Resident Evil

  • Similar: survival horror roots The game is praised for capturing early Resident Evil survival horror.
  • Similar: saving Coin-operated phones reinterpret Resident Evil’s resource-limited saving.
  • Similar: overall influences The article describes the game as partly inspired by Resident Evil.

Prince of Persia

  • Similar: map photography Map-linked photographs recall a mechanic the speaker attributes to Prince of Persia.
  • Similar: control precision The presentation is associated with precision problems like those in Prince of Persia.
  • Similar: movement The movement recalls the original Prince of Persia games.

FAQ

Is it more survival horror or Metroidvania?

It combines scarce supplies, constrained inventory, and puzzle solving with an interconnected 2D town. Progress mainly comes from tools and equipment rather than acrobatic movement abilities.

Can I make combat easier?

Four difficulty settings let you adjust encounter pressure and resource scarcity, and the difficulty can be changed during play. Lower settings are useful for focusing on the story and exploration.

How does saving work?

Payphones generally require a coin and a dialed number to save. Coins also buy supplies, so saving competes with other needs; some story calls provide free save opportunities.

What is the Polaroid camera for?

It adds photographs to the map so you can remember clues, supplies, and blocked routes. Frequent use can reduce aimless return trips.

How long does it take?

Several complete playthroughs took around 12–15 hours. Optional puzzles, missed areas, and multiple endings can extend the investigation.

Does it play well on handheld PCs?

An Ally X account reports generally good play with occasional drops. Steam Deck testing finds enjoyable results but recommends compromises, including a 30 FPS target for higher visual quality.

What are the main drawbacks?

Combat, boss fights, ledge alignment, and unclear routes can be frustrating. Puzzle repetition, lengthy backtracking, and unresolved story questions also divide players.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

Video Reviews

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