End of Abyss Review

Publisher: Epic Games
Released: October 1, 2026
Updated: 2 weeks ago
3.8
Overall review score
400
Review insights
73
Scored features
21
Expert reviews
Content guidance
Scorata recommended age 15+

Grotesque infected creatures, body-horror imagery including exposed intestines, and frequent intense combat make this better suited to older teens.

Official rating T

Bottom Line

Choose it for eerie sci-fi atmosphere, rewarding exploration, and tense twin-stick combat. Skip it if buggy navigation, repeated backtracking, or uneven difficulty will outweigh the thrill of discovery.

Best for

Best for players who enjoy atmospheric sci-fi horror, demanding Metroidvania exploration, environmental mystery, and methodical twin-stick combat with optional secrets to chase.

Not for

Not ideal for players who dislike getting lost, repeated backtracking, sparse guidance, uneven boss difficulty, or the risk of prerelease-style technical issues disrupting progress.

Verdict

End of Abyss is at its best when its oppressive facility, exceptional sound work, and interconnected exploration pull you deeper into the unknown. The scanner-driven discovery loop, striking art direction, and tense twin-stick combat give this debut a distinct identity, and optional upgrades and hidden routes reward patient curiosity. The tradeoff is consistency: numerous sources encountered map errors, collision bugs, softlocks, or crashes, while backtracking, unclear progression, and an overpowered infinite-ammo pistol can weaken both pacing and survival-horror tension. Boss and difficulty impressions also vary sharply. For players who enjoy demanding, hands-off Metroidvania exploration, the atmosphere can outweigh the friction; those sensitive to navigation problems or technical roughness may find the same labyrinth exhausting.

Feature Scorecards

Summary

73 reviewed features
  • Very positive 4.5-5.0
    22 (30%)
  • Positive 3.5-4.4
    21 (29%)
  • Neutral 2.5-3.4
    10 (14%)
  • Negative 1.5-2.4
    18 (25%)
  • Very negative below 1.5
    2 (3%)

Pros highlights

  • 5.0
    20 reviews strong consensus
    atmosphere: 5.0, 20 reviews, strong consensus
    Atmosphere is the clearest consensus strength: the facility feels eerie, oppressive, isolated, and cinematic, with lighting and sound repeatedly making simple exploration feel ominous.
  • 4.1
    20 reviews low consensus
    exploration quality: 4.1, 20 reviews, low consensus
    Exploration is the game's biggest point of disagreement. Its interconnected routes, secrets, upgrades, and discovery loop can be deeply rewarding, but weak guidance, backtracking, dark visibility, and map problems can turn the same design into exhausting wandering.
  • 4.1
    20 reviews moderate consensus
    fun factor: 4.1, 20 reviews, moderate consensus
    Overall enjoyment ranges from exceptional to uneven. The atmosphere and discovery loop frequently carry the experience, while bugs, navigation friction, repetition, and balance issues are the main reasons enthusiasm drops.
  • 4.0
    17 reviews moderate consensus
    combat system: 4.0, 17 reviews, moderate consensus
    Twin-stick combat is often tense, tactical, and satisfying, especially when dodging through crowded encounters. Its simplicity, repetitive enemies in reused routes, awkward arenas, and uneven weapon economy keep it from landing equally well for everyone.
  • 3.8
    14 reviews low consensus
    horror tension: 3.8, 14 reviews, low consensus
    The opening hours create strong unease through darkness, sound, ambushes, and threatening spaces. Tension often fades once enemy placements repeat, the pistol becomes dominant, or progression makes combat too easy.
  • 4.1
    13 reviews low consensus
    level design: 4.1, 13 reviews, low consensus
    The interconnected facility can be intricate, dense, and rewarding, with strong shortcuts and vertical layering. Less favorable impressions point to confusing flow, overly linear stretches, hidden progression cues, and areas that are hard to read.

Cons highlights

  • 2.5
    16 reviews low consensus
    map and navigation design: 2.5, 16 reviews, low consensus
    The map is both essential and one of the game's biggest risks. When it works, scanning and charting routes are satisfying; when doors fail to update, layers are hard to read, or cues are too vague, navigation becomes frustrating and time-consuming.
  • 1.5
    13 reviews low consensus
    bug frequency: 1.5, 13 reviews, low consensus
    Technical reliability is a major concern in much of the pre-release coverage, including map-state errors, invisible barriers, stuck geometry, softlocks, broken interactions, and falls through the world. A smaller number of playthroughs reported few or no issues.
  • 3.4
    13 reviews low consensus
    boss design: 3.4, 13 reviews, low consensus
    Boss quality varies sharply by source. Some praise creative grotesque designs and pattern-based fights, while others find several encounters repetitive, cramped, or poorly balanced across the campaign.
  • 1.6
    12 reviews strong consensus
    polish: 1.6, 12 reviews, strong consensus
    Polish is the most repeated weakness after navigation. Numerous sources encountered map errors, collision problems, softlocks, crashes, audio glitches, or other prerelease issues that made the game feel less finished than its art direction suggests.
  • 3.3
    12 reviews low consensus
    difficulty balance: 3.3, 12 reviews, low consensus
    Challenge is frequently rewarding and fair in regular play, but the curve is uneven. Early spikes, one notably punishing centipede boss, later bosses that become too easy, and upgrade-driven power swings can make progression feel inconsistent.
  • 2.7
    9 reviews low consensus
    aiming precision: 2.7, 9 reviews, low consensus
    Aiming is one of the most divisive mechanics. Some found it manageable or skill-based after practice, while others struggled with touchy sticks, movement spread, a fussy laser, or shots that felt less predictable than they should.

Compared With Category Average

Compared with other Video Games, this product is above average in marketing accuracy, camera behavior, HUD clarity, near average in fun factor, exploration quality, below average in fast travel convenience, polish, grind level.

Comparison summary

73 compared features
  • Above average 0.4+ pts higher
    26 (36%)
  • Same as average within 0.3 pts
    19 (26%)
  • Below average 0.4+ pts lower
    28 (38%)

Largest category differences

Attribute This product Category average Difference
fast travel convenience 1.3 3.9 -2.5
marketing accuracy 5.0 2.7 +2.3
polish 1.6 3.5 -2.0
camera behavior 5.0 2.9 +2.1
grind level 1.0 3.0 -2.0
HUD clarity 5.0 3.1 +1.9
AI behavior 4.5 2.7 +1.8
movement feel 2.0 3.8 -1.8

Consider This Instead

If you want better combat system

Choose SPRAWL zero. It scores 4.9 vs 4.0 for combat system, with a 4.0 overall score.

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If you want better fun factor

Choose Saros. It scores 4.9 vs 4.1 for fun factor, with a 4.3 overall score.

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If you want better level design

Choose Crimson Desert. It scores 5.0 vs 4.1 for level design, with a 3.5 overall score.

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Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

  • Compared: foundational influences Little Nightmares is identified as one of the game's two core stylistic foundations.
  • Similar: look, feel, and linearity The game is said to resemble Little Nightmares while offering less linear exploration.
  • Similar: overall visual identity The game's visual identity is directly likened to Little Nightmares.

Resident Evil

  • Similar: combat feel The combat immediately reminded the reviewer of Resident Evil.
  • Compared: foundational influences Resident Evil is identified as one of the game's two core structural foundations.
  • Similar: environmental storytelling Environmental clue-reading evokes classic Resident Evil for the reviewer.

Dead Space

  • Compared: genre blend and challenge The reviewer frames the game as a successful blend that includes Dead Space-like challenge and horror.
  • Similar: transportation and interconnectivity The facility's transportation network is compared positively with Dead Space.

FAQ

Is End of Abyss actually scary?

Its strongest horror comes from atmosphere, darkness, sound, grotesque enemies, and the unease of entering unknown rooms. Several sources say the fear fades later as enemy placements repeat and upgrades make encounters more predictable.

How does exploration work?

The facility is interconnected and heavily rewards scanning doors and objects, finding keys and tools, then returning to previously blocked routes. That discovery loop can be excellent, but map errors and subtle progression cues can also cause long stretches of backtracking.

How difficult is the combat?

Combat is generally challenging and dodge-focused, with no difficulty levels mentioned in the supplied coverage. The curve is uneven: some early bosses are unusually punishing, while later upgrades can make other fights much easier.

How long is the game?

A straightforward run commonly lands around 10-13 hours, while heavier exploration or navigation trouble can push playtime into the 15-18 hour range. Optional areas, upgrades, bosses, and alternate-ending content can extend it further.

Are the technical issues serious?

Many prerelease playthroughs report map-state bugs, collision problems, softlocks, broken interactions, and occasional crashes, though a few sources report smooth or issue-free sessions. Technical reliability is therefore inconsistent across the supplied coverage.

How does ammo and weapon progression work?

The starting pistol has effectively unlimited rechargeable ammo, while stronger weapons use crafted ammunition and upgrades. Several sources feel the pistol becomes too efficient, reducing both weapon variety and survival-horror resource tension.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

Video Reviews

Article Reviews

gamingtrend.com

Rewarding exploration and challenging combat await in this atmospheric adventure

Review score
4.5

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