Best 2025 Video Games for level design

#1 Hollow Knight: Silksong
4.9

Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.

Pros: difficulty balance, art direction

Cons: economy and resource balance, checkpoint system

#2 Donkey Kong Bananza
4.8

Level design was widely admired for dense, layered spaces, fresh ideas, and challenge variety, especially once the game opens up.

Pros: fun factor, world interactivity

Cons: frame rate stability, boss design

#3 Split Fiction
4.8

Level design stood out for memorable finales, strong set pieces, and mechanics that could sustain larger ideas.

Pros: co-op experience, content variety

Cons: writing quality, narrative quality

#4 Avowed
4.8

Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.

Pros: combat system, narrative quality

Cons: difficulty balance, enemy variety

#5 Death Stranding 2: On the Beach
4.8

Level and environment design is praised for being more thoughtful and confident in how it leverages traversal.

Pros: narrative quality, combat system

Cons: difficulty balance, weapon balance

#6 Silent Hill f
4.8

Level design was praised for compact, meaningful areas and strong map layout, especially when supporting exploration, puzzles, and atmosphere.

Pros: puzzle design, narrative quality

Cons: combat system, enemy variety

#7 Final Fantasy Tactics: The Ivalice Chronicles
4.7

Level and map design remained a major strength because verticality and terrain created memorable tactical spaces.

Pros: remake/remaster quality, voice acting

Cons: content variety, camera behavior

#8 Capcom Fighting Collection 2
4.7

Stage and level design earn praise for evolving Power Stone arenas and thoughtful layouts that support strategy and spectacle.

Pros: content variety, value for money

Cons: cross-play support, competitive balance

#9 Hades II
4.6

Level design is praised for distinct areas, route variety, and region-specific mechanics that add structure beyond simple room chains.

Pros: combat system, progression system

Cons: originality

#10 Arc Raiders
4.6

Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.

Pros: sound design, combat system

Cons: voice acting, menu usability

#11 Fantasy Life i: The Girl Who Steals Time
4.5

The roguelike dungeon rooms are praised for turning gentle life activities into timed, tense challenges.

Pros: core gameplay loop, narrative quality

Cons: crafting system, multiplayer design

#12 Kingdom Come: Deliverance II
4.5

One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.

Pros: combat system, narrative quality

Cons: save system reliability, learning curve

#13 Stalker 2: Heart of Chornobyl
4.5

Cost of Hope’s added regions are praised as strong pieces of world design, with distinct hostile spaces that make exploration feel fresh and memorable.

Pros: immersion, fun factor

Cons: bug frequency, AI behavior

#14 BALL x PIT
4.5

Biomes introduce shields, hazards, and other small mechanical changes that make positioning matter. The best received stages offer more than a new backdrop.

Pros: fun factor, upgrade system

Cons: user interface design, grind level

#15 Kirby Air Riders
4.5

Track design was usually praised for style, branching, and spectacle, with only a few complaints about cramped layouts or visual overload.

Pros: battle mode quality, content variety

Cons: learning curve, competitive balance

#16 Lego Voyagers
4.4

Reviewers praised level design for its handcrafted worlds, co-op readability, and sense of wonder, with a few comments on unclear routes.

Pros: co-op experience, puzzle design

Cons: controls responsiveness, replay value

#17 Marathon
4.4

Map design improves noticeably as the game opens up, with Outpost and Cryo Archive earning especially strong praise for verticality, secrets, and combat flow. The earliest maps are more divisive...

Pros: fun factor, loot system

Cons: difficulty balance, quest design

#18 Tony Hawk’s Pro Skater 3 + 4
4.3

Level design was broadly positive, especially THPS3 classics and the new Waterpark/Pinball/Movie Studio stages, though some THPS4 conversions drew criticism.

Pros: level design, remake/remaster quality

Cons: soundtrack quality, mission design

#19 The Outer Worlds 2
4.3

Dense openings and dungeon spaces earned strong praise, with reviewers singling out alternate routes and thoughtful layouts.

Pros: combat system, progression system

Cons: pacing, AI behavior

#20 Ninja Gaiden: Ragebound
4.3

Thoughtful enemy placement and stages built around the movement toolkit make the campaign a major strength. Complaints focus on occasional overlong routes, repetitive stretches, and timed sections that interrupt otherwise...

Pros: overall quality, difficulty balance

Cons: frame rate stability, performance optimization

#21 Metroid Prime 4: Beyond
4.3

The main facilities drew praise for set-piece design and atmosphere, while linearity and the connective hub lowered scores for some critics.

Pros: boss design, graphics quality

Cons: open-world design, side character depth

#22 Pokémon Legends: Z-A
4.3

Level design was praised when interiors, rooftops, and compact city layouts felt purposeful, even as repeated streets limited variety.

Pros: combat system, exploration quality

Cons: graphics quality, voice acting

#23 The Alters
4.3

Level and map design were praised for dense, hand-crafted layouts and well-crafted act-specific maps.

Pros: narrative quality, replay value

Cons: difficulty balance, pacing

#24 Sniper Elite: Resistance
4.2

Large, layered maps offer tunnels, towers, rooftops, and multiple routes that reward tactical planning. Some consider them exceptional, while others miss the previous game’s standout locations or object to restricted...

Pros: overall quality, level design

Cons: innovation, mission design

#25 Monster Hunter Wilds
4.2

Level design was praised for world spaces with nooks, crannies, verticality, and useful layouts.

Pros: combat system, narrative quality

Cons: difficulty balance, endgame content

#26 Battlefield REDSEC
4.2

Fort Lyndon's combat spaces mix sightlines, cover, and destructible structures effectively. A few chokepoints can create messy third-party fights, but the layouts are usually praised.

Pros: fun factor, battle mode quality

Cons: multiplayer design, replay value

#27 Shinobi: Art of Vengeance
4.1

Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.

Pros: combat system, faithfulness to franchise

Cons: narrative quality, frame rate stability

#28 Call of Duty: Black Ops 7
4.1

Multiplayer map design is one of the strongest areas, with frequent praise for flow, verticality, three-lane structure, and wall-jump integration. Campaign spaces are far less consistent.

Pros: multiplayer design, level design

Cons: fun factor, narrative quality

#29 Mario Kart World Review
4.0

Dedicated courses earned broad praise, especially standout tracks and Rainbow Road, but route-driven structure and wide connecting roads reduced enthusiasm for some.

Pros: content variety, soundtrack quality

Cons: open-world design, exploration quality

#30 Cronos: The New Dawn
4.0

Level design was usually praised for shortcuts, layout, and environmental flow, but a few reviewers noted padding, repetition, or a lack of meaningful puzzle-like structure.

Pros: combat system, narrative quality

Cons: boss design, puzzle design

#31 Absolum
4.0

Level design earned praise for criss-crossing paths and route variety rather than a purely linear brawler flow.

Pros: combat system, replay value

Cons: narrative quality, grind level

#32 Clair Obscur: Expedition 33
3.9

Level design ranged from hard-to-navigate areas to extravagant maps with rewarding side paths.

Pros: narrative quality, combat system

Cons: map and navigation design, menu usability

#33 Elden Ring Nightreign
3.8

Level design split reviewers between praise for purposeful terrain and criticism of copy-pasted or repetitive layouts, with later updates improving map mutations.

Pros: co-op experience, fun factor

Cons: difficulty balance, social features

#34 Doom: The Dark Ages
3.8

Level design received mixed praise for larger arenas, secrets and vistas, but some reviewers found open spaces flatter, bland or less tightly paced.

Pros: combat system, weapon balance

Cons: flying mechanics, narrative quality

#35 Octopath Traveler 0
3.7

Level and dungeon design improves as the adventure opens up, with later areas becoming more elaborate, though some early dungeons were criticized as basic.

Pros: narrative quality, combat system

Cons: pacing, side character depth

#36 The First Berserker: Khazan
3.6

Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.

Pros: combat system, boss design

Cons: narrative quality, difficulty balance

#37 Battlefield 6
3.5

campaign level design had occasional barriers and spawn issues that limited otherwise solid encounters.

Pros: multiplayer design, sound design

Cons: narrative quality, map and navigation design

#38 Little Nightmares III
3.4

Level design was mixed, with praise for standout locations and fair layouts offset by criticism that some design felt lacking or overly linear.

Pros: atmosphere, faithfulness to franchise

Cons: puzzle design, co-op experience

#39 South of Midnight
3.4

Level design split opinion, with some praising comfort or scenery and others criticizing railroading, strict linearity, or repetitive structure.

Pros: soundtrack quality, narrative quality

Cons: combat system, enemy variety

#40 Marvel’s Deadpool VR
3.3

The themed worlds provide memorable scenery and set pieces, but several stages are quite linear and a few stretches feel generic or overlong. Stronger chapters such as the hellish Vegas...

Pros: combat system, voice acting

Cons: pacing, boss design

#41 Trails in the Sky 1st Chapter
3.2

Level design received limited criticism, mainly that some repeated tower-style spaces could feel tedious.

Pros: remake/remaster quality, combat system

Cons: content variety

#42 Atomfall
3.0

Level design was mixed: some linear interiors were interesting to explore, but others felt empty, shallow, or short on curated encounters.

Pros: narrative quality, exploration quality

Cons: combat system, AI behavior

#43 Fatal Fury: City of the Wolves
3.0

The two-line stage concept is treated as a nostalgic extra, but one reviewer says swapping planes feels odd rather than core to the experience.

Pros: content variety, gameplay mechanics

Cons: learning curve, user interface design

#44 Metal Gear Solid Delta: Snake Eater
2.7

Level design is the most obvious old-game seam: reviewers praised the contained structure less than the stealth, citing small zones and dated foundations.

Pros: remake/remaster quality, graphics quality

Cons: performance optimization, frame rate stability

#45 Dragon Quest I & II HD-2D Remake
2.5

Dungeon design drew criticism from one reviewer for feeling visually varied but structurally uninspired and light on distinctive traits.

Pros: remake/remaster quality, combat system

Cons: difficulty balance, grind level

#46 Ghost of Yōtei
2.5

The only scored level-design evidence is critical, describing certain mission spaces as single-route and overly linear.

Pros: combat system, narrative quality

Cons: grind level, innovation

#47 Hyrule Warriors: Age of Imprisonment
2.4

Level design was a repeated weakness, with corridors, boxes, bland routes, and underused depths/sky spaces criticized.

Pros: combat system, character roster

Cons: level design, mission design

#48 Tales of Xillia Remastered
2.3

Level design is one of the most consistent weak points. Reviewers repeatedly call dungeons and field areas linear, samey, or visually repetitive, even when individual locations or gimmicks work well.

Pros: combat system, remake/remaster quality

Cons: animation quality, environmental detail

#49 Digimon Story Time Stranger
2.3

Level design was a recurring weak point, with multiple reviewers calling dungeons linear, basic, repetitive, or hallway-like despite stronger worlds around them.

Pros: progression system, narrative quality

Cons: pacing, content variety

#50 Assassin's Creed Shadows
2.3

Level and city design drew criticism where locations blurred together or felt artificial rather than fully reactive playgrounds.

Pros: stealth mechanics, graphics quality

Cons: narrative quality, mission variety