Star Wars Outlaws

Star Wars Outlaws Feature Scores

Explore all 88 feature scores for Star Wars Outlaws, organized into pros and cons.

Scores by Feature

Summary

88 reviewed features
  • Very positive 4.5-5.0
    15 (17%)
  • Positive 3.5-4.4
    30 (34%)
  • Neutral 2.5-3.4
    35 (40%)
  • Negative 1.5-2.4
    8 (9%)

Pros

Sort
  • 4.5
    11 reviews moderate consensus
    faithfulness to franchise: 4.5, 11 reviews, moderate consensus
    The strongest consensus is authenticity: sights, sounds, locations, props, and underworld tone repeatedly make the galaxy feel unmistakably Star Wars.
  • 4.6
    9 reviews strong consensus
    accessibility options: 4.6, 9 reviews, strong consensus
    Accessibility is a standout, with broad menus, presets, and customization that make the game easier to tailor to different needs.
  • 4.2
    19 reviews strong consensus
    immersion: 4.2, 19 reviews, strong consensus
    Immersion is a signature strength, built by detailed locations, seamless travel, ambient activity, sound, and small interactions; bugs can puncture the illusion.
  • 4.7
    6 reviews moderate consensus
    voice acting: 4.7, 6 reviews, moderate consensus
    Voice acting is a major strength, with the cast repeatedly praised and Humberly González receiving especially strong notices as Kay.
  • 4.8
    5 reviews strong consensus
    environmental detail: 4.8, 5 reviews, strong consensus
    Locations are packed with tiny Star Wars details, dense settlements, and carefully recreated spaces that reward slowing down and looking around.
  • 4.4
    7 reviews moderate consensus
    world-building: 4.4, 7 reviews, moderate consensus
    The criminal underworld, everyday cultures, and lived-in settlements make the galaxy feel broader than the usual Jedi-centered Star Wars stories.
  • 4.1
    11 reviews moderate consensus
    performance optimization: 4.1, 11 reviews, moderate consensus
    Performance varies by platform and release period; later patches and the Switch 2 port earn praise, while launch PC and console accounts cite stutters and roughness.
  • 4.1
    10 reviews moderate consensus
    companion AI: 4.1, 10 reviews, moderate consensus
    Nix is repeatedly useful for distractions, switches, fetching gear, and combat support, making the companion mechanic one of the better integrated systems.
  • 4.1
    8 reviews moderate consensus
    mission design: 4.1, 8 reviews, moderate consensus
    Mission design ranges from excellent multi-stage side adventures to linear, repetitive infiltrations; post-launch changes make many jobs more flexible.
  • 3.8
    37 reviews strong consensus
    originality: 3.8, 37 reviews, strong consensus
    The game borrows heavily from established open-world ideas, yet its grounded scoundrel perspective and Star Wars underworld setting help it carve out some identity.
  • 3.8
    25 reviews moderate consensus
    graphics quality: 3.8, 25 reviews, moderate consensus
    Worlds, lighting, and vistas are often gorgeous, but character models, pop-in, blur, and occasional jank keep the visuals from being uniformly polished.
  • 3.8
    21 reviews low consensus
    exploration quality: 3.8, 21 reviews, low consensus
    Freeform wandering is a major draw, with organic rumors, side activities, secrets, and scenic detours making the planets more compelling than a checklist map.
  • 3.7
    70 reviews strong consensus
    fun factor: 3.7, 70 reviews, strong consensus
    Most takes find genuine fun in the Star Wars fantasy despite the rough edges, while a smaller group strongly rejects the repetitive systems and clunky execution.
  • 4.0
    9 reviews low consensus
    side character depth: 4.0, 9 reviews, low consensus
    Nix and ND-5 are frequent standouts, while other crew members and faction figures can feel underused or slow to develop.
  • 4.2
    6 reviews strong consensus
    atmosphere: 4.2, 6 reviews, strong consensus
    Cantinas, markets, Tatooine sunsets, and lived-in streets create one of the game’s most consistently praised strengths.
  • 4.0
    7 reviews moderate consensus
    sound design: 4.0, 7 reviews, moderate consensus
    Blasters, ships, ambience, and environmental effects sound unmistakably Star Wars and rank among the game’s most consistently praised elements.
  • 5.0
    2 reviews limited evidence
    cross-save support: 5.0, 2 reviews, limited evidence
    Cross-save is a clear positive on Switch 2, letting returning players transfer progress and making the portable version easier to adopt.
  • 5.0
    2 reviews limited evidence
    DLC value: 5.0, 2 reviews, limited evidence
    The Switch 2 Gold package earns strong value praise for bundling the major story DLC rather than charging separately for the core additions.
  • 4.3
    4 reviews moderate consensus
    puzzle design: 4.3, 4 reviews, moderate consensus
    Lockpicking, hacking, and traversal puzzles range from satisfying to annoying, with the rhythm-based data spike especially polarizing.
  • 3.7
    21 reviews strong consensus
    economy and resource balance: 3.7, 21 reviews, strong consensus
    Faction discounts, credits, and rewards give choices practical stakes, though some payouts and reputation rewards feel too small to make decisions truly consequential.
  • 4.0
    5 reviews strong consensus
    frame rate stability: 4.0, 5 reviews, strong consensus
    Frame-rate reports improve across versions; Switch 2 largely holds its 30fps target, while some launch and PC accounts describe stutters or drops.
  • 3.7
    10 reviews strong consensus
    upgrade system: 3.7, 10 reviews, strong consensus
    Blaster, speeder, ship, and ability upgrades are useful and generally well integrated, especially through the Experts system.
  • 4.0
    4 reviews moderate consensus
    art direction: 4.0, 4 reviews, moderate consensus
    The overall visual vision and Star Wars aesthetic earn strong praise even when technical execution, character models, or image quality fall short.
  • 4.0
    4 reviews moderate consensus
    lore depth: 4.0, 4 reviews, moderate consensus
    Star Wars lore is woven through locations, comic references, familiar characters, factions, and historical details without always overwhelming newcomers.
  • 3.6
    18 reviews low consensus
    choice impact: 3.6, 18 reviews, low consensus
    The reputation system creates fun tactical tradeoffs, but many critics say big choices rarely reshape the central story enough.
  • 4.5
    2 reviews limited evidence
    crafting system: 4.5, 2 reviews, limited evidence
    Crafting is lightweight and easy to feed with found parts, and one take especially likes how looting, crafting, combat, and upgrades flow together.
  • 4.5
    2 reviews limited evidence
    haptic feedback integration: 4.5, 2 reviews, limited evidence
    Haptics earn specific praise for making the speeder and adaptive triggers feel more tactile and physical.
  • 3.8
    5 reviews moderate consensus
    content variety: 3.8, 5 reviews, moderate consensus
    Stealth, gunfights, Sabacc, side jobs, exploration, puzzles, and space travel keep the package varied even when individual systems are uneven.
  • 3.8
    4 reviews moderate consensus
    soundtrack quality: 3.8, 4 reviews, moderate consensus
    The score is repeatedly praised for balancing familiar Star Wars sweep with its own themes, giving the underworld adventure a strong musical identity.
  • 3.8
    4 reviews low consensus
    weapon balance: 3.8, 4 reviews, low consensus
    Kay’s multipurpose blaster is useful, but launch restrictions around carrying dropped weapons frustrate; later updates make the arsenal noticeably more flexible.
  • 5.0
    1 review
    casting choices: 5.0, 1 review
    The cast is directly praised as fantastic and fitting for the Star Wars setting.
  • 5.0
    1 review
    game length: 5.0, 1 review
    The campaign and side content generally feel substantial without becoming overwhelming, and one current-state take especially likes that the story can fit a weekend without forcing a rush.
  • 5.0
    1 review
    handheld play suitability: 5.0, 1 review
    Switch 2 handheld mode is singled out as the strongest way to play that port, smoothing over visual cutbacks while preserving the experience on the go.
  • 5.0
    1 review
    menu usability: 5.0, 1 review
    Directly selecting planets and systems from the travel menu is called out as a particularly convenient way to move around the galaxy.
  • 5.0
    1 review
    platform-specific feature support: 5.0, 1 review
    The Switch 2 package adds motion controls, cross-saves, and touchscreen inventory management, making the port feel thoughtfully adapted to the hardware.
  • 5.0
    1 review
    user interface design: 5.0, 1 review
    The interface is at its best when it stays clean and avoids map clutter, helping the open world feel less like a wall of objectives.
  • 5.0
    1 review
    visual effects quality: 5.0, 1 review
    Lighting, ray tracing, blaster impacts, and atmospheric effects can look excellent, particularly on stronger ports, even when base image quality dips.
  • 4.0
    2 reviews limited evidence
    world interactivity: 4.0, 2 reviews, limited evidence
    Eavesdropping, ambient chats, food stalls, Sabacc, and small contextual actions make hubs feel interactive, though some environmental objects still lack meaningful reactions.
  • 3.5
    4 reviews low consensus
    emotional impact: 3.5, 4 reviews, low consensus
    The game can land strong emotional beats through nostalgia, Kay and Nix, and ND-5, even when the broader narrative is uneven.
  • 3.5
    4 reviews moderate consensus
    innovation: 3.5, 4 reviews, moderate consensus
    Outlaws rarely reinvents familiar open-world mechanics, but its scoundrel focus and reputation structure give the formula a few distinctive twists.
  • 3.5
    4 reviews low consensus
    QTE design: 3.5, 4 reviews, low consensus
    Food QTEs are cute and sometimes reinforce Kay and Nix’s bond, but several critics find the interaction mildly annoying or unnecessarily mandatory.
  • 4.0
    1 review
    age appropriateness: 4.0, 1 review
    One parent-focused take considered the stylized violence mild enough for a 10-year-old, despite the game’s teen-oriented rating context.
  • 4.0
    1 review
    camera behavior: 4.0, 1 review
    Camera behavior is uneven, with complaints around traversal, depth-of-field, and vehicle visibility, though later updates improve some rough interactions.
  • 4.0
    1 review
    load times: 4.0, 1 review
    Console loading is described as decent, with the planet-to-space transitions doing a good job of hiding much of the waiting.
  • 3.5
    2 reviews limited evidence
    fast travel convenience: 3.5, 2 reviews, limited evidence
    Fast travel can be very convenient, but wanted-state restrictions frustrate when long-distance movement is needed most.

Cons

Sort
  • 1.7
    7 reviews moderate consensus
    bug frequency: 1.7, 7 reviews, moderate consensus
    Launch-era coverage reports intrusive glitches and rough technical edges, while later patched versions are noticeably cleaner.
  • 1.5
    4 reviews strong consensus
    monetization fairness: 1.5, 4 reviews, strong consensus
    Full-price and premium-edition pricing draw sharp criticism, especially the $70 base game, $130 packages, and paid early access.
  • 2.0
    4 reviews moderate consensus
    character development: 2.0, 4 reviews, moderate consensus
    Kay’s arc splits opinion: some see convincing growth and earned relationships, while others find her development thin or nearly static.
  • 2.2
    5 reviews low consensus
    checkpoint system: 2.2, 5 reviews, low consensus
    Checkpointing was a major launch frustration, with erratic saves and lost progress; a later current-state take calls it frequent, fair, and reliable.
  • 2.5
    11 reviews low consensus
    AI behavior: 2.5, 11 reviews, low consensus
    Enemy AI is a recurring weak point: guards can be oblivious, predictable, or inconsistent, though a few later impressions find them just smart enough to keep stealth engaging.
  • 2.3
    6 reviews moderate consensus
    grind level: 2.3, 6 reviews, moderate consensus
    The trimmed Ubisoft structure reduces checklist fatigue for many, though fetch work, busywork, and repeated contracts still surface.
  • 2.6
    13 reviews low consensus
    polish: 2.6, 13 reviews, low consensus
    Technical polish is the biggest presentation caveat: launch builds show bugs, lip-sync issues, pop-in, and rough systems, though patches improve the experience.
  • 2.5
    6 reviews strong consensus
    platforming precision: 2.5, 6 reviews, strong consensus
    Platforming is functional but often stiff or imprecise, with grappling, ledge interactions, and prompt reliability drawing repeated complaints.
  • 2.6
    5 reviews low consensus
    controls responsiveness: 2.6, 5 reviews, low consensus
    General controls can feel responsive, but button-prompt failures, traversal quirks, and vehicle precision draw recurring criticism.
  • 2.0
    1 review
    learning curve: 2.0, 1 review
    The game can take too long to click for some players, while others find its controls and overall structure approachable once the opening settles.
  • 2.0
    1 review
    loot system: 2.0, 1 review
    Collectible cosmetics can feel overused and low-value, weakening the sense that every pickup is worth chasing.
  • 2.0
    1 review
    map and navigation design: 2.0, 1 review
    Navigation is cleaner than icon-heavy Ubisoft norms, but confusing markers, hidden entrances, and disorienting layouts occasionally make routes harder to read.
  • 2.8
    8 reviews low consensus
    value for money: 2.8, 8 reviews, low consensus
    Value depends heavily on price and edition: bundled Switch 2 content is praised, while several players recommend waiting for a sale instead of paying full price.
  • 2.5
    2 reviews limited evidence
    onboarding experience: 2.5, 2 reviews, limited evidence
    The opening can feel restrictive and slow to reveal the game’s strengths, with some players needing many hours before the adventure fully clicks.
  • 2.7
    3 reviews strong consensus
    level design: 2.7, 3 reviews, strong consensus
    Levels often provide multiple routes, verticality, and strong atmosphere, but some layouts can feel overly guided, maze-like, or restrictive.
  • 2.8
    12 reviews low consensus
    driving mechanics: 2.8, 12 reviews, low consensus
    The speeder is fun for crossing scenic worlds but frequently criticized as floaty, twitchy, or hard to control; later patches improve it somewhat.
  • 2.8
    4 reviews moderate consensus
    facial animations: 2.8, 4 reviews, moderate consensus
    Faces and lip-sync are a recurring presentation blemish, with desync and uneven character models hurting otherwise strong cutscenes.
  • 2.9
    17 reviews low consensus
    difficulty balance: 2.9, 17 reviews, low consensus
    Difficulty is highly adjustable, but many find combat or stealth too easy once the systems are understood; others appreciate the challenge when options are constrained.
  • 2.9
    18 reviews moderate consensus
    flying mechanics: 2.9, 18 reviews, moderate consensus
    Space travel looks and sounds exciting, but dogfighting splits opinion: some call it smooth and fun, while others find it dull, stiff, or underbaked.
  • 2.9
    10 reviews moderate consensus
    movement feel: 2.9, 10 reviews, moderate consensus
    On-foot movement is generally workable, but climbing and traversal can feel stiff or awkward; later patches smooth several interactions.
  • 3.0
    40 reviews low consensus
    stealth mechanics: 3.0, 40 reviews, low consensus
    Stealth is the most divisive mechanic: launch detection and instant-fail rules frustrate many, while stealth fans enjoy the Nix-assisted tools and later updates substantially improve flexibility.
  • 3.0
    12 reviews low consensus
    sandbox freedom: 3.0, 12 reviews, low consensus
    Outlaws feels more flexible after updates, but launch restrictions around stealth, quest boundaries, and vehicle use often undercut the sandbox fantasy.
  • 3.0
    4 reviews low consensus
    core gameplay loop: 3.0, 4 reviews, low consensus
    The loop can be absorbing when exploration flows into jobs, faction decisions, upgrades, and combat, but some critics find the repetition increasingly obvious.
  • 3.0
    3 reviews low consensus
    dialogue quality: 3.0, 3 reviews, low consensus
    Dialogue and banter get mixed marks: character chemistry can be charming, but some conversations and systemic reactions feel thin or static.
  • 3.0
    3 reviews moderate consensus
    replay value: 3.0, 3 reviews, moderate consensus
    Completionist tasks, faction experimentation, and plentiful side content give reasons to return, but repetitive contracts limit the appeal for some.
  • 3.0
    2 reviews limited evidence
    mission variety: 3.0, 2 reviews, limited evidence
    Contracts and side missions can feel varied and surprisingly layered, although repeated faction jobs still blur together for some players.
  • 3.0
    2 reviews limited evidence
    save system reliability: 3.0, 2 reviews, limited evidence
    Save reliability is mixed by version: some launch accounts describe cloud-save, checkpoint, or resume problems, while later builds preserve progress much more reliably.
  • 3.0
    1 review
    enemy variety: 3.0, 1 review
    Enemy variety is limited, leaning heavily on troopers and syndicate fighters; several critics wanted more creatures and distinctive threats.
  • 3.0
    1 review
    family friendliness: 3.0, 1 review
    Violence is largely stylized lasers and punches, but simulated gambling keeps it from being completely family-friendly.
  • 3.1
    7 reviews low consensus
    writing quality: 3.1, 7 reviews, low consensus
    Writing quality is uneven: intimate character beats and underworld flavor work well, while some dialogue, arcs, and systemic reactions feel underdeveloped.
  • 3.2
    5 reviews low consensus
    pacing: 3.2, 5 reviews, low consensus
    Pacing is mixed: some praise a natural flow, while others find the start slow and the tension between urgent story beats and abundant side content awkward.
  • 3.3
    4 reviews low consensus
    crash stability: 3.3, 4 reviews, low consensus
    Several launch-period players encountered crashes, while later patched versions report far fewer problems or none at all.
  • 3.3
    3 reviews low consensus
    quest design: 3.3, 3 reviews, low consensus
    The best side quests organically expand from small leads into memorable adventures, though routine fetch and delivery work remains part of the mix.
  • 3.3
    7 reviews low consensus
    animation quality: 3.3, 7 reviews, low consensus
    Environmental animation can impress, but character movement, takedowns, and cutscenes are repeatedly described as stiff, canned, or rough.
  • 3.3
    7 reviews moderate consensus
    skill tree depth: 3.3, 7 reviews, moderate consensus
    Replacing a standard skill tree with Experts and challenge-based unlocks makes progression feel more organic, though not every ability is equally useful.
  • 3.3
    6 reviews moderate consensus
    vehicle roster: 3.3, 6 reviews, moderate consensus
    The single-speeder limitation disappoints players who expected a broader sandbox of drivable Star Wars vehicles.
  • 3.2
    32 reviews moderate consensus
    narrative quality: 3.2, 32 reviews, moderate consensus
    The heist premise and personal underworld angle are entertaining, but character arcs, pacing, and payoffs divide opinion sharply.
  • 3.4
    5 reviews moderate consensus
    aiming precision: 3.4, 5 reviews, moderate consensus
    Aiming ranges from responsive and manageable to noticeably inaccurate in some accounts, so precision is not consistently praised.
  • 3.3
    9 reviews low consensus
    progression system: 3.3, 9 reviews, low consensus
    The Experts-based progression is widely liked for tying new abilities to exploration and challenges instead of conventional XP grinding.
  • 3.3
    25 reviews low consensus
    open-world design: 3.3, 25 reviews, low consensus
    The planets favor dense, authored spaces over planet-sized sprawl, earning praise for atmosphere while still carrying familiar Ubisoft repetition and boundaries.
  • 3.3
    23 reviews low consensus
    protagonist appeal: 3.3, 23 reviews, low consensus
    Kay Vess is divisive: many find her warm, engaging, and refreshing, while others see a thin arc or a generic smuggler persona.
  • 3.4
    27 reviews low consensus
    gameplay mechanics: 3.4, 27 reviews, low consensus
    The gameplay is a mixed toolkit rather than a single standout system: competent pieces add up to a fun adventure for some and a formulaic one for others.
  • 3.4
    34 reviews low consensus
    combat system: 3.4, 34 reviews, low consensus
    Blaster combat is usually fun and serviceable rather than deep; later updates improve flexibility, while repetition, cover limitations, and simple encounters remain common complaints.