Best Video Games for quest design

quest design Decision Dashboard

Best for quest design

Valheim

5.0 attribute score

Highest scored product for this attribute based on supporting review evidence.

Safest pick

CONTROL Resonant

4.6 attribute score

Balances the attribute score, supporting reviews, and overall product strength.

Best overall product

Donkey Kong Bananza

4.5 overall score

Strongest overall product among items with scored evidence for this attribute.

#1 Elden Ring: Tarnished Edition
5.0

Optional questlines and their recurring characters are praised as a major source of charm, rewarding players who wander beyond the critical path.

Pros: performance optimization, frame rate stability

Cons: controller ergonomics, platform-specific feature support

#3 Valheim
5.0

Valheim's lack of a conventional quest log is treated as a strength, letting curiosity, bosses, and player motivation provide direction instead.

Pros: town-building system, exploration quality

Cons: grind level, fast travel convenience

#4 Elder Scrolls V: Skyrim
4.8

Questing is a major strength, especially in guild and optional storylines where chance encounters can blossom into long, surprising adventures. Mundane fetch quests exist, but the best side content is...

Pros: graphics quality, progression system

Cons: combat system, bug frequency

#5 Welcome to Elderfield
4.8

Quests are usually rewarding because they unlock resources, areas, items, or strange bits of lore rather than feeling disposable. The best tasks lean into Elderfield’s bizarre residents and occult mysteries.

Pros: combat system, difficulty balance

Cons: progression system, bug frequency

#6 Romeo is a Dead Man
4.8

Optional missions and side dungeons can be compelling enough to pull players away from the main path, especially when they combine combat with useful upgrades and rewards.

Pros: fun factor, originality

Cons: combat system, narrative quality

#7 Clair Obscur: Expedition 33
4.7

Optional quests received praise for classic-RPG flavor and meaningful rewards.

Pros: narrative quality, combat system

Cons: map and navigation design, menu usability

#8 The Rogue Prince of Persia
4.7

Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.

Pros: combat system, movement feel

Cons: narrative quality, difficulty balance

#9 Stalker 2: Heart of Chornobyl
4.7

Side quests can be a major highlight when they branch, surprise, or turn into memorable encounters. Routine filler still exists, but the stronger optional quests show much more personality than...

Pros: immersion, fun factor

Cons: bug frequency, AI behavior

#10 CONTROL Resonant
4.6

Side quests are a major strength, often delivering the funniest, strangest, and most memorable stories in the game. A smaller layer of repeated tasks and weaker rewards keeps the optional...

Pros: combat system, narrative quality

Cons: boss design, map and navigation design

#11 Kingdom Come: Deliverance II
4.6

Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.

Pros: combat system, narrative quality

Cons: save system reliability, learning curve

#12 Trails in the Sky 2nd Chapter
4.6

Side quests work best when they deepen Liberl’s residents and ongoing stories, making ordinary Bracer jobs feel personal. Some routine objectives remain, but the stronger quests add meaningful world-building and...

Pros: combat system, narrative quality

Cons: pacing, onboarding experience

#13 The Blood of Dawnwalker
4.6

Quest design is a standout strength, especially when side stories intersect with the main conflict and choices alter later outcomes. The best quests are repeatedly placed among the game’s strongest...

Pros: combat system, fun factor

Cons: content variety, polish

#14 Trails in the Sky 1st Chapter
4.5

Quest design was generally praised for attaching story, character moments, and worldbuilding to side activities instead of leaving them as empty errands.

Pros: remake/remaster quality, combat system

Cons: content variety

#15 Pokemon LeafGreen and FireRed Versions
4.5

Kanto’s item-gated route chains and the Sevii Islands give exploration a pleasing cause-and-effect structure, with detours that reward paying attention.

Pros: fun factor, faithfulness to franchise

Cons: remake/remaster quality, value for money

#16 BlazBlue Entropy Effect X
4.5

Quest design has limited positive evidence, especially for character-specific unlock quests described as genuinely cool.

Pros: combat system, character roster

Cons: narrative quality, learning curve

#17 Donkey Kong Bananza
4.5

Quest design was praised where side quests kept layers busy and consistently rewarded players.

Pros: fun factor, world interactivity

Cons: frame rate stability, boss design

#18 Split Fiction
4.5

Side-story quests were considered worthwhile and rewarding to find.

Pros: co-op experience, content variety

Cons: writing quality, narrative quality

#19 Star Wars: Galactic Racer
4.5

Side contracts gain personality when their backers speak to you before races. That connection makes a small objective feel like part of the racing world's dealings.

Pros: fun factor, overall quality

Cons: difficulty balance, pacing

#20 Ghost of Yōtei
4.5

Quest design is a major strength in many reviews thanks to memorable tales, bounties, organic side stories, and worthwhile rewards, though Eurogamer sharply dislikes the formulaic sidequests.

Pros: combat system, narrative quality

Cons: grind level, innovation

#21 Cabernet
4.4

Side quests were a major strength across reviews, often called intriguing, imaginative, and high quality, though one reviewer found some boring, rushed, or uneven.

Pros: narrative quality, voice acting

Cons: bug frequency, menu usability

#22 The Witcher 3: Wild Hunt – Remastered
4.4

Detailed side quests and consequential decisions are still highlights, although a few longtime gaps and notorious quest bugs remain untouched.

Pros: graphics quality, value for money

Cons: performance optimization, frame rate stability

#23 Yakuza Kiwami 2
4.4

Substories are a major attraction, mixing absurd comedy, character moments, useful rewards, and occasional combat benefits. Most are warmly received, though some reviewers found a portion forgettable or filler-like.

Pros: narrative quality, combat system

Cons: onboarding experience, difficulty balance

#24 Assassin's Creed Black Flag Resynced
4.3

Quest design impressions are positive, centered on new officer quests and added side content that reviewers found exciting.

Pros: graphics quality, remake/remaster quality

Cons: DLC value, multiplayer design

#25 GreedFall: The Dying World Review
4.3

Quests are frequently at their best when multiple talents, companions, or approaches can solve the same problem. Some companion and side quests are excellent, though repetitive errands and obvious solutions...

Pros: narrative quality, side character depth

Cons: combat system, polish

#26 Borderlands 4
4.3

Quest design trends positive, especially side quests, though one review’s praise contrasts with broader concerns about main-story pacing.

Pros: movement feel, loot system

Cons: performance optimization, narrative quality

#27 Final Fantasy Tactics: The Ivalice Chronicles
4.2

Quest design benefited from clearer markers and destination guidance that made older side content easier to follow.

Pros: remake/remaster quality, voice acting

Cons: content variety, camera behavior

#28 Fire Emblem: Fortune’s Weave
4.2

The quest design is generally well received, with praise outweighing the smaller reservations raised across the reviews.

Pros: narrative quality, fun factor

Cons: grind level, learning curve

#29 Truckful
4.2

Main deliveries move the mystery forward rather than existing solely for payment. The most rewarding jobs repair roads or infrastructure and leave the village easier to navigate.

Pros: core gameplay loop, overall quality

Cons: map and navigation design, driving mechanics

#30 TOEM 2
4.1

Quests are often funny, inventive, and rewarding, with memorable requests that encourage close observation. A minority of the game leans too heavily on straightforward fetch-style or tool-based tasks, creating a...

Pros: game length, gameplay mechanics

Cons: innovation, difficulty balance

#31 Final Fantasy VII Rebirth
4.1

Side quests are generally viewed positively when they deepen party relationships or world context, though some reviewers call out filler, repetition, or isolated dull tasks.

Pros: combat system, content variety

Cons: pacing, movement feel

#32 Transport Fever 3
4.1

Contracts and subsidies break up sandbox routines with optional goals and useful rewards, though penalties and repetition can occasionally feel too harsh.

Pros: user interface design, gameplay mechanics

Cons: learning curve, tutorial quality

#33 Atomfall
4.0

The leads and quest structure were a standout for many reviewers because it encouraged investigation and choice, though others found some objectives basic or unclear.

Pros: narrative quality, exploration quality

Cons: combat system, AI behavior

#34 Silver Pines
4.0

The investigation rewards attention to conversations, objects, and clues. It is compelling when the connections click, but less forgiving if an important detail slips past.

Pros: overall quality, atmosphere

Cons: boss design, movement feel

#35 Call of Duty: Black Ops 7
4.0

Zombies quests and Easter Eggs add depth for dedicated players, while survival options give those who do not want the full puzzle hunt a simpler alternative.

Pros: multiplayer design, level design

Cons: fun factor, narrative quality

#36 Elden Ring Nightreign
4.0

Quest design received praise for Remembrance objectives that gave runs extra goals and meaningful character rewards.

Pros: co-op experience, fun factor

Cons: difficulty balance, social features

#37 Mouse: P.I. For Hire
4.0

Side jobs fit naturally into Mouseburg and rarely feel tedious, but they are usually small collection tasks rather than substantial stories or challenges.

Pros: fun factor, art direction

Cons: weapon balance, gameplay mechanics

#38 Qliphah in Providence’s Shadow
4.0

Later quests do a better job of making the mystery feel interactive, especially when progression depends on connecting clues yourself. Earlier objectives are more passive and can feel like a...

Pros: combat system, originality

Cons: overall quality, narrative quality

#39 Moonlighter 2: The Endless Vault
4.0

Small side quests are enjoyable and give the town useful optional goals beyond the main Vault progression.

Pros: core gameplay loop, difficulty balance

Cons: narrative quality, load times

#40 Nioh 3
4.0

Side quests were viewed favorably in the cited review because Myths were spaced out rather than overwhelming the map.

Pros: combat system, open-world design

Cons: narrative quality, performance optimization

#41 Sniper Elite: Resistance
4.0

Optional tasks can make revisiting a cleared area worthwhile, adding enjoyable discoveries beyond the primary objective.

Pros: overall quality, level design

Cons: innovation, mission design

#42 The Outbound Ghost
4.0

The focused main path avoids traditional side-quest clutter, but the absence of meaningful optional quests can also make the world feel empty.

Pros: combat system, soundtrack quality

Cons: narrative quality, exploration quality

#43 WWE 2K26
4.0

The strongest Island activities are distracting in the good sense—engaging enough to pull attention away from the main story for hours at a time.

Pros: fun factor, gameplay mechanics

Cons: grind level, value for money

#44 Hyrule Warriors: Age of Imprisonment
3.9

Quest design was mixed, with useful rewards and side stories offset by repetitive or hollow side objectives.

Pros: combat system, character roster

Cons: level design, mission design

#45 Crimson Desert
3.9

Reviewer evidence is positive: quest design was generally praised, though some notes were more qualified across 4 review(s).

Pros: combat system, graphics quality

Cons: controls responsiveness, narrative quality

#46 The Outer Worlds 2
3.9

Quest design was split: several reviewers loved the branching checks and side content, while others saw busywork or inconsequential side quests.

Pros: combat system, progression system

Cons: pacing, AI behavior

#47 Zero Parades: For Dead Spies
3.9

The best quests are large, interconnected, and open to several solutions. A smaller number feel unclear, abrupt, or more convergent than their apparent choices suggest.

Pros: narrative quality, writing quality

Cons: pacing, bug frequency

#48 Fatal Frame II: Crimson Butterfly Remake
3.8

Side stories can deepen the village and its spirits in rewarding ways, although a few players find the quest-like structure artificial or poorly integrated.

Pros: remake/remaster quality, horror tension

Cons: combat system, frame rate stability

#49 Avowed
3.7

Quest design ranged from excellent side stories and meaningful follow-ups to fetchy, inconsistent, or repetitive tasks.

Pros: combat system, narrative quality

Cons: difficulty balance, enemy variety

#50 Pokémon Pokopia
3.6

Quest design ranged from rewarding app-based goals to occasional chaotic quest completion and unclear sequencing.

Pros: core gameplay loop, content variety

Cons: pacing, menu usability