Best Video Games for quest design

quest design Decision Dashboard

Best for quest design

Elder Scrolls V: Skyrim

4.8 feature score

Highest scored product for this feature based on supporting review evidence.

Best overall product

Donkey Kong Bananza

4.5 overall score

Strongest overall product among items with scored evidence for this feature.

See ranked products
#1 Elder Scrolls V: Skyrim
4.8

Questing is a major strength, especially in guild and optional storylines where chance encounters can blossom into long, surprising adventures. Mundane fetch quests exist, but the best side content is...

Pros: gameplay mechanics, core gameplay loop

Cons: camera behavior, haptic feedback integration

#2 Romeo is a Dead Man
4.8

Optional missions and side dungeons can be compelling enough to pull players away from the main path, especially when they combine combat with useful upgrades and rewards.

Pros: world interactivity, immersion

Cons: AI behavior, handheld play suitability

#3 Clair Obscur: Expedition 33
4.7

Optional quests received praise for classic-RPG flavor and meaningful rewards.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#4 The Rogue Prince of Persia
4.7

Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#5 Kingdom Come: Deliverance II
4.6

Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#6 The Blood of Dawnwalker
4.5

Quest design received strong support for handmade, optional, interwoven stories with grisly consequences and choices that affect world state.

Pros: core gameplay loop, replay value

Cons: value for money, difficulty balance

#7 Trails in the Sky 1st Chapter
4.5

Quest design was generally praised for attaching story, character moments, and worldbuilding to side activities instead of leaving them as empty errands.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#8 Pokemon LeafGreen and FireRed Versions
4.5

Kanto’s item-gated route chains and the Sevii Islands give exploration a pleasing cause-and-effect structure, with detours that reward paying attention.

Pros: boss design, side character depth

Cons: monetization fairness, originality

#9 BlazBlue Entropy Effect X
4.5

Quest design has limited positive evidence, especially for character-specific unlock quests described as genuinely cool.

Pros: movement feel, skill tree depth

Cons: menu usability, HUD clarity

#10 Donkey Kong Bananza
4.5

Quest design was praised where side quests kept layers busy and consistently rewarded players.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#11 Split Fiction
4.5

Side-story quests were considered worthwhile and rewarding to find.

Pros: puzzle design, level design

Cons: exploration quality, side character depth

#12 Ghost of Yōtei
4.5

Quest design is a major strength in many reviews thanks to memorable tales, bounties, organic side stories, and worthwhile rewards, though Eurogamer sharply dislikes the formulaic sidequests.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#13 Cabernet
4.4

Side quests were a major strength across reviews, often called intriguing, imaginative, and high quality, though one reviewer found some boring, rushed, or uneven.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#14 Assassin's Creed Black Flag Resynced
4.3

Quest design impressions are positive, centered on new officer quests and added side content that reviewers found exciting.

Pros: core gameplay loop, visual effects quality

Cons: monetization fairness, microtransaction impact

#15 GreedFall: The Dying World Review
4.3

Quests are frequently at their best when multiple talents, companions, or approaches can solve the same problem. Some companion and side quests are excellent, though repetitive errands and obvious solutions...

Pros: mission design, sandbox freedom

Cons: movement feel, aiming precision

#16 Borderlands 4
4.3

Quest design trends positive, especially side quests, though one review’s praise contrasts with broader concerns about main-story pacing.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#18 Final Fantasy VII Rebirth
4.1

Side quests are generally viewed positively when they deepen party relationships or world context, though some reviewers call out filler, repetition, or isolated dull tasks.

Pros: world-building, art direction

Cons: mission design, stealth mechanics

#19 Atomfall
4.0

The leads and quest structure were a standout for many reviewers because it encouraged investigation and choice, though others found some objectives basic or unclear.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#20 Elden Ring Nightreign
4.0

Quest design received praise for Remembrance objectives that gave runs extra goals and meaningful character rewards.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#21 Mouse: P.I. For Hire
4.0

Side jobs fit naturally into Mouseburg and rarely feel tedious, but they are usually small collection tasks rather than substantial stories or challenges.

Pros: lore depth, user interface design

Cons: AI behavior, aiming precision

#22 Nioh 3
4.0

Side quests were viewed favorably in the cited review because Myths were spaced out rather than overwhelming the map.

Pros: pacing, visual effects quality

Cons: tutorial quality, character roster

#23 The Outbound Ghost
4.0

The focused main path avoids traditional side-quest clutter, but the absence of meaningful optional quests can also make the world feel empty.

Pros: progression system, onboarding experience

Cons: mission design, mission variety

#24 WWE 2K26
4.0

The strongest Island activities are distracting in the good sense—engaging enough to pull attention away from the main story for hours at a time.

Pros: lore depth, co-op experience

Cons: economy and resource balance, tutorial quality

#25 Hyrule Warriors: Age of Imprisonment
3.9

Quest design was mixed, with useful rewards and side stories offset by repetitive or hollow side objectives.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#26 Crimson Desert
3.9

Reviewer evidence is positive: quest design was generally praised, though some notes were more qualified across 4 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#27 The Outer Worlds 2
3.9

Quest design was split: several reviewers loved the branching checks and side content, while others saw busywork or inconsequential side quests.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#28 Zero Parades: For Dead Spies
3.9

The best quests are large, interconnected, and open to several solutions. A smaller number feel unclear, abrupt, or more convergent than their apparent choices suggest.

Pros: level design, world interactivity

Cons: performance optimization, menu usability

#29 Fatal Frame II: Crimson Butterfly Remake
3.8

Side stories can deepen the village and its spirits in rewarding ways, although a few players find the quest-like structure artificial or poorly integrated.

Pros: writing quality, checkpoint system

Cons: bug frequency, HUD clarity

#30 Avowed
3.7

Quest design ranged from excellent side stories and meaningful follow-ups to fetchy, inconsistent, or repetitive tasks.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#31 Pokémon Pokopia
3.6

Quest design ranged from rewarding app-based goals to occasional chaotic quest completion and unclear sequencing.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision

#32 Yakuza Kiwami 3 & Dark Ties
3.5

Substories remain a major source of humor and character, but the reduced count and uneven replacement quests make their overall quality more inconsistent than expected.

Pros: controls responsiveness, movement feel

Cons: casting choices, grind level

#33 Assassin's Creed Shadows
3.5

Quest design is divisive, with praise for investigative discovery but criticism that the broader structure can become a bounty-board routine.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#34 Starfield
3.4

Side quests and faction quests are among the most praised parts, even when the main story disappoints.

Pros: puzzle design, sound design

Cons: accessibility options, AI behavior

#35 The Legend of Heroes: Trails beyond the Horizon
3.4

Quest design was divisive: some reviewers praised side quest writing, discussion topics, and bonding events, while others called quests boring or filler.

Pros: facial animations, polish

Cons: grind level, stealth mechanics

#36 Pokémon Legends: Z-A
3.4

Quest design was mixed: many reviewers liked silly or worthwhile side quests, while others found battle and fetch quests basic or uneven.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#37 High on Life 2
3.4

Optional missions often add personality, jokes, and worthwhile detours, but some feel thin, repetitive, or token compared with the best side content.

Pros: tutorial quality, monetization fairness

Cons: polish, HUD clarity

#38 Marathon
3.3

Questing gives the extraction loop direction and steady progression, yet the structure can be restrictive and grindy. Fetch-style objectives, poor signposting, and one-at-a-time progression are common pain points.

Pros: world interactivity, voice acting

Cons: menu usability, HUD clarity

#39 Diablo IV
3.3

Quest evidence was split between strong praise for rewarding side content and complaints that some side quests were mundane or one-dimensional.

Pros: lore depth, art direction

Cons: mission variety, protagonist appeal

#40 Hollow Knight: Silksong
3.1

Quest design is split: some reviewers like wishes and missions as structure, while others criticize boring or grindy fetch quests.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#41 Arc Raiders
3.1

Quest design was mixed: some quests guide players well, while others were vague, uneven, or narratively unexciting.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#42 Code Vein II Review
3.0

Character side quests and timeline follow-ups can deepen relationships and unlock better outcomes, while weaker objectives sometimes feel like chores or navigation exercises.

Pros: world-building, sound design

Cons: multiplayer design, frame rate stability

#43 Mario Tennis Fever
3.0

Quest quality is mixed: some missions feel playful and freeing, while others are thin pretexts for moving between tennis challenges. The structure rarely develops into a deep RPG-style quest system.

Pros: facial animations, load times

Cons: exploration quality, puzzle design

#44 John Carpenter’s Toxic Commando
3.0

Side objectives can make scavenging useful and occasionally fun, but one review specifically wants more compelling side quests and meaningful optional goals.

Pros: gameplay mechanics, boss design

Cons: age appropriateness, family friendliness

#45 Tom Clancy’s The Division Resurgence
3.0

Some side objectives receive useful narrative context, while others feel mundane or tonally out of place.

Pros: exploration quality, sandbox freedom

Cons: mission variety, companion AI

#46 Mewgenics
3.0

Story and side quests can dramatically change run rules and create memorable challenges. Their unusual modifiers are a strength, though failed or randomly resurfacing quests can make access feel less...

Pros: level design, exploration quality

Cons: age appropriateness, family friendliness

#47 Digimon Story Time Stranger
2.9

Quest design split reviewers, with optionality and occasional stronger quests helping, but many side quests were still described as routine or unexciting.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#48 Final Fantasy VII Remake Intergrade
2.8

Side quests add character and rewards, though many are viewed as basic fetch work or filler.

Pros: controls responsiveness, movement feel

Cons: camera behavior, physical copy condition

#49 Death Stranding 2: On the Beach
2.8

Fetch-style questing remains a pain point for one reviewer, who found ferrying boxes back and forth exhausting.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#50 Monster Hunter Stories 3: Twisted Reflection
2.7

Standard side quests are often called basic, repetitive, or forgettable, while companion side stories are consistently more rewarding both narratively and mechanically.

Pros: puzzle design, level design

Cons: crash stability, multiplayer design