Best Video Games for crafting system

crafting system Decision Dashboard

Best for crafting system

Elden Ring: Tarnished Edition

5.0 attribute score

Highest scored product for this attribute based on supporting review evidence.

Safest pick

BALL x PIT

4.7 attribute score

Balances the attribute score, supporting reviews, and overall product strength.

Most evidence

Romeo is a Dead Man

35 supporting reviews

Has the broadest review evidence for this attribute.

Best overall product

Hades II

4.6 overall score

Strongest overall product among items with scored evidence for this attribute.

#1 Elden Ring: Tarnished Edition
5.0

Crafting earns strong praise and is useful enough that the reviewer who focuses on it wants FromSoftware to expand the system in future games.

Pros: performance optimization, frame rate stability

Cons: controller ergonomics, platform-specific feature support

#2 Tales of Berseria Remastered
5.0

Equipment enhancement earned praise for making dropped materials useful and giving gear management a satisfying purpose between battles.

Pros: narrative quality, combat system

Cons: remake/remaster quality, value for money

#3 Monster Hunter Stories 3: Twisted Reflection
4.8

Crafting is praised for feeding directly into combat preparation, with streamlined material checks making weapon and armor upgrades easier to manage.

Pros: combat system, narrative quality

Cons: difficulty balance, grind level

#4 BALL x PIT
4.7

Combining effects into new balls is one of the most consistently praised systems. Discovering recipes and mixing evolved abilities enables creative builds, though some players want more time and control...

Pros: fun factor, upgrade system

Cons: user interface design, grind level

#5 Elder Scrolls V: Skyrim
4.6

Smithing, enchanting, alchemy, cooking, and equipment creation make gathered resources useful and support self-directed builds. Survival Mode gives some of these systems, especially cooking, even more purpose.

Pros: graphics quality, progression system

Cons: combat system, bug frequency

#6 Diablo IV
4.5

Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.

Pros: narrative quality, endgame content

Cons: monetization fairness, quest design

#7 Marathon
4.5

Build-crafting through mods and gear is flexible and satisfying, and the lack of extra crafting chores keeps the loop moving. The main tradeoff is that very short firefights can make...

Pros: fun factor, loot system

Cons: difficulty balance, quest design

#8 Star Wars Outlaws
4.5

Crafting is lightweight and easy to feed with found parts, and one take especially likes how looting, crafting, combat, and upgrades flow together.

Pros: fun factor, originality

Cons: stealth mechanics, combat system

#9 Monster Hunter Wilds
4.5

Crafting-related preparation was praised where food and hunt-prep systems became smoother without fully removing their purpose.

Pros: combat system, narrative quality

Cons: difficulty balance, endgame content

#10 The Alters
4.5

The crafting and production automation earned positive evidence for reducing food and essential-goods micromanagement.

Pros: narrative quality, replay value

Cons: difficulty balance, pacing

#12 Cronos: The New Dawn
4.3

Crafting was widely framed as useful and survival-focused, often acting as a lifeline when ammo and healing were tight.

Pros: combat system, narrative quality

Cons: boss design, puzzle design

#13 Hades II
4.3

Crafting and cauldron systems are mostly viewed as thematically strong and useful, though some reviewers find the material load excessive.

Pros: combat system, progression system

Cons: originality

#14 Romeo is a Dead Man
4.3

Growing, fusing, and refining Bastards is a major highlight. Reviewers frequently treat the system as a game within the game because it supports experimentation, stronger summons, and personalized builds.

Pros: fun factor, originality

Cons: combat system, narrative quality

#15 Silver Pines
4.3

Combining herbs, bottles, repair supplies, and weapon parts gives scavenging a practical purpose. These systems generally fit the survival decisions rather than feeling separate from them.

Pros: overall quality, atmosphere

Cons: boss design, movement feel

#16 The First Berserker: Khazan
4.3

Crafting is positively described as easy to understand and relatively self-explanatory.

Pros: combat system, boss design

Cons: narrative quality, difficulty balance

#17 Valheim
4.3

Crafting ties naturally into exploration and progression, though the requirement to carry materials directly can make the process less fluid than it could be.

Pros: town-building system, exploration quality

Cons: grind level, fast travel convenience

#18 Resident Evil Requiem
4.2

Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.

Pros: pacing, combat system

Cons: originality

#19 Assassin's Creed Shadows
4.0

The hideout/resource system is treated as useful and customizable, with one review crediting it for turning resources into gear and scout benefits.

Pros: stealth mechanics, graphics quality

Cons: narrative quality, mission variety

#20 Ghost of Yōtei
4.0

Crafting/resource gathering is lightly but positively scored because materials are more generalized, making upgrades easier to engage with.

Pros: combat system, narrative quality

Cons: grind level, innovation

#21 Hyrule Warriors: Age of Imprisonment
4.0

Crafting-like camp and economy systems were praised as simple support loops rather than deep creative crafting.

Pros: combat system, character roster

Cons: level design, mission design

#22 Tomodachi Life: Living the Dream
4.0

One reviewer explicitly praises the absence of crafting, framing that omission as a benefit rather than a missing feature.

Pros: character customization, fun factor

Cons: content variety, gameplay mechanics

#23 The Outbound Ghost
3.9

The Aspect system supports flexible builds and strong synergies, earning high praise from enthusiastic players. Others found it poorly organized, unnecessary, or filled with niche upgrades that never justified the...

Pros: combat system, soundtrack quality

Cons: narrative quality, exploration quality

#24 Starfield
3.8

Crafting, outposts, mods, and ship-building depth stand out, but the same systems can feel under-explained or tedious when resource handling gets in the way.

Pros: fun factor, combat system

Cons: bug frequency, narrative quality

#25 GreedFall: The Dying World Review
3.8

Crafting can meaningfully improve armor, gear, potions, and builds, and several players enjoyed its depth. Others found it overly complicated, mandatory, or burdensome when paired with weak inventory tools.

Pros: narrative quality, side character depth

Cons: combat system, polish

#26 Kingdom Come: Deliverance II
3.8

Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.

Pros: combat system, narrative quality

Cons: save system reliability, learning curve

#27 Pokémon Pokopia
3.6

Crafting and building were seen as deep and rewarding, but some reviewers found manual construction cumbersome or imprecise.

Pros: core gameplay loop, content variety

Cons: pacing, menu usability

#28 Code Vein II Review
3.6

Crafting is lightly supported and rarely celebrated; where reviewers discuss it directly, it is often described as underdeveloped or unnecessary next to the stronger upgrade and build systems.

Pros: fun factor, narrative quality

Cons: boss design, exploration quality

#29 Welcome to Elderfield
3.6

Crafting ties farming, exploration, food, gear, and progression together well, but its interface and long-term usefulness are uneven. Some advanced recipes or equipment can feel less valuable when better items...

Pros: combat system, difficulty balance

Cons: progression system, bug frequency

#30 Arc Raiders
3.6

Crafting was seen as deep and useful, but several reviewers found the required inventory sorting, item tracking, and unclear components frustrating.

Pros: sound design, combat system

Cons: voice acting, menu usability

#31 Cairn
3.6

Cooking, repairing pitons, taping hands, and preparing supplies stay fairly lightweight. Reviewers generally like that these systems support the climb without becoming elaborate side games.

Pros: narrative quality, emotional impact

Cons: difficulty balance, gameplay mechanics

#32 Graveyard Keeper 2
3.5

Crafting is deep, layered, and increasingly automatable, which can be highly satisfying once everything clicks. Its many prerequisite steps can also feel overwhelming or deliberately tedious to players who prefer...

Pros: fun factor, core gameplay loop

Cons: grind level, learning curve

#33 God of War Sons of Sparta
3.5

The Norse-style crafting and equipment structure adds useful build depth, though the large number of materials and pickups can feel busier than the combat requires.

Pros: boss design, exploration quality

Cons: combat system, narrative quality

#34 Atomfall
3.4

Crafting was seen as straightforward and useful, especially for weapons and supplies, but several reviewers found it basic or underwhelming.

Pros: narrative quality, exploration quality

Cons: combat system, AI behavior

#35 Another Eden Begins
3.3

Crafting is simple and useful for regular upgrades, but its organization and camp-only access can make it feel less convenient than the rest of the progression.

Pros: combat system, fun factor

Cons: difficulty balance, pacing

#36 Fantasy Life i: The Girl Who Steals Time
3.3

Crafting splits reviewers: some find it relaxing or satisfying, while others criticize repetition, identical minigames, and early imbalance.

Pros: core gameplay loop, narrative quality

Cons: crafting system, multiplayer design

#37 Clive Barker’s Hellraiser: Revival
3.0

Crafting healing items and repairs can feel useful and focused rather than overloaded with materials. Resource shortages or simplistic implementation make it less satisfying for some players.

Pros: faithfulness to franchise, narrative quality

Cons: combat system, boss design

#38 Styx: Blades of Greed
3.0

Crafting adds tactical preparation, but shared and scarce materials can make players hoard resources instead of experimenting freely with the most interesting gadgets.

Pros: fun factor, stealth mechanics

Cons: polish, combat system

#39 Mega Man X: Command Mission
2.9

Force Metal synthesis offers a large range of possible upgrades. Some find it useful or interesting, while others see little incentive to craft extensively or find completion overwhelming.

Pros: combat system, overall quality

Cons: fun factor, narrative quality

#40 Final Fantasy VII Rebirth
2.8

Crafting receives limited support and one reviewer found little need to engage with it.

Pros: combat system, content variety

Cons: pacing, movement feel

#41 Crimson Desert
2.8

Reviewer evidence is negative or mixed: crafting system was often criticized, even where some reviewers found redeeming moments across 4 review(s).

Pros: combat system, graphics quality

Cons: controls responsiveness, narrative quality

#42 Sword Art Online: Echoes of Aincrad
2.8

Crafting was mixed: one reviewer liked its role in player expression, while another dismissed collected materials as filler.

Pros: combat system, companion AI

Cons: open-world design, movement feel

#43 Tom Clancy’s The Division Resurgence
2.8

Crafting supports build experimentation, but long timers, heavy RNG, and material costs make it less appealing than looting or upgrading.

Pros: content variety, controls responsiveness

Cons: narrative quality, menu usability

#44 Avowed
2.7

Crafting was mixed to negative, with several reviewers calling it threadbare, expensive, or too tied to gear-tier progression.

Pros: combat system, narrative quality

Cons: difficulty balance, enemy variety

#45 Hollow Knight: Silksong
2.2

Crafting has negative evidence where shard requirements pull the player away from action into repetitive resource hunting.

Pros: difficulty balance, art direction

Cons: economy and resource balance, checkpoint system

#46 End of Abyss
2.0

Crafting special ammunition can become tedious when a failed encounter consumes supplies and forces the player to make them again.

Pros: atmosphere, exploration quality

Cons: map and navigation design, bug frequency

#47 Moonlighter 2: The Endless Vault
2.0

Crafting can feel underwhelming because many options are different versions rather than clearly better upgrades.

Pros: core gameplay loop, difficulty balance

Cons: narrative quality, load times

#48 Silent Hill: Townfall
2.0

Crafting is lightweight rather than deep. The limited healing upgrades are viewed as basic but functional.

Pros: horror tension, puzzle design

Cons: stealth mechanics, fun factor

#49 The Blood of Dawnwalker
2.0

Crafting sits among several resource systems that do not always feel purposeful enough to justify their presence. It can come across as open-world scaffolding rather than a core draw.

Pros: combat system, fun factor

Cons: content variety, polish

#50 Minecraft Dungeons II
1.7

The absence of traditional Minecraft mining and crafting disappoints players hoping for more interaction with the franchise’s defining mechanics; gear upgrades do not fully replace crafting.

Pros: open-world design, graphics quality

Cons: narrative quality, endgame content