Best Video Games for crafting system

crafting system Decision Dashboard

Best for crafting system

Tales of Berseria Remastered

5.0 feature score

Highest scored product for this feature based on supporting review evidence.

Safest pick

Romeo is a Dead Man

4.3 feature score

Balances feature score, supporting reviews, and overall product strength.

Most evidence

The Outbound Ghost

13 supporting reviews

Has the broadest review evidence for this feature.

Best overall product

Hades II

4.6 overall score

Strongest overall product among items with scored evidence for this feature.

See ranked products
#1 Tales of Berseria Remastered
5.0

Equipment enhancement earned praise for making dropped materials useful and giving gear management a satisfying purpose between battles.

Pros: crafting system, content variety

Cons: monetization fairness, endgame content

#2 Monster Hunter Stories 3: Twisted Reflection
4.8

Crafting is praised for feeding directly into combat preparation, with streamlined material checks making weapon and armor upgrades easier to manage.

Pros: puzzle design, level design

Cons: crash stability, multiplayer design

#3 Elder Scrolls V: Skyrim
4.6

Smithing, enchanting, alchemy, cooking, and equipment creation make gathered resources useful and support self-directed builds. Survival Mode gives some of these systems, especially cooking, even more purpose.

Pros: gameplay mechanics, core gameplay loop

Cons: camera behavior, haptic feedback integration

#4 Diablo IV
4.5

Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.

Pros: lore depth, art direction

Cons: mission variety, protagonist appeal

#5 Marathon
4.5

Build-crafting through mods and gear is flexible and satisfying, and the lack of extra crafting chores keeps the loop moving. The main tradeoff is that very short firefights can make...

Pros: world interactivity, voice acting

Cons: menu usability, HUD clarity

#6 Monster Hunter Wilds
4.5

Crafting-related preparation was praised where food and hunt-prep systems became smoother without fully removing their purpose.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#7 The Alters
4.5

The crafting and production automation earned positive evidence for reducing food and essential-goods micromanagement.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#8 The Last of Us Part II Remastered
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

Pros: core gameplay loop, level design

Cons: family friendliness, puzzle design

#9 Cronos: The New Dawn
4.3

Crafting was widely framed as useful and survival-focused, often acting as a lifeline when ammo and healing were tight.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#10 Hades II
4.3

Crafting and cauldron systems are mostly viewed as thematically strong and useful, though some reviewers find the material load excessive.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#11 Romeo is a Dead Man
4.3

Growing, fusing, and refining Bastards is a major highlight. Reviewers frequently treat the system as a game within the game because it supports experimentation, stronger summons, and personalized builds.

Pros: world interactivity, immersion

Cons: AI behavior, handheld play suitability

#12 The First Berserker: Khazan
4.3

Crafting is positively described as easy to understand and relatively self-explanatory.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#13 Resident Evil Requiem
4.2

Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.

Pros: driving mechanics, protagonist appeal

Cons: platform-specific feature support, checkpoint system

#14 Assassin's Creed Shadows
4.0

The hideout/resource system is treated as useful and customizable, with one review crediting it for turning resources into gear and scout benefits.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#15 Ghost of Yōtei
4.0

Crafting/resource gathering is lightly but positively scored because materials are more generalized, making upgrades easier to engage with.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#16 Hyrule Warriors: Age of Imprisonment
4.0

Crafting-like camp and economy systems were praised as simple support loops rather than deep creative crafting.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#17 Tomodachi Life: Living the Dream
4.0

One reviewer explicitly praises the absence of crafting, framing that omission as a benefit rather than a missing feature.

Pros: grind level, originality

Cons: social features, accessibility options

#18 The Outbound Ghost
3.9

The Aspect system supports flexible builds and strong synergies, earning high praise from enthusiastic players. Others found it poorly organized, unnecessary, or filled with niche upgrades that never justified the...

Pros: progression system, onboarding experience

Cons: mission design, mission variety

#19 Starfield
3.8

Crafting, outposts, mods, and ship-building depth stand out, but the same systems can feel under-explained or tedious when resource handling gets in the way.

Pros: puzzle design, sound design

Cons: accessibility options, AI behavior

#20 GreedFall: The Dying World Review
3.8

Crafting can meaningfully improve armor, gear, potions, and builds, and several players enjoyed its depth. Others found it overly complicated, mandatory, or burdensome when paired with weak inventory tools.

Pros: mission design, sandbox freedom

Cons: movement feel, aiming precision

#21 Kingdom Come: Deliverance II
3.8

Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#22 Pokémon Pokopia
3.6

Crafting and building were seen as deep and rewarding, but some reviewers found manual construction cumbersome or imprecise.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision

#23 Code Vein II Review
3.6

Crafting is lightly supported and rarely celebrated; where reviewers discuss it directly, it is often described as underdeveloped or unnecessary next to the stronger upgrade and build systems.

Pros: world-building, sound design

Cons: multiplayer design, frame rate stability

#24 Arc Raiders
3.6

Crafting was seen as deep and useful, but several reviewers found the required inventory sorting, item tracking, and unclear components frustrating.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#25 Cairn
3.6

Cooking, repairing pitons, taping hands, and preparing supplies stay fairly lightweight. Reviewers generally like that these systems support the climb without becoming elaborate side games.

Pros: open-world design, visual effects quality

Cons: frame rate stability, user interface design

#26 God of War Sons of Sparta
3.5

The Norse-style crafting and equipment structure adds useful build depth, though the large number of materials and pickups can feel busier than the combat requires.

Pros: accessibility options, checkpoint system

Cons: economy and resource balance, AI behavior

#27 Atomfall
3.4

Crafting was seen as straightforward and useful, especially for weapons and supplies, but several reviewers found it basic or underwhelming.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#28 Fantasy Life i: The Girl Who Steals Time
3.3

Crafting splits reviewers: some find it relaxing or satisfying, while others criticize repetition, identical minigames, and early imbalance.

Pros: load times, crash stability

Cons: originality, voice acting

#29 Styx: Blades of Greed
3.0

Crafting adds tactical preparation, but shared and scarce materials can make players hoard resources instead of experimenting freely with the most interesting gadgets.

Pros: world-building, stealth mechanics

Cons: boss design, endgame content

#30 Final Fantasy VII Rebirth
2.8

Crafting receives limited support and one reviewer found little need to engage with it.

Pros: world-building, art direction

Cons: mission design, stealth mechanics

#31 Crimson Desert
2.8

Reviewer evidence is negative or mixed: crafting system was often criticized, even where some reviewers found redeeming moments across 4 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#32 Sword Art Online: Echoes of Aincrad
2.8

Crafting was mixed: one reviewer liked its role in player expression, while another dismissed collected materials as filler.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#33 Tom Clancy’s The Division Resurgence
2.8

Crafting supports build experimentation, but long timers, heavy RNG, and material costs make it less appealing than looting or upgrading.

Pros: exploration quality, sandbox freedom

Cons: mission variety, companion AI

#34 Avowed
2.7

Crafting was mixed to negative, with several reviewers calling it threadbare, expensive, or too tied to gear-tier progression.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#35 Hollow Knight: Silksong
2.2

Crafting has negative evidence where shard requirements pull the player away from action into repetitive resource hunting.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options