Elden Ring: Tarnished Edition
Highest scored product for this attribute based on supporting review evidence.
Highest scored product for this attribute based on supporting review evidence.
Balances the attribute score, supporting reviews, and overall product strength.
Has the broadest review evidence for this attribute.
Strongest overall product among items with scored evidence for this attribute.
Crafting earns strong praise and is useful enough that the reviewer who focuses on it wants FromSoftware to expand the system in future games.
Pros: performance optimization, frame rate stability
Cons: controller ergonomics, platform-specific feature support
Equipment enhancement earned praise for making dropped materials useful and giving gear management a satisfying purpose between battles.
Pros: narrative quality, combat system
Cons: remake/remaster quality, value for money
Crafting is praised for feeding directly into combat preparation, with streamlined material checks making weapon and armor upgrades easier to manage.
Pros: combat system, narrative quality
Cons: difficulty balance, grind level
Combining effects into new balls is one of the most consistently praised systems. Discovering recipes and mixing evolved abilities enables creative builds, though some players want more time and control...
Pros: fun factor, upgrade system
Cons: user interface design, grind level
Smithing, enchanting, alchemy, cooking, and equipment creation make gathered resources useful and support self-directed builds. Survival Mode gives some of these systems, especially cooking, even more purpose.
Pros: graphics quality, progression system
Cons: combat system, bug frequency
Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.
Pros: narrative quality, endgame content
Cons: monetization fairness, quest design
Build-crafting through mods and gear is flexible and satisfying, and the lack of extra crafting chores keeps the loop moving. The main tradeoff is that very short firefights can make...
Pros: fun factor, loot system
Cons: difficulty balance, quest design
Crafting is lightweight and easy to feed with found parts, and one take especially likes how looting, crafting, combat, and upgrades flow together.
Pros: fun factor, originality
Cons: stealth mechanics, combat system
Crafting-related preparation was praised where food and hunt-prep systems became smoother without fully removing their purpose.
Pros: combat system, narrative quality
Cons: difficulty balance, endgame content
The crafting and production automation earned positive evidence for reducing food and essential-goods micromanagement.
Pros: narrative quality, replay value
Cons: difficulty balance, pacing
Crafting was praised as part of the game’s excellent survival-combat foundation.
Pros: content variety, narrative quality
Cons: pacing
Crafting was widely framed as useful and survival-focused, often acting as a lifeline when ammo and healing were tight.
Pros: combat system, narrative quality
Cons: boss design, puzzle design
Crafting and cauldron systems are mostly viewed as thematically strong and useful, though some reviewers find the material load excessive.
Pros: combat system, progression system
Cons: originality
Growing, fusing, and refining Bastards is a major highlight. Reviewers frequently treat the system as a game within the game because it supports experimentation, stronger summons, and personalized builds.
Pros: fun factor, originality
Cons: combat system, narrative quality
Combining herbs, bottles, repair supplies, and weapon parts gives scavenging a practical purpose. These systems generally fit the survival decisions rather than feeling separate from them.
Pros: overall quality, atmosphere
Cons: boss design, movement feel
Crafting is positively described as easy to understand and relatively self-explanatory.
Pros: combat system, boss design
Cons: narrative quality, difficulty balance
Crafting ties naturally into exploration and progression, though the requirement to carry materials directly can make the process less fluid than it could be.
Pros: town-building system, exploration quality
Cons: grind level, fast travel convenience
Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.
Pros: pacing, combat system
Cons: originality
The hideout/resource system is treated as useful and customizable, with one review crediting it for turning resources into gear and scout benefits.
Pros: stealth mechanics, graphics quality
Cons: narrative quality, mission variety
Crafting/resource gathering is lightly but positively scored because materials are more generalized, making upgrades easier to engage with.
Pros: combat system, narrative quality
Cons: grind level, innovation
Crafting-like camp and economy systems were praised as simple support loops rather than deep creative crafting.
Pros: combat system, character roster
Cons: level design, mission design
One reviewer explicitly praises the absence of crafting, framing that omission as a benefit rather than a missing feature.
Pros: character customization, fun factor
Cons: content variety, gameplay mechanics
The Aspect system supports flexible builds and strong synergies, earning high praise from enthusiastic players. Others found it poorly organized, unnecessary, or filled with niche upgrades that never justified the...
Pros: combat system, soundtrack quality
Cons: narrative quality, exploration quality
Crafting, outposts, mods, and ship-building depth stand out, but the same systems can feel under-explained or tedious when resource handling gets in the way.
Pros: fun factor, combat system
Cons: bug frequency, narrative quality
Crafting can meaningfully improve armor, gear, potions, and builds, and several players enjoyed its depth. Others found it overly complicated, mandatory, or burdensome when paired with weak inventory tools.
Pros: narrative quality, side character depth
Cons: combat system, polish
Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.
Pros: combat system, narrative quality
Cons: save system reliability, learning curve
Crafting and building were seen as deep and rewarding, but some reviewers found manual construction cumbersome or imprecise.
Pros: core gameplay loop, content variety
Cons: pacing, menu usability
Crafting is lightly supported and rarely celebrated; where reviewers discuss it directly, it is often described as underdeveloped or unnecessary next to the stronger upgrade and build systems.
Pros: fun factor, narrative quality
Cons: boss design, exploration quality
Crafting ties farming, exploration, food, gear, and progression together well, but its interface and long-term usefulness are uneven. Some advanced recipes or equipment can feel less valuable when better items...
Pros: combat system, difficulty balance
Cons: progression system, bug frequency
Crafting was seen as deep and useful, but several reviewers found the required inventory sorting, item tracking, and unclear components frustrating.
Pros: sound design, combat system
Cons: voice acting, menu usability
Cooking, repairing pitons, taping hands, and preparing supplies stay fairly lightweight. Reviewers generally like that these systems support the climb without becoming elaborate side games.
Pros: narrative quality, emotional impact
Cons: difficulty balance, gameplay mechanics
Crafting is deep, layered, and increasingly automatable, which can be highly satisfying once everything clicks. Its many prerequisite steps can also feel overwhelming or deliberately tedious to players who prefer...
Pros: fun factor, core gameplay loop
Cons: grind level, learning curve
The Norse-style crafting and equipment structure adds useful build depth, though the large number of materials and pickups can feel busier than the combat requires.
Pros: boss design, exploration quality
Cons: combat system, narrative quality
Crafting was seen as straightforward and useful, especially for weapons and supplies, but several reviewers found it basic or underwhelming.
Pros: narrative quality, exploration quality
Cons: combat system, AI behavior
Crafting is simple and useful for regular upgrades, but its organization and camp-only access can make it feel less convenient than the rest of the progression.
Pros: combat system, fun factor
Cons: difficulty balance, pacing
Crafting splits reviewers: some find it relaxing or satisfying, while others criticize repetition, identical minigames, and early imbalance.
Pros: core gameplay loop, narrative quality
Cons: crafting system, multiplayer design
Crafting healing items and repairs can feel useful and focused rather than overloaded with materials. Resource shortages or simplistic implementation make it less satisfying for some players.
Pros: faithfulness to franchise, narrative quality
Cons: combat system, boss design
Crafting adds tactical preparation, but shared and scarce materials can make players hoard resources instead of experimenting freely with the most interesting gadgets.
Pros: fun factor, stealth mechanics
Cons: polish, combat system
Force Metal synthesis offers a large range of possible upgrades. Some find it useful or interesting, while others see little incentive to craft extensively or find completion overwhelming.
Pros: combat system, overall quality
Cons: fun factor, narrative quality
Crafting receives limited support and one reviewer found little need to engage with it.
Pros: combat system, content variety
Cons: pacing, movement feel
Reviewer evidence is negative or mixed: crafting system was often criticized, even where some reviewers found redeeming moments across 4 review(s).
Pros: combat system, graphics quality
Cons: controls responsiveness, narrative quality
Crafting was mixed: one reviewer liked its role in player expression, while another dismissed collected materials as filler.
Pros: combat system, companion AI
Cons: open-world design, movement feel
Crafting supports build experimentation, but long timers, heavy RNG, and material costs make it less appealing than looting or upgrading.
Pros: content variety, controls responsiveness
Cons: narrative quality, menu usability
Crafting was mixed to negative, with several reviewers calling it threadbare, expensive, or too tied to gear-tier progression.
Pros: combat system, narrative quality
Cons: difficulty balance, enemy variety
Crafting has negative evidence where shard requirements pull the player away from action into repetitive resource hunting.
Pros: difficulty balance, art direction
Cons: economy and resource balance, checkpoint system
Crafting special ammunition can become tedious when a failed encounter consumes supplies and forces the player to make them again.
Pros: atmosphere, exploration quality
Cons: map and navigation design, bug frequency
Crafting can feel underwhelming because many options are different versions rather than clearly better upgrades.
Pros: core gameplay loop, difficulty balance
Cons: narrative quality, load times
Crafting is lightweight rather than deep. The limited healing upgrades are viewed as basic but functional.
Pros: horror tension, puzzle design
Cons: stealth mechanics, fun factor
Crafting sits among several resource systems that do not always feel purposeful enough to justify their presence. It can come across as open-world scaffolding rather than a core draw.
Pros: combat system, fun factor
Cons: content variety, polish
The absence of traditional Minecraft mining and crafting disappoints players hoping for more interaction with the franchise’s defining mechanics; gear upgrades do not fully replace crafting.
Pros: open-world design, graphics quality
Cons: narrative quality, endgame content