Tales of Berseria Remastered
Highest scored product for this feature based on supporting review evidence.
Highest scored product for this feature based on supporting review evidence.
Balances feature score, supporting reviews, and overall product strength.
Has the broadest review evidence for this feature.
Strongest overall product among items with scored evidence for this feature.
Equipment enhancement earned praise for making dropped materials useful and giving gear management a satisfying purpose between battles.
Pros: crafting system, content variety
Cons: monetization fairness, endgame content
Crafting is praised for feeding directly into combat preparation, with streamlined material checks making weapon and armor upgrades easier to manage.
Pros: puzzle design, level design
Cons: crash stability, multiplayer design
Smithing, enchanting, alchemy, cooking, and equipment creation make gathered resources useful and support self-directed builds. Survival Mode gives some of these systems, especially cooking, even more purpose.
Pros: gameplay mechanics, core gameplay loop
Cons: camera behavior, haptic feedback integration
Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.
Pros: lore depth, art direction
Cons: mission variety, protagonist appeal
Build-crafting through mods and gear is flexible and satisfying, and the lack of extra crafting chores keeps the loop moving. The main tradeoff is that very short firefights can make...
Pros: world interactivity, voice acting
Cons: menu usability, HUD clarity
Crafting-related preparation was praised where food and hunt-prep systems became smoother without fully removing their purpose.
Pros: art direction, cross-play support
Cons: dialogue quality, monetization fairness
The crafting and production automation earned positive evidence for reducing food and essential-goods micromanagement.
Pros: controls responsiveness, onboarding experience
Cons: crash stability, grind level
Crafting was praised as part of the game’s excellent survival-combat foundation.
Pros: core gameplay loop, level design
Cons: family friendliness, puzzle design
Crafting was widely framed as useful and survival-focused, often acting as a lifeline when ammo and healing were tight.
Pros: core gameplay loop, emotional impact
Cons: checkpoint system, bug frequency
Crafting and cauldron systems are mostly viewed as thematically strong and useful, though some reviewers find the material load excessive.
Pros: skill tree depth, dialogue quality
Cons: emotional impact, economy and resource balance
Growing, fusing, and refining Bastards is a major highlight. Reviewers frequently treat the system as a game within the game because it supports experimentation, stronger summons, and personalized builds.
Pros: world interactivity, immersion
Cons: AI behavior, handheld play suitability
Crafting is positively described as easy to understand and relatively self-explanatory.
Pros: core gameplay loop, controls responsiveness
Cons: mission design, learning curve
Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.
Pros: driving mechanics, protagonist appeal
Cons: platform-specific feature support, checkpoint system
The hideout/resource system is treated as useful and customizable, with one review crediting it for turning resources into gear and scout benefits.
Pros: environmental detail, cross-save support
Cons: writing quality, enemy variety
Crafting/resource gathering is lightly but positively scored because materials are more generalized, making upgrades easier to engage with.
Pros: movement feel, environmental detail
Cons: puzzle design, age appropriateness
Crafting-like camp and economy systems were praised as simple support loops rather than deep creative crafting.
Pros: animation quality, multiplayer design
Cons: save system reliability, companion AI
One reviewer explicitly praises the absence of crafting, framing that omission as a benefit rather than a missing feature.
Pros: grind level, originality
Cons: social features, accessibility options
The Aspect system supports flexible builds and strong synergies, earning high praise from enthusiastic players. Others found it poorly organized, unnecessary, or filled with niche upgrades that never justified the...
Pros: progression system, onboarding experience
Cons: mission design, mission variety
Crafting, outposts, mods, and ship-building depth stand out, but the same systems can feel under-explained or tedious when resource handling gets in the way.
Pros: puzzle design, sound design
Cons: accessibility options, AI behavior
Crafting can meaningfully improve armor, gear, potions, and builds, and several players enjoyed its depth. Others found it overly complicated, mandatory, or burdensome when paired with weak inventory tools.
Pros: mission design, sandbox freedom
Cons: movement feel, aiming precision
Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.
Pros: soundtrack quality, fun factor
Cons: checkpoint system, family friendliness
Crafting and building were seen as deep and rewarding, but some reviewers found manual construction cumbersome or imprecise.
Pros: protagonist appeal, faithfulness to franchise
Cons: map and navigation design, aiming precision
Crafting is lightly supported and rarely celebrated; where reviewers discuss it directly, it is often described as underdeveloped or unnecessary next to the stronger upgrade and build systems.
Pros: world-building, sound design
Cons: multiplayer design, frame rate stability
Crafting was seen as deep and useful, but several reviewers found the required inventory sorting, item tracking, and unclear components frustrating.
Pros: frame rate stability, platform-specific feature support
Cons: voice acting, writing quality
Cooking, repairing pitons, taping hands, and preparing supplies stay fairly lightweight. Reviewers generally like that these systems support the climb without becoming elaborate side games.
Pros: open-world design, visual effects quality
Cons: frame rate stability, user interface design
The Norse-style crafting and equipment structure adds useful build depth, though the large number of materials and pickups can feel busier than the combat requires.
Pros: accessibility options, checkpoint system
Cons: economy and resource balance, AI behavior
Crafting was seen as straightforward and useful, especially for weapons and supplies, but several reviewers found it basic or underwhelming.
Pros: art direction, frame rate stability
Cons: boss design, camera behavior
Crafting splits reviewers: some find it relaxing or satisfying, while others criticize repetition, identical minigames, and early imbalance.
Pros: load times, crash stability
Cons: originality, voice acting
Crafting adds tactical preparation, but shared and scarce materials can make players hoard resources instead of experimenting freely with the most interesting gadgets.
Pros: world-building, stealth mechanics
Cons: boss design, endgame content
Crafting receives limited support and one reviewer found little need to engage with it.
Pros: world-building, art direction
Cons: mission design, stealth mechanics
Reviewer evidence is negative or mixed: crafting system was often criticized, even where some reviewers found redeeming moments across 4 review(s).
Pros: level design, replay value
Cons: stealth mechanics, save system reliability
Crafting was mixed: one reviewer liked its role in player expression, while another dismissed collected materials as filler.
Pros: environmental detail, art direction
Cons: world interactivity, loot system
Crafting supports build experimentation, but long timers, heavy RNG, and material costs make it less appealing than looting or upgrading.
Pros: exploration quality, sandbox freedom
Cons: mission variety, companion AI
Crafting was mixed to negative, with several reviewers calling it threadbare, expensive, or too tied to gear-tier progression.
Pros: tutorial quality, level design
Cons: stealth mechanics, endgame content
Crafting has negative evidence where shard requirements pull the player away from action into repetitive resource hunting.
Pros: core gameplay loop, world interactivity
Cons: loot system, accessibility options