Best Video Games for fast travel convenience

fast travel convenience Decision Dashboard

Best for fast travel convenience

Elden Ring: Tarnished Edition

5.0 attribute score

Highest scored product for this attribute based on supporting review evidence.

Safest pick

Well Dweller

4.8 attribute score

Balances the attribute score, supporting reviews, and overall product strength.

Most evidence

Atomfall

13 supporting reviews

Has the broadest review evidence for this attribute.

Best overall product

Valheim

4.5 overall score

Strongest overall product among items with scored evidence for this attribute.

#1 Elden Ring: Tarnished Edition
5.0

Fast travel is treated as a major quality-of-life strength, letting players escape areas they are not ready for and quickly return after upgrading or changing strategy.

Pros: performance optimization, frame rate stability

Cons: controller ergonomics, platform-specific feature support

#2 Aniimo
5.0

Frequent fast-travel points make moving around the large world easier, and the system is generally treated as a welcome convenience.

Pros: fun factor, gameplay mechanics

Cons: monetization fairness, menu usability

#3 Final Fantasy VII Rebirth
5.0

Fast travel is praised as well-designed, plentiful, and fast.

Pros: combat system, content variety

Cons: pacing, movement feel

#4 Ghost of Yōtei
5.0

Fast travel is strongly praised as instantaneous or highly respectful of the player’s time.

Pros: combat system, narrative quality

Cons: grind level, innovation

#6 Moonlighter 2: The Endless Vault
5.0

Being able to warp back to Tresna at any point is a welcome convenience that lets players bank loot instead of being forced into a bad fight.

Pros: core gameplay loop, difficulty balance

Cons: narrative quality, load times

#7 Octopath Traveler 0
5.0

Later fast-travel upgrades are a welcome quality-of-life benefit, opening direct travel to roads and dungeons as well as towns.

Pros: narrative quality, combat system

Cons: pacing, side character depth

#8 Slitterhead
5.0

Hopping between nearby bodies makes crossing streets much faster than walking.

Pros: gameplay mechanics, originality

Cons: overall quality, combat system

#9 The Blood of Dawnwalker
5.0

Fast travel is praised as an effective way to move between key locations and avoid unnecessary traversal. It helps the compact world stay manageable when time and objectives matter.

Pros: combat system, fun factor

Cons: content variety, polish

#10 Yakuza Kiwami 2
5.0

Cab travel keeps cross-city movement quick, helping players move between story beats and side activities without much friction.

Pros: narrative quality, combat system

Cons: onboarding experience, difficulty balance

#11 Another Eden Begins
4.8

Fast travel is one of the strongest quality-of-life features, working from many places and cutting down on the backtracking demanded by quests.

Pros: combat system, fun factor

Cons: difficulty balance, pacing

#13 Well Dweller
4.8

Early or instant tent-to-tent travel is widely praised for respecting the player's time and reducing the usual Metroidvania friction of repeated backtracking.

Pros: difficulty balance, boss design

Cons: innovation, sandbox freedom

#14 Pokémon Legends: Z-A
4.8

Fast travel convenience was praised because ample fast-travel points made mission-focused play easier.

Pros: combat system, exploration quality

Cons: graphics quality, voice acting

#15 Shinobi: Art of Vengeance
4.8

Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.

Pros: combat system, faithfulness to franchise

Cons: narrative quality, frame rate stability

#16 Onimusha: Way of the Sword
4.8

Spirit Mirrors make revisiting areas straightforward, although travel is tied to those points rather than available from anywhere. One reviewer specifically liked that restraint.

Pros: combat system, fun factor

Cons: pacing, open-world design

#17 Tom Clancy’s The Division Resurgence
4.8

Direct travel to discovered locations and open-world activities cuts down unnecessary running and suits short sessions.

Pros: content variety, controls responsiveness

Cons: narrative quality, menu usability

#18 Minecraft Dungeons II
4.7

Minecart routes and quick travel cut down backtracking across the bigger world and keep optional exploration accessible.

Pros: open-world design, graphics quality

Cons: narrative quality, endgame content

#19 Saros
4.7

Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.

Pros: narrative quality, combat system

Cons: side character depth, dialogue quality

#20 The Rogue Prince of Persia
4.7

Fast travel was highly praised for making backtracking painless, instant, or strategically useful.

Pros: combat system, movement feel

Cons: narrative quality, difficulty balance

#21 Trails in the Sky 1st Chapter
4.6

Fast travel convenience was repeatedly praised for cutting down backtracking and making quest cleanup faster.

Pros: remake/remaster quality, combat system

Cons: content variety

#22 Dungeons of Hinterberg
4.5

Convenient travel points reduce repeated climbing and help players move between destinations. One PC account finds transitions effectively instantaneous with an SSD.

Pros: puzzle design, social features

Cons: enemy variety, polish

#23 NBA 2K27
4.5

A more consolidated City cuts down on needless travel, and PC traversal feels quicker and more responsive than prior versions.

Pros: gameplay mechanics, fun factor

Cons: microtransaction impact, animation quality

#24 Diablo IV
4.5

One expansion review praised War Plans for saving players from searching the large map.

Pros: narrative quality, endgame content

Cons: monetization fairness, quest design

#25 Donkey Kong Bananza
4.5

Fast travel was viewed positively because Eelevators helped players revisit missed content conveniently.

Pros: fun factor, world interactivity

Cons: frame rate stability, boss design

#26 Forza Horizon 5
4.5

Fast travel convenience receives limited but positive evidence through outposts and houses that make map movement easier.

Pros: graphics quality, accessibility options

Cons: AI behavior, difficulty balance

#27 Silver Pines
4.5

Repairing the boat unlocks limited fast-travel destinations that make later trips around the town easier.

Pros: overall quality, atmosphere

Cons: boss design, movement feel

#28 Tales of Xillia Remastered
4.5

Fast travel is a useful convenience that cuts down on manual backtracking once locations have been discovered.

Pros: combat system, remake/remaster quality

Cons: animation quality, environmental detail

#29 Zero Parades: For Dead Spies
4.5

The map’s fast-travel system is easy to use and practical, even for players who prefer learning the city on foot.

Pros: narrative quality, writing quality

Cons: pacing, bug frequency

#30 Cabernet
4.4

Fast travel convenience was praised when reviewers discussed bat form and dialogue skipping improving pace and movement around town.

Pros: narrative quality, voice acting

Cons: bug frequency, menu usability

#31 Avowed
4.4

Fast travel was viewed as convenient and generous, making it easy to revisit areas without friction.

Pros: combat system, narrative quality

Cons: difficulty balance, enemy variety

#32 Welcome to Elderfield
4.3

Buses, warp options, sewers, and bicycles help a lot in the large world. Unlock requirements can still leave players facing long walks before a route becomes available.

Pros: combat system, difficulty balance

Cons: progression system, bug frequency

#33 Hollow Knight: Silksong
4.2

Fast travel is praised in one review for reducing backtracking tedium through well-marked routes.

Pros: difficulty balance, art direction

Cons: economy and resource balance, checkpoint system

#34 Hyrule Warriors: Age of Imprisonment
4.2

Fast travel convenience was positively noted where Zonai devices were said to prevent tiresome walks across the map.

Pros: combat system, character roster

Cons: level design, mission design

#35 Order of the Sinking Star
4.2

The miniature version of the map is widely appreciated as a clever shortcut. Its usefulness varies with route and familiarity, and some backtracking remains cumbersome.

Pros: overall quality, puzzle design

Cons: narrative quality, difficulty balance

#36 Retrospace
4.2

The Janitor’s Haven provides a welcome way to return quickly to familiar areas. Its role as a travel hub also fits naturally into the story.

Pros: overall quality, art direction

Cons: map and navigation design, difficulty balance

#37 Death Stranding 2: On the Beach
4.0

Fast travel is useful and convenient through the Magellan and waypoint systems, though some restrictions and grading tradeoffs remain.

Pros: narrative quality, combat system

Cons: difficulty balance, weapon balance

#38 Styx: Blades of Greed
4.0

Unlockable travel points make revisiting the three large regions much easier, helping reduce the cost of backtracking as the campaign opens new routes.

Pros: fun factor, stealth mechanics

Cons: polish, combat system

#39 Dragon Quest VII Reimagined
4.0

Early, inexpensive Zoom travel removes a large amount of backtracking and makes the long island-hopping adventure easier to manage.

Pros: combat system, accessibility options

Cons: pacing, difficulty balance

#40 Elder Scrolls V: Skyrim
4.0

Fast travel is convenient, but Survival Mode’s removal of it can actually deepen discovery; carriages provide a limited compromise when long-distance travel is needed.

Pros: graphics quality, progression system

Cons: combat system, bug frequency

#41 Tales of Berseria Remastered
3.9

Earlier and less restrictive travel tools are a meaningful improvement, though some reviewers still found warping limited or awkwardly structured.

Pros: narrative quality, combat system

Cons: remake/remaster quality, value for money

#42 The Outer Worlds 2
3.8

Fast travel was useful and sometimes praised, though lack of interplanetary fast travel frustrated one reviewer.

Pros: combat system, progression system

Cons: pacing, AI behavior

#43 Monster Hunter Wilds
3.7

Fast travel and mount convenience were useful and often praised, though some reviewers felt autopilot or porting reduced exploration and agency.

Pros: combat system, narrative quality

Cons: difficulty balance, endgame content

#44 Trails in the Sky 2nd Chapter
3.7

Fast travel is usually welcomed for cutting down the original’s heavy backtracking, but its usefulness is not universal. One late-story stretch temporarily removes travel points, and several reviewers still find...

Pros: combat system, narrative quality

Cons: pacing, onboarding experience

#45 Nivalis Nights
3.7

Fast travel saves substantial time on repeated errands. Arrival points can still require inconvenient walks, and some feel instant travel diminishes the appeal of trains and taxis.

Pros: overall quality, shopkeeping system

Cons: performance optimization, pacing

#46 Star Wars Outlaws
3.5

Fast travel can be very convenient, but wanted-state restrictions frustrate when long-distance movement is needed most.

Pros: fun factor, originality

Cons: stealth mechanics, combat system

#47 The First Berserker: Khazan
3.5

Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.

Pros: combat system, boss design

Cons: narrative quality, difficulty balance

#48 Kingdom Come: Deliverance II
3.4

Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.

Pros: combat system, narrative quality

Cons: save system reliability, learning curve

#49 Yakuza Kiwami 3 & Dark Ties
3.4

Cars, taxis, and especially the Street Surfer make moving through the compact cities quicker and reduce downtime between activities.

Pros: fun factor, combat system

Cons: pacing, battle mode quality

#50 GreedFall: The Dying World Review
3.3

Fast travel can be quick and useful once points are unlocked, but late-game backtracking, ship transitions, and long loads on some platforms can turn routine travel into a chore.

Pros: narrative quality, side character depth

Cons: combat system, polish