Best 2026 Video Games for quest design

#1 Elder Scrolls V: Skyrim
4.8

Questing is a major strength, especially in guild and optional storylines where chance encounters can blossom into long, surprising adventures. Mundane fetch quests exist, but the best side content is...

Pros: gameplay mechanics, core gameplay loop

Cons: camera behavior, haptic feedback integration

#2 Romeo is a Dead Man
4.8

Optional missions and side dungeons can be compelling enough to pull players away from the main path, especially when they combine combat with useful upgrades and rewards.

Pros: world interactivity, immersion

Cons: AI behavior, handheld play suitability

#3 The Rogue Prince of Persia
4.7

Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#4 The Blood of Dawnwalker
4.5

Quest design received strong support for handmade, optional, interwoven stories with grisly consequences and choices that affect world state.

Pros: core gameplay loop, replay value

Cons: value for money, difficulty balance

#5 BlazBlue Entropy Effect X
4.5

Quest design has limited positive evidence, especially for character-specific unlock quests described as genuinely cool.

Pros: movement feel, skill tree depth

Cons: menu usability, HUD clarity

#6 Cabernet
4.4

Side quests were a major strength across reviews, often called intriguing, imaginative, and high quality, though one reviewer found some boring, rushed, or uneven.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#7 Assassin's Creed Black Flag Resynced
4.3

Quest design impressions are positive, centered on new officer quests and added side content that reviewers found exciting.

Pros: core gameplay loop, visual effects quality

Cons: monetization fairness, microtransaction impact

#8 GreedFall: The Dying World Review
4.3

Quests are frequently at their best when multiple talents, companions, or approaches can solve the same problem. Some companion and side quests are excellent, though repetitive errands and obvious solutions...

Pros: mission design, sandbox freedom

Cons: movement feel, aiming precision

#9 Mouse: P.I. For Hire
4.0

Side jobs fit naturally into Mouseburg and rarely feel tedious, but they are usually small collection tasks rather than substantial stories or challenges.

Pros: lore depth, user interface design

Cons: AI behavior, aiming precision

#10 Nioh 3
4.0

Side quests were viewed favorably in the cited review because Myths were spaced out rather than overwhelming the map.

Pros: pacing, visual effects quality

Cons: tutorial quality, character roster

#11 WWE 2K26
4.0

The strongest Island activities are distracting in the good sense—engaging enough to pull attention away from the main story for hours at a time.

Pros: lore depth, co-op experience

Cons: economy and resource balance, tutorial quality

#12 Crimson Desert
3.9

Reviewer evidence is positive: quest design was generally praised, though some notes were more qualified across 4 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#13 Zero Parades: For Dead Spies
3.9

The best quests are large, interconnected, and open to several solutions. A smaller number feel unclear, abrupt, or more convergent than their apparent choices suggest.

Pros: level design, world interactivity

Cons: performance optimization, menu usability

#14 Fatal Frame II: Crimson Butterfly Remake
3.8

Side stories can deepen the village and its spirits in rewarding ways, although a few players find the quest-like structure artificial or poorly integrated.

Pros: writing quality, checkpoint system

Cons: bug frequency, HUD clarity

#15 Pokémon Pokopia
3.6

Quest design ranged from rewarding app-based goals to occasional chaotic quest completion and unclear sequencing.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision

#16 Yakuza Kiwami 3 & Dark Ties
3.5

Substories remain a major source of humor and character, but the reduced count and uneven replacement quests make their overall quality more inconsistent than expected.

Pros: controls responsiveness, movement feel

Cons: casting choices, grind level

#17 Starfield
3.4

Side quests and faction quests are among the most praised parts, even when the main story disappoints.

Pros: puzzle design, sound design

Cons: accessibility options, AI behavior

#18 The Legend of Heroes: Trails beyond the Horizon
3.4

Quest design was divisive: some reviewers praised side quest writing, discussion topics, and bonding events, while others called quests boring or filler.

Pros: facial animations, polish

Cons: grind level, stealth mechanics

#19 High on Life 2
3.4

Optional missions often add personality, jokes, and worthwhile detours, but some feel thin, repetitive, or token compared with the best side content.

Pros: tutorial quality, monetization fairness

Cons: polish, HUD clarity

#20 Code Vein II Review
3.0

Character side quests and timeline follow-ups can deepen relationships and unlock better outcomes, while weaker objectives sometimes feel like chores or navigation exercises.

Pros: world-building, sound design

Cons: multiplayer design, frame rate stability

#21 Mario Tennis Fever
3.0

Quest quality is mixed: some missions feel playful and freeing, while others are thin pretexts for moving between tennis challenges. The structure rarely develops into a deep RPG-style quest system.

Pros: facial animations, load times

Cons: exploration quality, puzzle design

#22 John Carpenter’s Toxic Commando
3.0

Side objectives can make scavenging useful and occasionally fun, but one review specifically wants more compelling side quests and meaningful optional goals.

Pros: gameplay mechanics, boss design

Cons: age appropriateness, family friendliness

#23 Tom Clancy’s The Division Resurgence
3.0

Some side objectives receive useful narrative context, while others feel mundane or tonally out of place.

Pros: exploration quality, sandbox freedom

Cons: mission variety, companion AI

#24 Mewgenics
3.0

Story and side quests can dramatically change run rules and create memorable challenges. Their unusual modifiers are a strength, though failed or randomly resurfacing quests can make access feel less...

Pros: level design, exploration quality

Cons: age appropriateness, family friendliness

#25 Final Fantasy VII Remake Intergrade
2.8

Side quests add character and rewards, though many are viewed as basic fetch work or filler.

Pros: controls responsiveness, movement feel

Cons: camera behavior, physical copy condition

#26 Monster Hunter Stories 3: Twisted Reflection
2.7

Standard side quests are often called basic, repetitive, or forgettable, while companion side stories are consistently more rewarding both narratively and mechanically.

Pros: puzzle design, level design

Cons: crash stability, multiplayer design

#27 Sword Art Online: Echoes of Aincrad
2.3

Quest design was uncertain to negative: one reviewer wanted to see more variety, while another disliked the repeated one-quest warp structure.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#29 Styx: Blades of Greed
2.0

Side and fetch-style quests can be vague or fiddly, with objectives that sometimes feel like busywork instead of meaningful additions to the stealth sandbox.

Pros: world-building, stealth mechanics

Cons: boss design, endgame content

#30 God of War Sons of Sparta
1.5

The missing-Spartan storyline is stretched through repeated leads, false starts, and routine errands that make the main quest feel padded.

Pros: accessibility options, checkpoint system

Cons: economy and resource balance, AI behavior

#31 Dragon Quest VII Reimagined
1.5

Repeated fetch work is one of the places where the old-school structure still feels tedious despite the broader streamlining.

Pros: atmosphere, voice acting

Cons: controls responsiveness, quest design

#32 Tales of Berseria Remastered
1.5

One review specifically lamented the absence of a meaningful side-quest system alongside the game’s uninspired dungeon structure.

Pros: crafting system, content variety

Cons: monetization fairness, endgame content