Total War: WARHAMMER III – Lords of the End Times Review

Publisher: Sega
Released: September 24, 2026
Updated: 2 weeks ago
4.2
Overall review score
232
Review insights
65
Scored features
20
Expert reviews
Content guidance
Scorata recommended age 13+

Frequent fantasy warfare, undead corpses, plague themes, mass killing, and apocalyptic destruction make this best suited to teens and older players.

Official rating T

Bottom Line

Choose it for deep, replayable faction mechanics, a dramatically better endgame, and excellent Warhammer theming. Skip it if you want a simple newcomer-friendly campaign, bug-free co-op, or equally deep content for every lord.

Best for

Experienced Total War: Warhammer players who want deep faction systems, stronger late-game stakes, broad army-building options, and lore-heavy campaigns with high replay value.

Not for

Players seeking a simple entry point, consistently polished multiplayer campaigns, or equally deep mechanics across all four lords may find the complexity and unevenness frustrating.

Verdict

Lords of the End Times is one of Warhammer III’s most substantial expansions, pairing four distinct lord campaigns with a major late-game overhaul. Nagash is the centerpiece thanks to deep progression, flexible undead armies, and a strong power-fantasy arc, while Thanquol’s schemes and the Glottkin’s hybrid systems add plenty of personality and replay value. The new End Times scenarios are an even bigger win, giving mature campaigns real stakes, world-changing devastation, and climactic objectives. The tradeoff is unevenness: Boris is comparatively simple, some progression can grind, multiplayer loses pieces of the narrative systems, and bugs still surface. Update 9.0’s performance gains and broader faction improvements help offset those rough edges, leaving a package that strongly rewards experienced Total War: Warhammer players.

Feature Scorecards

Summary

65 reviewed features
  • Very positive 4.5-5.0
    39 (60%)
  • Positive 3.5-4.4
    9 (14%)
  • Neutral 2.5-3.4
    11 (17%)
  • Negative 1.5-2.4
    6 (9%)

Pros highlights

  • 4.7
    16 reviews strong consensus
    gameplay mechanics: 4.7, 16 reviews, strong consensus
    The expansion succeeds most when its faction systems reshape familiar races: Nagash’s undead network, Thanquol’s Masterplans, and the Glottkin’s hybrid mechanics all create distinct strategic identities. Some simpler systems do not reach the same depth.
  • 4.9
    13 reviews strong consensus
    fun factor: 4.9, 13 reviews, strong consensus
    Most of the new campaigns are highly enjoyable, with Nagash, Thanquol, and the Glottkin drawing especially strong enthusiasm. Boris is simpler, but still lands as fun for many players.
  • 4.9
    13 reviews strong consensus
    unit roster quality: 4.9, 13 reviews, strong consensus
    The unit additions are overwhelmingly strong, with Stormfiends, Ulric troops, undead monsters, and Nurgle units filling useful battlefield niches. Some reskins and redundant units keep the roster from being uniformly excellent.
  • 4.6
    13 reviews strong consensus
    DLC value: 4.6, 13 reviews, strong consensus
    The bundle offers unusually strong value for committed Warhammer III players, with multiple substantial campaigns and broad cross-faction benefits. Even individual lord packs can be worthwhile depending on faction preference.
  • 4.8
    12 reviews strong consensus
    content variety: 4.8, 12 reviews, strong consensus
    Four very different lord campaigns, large unit additions, faction reworks, and new endgame scenarios give the package exceptional breadth. Variety is one of its most consistent strengths.
  • 5.0
    9 reviews strong consensus
    endgame content: 5.0, 9 reviews, strong consensus
    The revamped End Times are a major success, turning the late game into a real crisis with invasions, scripted objectives, world changes, and climactic battles. They give long campaigns a much stronger reason to continue.

Cons highlights

  • 3.2
    6 reviews low consensus
    AI behavior: 3.2, 6 reviews, low consensus
    End Times diplomacy can create convincing temporary alliances, but campaign AI remains inconsistent. Nagash can dominate neighboring factions too aggressively, while allied AI sometimes collapses during crisis scenarios.
  • 3.1
    5 reviews strong consensus
    polish: 3.1, 5 reviews, strong consensus
    The package shows substantial effort, but bugs, uneven lord depth, and old-versus-new faction disparities keep it from feeling fully polished.
  • 2.1
    4 reviews strong consensus
    learning curve: 2.1, 4 reviews, strong consensus
    The DLC is demanding for newcomers, particularly Nagash and Thanquol. Dense menus, layered resources, and opaque mechanics can overwhelm even experienced players at first.
  • 2.4
    4 reviews strong consensus
    bug frequency: 2.4, 4 reviews, strong consensus
    Bugs remain one of the expansion’s clearest weaknesses, including broken Masterplans and scenario issues. The release feels less buggy than some prior DLC, but rough edges can still interrupt campaigns.
  • 3.0
    3 reviews low consensus
    multiplayer design: 3.0, 3 reviews, low consensus
    The underlying multiplayer potential is appealing, especially around revised Books of Nagash, but several story systems do not integrate smoothly with multiplayer campaigns yet.
  • 3.3
    3 reviews strong consensus
    economy and resource balance: 3.3, 3 reviews, strong consensus
    Nagash’s economy and resource caps create meaningful decisions, but early income and scarce Necromantic Energy can feel restrictive. That tension adds strategy for some players and grind for others.

Compared With Category Average

Compared with other Video Games, this product is above average in crash stability, map and navigation design, hint system, near average in character roster, economy and resource balance, below average in mod support, co-op experience, casting choices.

Comparison summary

64 compared features
  • Above average 0.4+ pts higher
    39 (61%)
  • Same as average within 0.3 pts
    9 (14%)
  • Below average 0.4+ pts lower
    16 (25%)

Largest category differences

Attribute This product Category average Difference
mod support 1.5 3.9 -2.4
co-op experience 2.0 4.1 -2.1
crash stability 5.0 3.1 +1.9
map and navigation design 5.0 3.2 +1.8
hint system 5.0 3.3 +1.7
endgame content 5.0 3.5 +1.5
casting choices 2.5 4.1 -1.6
DLC value 4.6 3.4 +1.2

Consider This Instead

If you want better mod support

Choose Transport Fever 3. It scores 4.9 vs 1.5 for mod support, with a 4.2 overall score.

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If you want better multiplayer design

Choose Diablo IV. It scores 4.8 vs 3.0 for multiplayer design, with a 4.1 overall score.

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If you want better pacing

Choose Nioh 3. It scores 5.0 vs 2.5 for pacing, with a 4.0 overall score.

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Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Shadows of Change

  • Worse: overall DLC quality The package is placed above Shadows of Change in overall quality.

Thrones of Decay

  • Similar: overall DLC quality The overall quality is compared favorably with the highly regarded Thrones of Decay.

Tides of Torment

  • Worse: bug frequency The expansion felt less buggy despite being much larger in scope.

FAQ

What is the biggest improvement in Lords of the End Times?

The revamped End Times and endgame scenarios are the most consistently praised upgrade, giving late campaigns stronger objectives, genuine threats, and visible world-changing consequences.

Which new lord gets the strongest praise?

Nagash is the clearest standout for depth, army flexibility, progression, and power fantasy. Thanquol also earns strong praise for his roster and thematic Masterplans.

Is it beginner-friendly?

Only partly. Boris is relatively straightforward and new campaign flybys help, but Nagash, Thanquol, and several resource systems can be overwhelming for newcomers.

Does it add good replay value?

Yes. Distinct lord mechanics, branching progression, cross-faction unit additions, and the reworked endgame give experienced players many reasons to start new campaigns.

Are there multiplayer problems?

Yes. Some narrative elements and parts of Thanquol’s Masterplans do not fully carry into multiplayer campaigns, making co-op less complete than solo play.

How polished is the expansion?

Update 9.0 is praised for faster turns and improved stability, but bugs still appear in Masterplans, quests, and some campaign systems.

Is the bundle good value for existing Warhammer III players?

Reviewers generally see strong value in the bundle because its four campaigns, unit additions, and broad Update 9.0 changes create substantial new playtime, though the lord campaigns are uneven in depth.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

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