If you want better mod support
Choose Transport Fever 3. It scores 4.9 vs 1.5 for mod support, with a 4.2 overall score.
Frequent fantasy warfare, undead corpses, plague themes, mass killing, and apocalyptic destruction make this best suited to teens and older players.
Choose it for deep, replayable faction mechanics, a dramatically better endgame, and excellent Warhammer theming. Skip it if you want a simple newcomer-friendly campaign, bug-free co-op, or equally deep content for every lord.
Experienced Total War: Warhammer players who want deep faction systems, stronger late-game stakes, broad army-building options, and lore-heavy campaigns with high replay value.
Players seeking a simple entry point, consistently polished multiplayer campaigns, or equally deep mechanics across all four lords may find the complexity and unevenness frustrating.
Lords of the End Times is one of Warhammer III’s most substantial expansions, pairing four distinct lord campaigns with a major late-game overhaul. Nagash is the centerpiece thanks to deep progression, flexible undead armies, and a strong power-fantasy arc, while Thanquol’s schemes and the Glottkin’s hybrid systems add plenty of personality and replay value. The new End Times scenarios are an even bigger win, giving mature campaigns real stakes, world-changing devastation, and climactic objectives. The tradeoff is unevenness: Boris is comparatively simple, some progression can grind, multiplayer loses pieces of the narrative systems, and bugs still surface. Update 9.0’s performance gains and broader faction improvements help offset those rough edges, leaving a package that strongly rewards experienced Total War: Warhammer players.
Compared with other Video Games, this product is above average in crash stability, map and navigation design, hint system, near average in character roster, economy and resource balance, below average in mod support, co-op experience, casting choices.
| Attribute | This product | Category average | Difference |
|---|---|---|---|
| mod support | 1.5 | 3.9 | -2.4 |
| co-op experience | 2.0 | 4.1 | -2.1 |
| crash stability | 5.0 | 3.1 | +1.9 |
| map and navigation design | 5.0 | 3.2 | +1.8 |
| hint system | 5.0 | 3.3 | +1.7 |
| endgame content | 5.0 | 3.5 | +1.5 |
| casting choices | 2.5 | 4.1 | -1.6 |
| DLC value | 4.6 | 3.4 | +1.2 |
Choose Transport Fever 3. It scores 4.9 vs 1.5 for mod support, with a 4.2 overall score.
Choose Moonlighter 2: The Endless Vault. It scores 5.0 vs 2.5 for animation quality, with a 4.0 overall score.
Choose Diablo IV. It scores 4.8 vs 3.0 for multiplayer design, with a 4.1 overall score.
Choose Nioh 3. It scores 5.0 vs 2.5 for pacing, with a 4.0 overall score.
Products reviewers directly compared with this model, grouped into quick takeaways.
The revamped End Times and endgame scenarios are the most consistently praised upgrade, giving late campaigns stronger objectives, genuine threats, and visible world-changing consequences.
Nagash is the clearest standout for depth, army flexibility, progression, and power fantasy. Thanquol also earns strong praise for his roster and thematic Masterplans.
Only partly. Boris is relatively straightforward and new campaign flybys help, but Nagash, Thanquol, and several resource systems can be overwhelming for newcomers.
Yes. Distinct lord mechanics, branching progression, cross-faction unit additions, and the reworked endgame give experienced players many reasons to start new campaigns.
Yes. Some narrative elements and parts of Thanquol’s Masterplans do not fully carry into multiplayer campaigns, making co-op less complete than solo play.
Update 9.0 is praised for faster turns and improved stability, but bugs still appear in Masterplans, quests, and some campaign systems.
Reviewers generally see strong value in the bundle because its four campaigns, unit additions, and broad Update 9.0 changes create substantial new playtime, though the lord campaigns are uneven in depth.
These are a few of the reviews included in our analysis.
The End Times have arrived in Total War Warhammer 3, and Norman's gotten his hands on Nagash and company to see just what's going on in the...
Lords of the End Times adds four Legendary Lords to Total War: WARHAMMER III. See how Nagash, Thanquol, Boris, and Glottkin differ.
De End of Times-DLC zorgt ervoor dat Warhammer III daadwerkelijk van begin tot eind interessant blijft (en dat werd tijd).
Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for...
Lords of the End Times is a substantial DLC for Total War: Warhammer III, adding a quartet of Legendary Lords, new units and heroes.
Best for fluid traversal, rewarding exploration, striking art, and forgiving quality-of-life features. Skip it if you want deep combat, radical genre innovation, or consistently demanding bosses.
Pros: difficulty balance, boss design
Cons: innovation, sandbox freedom
Good if you want fast, tactical roguelite combat with huge progression depth, striking art, and standout music. Skip it if repetition, resource micromanagement, or a less emotionally satisfying sequel story...
Pros: combat system, progression system
Cons: originality
Good if you want a beautiful, demanding survival sandbox built around exploration, building, progression, and memorable co-op. Skip it if long resource runs, harsh death recovery, and deliberate pacing sound...
Pros: town-building system, exploration quality
Cons: grind level, fast travel convenience
Best for joyful destruction, dense exploration, and a charming DK-Pauline adventure. Skip it if camera quirks, frame-rate dips, easy bosses, or premium Switch 2 pricing are dealbreakers.
Pros: fun factor, world interactivity
Cons: frame rate stability, boss design