Best 2025 Video Games for quest design

#1 Clair Obscur: Expedition 33
4.7

Optional quests received praise for classic-RPG flavor and meaningful rewards.

Pros: narrative quality, combat system

Cons: map and navigation design, menu usability

#2 Stalker 2: Heart of Chornobyl
4.7

Side quests can be a major highlight when they branch, surprise, or turn into memorable encounters. Routine filler still exists, but the stronger optional quests show much more personality than...

Pros: immersion, fun factor

Cons: bug frequency, AI behavior

#3 Kingdom Come: Deliverance II
4.6

Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.

Pros: combat system, narrative quality

Cons: save system reliability, learning curve

#4 Trails in the Sky 1st Chapter
4.5

Quest design was generally praised for attaching story, character moments, and worldbuilding to side activities instead of leaving them as empty errands.

Pros: remake/remaster quality, combat system

Cons: content variety

#5 Donkey Kong Bananza
4.5

Quest design was praised where side quests kept layers busy and consistently rewarded players.

Pros: fun factor, world interactivity

Cons: frame rate stability, boss design

#6 Split Fiction
4.5

Side-story quests were considered worthwhile and rewarding to find.

Pros: co-op experience, content variety

Cons: writing quality, narrative quality

#7 Ghost of Yōtei
4.5

Quest design is a major strength in many reviews thanks to memorable tales, bounties, organic side stories, and worthwhile rewards, though Eurogamer sharply dislikes the formulaic sidequests.

Pros: combat system, narrative quality

Cons: grind level, innovation

#8 Yakuza Kiwami 2
4.4

Substories are a major attraction, mixing absurd comedy, character moments, useful rewards, and occasional combat benefits. Most are warmly received, though some reviewers found a portion forgettable or filler-like.

Pros: narrative quality, combat system

Cons: onboarding experience, difficulty balance

#9 Borderlands 4
4.3

Quest design trends positive, especially side quests, though one review’s praise contrasts with broader concerns about main-story pacing.

Pros: movement feel, loot system

Cons: performance optimization, narrative quality

#10 Final Fantasy Tactics: The Ivalice Chronicles
4.2

Quest design benefited from clearer markers and destination guidance that made older side content easier to follow.

Pros: remake/remaster quality, voice acting

Cons: content variety, camera behavior

#11 Atomfall
4.0

The leads and quest structure were a standout for many reviewers because it encouraged investigation and choice, though others found some objectives basic or unclear.

Pros: narrative quality, exploration quality

Cons: combat system, AI behavior

#12 Call of Duty: Black Ops 7
4.0

Zombies quests and Easter Eggs add depth for dedicated players, while survival options give those who do not want the full puzzle hunt a simpler alternative.

Pros: multiplayer design, level design

Cons: fun factor, narrative quality

#13 Elden Ring Nightreign
4.0

Quest design received praise for Remembrance objectives that gave runs extra goals and meaningful character rewards.

Pros: co-op experience, fun factor

Cons: difficulty balance, social features

#14 Sniper Elite: Resistance
4.0

Optional tasks can make revisiting a cleared area worthwhile, adding enjoyable discoveries beyond the primary objective.

Pros: overall quality, level design

Cons: innovation, mission design

#15 Hyrule Warriors: Age of Imprisonment
3.9

Quest design was mixed, with useful rewards and side stories offset by repetitive or hollow side objectives.

Pros: combat system, character roster

Cons: level design, mission design

#16 The Outer Worlds 2
3.9

Quest design was split: several reviewers loved the branching checks and side content, while others saw busywork or inconsequential side quests.

Pros: combat system, progression system

Cons: pacing, AI behavior

#17 Avowed
3.7

Quest design ranged from excellent side stories and meaningful follow-ups to fetchy, inconsistent, or repetitive tasks.

Pros: combat system, narrative quality

Cons: difficulty balance, enemy variety

#18 Assassin's Creed Shadows
3.5

Quest design is divisive, with praise for investigative discovery but criticism that the broader structure can become a bounty-board routine.

Pros: stealth mechanics, graphics quality

Cons: narrative quality, mission variety

#19 Pokémon Legends: Z-A
3.4

Quest design was mixed: many reviewers liked silly or worthwhile side quests, while others found battle and fetch quests basic or uneven.

Pros: combat system, exploration quality

Cons: graphics quality, voice acting

#20 Marathon
3.3

Questing gives the extraction loop direction and steady progression, yet the structure can be restrictive and grindy. Fetch-style objectives, poor signposting, and one-at-a-time progression are common pain points.

Pros: fun factor, loot system

Cons: difficulty balance, quest design

#21 Hollow Knight: Silksong
3.1

Quest design is split: some reviewers like wishes and missions as structure, while others criticize boring or grindy fetch quests.

Pros: difficulty balance, art direction

Cons: economy and resource balance, checkpoint system

#22 Arc Raiders
3.1

Quest design was mixed: some quests guide players well, while others were vague, uneven, or narratively unexciting.

Pros: sound design, combat system

Cons: voice acting, menu usability

#23 Digimon Story Time Stranger
2.9

Quest design split reviewers, with optionality and occasional stronger quests helping, but many side quests were still described as routine or unexciting.

Pros: progression system, narrative quality

Cons: pacing, content variety

#24 Death Stranding 2: On the Beach
2.8

Fetch-style questing remains a pain point for one reviewer, who found ferrying boxes back and forth exhausting.

Pros: narrative quality, combat system

Cons: difficulty balance, weapon balance

#25 Anno 117: Pax Romana
2.7

Side quests are serviceable but not a major strength: some add flavor, while others fall back on familiar fetch tasks and are easy to ignore.

Pros: fun factor, graphics quality

Cons: learning curve, bug frequency

#26 Monster Hunter Wilds
2.7

Quest design was mixed to negative, with story quests and high-rank goals criticized despite on-the-fly questing being praised elsewhere.

Pros: combat system, narrative quality

Cons: difficulty balance, endgame content

#27 Fantasy Life i: The Girl Who Steals Time
2.5

Questing is mixed: reviewers like the low-pressure structure, but criticize busywork and quantity-over-quality objectives.

Pros: core gameplay loop, narrative quality

Cons: crafting system, multiplayer design

#28 Tales of Xillia Remastered
2.1

Side quests are commonly described as basic, repetitive, or fetch-heavy. A few have worthwhile narrative context, but their structure rarely matches the quality of the main cast and combat.

Pros: combat system, remake/remaster quality

Cons: animation quality, environmental detail

#29 Absolum
2.0

Quest design was divisive, with some side-quest gating and RNG requirements described as tedious.

Pros: combat system, replay value

Cons: narrative quality, grind level