GreedFall: The Dying World Review

GreedFall: The Dying World Review

Publisher: NACON
Released: March 12, 2026
Updated: 2 months ago
3.2
Overall review score
775
Review insights
83
Scored features
55
Expert reviews

Bottom Line

Choose it for rich world-building, companion-driven quests, and flexible role-playing if real-time-with-pause combat appeals to you. Skip it if slow fights, crashes, uneven performance, or under-polished systems are deal-breakers.

Best for

Best for RPG players who prioritize world-building, companions, faction choices, exploration, and flexible character builds, especially if real-time-with-pause combat appeals to them.

Not for

Players seeking polished action combat, fast pacing, consistently smooth performance, or a bug-light launch experience are likely to be frustrated.

Verdict

GreedFall: The Dying World is most convincing when it leans into the things Spiders does best: dense world-building, faction politics, companion stories, and quests that reward different talents and choices. The move to real-time-with-pause combat gives party building more depth, but it is also the game’s defining tradeoff; some reviewers enjoy the tactical control while many find battles slow, clunky, repetitive, or less satisfying than the original. That divide would be easier to accept if the launch were cleaner. Bugs, crashes, awkward menus, animation problems, pacing issues, and inconsistent performance repeatedly interrupt the stronger material. There is a substantial, distinctive RPG underneath the roughness, especially for players who value role-playing flexibility over action immediacy, but its ambition is more consistent than its execution.

Feature Scorecards

Summary

83 reviewed features
  • Very positive 4.5-5.0
    19 (23%)
  • Positive 3.5-4.4
    21 (25%)
  • Neutral 2.5-3.4
    17 (20%)
  • Negative 1.5-2.4
    17 (20%)
  • Very negative below 1.5
    9 (11%)

Pros highlights

  • 3.8
    44 reviews low consensus
    narrative quality: 3.8, 44 reviews, low consensus
    The story has strong ideas, a compelling perspective shift, and memorable companion material, but opinions split on execution. Slow pacing, simplistic villains, constrained agency, and uneven follow-through keep the narrative from matching its ambition for everyone.
  • 3.8
    34 reviews low consensus
    side character depth: 3.8, 34 reviews, low consensus
    Companions are often one of the game’s best features, with faction-specific perspectives and personal quests that add texture to the world. The roster is uneven, however, and a few characters feel rushed or unfinished.
  • 4.1
    31 reviews low consensus
    choice impact: 4.1, 31 reviews, low consensus
    Faction standing, companion loyalty, quest resolutions, and the ending can respond meaningfully to decisions. The freedom is not absolute, though, and some major narrative situations feel more constrained than the game initially suggests.
  • 3.8
    28 reviews low consensus
    graphics quality: 3.8, 28 reviews, low consensus
    The environments, lighting, costumes, and overall visual upgrade can look impressive, but texture issues, dated character work, and uneven performance keep the presentation from feeling consistently modern.
  • 4.3
    24 reviews low consensus
    quest design: 4.3, 24 reviews, low consensus
    Quests are frequently at their best when multiple talents, companions, or approaches can solve the same problem. Some companion and side quests are excellent, though repetitive errands and obvious solutions weaken the overall consistency.
  • 4.0
    24 reviews low consensus
    exploration quality: 4.0, 24 reviews, low consensus
    Exploration is generally rewarding, with larger regions, distinctive cities, side paths, loot, and multiple quest routes. Backtracking, sparse stretches, or scripted paths can make traversal drag in weaker sections.

Cons highlights

  • 2.7
    50 reviews low consensus
    combat system: 2.7, 50 reviews, low consensus
    Combat is the game’s biggest dividing line. Some enjoy the deeper real-time-with-pause tactics and party control, while many others find fights slow, clunky, repetitive, or less satisfying than the first game’s action combat.
  • 1.6
    32 reviews moderate consensus
    polish: 1.6, 32 reviews, moderate consensus
    The launch feels under-polished to many reviewers, with bugs, crashes, typos, awkward UI, animation problems, and unfinished-feeling content recurring throughout otherwise ambitious work.
  • 1.3
    21 reviews strong consensus
    bug frequency: 1.3, 21 reviews, strong consensus
    Bugs are one of the clearest problems at launch, ranging from missing prompts and broken quests to combat glitches, visual errors, and characters behaving incorrectly.
  • 3.4
    19 reviews low consensus
    faithfulness to franchise: 3.4, 19 reviews, low consensus
    The world, lore, companions, and role-playing DNA still feel recognizably GreedFall, but the combat overhaul is a major break from the first game and remains a point of contention for returning fans.
  • 3.4
    18 reviews low consensus
    fun factor: 3.4, 18 reviews, low consensus
    Enjoyment depends heavily on tolerance for the new combat and technical roughness. Players who click with the world and RPG systems can have a great time, while others find the friction exhausting.
  • 1.7
    17 reviews moderate consensus
    pacing: 1.7, 17 reviews, moderate consensus
    Pacing is one of the most common complaints. Long prologues, slow tactical fights, exposition, and stop-start quest progression can make the game feel far more sluggish than its best moments deserve.

Compared With Category Average

Compared with other Video Games, this product is above average in mission design, checkpoint system, character development, near average in narrative quality, voice acting, below average in haptic feedback integration, world interactivity, movement feel.

Comparison summary

83 compared features
  • Above average 0.4+ pts higher
    22 (27%)
  • Same as average within 0.3 pts
    19 (23%)
  • Below average 0.4+ pts lower
    42 (51%)

Largest category differences

Attribute This product Category average Difference
haptic feedback integration 1.0 3.9 -2.9
world interactivity 1.2 3.9 -2.7
movement feel 1.0 3.8 -2.8
platform-specific feature support 1.0 3.6 -2.6
polish 1.6 3.5 -2.0
animation quality 1.8 4.0 -2.2
tutorial quality 1.0 3.3 -2.3
aiming precision 1.0 3.2 -2.2

Consider This Instead

If you want better voice acting

Choose Ghost of Yōtei. It scores 4.9 vs 3.8 for voice acting, with a 4.4 overall score.

Compare

If you want better side character depth

Choose The Blood of Dawnwalker. It scores 4.9 vs 3.8 for side character depth, with a 4.0 overall score.

Compare

Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Dragon Age: Origins

  • Similar: combat system The redesigned combat is directly compared with Dragon Age: Origins.
  • Similar: real-time-with-pause combat structure The tactical combat system is described as very close to Dragon Age: Origins.

Dragon Age Origins

  • Similar: tactical combat direction The combat overhaul is framed as an attempt to follow Dragon Age Origins’ tactical style.

GreedFall

  • Worse: visual scale and environmental presentation The Dying World is judged visually stronger than GreedFall in scale, city layout, and environmental density.

FAQ

Is the combat like the first GreedFall?

No. The Dying World replaces the first game’s action-oriented combat with real-time-with-pause party tactics and several profiles that change how much of the group you control.

Are choices meaningful?

Often, yes. Decisions can affect faction standing, companion loyalty, quest outcomes, and parts of the ending, although some major story situations still feel more constrained than the game’s premise suggests.

Are the companions worth investing in?

Companions are frequently one of the strongest parts of the game, with faction perspectives and personal quests that deepen the world. A few characters feel rushed or unfinished, so the roster is not equally strong throughout.

How polished is the game?

Polish is a major concern. The supplied reviews repeatedly report bugs, crashes, animation issues, awkward menus, quest glitches, and inconsistent performance, though a few playthroughs were comparatively stable.

Is exploration a strength?

Generally, yes. Larger regions, distinctive cities, strong environmental detail, side paths, and multiple quest approaches make exploration rewarding, although backtracking and sparse or scripted stretches can drag.

Can newcomers start with The Dying World?

Yes. It is a prequel with a self-contained perspective, and several sources say newcomers can follow it without playing the original, though returning players will recognize more lore and references.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

Video Reviews

Article Reviews

gamingboulevard.com

Greedfall was an amazing game when it launched in 2019. It had a lot of players involved due to the fantastic setting that kept the attention...

Review score
3.9

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