Best 2026 Video Games for fast travel convenience

#1 Elden Ring: Tarnished Edition
5.0

Fast travel is treated as a major quality-of-life strength, letting players escape areas they are not ready for and quickly return after upgrading or changing strategy.

Pros: performance optimization, frame rate stability

Cons: controller ergonomics, platform-specific feature support

#2 Aniimo
5.0

Frequent fast-travel points make moving around the large world easier, and the system is generally treated as a welcome convenience.

Pros: fun factor, gameplay mechanics

Cons: monetization fairness, menu usability

#4 Moonlighter 2: The Endless Vault
5.0

Being able to warp back to Tresna at any point is a welcome convenience that lets players bank loot instead of being forced into a bad fight.

Pros: core gameplay loop, difficulty balance

Cons: narrative quality, load times

#5 The Blood of Dawnwalker
5.0

Fast travel is praised as an effective way to move between key locations and avoid unnecessary traversal. It helps the compact world stay manageable when time and objectives matter.

Pros: combat system, fun factor

Cons: content variety, polish

#6 Another Eden Begins
4.8

Fast travel is one of the strongest quality-of-life features, working from many places and cutting down on the backtracking demanded by quests.

Pros: combat system, fun factor

Cons: difficulty balance, pacing

#7 Well Dweller
4.8

Early or instant tent-to-tent travel is widely praised for respecting the player's time and reducing the usual Metroidvania friction of repeated backtracking.

Pros: difficulty balance, boss design

Cons: innovation, sandbox freedom

#8 Onimusha: Way of the Sword
4.8

Spirit Mirrors make revisiting areas straightforward, although travel is tied to those points rather than available from anywhere. One reviewer specifically liked that restraint.

Pros: combat system, fun factor

Cons: pacing, open-world design

#9 Tom Clancy’s The Division Resurgence
4.8

Direct travel to discovered locations and open-world activities cuts down unnecessary running and suits short sessions.

Pros: content variety, controls responsiveness

Cons: narrative quality, menu usability

#10 Minecraft Dungeons II
4.7

Minecart routes and quick travel cut down backtracking across the bigger world and keep optional exploration accessible.

Pros: open-world design, graphics quality

Cons: narrative quality, endgame content

#11 Saros
4.7

Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.

Pros: narrative quality, combat system

Cons: side character depth, dialogue quality

#12 The Rogue Prince of Persia
4.7

Fast travel was highly praised for making backtracking painless, instant, or strategically useful.

Pros: combat system, movement feel

Cons: narrative quality, difficulty balance

#13 NBA 2K27
4.5

A more consolidated City cuts down on needless travel, and PC traversal feels quicker and more responsive than prior versions.

Pros: gameplay mechanics, fun factor

Cons: microtransaction impact, animation quality

#14 Silver Pines
4.5

Repairing the boat unlocks limited fast-travel destinations that make later trips around the town easier.

Pros: overall quality, atmosphere

Cons: boss design, movement feel

#15 Zero Parades: For Dead Spies
4.5

The map’s fast-travel system is easy to use and practical, even for players who prefer learning the city on foot.

Pros: narrative quality, writing quality

Cons: pacing, bug frequency

#16 Cabernet
4.4

Fast travel convenience was praised when reviewers discussed bat form and dialogue skipping improving pace and movement around town.

Pros: narrative quality, voice acting

Cons: bug frequency, menu usability

#17 Welcome to Elderfield
4.3

Buses, warp options, sewers, and bicycles help a lot in the large world. Unlock requirements can still leave players facing long walks before a route becomes available.

Pros: combat system, difficulty balance

Cons: progression system, bug frequency

#18 Order of the Sinking Star
4.2

The miniature version of the map is widely appreciated as a clever shortcut. Its usefulness varies with route and familiarity, and some backtracking remains cumbersome.

Pros: overall quality, puzzle design

Cons: narrative quality, difficulty balance

#19 Retrospace
4.2

The Janitor’s Haven provides a welcome way to return quickly to familiar areas. Its role as a travel hub also fits naturally into the story.

Pros: overall quality, art direction

Cons: map and navigation design, difficulty balance

#20 Styx: Blades of Greed
4.0

Unlockable travel points make revisiting the three large regions much easier, helping reduce the cost of backtracking as the campaign opens new routes.

Pros: fun factor, stealth mechanics

Cons: polish, combat system

#21 Dragon Quest VII Reimagined
4.0

Early, inexpensive Zoom travel removes a large amount of backtracking and makes the long island-hopping adventure easier to manage.

Pros: combat system, accessibility options

Cons: pacing, difficulty balance

#22 Elder Scrolls V: Skyrim
4.0

Fast travel is convenient, but Survival Mode’s removal of it can actually deepen discovery; carriages provide a limited compromise when long-distance travel is needed.

Pros: graphics quality, progression system

Cons: combat system, bug frequency

#23 Tales of Berseria Remastered
3.9

Earlier and less restrictive travel tools are a meaningful improvement, though some reviewers still found warping limited or awkwardly structured.

Pros: narrative quality, combat system

Cons: remake/remaster quality, value for money

#24 Trails in the Sky 2nd Chapter
3.7

Fast travel is usually welcomed for cutting down the original’s heavy backtracking, but its usefulness is not universal. One late-story stretch temporarily removes travel points, and several reviewers still find...

Pros: combat system, narrative quality

Cons: pacing, onboarding experience

#25 Nivalis Nights
3.7

Fast travel saves substantial time on repeated errands. Arrival points can still require inconvenient walks, and some feel instant travel diminishes the appeal of trains and taxis.

Pros: overall quality, shopkeeping system

Cons: performance optimization, pacing

#26 Yakuza Kiwami 3 & Dark Ties
3.4

Cars, taxis, and especially the Street Surfer make moving through the compact cities quicker and reduce downtime between activities.

Pros: fun factor, combat system

Cons: pacing, battle mode quality

#27 GreedFall: The Dying World Review
3.3

Fast travel can be quick and useful once points are unlocked, but late-game backtracking, ship transitions, and long loads on some platforms can turn routine travel into a chore.

Pros: narrative quality, side character depth

Cons: combat system, polish

#28 Valheim
3.3

Portals can make distant support practical, but metal restrictions create one of Valheim's biggest travel pain points; some reviewers appreciate the forced journeys while others find them tedious.

Pros: town-building system, exploration quality

Cons: grind level, fast travel convenience

#29 CONTROL Resonant
3.0

Requiring physical fast-travel points can be inconvenient, but it also nudges players to stay in the world and stumble into side content rather than teleporting past it.

Pros: combat system, narrative quality

Cons: boss design, map and navigation design

#30 Pragmata
3.0

Fast travel convenience is mixed because Shelter return points are useful, but one reviewer wished travel worked between hatches instead of only back to Shelter.

Pros: combat system, emotional impact

Cons: map and navigation design, platforming precision

#31 Romeo is a Dead Man
2.8

Fast travel through Space-Time Pharmacies is useful, but using those points can respawn defeated enemies, making backtracking and repeated traversal less convenient than expected.

Pros: fun factor, originality

Cons: combat system, narrative quality

#32 Hot Wheels Infinite Rush
2.6

Travel is a recurring friction point: most reviewers wanted easier access to events or direct fast travel within islands. One critic liked the no-fast-travel choice because driving the world itself...

Pros: fun factor, open-world design

Cons: collectibles, originality

#33 Crimson Desert
2.3

Reviewer evidence is negative or mixed: fast travel convenience was often criticized, even where some reviewers found redeeming moments across 3 review(s).

Pros: combat system, graphics quality

Cons: controls responsiveness, narrative quality

#34 Starfield
2.2

Fast travel is convenient but also one of the most repeated complaints, with many reviewers saying it fragments the space fantasy.

Pros: fun factor, combat system

Cons: bug frequency, narrative quality

#35 Truckful
2.0

Tunnels offer useful shortcuts, but the absence of conventional fast travel makes garage returns and repeated deliveries tiresome. Some shortcut routes also expose the truck to supernatural threats.

Pros: core gameplay loop, overall quality

Cons: map and navigation design, driving mechanics

#36 Sword Art Online: Echoes of Aincrad
2.0

Fast travel convenience drew a clear complaint because one reviewer felt the lack of mid-quest fast travel hurt gear and potion management.

Pros: combat system, companion AI

Cons: open-world design, movement feel

#37 God of War Sons of Sparta
1.9

Fast travel is one of the clearest recurring complaints; broad access arrives too late and early travel points are too sparse to relieve the game's substantial backtracking.

Pros: boss design, exploration quality

Cons: combat system, narrative quality

#38 End of Abyss
1.3

The transit system helps connect sectors, but several sources still find backtracking too slow and wish travel between important safe areas were more convenient.

Pros: atmosphere, exploration quality

Cons: map and navigation design, bug frequency

#39 Graveyard Keeper 2
1.0

Fast travel exists, but its faith cost can be high enough that players still spend a lot of time retracing their steps. That undercuts its value as a quality-of-life tool.

Pros: fun factor, core gameplay loop

Cons: grind level, learning curve