Best 2026 Video Games for fast travel convenience

#2 Tom Clancy’s The Division Resurgence
4.8

Direct travel to discovered locations and open-world activities cuts down unnecessary running and suits short sessions.

Pros: exploration quality, sandbox freedom

Cons: mission variety, companion AI

#3 Saros
4.7

Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#4 The Rogue Prince of Persia
4.7

Fast travel was highly praised for making backtracking painless, instant, or strategically useful.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#5 Zero Parades: For Dead Spies
4.5

The map’s fast-travel system is easy to use and practical, even for players who prefer learning the city on foot.

Pros: level design, world interactivity

Cons: performance optimization, menu usability

#6 Cabernet
4.4

Fast travel convenience was praised when reviewers discussed bat form and dialogue skipping improving pace and movement around town.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#7 Styx: Blades of Greed
4.0

Unlockable travel points make revisiting the three large regions much easier, helping reduce the cost of backtracking as the campaign opens new routes.

Pros: world-building, stealth mechanics

Cons: boss design, endgame content

#8 Dragon Quest VII Reimagined
4.0

Early, inexpensive Zoom travel removes a large amount of backtracking and makes the long island-hopping adventure easier to manage.

Pros: atmosphere, voice acting

Cons: controls responsiveness, quest design

#9 Elder Scrolls V: Skyrim
4.0

Fast travel is convenient, but Survival Mode’s removal of it can actually deepen discovery; carriages provide a limited compromise when long-distance travel is needed.

Pros: gameplay mechanics, core gameplay loop

Cons: camera behavior, haptic feedback integration

#10 Tales of Berseria Remastered
3.9

Earlier and less restrictive travel tools are a meaningful improvement, though some reviewers still found warping limited or awkwardly structured.

Pros: crafting system, content variety

Cons: monetization fairness, endgame content

#11 Yakuza Kiwami 3 & Dark Ties
3.4

Cars, taxis, and especially the Street Surfer make moving through the compact cities quicker and reduce downtime between activities.

Pros: controls responsiveness, movement feel

Cons: casting choices, grind level

#12 GreedFall: The Dying World Review
3.3

Fast travel can be quick and useful once points are unlocked, but late-game backtracking, ship transitions, and long loads on some platforms can turn routine travel into a chore.

Pros: mission design, sandbox freedom

Cons: movement feel, aiming precision

#13 Pragmata
3.0

Fast travel convenience is mixed because Shelter return points are useful, but one reviewer wished travel worked between hatches instead of only back to Shelter.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#14 Romeo is a Dead Man
2.8

Fast travel through Space-Time Pharmacies is useful, but using those points can respawn defeated enemies, making backtracking and repeated traversal less convenient than expected.

Pros: world interactivity, immersion

Cons: AI behavior, handheld play suitability

#15 Crimson Desert
2.3

Reviewer evidence is negative or mixed: fast travel convenience was often criticized, even where some reviewers found redeeming moments across 3 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#16 Starfield
2.2

Fast travel is convenient but also one of the most repeated complaints, with many reviewers saying it fragments the space fantasy.

Pros: puzzle design, sound design

Cons: accessibility options, AI behavior

#17 Sword Art Online: Echoes of Aincrad
2.0

Fast travel convenience drew a clear complaint because one reviewer felt the lack of mid-quest fast travel hurt gear and potion management.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#18 God of War Sons of Sparta
1.9

Fast travel is one of the clearest recurring complaints; broad access arrives too late and early travel points are too sparse to relieve the game's substantial backtracking.

Pros: accessibility options, checkpoint system

Cons: economy and resource balance, AI behavior