Best 2025 Video Games for fast travel convenience

#1 Ghost of Yōtei
5.0

Fast travel is strongly praised as instantaneous or highly respectful of the player’s time.

Pros: combat system, narrative quality

Cons: grind level, innovation

#2 Octopath Traveler 0
5.0

Later fast-travel upgrades are a welcome quality-of-life benefit, opening direct travel to roads and dungeons as well as towns.

Pros: narrative quality, combat system

Cons: pacing, side character depth

#3 Yakuza Kiwami 2
5.0

Cab travel keeps cross-city movement quick, helping players move between story beats and side activities without much friction.

Pros: narrative quality, combat system

Cons: onboarding experience, difficulty balance

#5 Pokémon Legends: Z-A
4.8

Fast travel convenience was praised because ample fast-travel points made mission-focused play easier.

Pros: combat system, exploration quality

Cons: graphics quality, voice acting

#6 Shinobi: Art of Vengeance
4.8

Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.

Pros: combat system, faithfulness to franchise

Cons: narrative quality, frame rate stability

#7 Trails in the Sky 1st Chapter
4.6

Fast travel convenience was repeatedly praised for cutting down backtracking and making quest cleanup faster.

Pros: remake/remaster quality, combat system

Cons: content variety

#8 Donkey Kong Bananza
4.5

Fast travel was viewed positively because Eelevators helped players revisit missed content conveniently.

Pros: fun factor, world interactivity

Cons: frame rate stability, boss design

#9 Tales of Xillia Remastered
4.5

Fast travel is a useful convenience that cuts down on manual backtracking once locations have been discovered.

Pros: combat system, remake/remaster quality

Cons: animation quality, environmental detail

#10 Avowed
4.4

Fast travel was viewed as convenient and generous, making it easy to revisit areas without friction.

Pros: combat system, narrative quality

Cons: difficulty balance, enemy variety

#11 Hollow Knight: Silksong
4.2

Fast travel is praised in one review for reducing backtracking tedium through well-marked routes.

Pros: difficulty balance, art direction

Cons: economy and resource balance, checkpoint system

#12 Hyrule Warriors: Age of Imprisonment
4.2

Fast travel convenience was positively noted where Zonai devices were said to prevent tiresome walks across the map.

Pros: combat system, character roster

Cons: level design, mission design

#13 Death Stranding 2: On the Beach
4.0

Fast travel is useful and convenient through the Magellan and waypoint systems, though some restrictions and grading tradeoffs remain.

Pros: narrative quality, combat system

Cons: difficulty balance, weapon balance

#14 The Outer Worlds 2
3.8

Fast travel was useful and sometimes praised, though lack of interplanetary fast travel frustrated one reviewer.

Pros: combat system, progression system

Cons: pacing, AI behavior

#15 Monster Hunter Wilds
3.7

Fast travel and mount convenience were useful and often praised, though some reviewers felt autopilot or porting reduced exploration and agency.

Pros: combat system, narrative quality

Cons: difficulty balance, endgame content

#16 The First Berserker: Khazan
3.5

Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.

Pros: combat system, boss design

Cons: narrative quality, difficulty balance

#17 Kingdom Come: Deliverance II
3.4

Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.

Pros: combat system, narrative quality

Cons: save system reliability, learning curve

#18 Borderlands 4
3.0

Fast travel convenience is mixed, with limited safehouse travel and requests for more stations offsetting the broader open-world freedom.

Pros: movement feel, loot system

Cons: performance optimization, narrative quality

#19 Atomfall
2.9

Fast travel convenience was polarizing, with many complaints about backtracking and no fast travel, while a few reviewers felt walking supported immersion.

Pros: narrative quality, exploration quality

Cons: combat system, AI behavior

#20 Dragon Quest I & II HD-2D Remake
2.7

Fast travel convenience was one of the few quality-of-life choices criticized for reducing tension and undermining dungeon-exit magic.

Pros: remake/remaster quality, combat system

Cons: difficulty balance, grind level

#21 Stalker 2: Heart of Chornobyl
2.5

Fast travel is deliberately restricted and often costly, which makes journeys feel consequential but can also turn inventory runs into chores. Players split on whether that friction deepens immersion or...

Pros: immersion, fun factor

Cons: bug frequency, AI behavior

#22 Digimon Story Time Stranger
2.0

Fast travel was specifically criticized as awkward and cumbersome compared with modern RPG expectations.

Pros: progression system, narrative quality

Cons: pacing, content variety

#23 Metroid Prime 4: Beyond
2.0

The lack of fast travel frustrated one reviewer who otherwise accepted revisiting environments as part of Metroid.

Pros: boss design, graphics quality

Cons: open-world design, side character depth