Best 2026 Video Games for menu usability

#1 Final Fantasy VII Remake Intergrade
5.0

Menus and command navigation are generally clear and quick, with combat options easy to reach once learned.

Pros: controls responsiveness, movement feel

Cons: camera behavior, physical copy condition

#2 Monster Hunter Stories 3: Twisted Reflection
5.0

Menu streamlining is a meaningful quality-of-life win, making key systems easier to inspect and manage than in earlier entries.

Pros: puzzle design, level design

Cons: crash stability, multiplayer design

#3 Elder Scrolls V: Skyrim
4.8

The streamlined favorites and equipment menus are widely praised on controllers for making a complex RPG approachable. PC-oriented interface criticism exists, but the general menu design is one of the...

Pros: gameplay mechanics, core gameplay loop

Cons: camera behavior, haptic feedback integration

#4 Dragon Quest VII Reimagined
4.5

Menus and shared inventory are cleaner and faster than older versions, though repeated vocation-management steps can still add friction.

Pros: atmosphere, voice acting

Cons: controls responsiveness, quest design

#5 Pragmata
4.5

Menu usability receives positive evidence from reviewers who liked quick hub/loadout feedback and minimal menu friction.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#6 Tomodachi Life: Living the Dream
4.5

One review specifically praises the lack of bloated menus and the ability to jump directly to characters.

Pros: grind level, originality

Cons: social features, accessibility options

#7 Forza Horizon 6
4.4

Menu usability is praised for cleaner maps and easy vehicle sorting.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#8 Disgaea Mayhem
4.0

Menus feel fast and snappy, though large equipment inventories and duplicated graphics settings can become cluttered or confusing.

Pros: bug frequency, movement feel

Cons: enemy variety, AI behavior

#9 Lego Batman: Legacy of the Dark Knight
4.0

Menu usability has limited positive evidence around in-world shops, which one reviewer preferred over buying from a grid.

Pros: pacing, core gameplay loop

Cons: companion AI, map and navigation design

#10 The Rogue Prince of Persia
4.0

Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#11 Code Vein II Review
3.3

The amount of build information can make menus feel busy and MMO-like, and a few interface decisions are called awkward rather than intuitive.

Pros: world-building, sound design

Cons: multiplayer design, frame rate stability

#12 Pokémon Pokopia
3.0

Menu and inventory usability were a major caveat, especially storage management, though one reviewer liked item pictures.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision

#13 Cthulhu: The Cosmic Abyss
3.0

Menu usability was mixed, with some finding the mental map useful but several calling it fiddly, finicky, cluttered, or disorganized.

Pros: world-building, world interactivity

Cons: enemy variety, stealth mechanics

#14 Fatal Frame II: Crimson Butterfly Remake
3.0

Menus are functional for most needs, yet customization is limited and at least one player considers the UI a major downgrade.

Pros: writing quality, checkpoint system

Cons: bug frequency, HUD clarity

#15 WWE 2K26
3.0

Some major mode menus are faster and smoother, but the creation suite remains overloaded with nested, confusing screens. Usability depends heavily on which part of the game you are managing.

Pros: lore depth, co-op experience

Cons: economy and resource balance, tutorial quality

#16 Romeo is a Dead Man
3.0

One reviewer explicitly wishes more upgrade and farming tasks were handled through straightforward menus, finding the repeated hands-on routines charming at first but increasingly cumbersome.

Pros: world interactivity, immersion

Cons: AI behavior, handheld play suitability

#17 Nioh 3
2.9

Menu usability was a repeated drawback, with reviewers citing convoluted systems, cluttered menus, and too much menu busy work despite mitigation tools.

Pros: pacing, visual effects quality

Cons: tutorial quality, character roster

#18 Mewgenics
2.8

Managing large cat populations exposes the menu system’s weaknesses: sorting, comparing, and locating the right cat can require too much cycling and clicking. Reviewers wanted faster organization tools once the...

Pros: level design, exploration quality

Cons: age appropriateness, family friendliness

#19 Invincible VS
2.8

Menu usability had a quality-of-life concern around the inability to skip repeated intros and cutscenes in alpha.

Pros: immersion, frame rate stability

Cons: user interface design, bug frequency

#20 Saros
2.8

Menu usability had limited negative evidence, focused on hidden information and unclear equipment-screen navigation.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#22 Tales of Berseria Remastered
2.6

Menu impressions are mixed: new item indicators can help, but build management, DLC claiming, and some older interfaces are still cumbersome.

Pros: crafting system, content variety

Cons: monetization fairness, endgame content

#23 Tom Clancy’s The Division Resurgence
2.5

Menus are one of the weakest areas, with layered currencies, constant notifications, and awkward controller cursors making management feel tedious.

Pros: exploration quality, sandbox freedom

Cons: mission variety, companion AI

#25 Cabernet
2.3

Menu usability was a recurring complaint on controller and Switch, with reviewers criticizing cursor-based menus, small text, and lack of button navigation; one PC-focused review found the menu effective.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#26 Marvel Tōkon: Fighting Souls
2.2

Lobby/menu usability is a repeated weakness, with reviewers disliking the arcade-cabinet system and its added friction.

Pros: emotional impact, frame rate stability

Cons: server reliability, tutorial quality

#27 Sword Art Online: Echoes of Aincrad
2.1

Menu usability was a frequent pain point, including equipment-change friction, icon-heavy menus, and odd town-only management decisions.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#28 Crimson Desert
2.1

Reviewer evidence is negative or mixed: menu usability was often criticized, even where some reviewers found redeeming moments across 6 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#29 Zero Parades: For Dead Spies
2.1

Menus look attractive, but outfit management is a recurring frustration. Constantly swapping clothes without saved sets or useful sorting interrupts the flow of conversations.

Pros: level design, world interactivity

Cons: performance optimization, menu usability

#30 BlazBlue Entropy Effect X
2.0

Menu usability is criticized for intrusive between-screen upgrade spaces that slow the action flow.

Pros: movement feel, skill tree depth

Cons: menu usability, HUD clarity

#31 Mouse: P.I. For Hire
2.0

Menus are straightforward on most platforms, but the Switch 2 version produced an odd scrolling bug that moved selections without controller input.

Pros: lore depth, user interface design

Cons: AI behavior, aiming precision

#32 Styx: Blades of Greed
2.0

Managing abilities through the wheel can be annoying, particularly when extra slots are tied to side objectives and players must keep rearranging the limited loadout.

Pros: world-building, stealth mechanics

Cons: boss design, endgame content

#33 Starfield
1.8

Menus and inventory are repeated pain points, with reviewers calling the UI clunky, slow, or shockingly poor for a game with so much item management.

Pros: puzzle design, sound design

Cons: accessibility options, AI behavior

#34 Aphelion
1.5

Audio logs that only play inside menus discourage listening and interrupt the flow of exploration.

Pros: HUD clarity, onboarding experience

Cons: user interface design, menu usability

#35 1348 Ex Voto
1.3

Menus receive direct criticism for sluggish or unresponsive behavior and for doing too little to explain the game's systems clearly.

Pros: visual effects quality, horror tension

Cons: aiming precision, stealth mechanics

#36 God of War Sons of Sparta
1.3

Equipment and travel interfaces can be confusing to parse, with unclear state indicators and systems that take more effort to understand than necessary.

Pros: accessibility options, checkpoint system

Cons: economy and resource balance, AI behavior

#37 GreedFall: The Dying World Review
1.1

Menus are a consistent source of frustration. Inventory comparison, sorting, skill management, and party upgrades can be clunky enough to make routine maintenance tedious.

Pros: mission design, sandbox freedom

Cons: movement feel, aiming precision