It Takes Two

It Takes Two Review

Publisher: Electronic Arts
Released: March 26, 2021
Updated: 4 months ago
4.5
Overall review score
261
Review insights
55
Scored features
21
Expert reviews

Bottom Line

Choose It Takes Two for joyful, inventive co-op with a partner, especially on couch. Skip it if divorce themes, uneven story tone, or Switch visual compromises would distract you.

Best for

Best for two players who want a communication-heavy co-op adventure with constant new mechanics, strong platforming, replayable minigames, and a couch-friendly feel.

Not for

Not for players wanting solo play, deep challenge, a universally loved story, or the best visual version on Switch.

Verdict

It Takes Two earns unusually broad praise as a co-op-first platformer because almost every review highlights its constant mechanical variety, responsive movement, generous checkpoints, and playful environments. The strongest evidence centers on how completely the game is built around two people communicating, experimenting, and solving problems together. Its tradeoff is narrative: several reviewers liked the heartfelt marriage-repair premise, but others found the tone shallow, cringy, or uncomfortable, especially around Dr. Hakim and May and Cody’s behavior. Switch coverage adds another tradeoff, praising performance and play options while noting rougher visuals. Overall, the review evidence points to a highly polished, joyful co-op game whose gameplay consensus is much stronger than its story consensus.

Feature Scorecards

Summary

55 reviewed features
  • Very positive 4.5-5.0
    37 (67%)
  • Positive 3.5-4.4
    10 (18%)
  • Neutral 2.5-3.4
    6 (11%)
  • Negative 1.5-2.4
    2 (4%)

Pros highlights

  • 5.0
    21 reviews strong consensus
    co-op experience: 5.0, 21 reviews, strong consensus
    Co-op experience is the clearest strength, with every review praising how essential, joyful, collaborative, or unusually strong the cooperative play feels.
  • 4.9
    16 reviews strong consensus
    fun factor: 4.9, 16 reviews, strong consensus
    Fun factor is exceptionally strong, with most reviewers calling it joyful, blast-like, highly enjoyable, or one of their most fun recent games.
  • 4.8
    13 reviews strong consensus
    gameplay mechanics: 4.8, 13 reviews, strong consensus
    Reviewers overwhelmingly praise the mechanics as simple to grasp yet constantly inventive, with several genres and toolsets executed well.
  • 5.0
    12 reviews strong consensus
    content variety: 5.0, 12 reviews, strong consensus
    Content variety is one of the strongest consensus points, with reviewers praising constant new mechanics, tools, genres, settings, and minigames.
  • 4.8
    10 reviews strong consensus
    controls responsiveness: 4.8, 10 reviews, strong consensus
    Controls are widely praised as responsive, tight, natural, and accessible, with only the Switch Joy-Con feel drawing a mild caveat.
  • 4.9
    8 reviews strong consensus
    world interactivity: 4.9, 8 reviews, strong consensus
    Interactive spaces are a major strength, with reviewers praising playful objects, rewarded curiosity, and dense environmental interactions.

Cons highlights

  • 3.4
    12 reviews low consensus
    narrative quality: 3.4, 12 reviews, low consensus
    Narrative quality is divisive: some reviewers found the relationship story moving or healthy, while others called it shallow, predictable, or poorly told.
  • 2.4
    7 reviews moderate consensus
    dialogue quality: 2.4, 7 reviews, moderate consensus
    Dialogue quality is mixed, with some humorous or realistic dialogue but repeated criticism of Dr. Hakim as cringy or uncomfortable.
  • 3.2
    6 reviews strong consensus
    difficulty balance: 3.2, 6 reviews, strong consensus
    Difficulty is mixed: several reviewers found it forgiving or not very challenging, while others noted frustration or a gradual, approachable curve.
  • 2.6
    5 reviews low consensus
    protagonist appeal: 2.6, 5 reviews, low consensus
    Protagonist appeal is polarized: some reviewers found Cody and May real or excellent, while others found them irritating, bitter, or unlikeable.
  • 3.4
    5 reviews low consensus
    writing quality: 3.4, 5 reviews, low consensus
    Writing quality is split between praise for snappy, excellent writing and criticism that the tone is uneven or disappointing beside the gameplay.
  • 3.0
    3 reviews strong consensus
    age appropriateness: 3.0, 3 reviews, strong consensus
    Age appropriateness is mixed-to-cautious: reviewers note mature themes, marriage metaphors, and challenge that may not fit younger children.

Compared With Category Average

Compared with other Video Games, this product is above average in monetization fairness, platforming precision, checkpoint system, near average in narrative quality, age appropriateness, below average in character development, protagonist appeal, dialogue quality.

Comparison summary

55 compared features
  • Above average 0.4+ pts higher
    43 (78%)
  • Same as average within 0.3 pts
    8 (15%)
  • Below average 0.4+ pts lower
    4 (7%)

Largest category differences

Attribute This product Category average Difference
monetization fairness 5.0 3.1 +1.9
platforming precision 5.0 3.1 +1.9
character development 2.0 3.7 -1.7
checkpoint system 5.0 3.5 +1.5
camera behavior 4.5 2.9 +1.6
polish 5.0 3.5 +1.5
multiplayer design 5.0 3.6 +1.4
puzzle design 5.0 3.6 +1.4

Consider This Instead

If you want better protagonist appeal

Choose Goodnight Universe. It scores 4.9 vs 2.6 for protagonist appeal, with a 4.2 overall score.

Compare

If you want better character development

Choose Donkey Kong Bananza. It scores 4.9 vs 2.0 for character development, with a 4.5 overall score.

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Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

A Way Out

  • Worse: gameplay The reviewer says It Takes Two even tops A Way Out's great gameplay.
  • Worse: gameplay depth The reviewer says A Way Out's gameplay suffered, while It Takes Two's gameplay is fleshed out.
  • Worse: overall quality The reviewer says the leap in quality from A Way Out to It Takes Two is incredible.

Diablo

  • Compared: genre-shifting gameplay style The reviewer compares one medieval section's gameplay style to Diablo.

God of War

  • Compared: recallable tool feel The reviewer compares Cody's recallable nails to the axe recall in God of War.

FAQ

Can It Takes Two be played solo?

No. The review evidence consistently describes it as co-op-only and built around two human players working together.

Is it good for non-gamers?

Several reviewers say it works well for new or non-gamer partners because the controls are approachable, the learning curve is gradual, and the game teaches through play.

Is couch co-op better than online play?

Reviewers praise both, but couch co-op receives especially strong support as the more natural and enjoyable setup. Online play is still workable, with only rare stability caveats in the Switch evidence.

How strong is the story?

The story is the most divisive part. Some reviewers found it heartfelt and moving, while others criticized the tone, Dr. Hakim, and May and Cody’s characterization.

Is it appropriate for kids?

Not always. Reviewers note teen-rated language, mature divorce themes, and moments that may be too mature or challenging for younger children.

Does it have good replay value?

Yes for many players, thanks to character-swapping, replayable minigames, and Friend Pass value, though one reviewer personally found the co-op pressure too exhausting for a replay.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

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