Best Bandai Namco Video Games for level design

level design Decision Dashboard

Best for level design

Elden Ring: Tarnished Edition

5.0 attribute score

Highest scored product for this attribute based on supporting review evidence.

Safest pick

The Blood of Dawnwalker

4.5 attribute score

Balances the attribute score, supporting reviews, and overall product strength.

Most evidence

Code Vein II Review

16 supporting reviews

Has the broadest review evidence for this attribute.

Best overall product

Tales of Xillia Remastered

3.9 overall score

Strongest overall product among items with scored evidence for this attribute.

#1 Elden Ring: Tarnished Edition
5.0

Legacy Dungeons, layered open spaces, underground regions, and the expansion’s vertical layouts are consistently praised as intricate, surprising, and among FromSoftware’s best work.

Pros: performance optimization, frame rate stability

Cons: controller ergonomics, platform-specific feature support

#2 The Blood of Dawnwalker
4.5

Vampire traversal hints at strong vertical level design, with teleportation, wall-walking, and alternate routes opening spaces in ways ordinary movement cannot.

Pros: combat system, fun factor

Cons: content variety, polish

#3 Cronos: The New Dawn
4.0

Level design was usually praised for shortcuts, layout, and environmental flow, but a few reviewers noted padding, repetition, or a lack of meaningful puzzle-like structure.

Pros: combat system, narrative quality

Cons: boss design, puzzle design

#4 Elden Ring Nightreign
3.8

Level design split reviewers between praise for purposeful terrain and criticism of copy-pasted or repetitive layouts, with later updates improving map mutations.

Pros: co-op experience, fun factor

Cons: difficulty balance, social features

#5 Little Nightmares III
3.4

Level design was mixed, with praise for standout locations and fair layouts offset by criticism that some design felt lacking or overly linear.

Pros: atmosphere, faithfulness to franchise

Cons: puzzle design, co-op experience

#6 Sword Art Online: Echoes of Aincrad
3.3

Level design ranged from dungeon-like, vertical, side-path-heavy praise to complaints that early spaces could resemble long linear hallways.

Pros: combat system, companion AI

Cons: open-world design, movement feel

#7 Code Vein II Review
2.5

Dungeon and level design is frequently criticized for repetitive corridors, cramped combat spaces, and reused layouts, though a smaller group praises the visual range of individual dungeons.

Pros: fun factor, narrative quality

Cons: boss design, exploration quality

#8 Tales of Xillia Remastered
2.3

Level design is one of the most consistent weak points. Reviewers repeatedly call dungeons and field areas linear, samey, or visually repetitive, even when individual locations or gimmicks work well.

Pros: combat system, remake/remaster quality

Cons: animation quality, environmental detail

#9 Digimon Story Time Stranger
2.3

Level design was a recurring weak point, with multiple reviewers calling dungeons linear, basic, repetitive, or hallway-like despite stronger worlds around them.

Pros: progression system, narrative quality

Cons: pacing, content variety

#10 Tales of Berseria Remastered
1.7

Dungeon design is one of the clearest weaknesses, repeatedly described as linear, bland, maze-like, repetitive, or too long.

Pros: narrative quality, combat system

Cons: remake/remaster quality, value for money