Elder Scrolls V: Skyrim

Elder Scrolls V: Skyrim Feature Scores

Explore all 81 feature scores for Elder Scrolls V: Skyrim, organized into pros and cons.

Scores by Feature

Summary

81 reviewed features
  • Very positive 4.5-5.0
    29 (36%)
  • Positive 3.5-4.4
    26 (32%)
  • Neutral 2.5-3.4
    12 (15%)
  • Negative 1.5-2.4
    11 (14%)
  • Very negative below 1.5
    3 (4%)

Pros

Sort
  • 5.0
    19 reviews strong consensus
    exploration quality: 5.0, 19 reviews, strong consensus
    Exploration is Skyrim’s clearest consensus strength. Roads, caves, ruins, random encounters, hidden quests, scenery, and unexpected detours constantly reward curiosity and make simple travel feel like play.
  • 4.9
    23 reviews strong consensus
    progression system: 4.9, 23 reviews, strong consensus
    Use-based skill growth, perks, and classless development are among the game’s most praised systems. They make character growth intuitive, flexible, and tightly connected to how the player actually behaves.
  • 5.0
    18 reviews strong consensus
    soundtrack quality: 5.0, 18 reviews, strong consensus
    The soundtrack is one of the strongest points of agreement in the entire set. Its exploration themes, battle music, choral pieces, and Dragonborn motif repeatedly heighten atmosphere, emotion, and discovery.
  • 4.9
    21 reviews strong consensus
    fun factor: 4.9, 21 reviews, strong consensus
    Across original, remastered, portable, and modern retrospective coverage, Skyrim is consistently described as highly enjoyable and hard to put down. Even critical reviews tend to return to how much fun the overall experience remains.
  • 5.0
    15 reviews strong consensus
    sandbox freedom: 5.0, 15 reviews, strong consensus
    Skyrim gives players extraordinary freedom to ignore the main story, change builds, join factions, wander, craft, steal, explore, or simply live in the world. That agency is central to nearly every positive assessment.
  • 4.8
    19 reviews moderate consensus
    replay value: 4.8, 19 reviews, moderate consensus
    Few attributes receive stronger agreement: alternate builds, faction paths, huge content depth, mods, portable versions, and self-directed role-playing keep people returning for years and even hundreds of hours.
  • 5.0
    13 reviews strong consensus
    open-world design: 5.0, 13 reviews, strong consensus
    The open world is one of Skyrim’s most universally praised achievements: dense, scenic, explorable, and filled with reasons to leave the road. It still serves as a benchmark for player-driven fantasy exploration.
  • 4.9
    14 reviews strong consensus
    content variety: 4.9, 14 reviews, strong consensus
    The game is packed with guilds, dungeons, side quests, crafting, exploration, homes, books, random encounters, expansions, and role-playing diversions. Its breadth is one of the strongest points of agreement across the sources.
  • 5.0
    12 reviews strong consensus
    environmental detail: 5.0, 12 reviews, strong consensus
    Environmental detail is a defining strength, from weather and mountains to towns, dungeons, waterfalls, clutter, and small interactive objects. The world’s density repeatedly makes wandering feel worthwhile.
  • 5.0
    12 reviews strong consensus
    world-building: 5.0, 12 reviews, strong consensus
    Skyrim’s frozen region, cities, factions, politics, histories, architecture, and ambient details form one of its most celebrated strengths. The world often feels like a character in itself and gives exploration lasting meaning.
  • 4.8
    16 reviews strong consensus
    quest design: 4.8, 16 reviews, strong consensus
    Questing is a major strength, especially in guild and optional storylines where chance encounters can blossom into long, surprising adventures. Mundane fetch quests exist, but the best side content is repeatedly considered stronger than the main plot.
  • 4.8
    16 reviews moderate consensus
    immersion: 4.8, 16 reviews, moderate consensus
    Skyrim remains exceptionally easy to get lost in because its world, weather, sound, routines, role-playing freedom, and environmental detail work together. Bugs and repeated NPC behavior can break the spell, but the broader immersion survives.
  • 5.0
    9 reviews strong consensus
    game length: 5.0, 9 reviews, strong consensus
    Skyrim can absorb hundreds of hours through quests, exploration, character builds, expansions, and mods. Several reviewers still had major content left after dozens or even more than a hundred hours.
  • 5.0
    8 reviews strong consensus
    skill tree depth: 5.0, 8 reviews, strong consensus
    Perk trees strongly reward experimentation and specialization, with meaningful bonuses across combat, magic, stealth, crafting, and social skills. Build planning remains one of the most satisfying long-term systems.
  • 4.7
    13 reviews moderate consensus
    character customization: 4.7, 13 reviews, moderate consensus
    Flexible race choices, appearance options, classless builds, and use-based skill growth let players shape very different characters. A few reviewers miss deeper old-school specialization, but build freedom is overwhelmingly praised.
  • 4.4
    18 reviews low consensus
    mod support: 4.4, 18 reviews, low consensus
    Mods are central to Skyrim’s longevity, adding fixes, visuals, quests, systems, and radically different playthroughs. Platform restrictions matter: PC is strongest, consoles vary, and Switch support is notably limited.
  • 4.6
    8 reviews low consensus
    lore depth: 4.6, 8 reviews, low consensus
    Books, factions, history, Daedric stories, regional politics, and environmental storytelling provide enormous background depth. Engaging with the lore can make quests and locations substantially more meaningful.
  • 5.0
    5 reviews strong consensus
    art direction: 5.0, 5 reviews, strong consensus
    The Nordic landscapes, weather, lighting, architecture, and strong visual mood have aged extremely well. Even reviewers who call the raw graphics dated still praise the art direction for making Skyrim distinctive and beautiful.
  • 5.0
    5 reviews strong consensus
    handheld play suitability: 5.0, 5 reviews, strong consensus
    Portable Skyrim is repeatedly singled out as a major success. Switch and Switch 2 versions make the huge world easy to dip into anywhere while preserving strong image quality and generally stable play.
  • 5.0
    5 reviews strong consensus
    writing quality: 5.0, 5 reviews, strong consensus
    The best faction quests, books, lore, and optional stories earn strong praise for writing, even when the main plot or routine dialogue is less consistent.
  • 4.1
    34 reviews low consensus
    graphics quality: 4.1, 34 reviews, low consensus
    The landscapes, lighting, weather, vistas, and later-edition upgrades often look beautiful, while character models, old textures, pop-in, and some port-specific artifacts expose the game’s age. The visual verdict is strong overall but clearly version-dependent.
  • 4.4
    9 reviews moderate consensus
    level design: 4.4, 9 reviews, moderate consensus
    Skyrim improves sharply on Oblivion’s repetitive dungeons, with more individualized layouts, environmental variety, shortcuts, traps, and discoveries. Repetition still creeps in after very long play sessions.
  • 4.6
    7 reviews low consensus
    crafting system: 4.6, 7 reviews, low consensus
    Smithing, enchanting, alchemy, cooking, and equipment creation make gathered resources useful and support self-directed builds. Survival Mode gives some of these systems, especially cooking, even more purpose.
  • 4.2
    17 reviews low consensus
    value for money: 4.2, 17 reviews, low consensus
    The base game’s enormous content and replayability make it strong value for many players, and some bundles add DLC, Creation Club content, or free upgrades. Repeat buyers are more skeptical when an Anniversary release adds too little beyond versions they already own.
  • 4.8
    5 reviews strong consensus
    menu usability: 4.8, 5 reviews, strong consensus
    The streamlined favorites and equipment menus are widely praised on controllers for making a complex RPG approachable. PC-oriented interface criticism exists, but the general menu design is one of the stronger usability improvements.
  • 5.0
    4 reviews strong consensus
    atmosphere: 5.0, 4 reviews, strong consensus
    Skyrim’s cold, rugged setting, weather, audio, and sense of place create an unusually strong atmosphere. The world often feels compelling enough that players simply stop to look around or wander without a quest goal.
  • 5.0
    4 reviews strong consensus
    core gameplay loop: 5.0, 4 reviews, strong consensus
    Exploring, fighting, looting, leveling, getting distracted, and discovering another objective remains highly compelling. Multiple reviews describe the loop as addictive even many years after release.
  • 4.4
    7 reviews low consensus
    sound design: 4.4, 7 reviews, low consensus
    Ambient wind, wildlife, combat effects, environmental sounds, and upgraded audio help sell the physical world. A Switch-specific audio-warping problem is a sharp exception to otherwise strong sound work.
  • 4.4
    7 reviews moderate consensus
    survival mechanics: 4.4, 7 reviews, moderate consensus
    Survival Mode meaningfully changes Skyrim by making food, sleep, warmth, travel, and planning matter. Most sources enjoy the added immersion and challenge, though it is deliberately more demanding and not for every playstyle.
  • 4.1
    15 reviews low consensus
    DLC value: 4.1, 15 reviews, low consensus
    The major expansions and Anniversary/Creation Club additions add substantial quests, locations, systems, and replay value. Opinions split on individual packs and on whether re-release bundles add enough to justify another purchase.
  • 4.6
    5 reviews moderate consensus
    platform-specific feature support: 4.6, 5 reviews, moderate consensus
    Gyro aiming, motion controls, mouse support, amiibo/Zelda content, and even native GameCube controller support add worthwhile platform flavor. Implementation quality varies, but these extras are usually viewed positively.
  • 4.8
    4 reviews strong consensus
    world interactivity: 4.8, 4 reviews, strong consensus
    Objects, crafting stations, homes, books, theft, routines, and small physical details make Skyrim unusually interactive. The ability to affect and inhabit ordinary spaces is a major contributor to immersion.
  • 4.3
    6 reviews low consensus
    visual effects quality: 4.3, 6 reviews, low consensus
    Weather, lighting, spell effects, auroras, god rays, and remaster improvements can be striking. Some ports introduce distracting reflection, color, or pop-in artifacts, but the overall effects work is well regarded.
  • 4.4
    5 reviews low consensus
    enemy variety: 4.4, 5 reviews, low consensus
    Many sources enjoy the mix of dragons, undead, creatures, bandits, and fantasy enemies, with some praising the designs strongly. A later perspective argues the underlying enemy mechanics become limited and repetitive with time.
  • 4.5
    4 reviews moderate consensus
    innovation: 4.5, 4 reviews, moderate consensus
    Skyrim is not viewed as a wholesale revolution, yet its streamlined progression, classless character development, open-world density, and combination of systems were important refinements that helped define modern open-world RPG expectations.
  • 4.0
    7 reviews low consensus
    frame rate stability: 4.0, 7 reviews, low consensus
    Most versions are praised for stable performance within their targets, including strong handheld results. The recurring complaint is that some newer ports remain capped at 30fps despite hardware that seems capable of more.
  • 5.0
    2 reviews limited evidence
    gameplay mechanics: 5.0, 2 reviews, limited evidence
    The classless skill system, Shouts, dual-wielding, crafting, exploration, and flexible interaction combine into a broad, rewarding RPG toolkit.
  • 3.7
    22 reviews low consensus
    narrative quality: 3.7, 22 reviews, low consensus
    Story opinions are mixed. Some sources call the main campaign excellent or epic, while others see it as predictable, thin, or weaker than the faction and side-quest stories that make up much of Skyrim’s appeal.
  • 4.3
    4 reviews low consensus
    learning curve: 4.3, 4 reviews, low consensus
    The streamlined classless progression is approachable, but the sheer number of possibilities can overwhelm newcomers. Starting slowly and engaging with a small area at a time can make the game much easier to absorb.
  • 3.9
    7 reviews low consensus
    performance optimization: 3.9, 7 reviews, low consensus
    Performance is highly version-dependent. Several ports are stable and newer editions improve optimization, but older PS3 issues, Switch 2 input/framerate choices, and occasional slowdown keep the record from being spotless.
  • 3.8
    9 reviews low consensus
    difficulty balance: 3.8, 9 reviews, low consensus
    The less rigid level scaling and ability to encounter enemies above or below the player’s strength are generally improvements. Some fights still swing on luck, cheese tactics, or overpowered builds, and Survival Mode changes the balance substantially.
  • 4.0
    4 reviews low consensus
    aiming precision: 4.0, 4 reviews, low consensus
    Archery and ranged combat are often praised as accurate and satisfying, especially with gyro or VR. Mouse/input-lag issues on some ports and occasional collision problems can undermine that precision.
  • 3.6
    13 reviews low consensus
    load times: 3.6, 13 reviews, low consensus
    Loading varies dramatically by platform and edition: older console versions are often criticized for long, frequent waits, while PC and newer Anniversary versions can load extremely quickly.
  • 3.6
    11 reviews low consensus
    boss design: 3.6, 11 reviews, low consensus
    Dragon and major encounters can be spectacular, tense, and memorable, especially early on. Repeated attack patterns, easy exploits, and shallow scaling make some boss fights lose impact over time.
  • 4.5
    2 reviews limited evidence
    loot system: 4.5, 2 reviews, limited evidence
    Treasure, unique gear, crafted equipment, and exploration rewards give players frequent reasons to search dungeons and wander off-route. Some individual chests disappoint, but the broader reward loop is satisfying.
  • 3.5
    13 reviews low consensus
    voice acting: 3.5, 13 reviews, low consensus
    Voice acting ranges from strong and immersive to forced, repetitive, or too obviously recycled across NPCs. The size of the voiced cast is impressive, but performance consistency is uneven.
  • 4.0
    3 reviews low consensus
    stealth mechanics: 4.0, 3 reviews, low consensus
    Stealth is more readable and strategic than in Oblivion, with detection feedback that supports careful play. It can also become overpowered, especially when combined with archery.
  • 3.8
    4 reviews low consensus
    movement feel: 3.8, 4 reviews, low consensus
    Movement and third-person play are improved over Oblivion and can feel responsive, but traversal is still basic and horses or first-person combat can feel awkward compared with newer games.
  • 5.0
    1 review
    emotional impact: 5.0, 1 review
    Emergent role-playing can create surprisingly personal attachment; one player describes genuinely feeling the loss of a companion within a self-made story.
  • 3.5
    4 reviews low consensus
    save system reliability: 3.5, 4 reviews, low consensus
    Frequent autosaves, quick saves, and multiple files can reduce the pain of bugs and experimentation. Reliability is still undermined when glitches force reloads or long sessions lose progress.
  • 4.0
    1 review
    facial animations: 4.0, 1 review
    Faces are improved over Oblivion and can look more expressive, but they still sit within an aging character presentation.
  • 4.0
    1 review
    fast travel convenience: 4.0, 1 review
    Fast travel is convenient, but Survival Mode’s removal of it can actually deepen discovery; carriages provide a limited compromise when long-distance travel is needed.
  • 3.5
    2 reviews limited evidence
    character roster: 3.5, 2 reviews, limited evidence
    Skyrim has a huge population with memorable factions and some distinctive personalities, but repeated archetypes and limited companion depth keep the cast from matching the world’s richness.
  • 3.5
    2 reviews limited evidence
    economy and resource balance: 3.5, 2 reviews, limited evidence
    Inventory selling and merchant limits can be tedious in the base game, while Survival Mode makes food and ordinary supplies feel meaningfully valuable. Resource balance depends heavily on how the game is played.
  • 3.5
    2 reviews limited evidence
    grind level: 3.5, 2 reviews, limited evidence
    Skyrim usually avoids feeling like a conventional grind because exploration and skill use produce progress naturally. Some later players still find repetitive leveling or optimization chores annoying.

Cons

Sort
  • 1.9
    20 reviews low consensus
    bug frequency: 1.9, 20 reviews, low consensus
    Bugs are the most consistent technical complaint, ranging from funny physics oddities to broken quests, stuck NPCs, and progress-loss situations. Many reviewers tolerate them because of the game’s scale, but later re-releases are criticized for still carrying old problems.
  • 1.7
    11 reviews strong consensus
    animation quality: 1.7, 11 reviews, strong consensus
    Animation is one of the clearest signs of age: stiff NPC movement, robotic scenes, dated combat motions, and awkward character behavior come up repeatedly. Later editions improve presentation around it more than the animations themselves.
  • 1.6
    7 reviews strong consensus
    crash stability: 1.6, 7 reviews, strong consensus
    Crashes, freezes, and forced save reloads appear across several versions and eras. They are less universal than minor bugs, but when they occur they can erase progress and materially hurt reliability.
  • 1.8
    6 reviews strong consensus
    AI behavior: 1.8, 6 reviews, strong consensus
    Enemy AI is a recurring weak spot: pathfinding can be exploited, companions and enemies get confused by geometry, and dragon behavior can become predictable. Some versions improve aggression, but the overall pattern remains rough.
  • 2.0
    5 reviews low consensus
    pacing: 2.0, 5 reviews, low consensus
    Pacing is a recurring weakness around the long intro and main-quest structure. Repeat players especially dislike the unskippable opening, and starting the dragon storyline too quickly can overwhelm the quieter exploration rhythm.
  • 1.7
    3 reviews strong consensus
    age appropriateness: 1.7, 3 reviews, strong consensus
    The mature violence, gore, sexual themes, and alcohol references make the game a poor fit for younger children. One review suggests some teens may handle it, but the overall suitability signal is clearly mature.
  • 2.2
    5 reviews low consensus
    companion AI: 2.2, 5 reviews, low consensus
    Followers are useful in fights and can add personality, but their pathfinding and positioning are frequent frustrations. They get stuck, block routes, or behave awkwardly often enough to be a recurring complaint.
  • 1.0
    1 review
    camera behavior: 1.0, 1 review
    The fixed, narrow field of view on some console versions can make camera movement uncomfortable, particularly on larger displays. Lack of an FoV control is a notable port limitation.
  • 1.0
    1 review
    family friendliness: 1.0, 1 review
    The game is not especially family-friendly for younger children because of gore, violence, sexual themes, and alcohol references.
  • 1.0
    1 review
    haptic feedback integration: 1.0, 1 review
    Anniversary Edition on PS5 is criticized for making little meaningful use of DualSense features.
  • 2.4
    5 reviews low consensus
    user interface design: 2.4, 5 reviews, low consensus
    Interface quality is platform-dependent: controller menus are often streamlined, but PC layout and some base UI choices are criticized as clumsy or messy. Mods such as SkyUI are frequently treated as practical fixes.
  • 2.0
    2 reviews limited evidence
    weapon balance: 2.0, 2 reviews, limited evidence
    Combat styles are not equally effective: stealth archery is repeatedly overpowered, magic can be uneven, and melee lacks the responsiveness of stronger modern action RPGs.
  • 2.5
    6 reviews low consensus
    accessibility options: 2.5, 6 reviews, low consensus
    Accessibility is inconsistent across versions. Streamlined RPG systems help newcomers, but console ports are repeatedly criticized for missing basics such as an FoV slider, brightness controls, and broader visual options.
  • 2.7
    6 reviews low consensus
    side character depth: 2.7, 6 reviews, low consensus
    NPCs make the world busy and believable, but deeper interpersonal writing and companion development are limited. Repeated voices, shallow relationships, and generic interactions keep characters behind the environmental storytelling.
  • 2.0
    1 review
    mission design: 2.0, 1 review
    One DLC questline is criticized for bland locations and an unenjoyable structure, showing that added content does not always match the strongest base-game questing.
  • 2.0
    1 review
    VR implementation: 2.0, 1 review
    VR makes Skyrim’s scale novel to inhabit, but imprecise interaction, compromised visuals, and unresolved interface/combat problems keep it from being the strongest way to play.
  • 2.9
    8 reviews low consensus
    dialogue quality: 2.9, 8 reviews, low consensus
    Dialogue is uneven: some reviews praise natural conversational flow and a large amount of voiced material, while others find the script generic, repetitive, or uninspired. It rarely matches the strength of the world design.
  • 3.0
    4 reviews low consensus
    onboarding experience: 3.0, 4 reviews, low consensus
    The opening is divisive: it can establish tone effectively, but its unskippable length and early information overload hurt repeat play and have caused some newcomers to bounce off the game.
  • 3.0
    3 reviews moderate consensus
    polish: 3.0, 3 reviews, moderate consensus
    Skyrim’s enormous ambition is balanced by visible rough edges. Some releases feel polished overall, yet persistent bugs, dated systems, and missing quality-of-life refinements keep it from feeling consistently finished.
  • 3.0
    3 reviews low consensus
    puzzle design: 3.0, 3 reviews, low consensus
    Dungeon puzzles can be memorable early on, but several sources find traps and puzzle patterns overused or too simple across a very long campaign.
  • 3.0
    26 reviews low consensus
    combat system: 3.0, 26 reviews, low consensus
    Combat is the biggest design tradeoff. Magic, archery, dual-wielding, Shouts, and hybrid builds provide variety, but melee is repeatedly described as floaty, clunky, shallow, or dated.
  • 3.2
    5 reviews low consensus
    mission variety: 3.2, 5 reviews, low consensus
    Mission quality ranges from imaginative faction stories and strange side adventures to repetitive fetch tasks and cave-clearing errands. The amount of content is huge, but not every activity is equally inventive.
  • 3.4
    5 reviews low consensus
    choice impact: 3.4, 5 reviews, low consensus
    Faction choices and individual quests can alter outcomes, but the main narrative often absorbs very different role-playing behavior without much consequence. The freedom to act is stronger than the long-term narrative reactivity.
  • 3.4
    5 reviews low consensus
    fishing mechanics: 3.4, 5 reviews, low consensus
    Fishing receives mixed reactions. Some find it simple, relaxing, and fun with worthwhile quests, while others call it boring, overly restricted to designated spots, or too shallow to matter.
  • 3.4
    11 reviews low consensus
    remake/remaster quality: 3.4, 11 reviews, low consensus
    Re-releases improve resolution, lighting, framerate, loading, portability, and bundled content, but opinions are mixed on how much they modernize the underlying game. Old animation, bugs, and limited new features make some editions feel low-effort or unnecessary.
  • 3.4
    10 reviews low consensus
    controls responsiveness: 3.4, 10 reviews, low consensus
    Controls range from fluid and precise on strong versions to frustratingly sluggish on specific ports. Switch 2 input lag and some PC/VR control issues stand out against generally solid controller play.