Best 2026 Video Games for crafting system

#1 Elden Ring: Tarnished Edition
5.0

Crafting earns strong praise and is useful enough that the reviewer who focuses on it wants FromSoftware to expand the system in future games.

Pros: performance optimization, frame rate stability

Cons: controller ergonomics, platform-specific feature support

#2 Tales of Berseria Remastered
5.0

Equipment enhancement earned praise for making dropped materials useful and giving gear management a satisfying purpose between battles.

Pros: narrative quality, combat system

Cons: remake/remaster quality, value for money

#3 Monster Hunter Stories 3: Twisted Reflection
4.8

Crafting is praised for feeding directly into combat preparation, with streamlined material checks making weapon and armor upgrades easier to manage.

Pros: combat system, narrative quality

Cons: difficulty balance, grind level

#4 Elder Scrolls V: Skyrim
4.6

Smithing, enchanting, alchemy, cooking, and equipment creation make gathered resources useful and support self-directed builds. Survival Mode gives some of these systems, especially cooking, even more purpose.

Pros: graphics quality, progression system

Cons: combat system, bug frequency

#5 Romeo is a Dead Man
4.3

Growing, fusing, and refining Bastards is a major highlight. Reviewers frequently treat the system as a game within the game because it supports experimentation, stronger summons, and personalized builds.

Pros: fun factor, originality

Cons: combat system, narrative quality

#6 Silver Pines
4.3

Combining herbs, bottles, repair supplies, and weapon parts gives scavenging a practical purpose. These systems generally fit the survival decisions rather than feeling separate from them.

Pros: overall quality, atmosphere

Cons: boss design, movement feel

#7 Valheim
4.3

Crafting ties naturally into exploration and progression, though the requirement to carry materials directly can make the process less fluid than it could be.

Pros: town-building system, exploration quality

Cons: grind level, fast travel convenience

#8 Resident Evil Requiem
4.2

Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.

Pros: pacing, combat system

Cons: originality

#9 Tomodachi Life: Living the Dream
4.0

One reviewer explicitly praises the absence of crafting, framing that omission as a benefit rather than a missing feature.

Pros: character customization, fun factor

Cons: content variety, gameplay mechanics

#10 Starfield
3.8

Crafting, outposts, mods, and ship-building depth stand out, but the same systems can feel under-explained or tedious when resource handling gets in the way.

Pros: fun factor, combat system

Cons: bug frequency, narrative quality

#11 GreedFall: The Dying World Review
3.8

Crafting can meaningfully improve armor, gear, potions, and builds, and several players enjoyed its depth. Others found it overly complicated, mandatory, or burdensome when paired with weak inventory tools.

Pros: narrative quality, side character depth

Cons: combat system, polish

#12 Pokémon Pokopia
3.6

Crafting and building were seen as deep and rewarding, but some reviewers found manual construction cumbersome or imprecise.

Pros: core gameplay loop, content variety

Cons: pacing, menu usability

#13 Code Vein II Review
3.6

Crafting is lightly supported and rarely celebrated; where reviewers discuss it directly, it is often described as underdeveloped or unnecessary next to the stronger upgrade and build systems.

Pros: fun factor, narrative quality

Cons: boss design, exploration quality

#14 Welcome to Elderfield
3.6

Crafting ties farming, exploration, food, gear, and progression together well, but its interface and long-term usefulness are uneven. Some advanced recipes or equipment can feel less valuable when better items...

Pros: combat system, difficulty balance

Cons: progression system, bug frequency

#15 Cairn
3.6

Cooking, repairing pitons, taping hands, and preparing supplies stay fairly lightweight. Reviewers generally like that these systems support the climb without becoming elaborate side games.

Pros: narrative quality, emotional impact

Cons: difficulty balance, gameplay mechanics

#16 Graveyard Keeper 2
3.5

Crafting is deep, layered, and increasingly automatable, which can be highly satisfying once everything clicks. Its many prerequisite steps can also feel overwhelming or deliberately tedious to players who prefer...

Pros: fun factor, core gameplay loop

Cons: grind level, learning curve

#17 God of War Sons of Sparta
3.5

The Norse-style crafting and equipment structure adds useful build depth, though the large number of materials and pickups can feel busier than the combat requires.

Pros: boss design, exploration quality

Cons: combat system, narrative quality

#18 Another Eden Begins
3.3

Crafting is simple and useful for regular upgrades, but its organization and camp-only access can make it feel less convenient than the rest of the progression.

Pros: combat system, fun factor

Cons: difficulty balance, pacing

#19 Clive Barker’s Hellraiser: Revival
3.0

Crafting healing items and repairs can feel useful and focused rather than overloaded with materials. Resource shortages or simplistic implementation make it less satisfying for some players.

Pros: faithfulness to franchise, narrative quality

Cons: combat system, boss design

#20 Styx: Blades of Greed
3.0

Crafting adds tactical preparation, but shared and scarce materials can make players hoard resources instead of experimenting freely with the most interesting gadgets.

Pros: fun factor, stealth mechanics

Cons: polish, combat system

#21 Crimson Desert
2.8

Reviewer evidence is negative or mixed: crafting system was often criticized, even where some reviewers found redeeming moments across 4 review(s).

Pros: combat system, graphics quality

Cons: controls responsiveness, narrative quality

#22 Sword Art Online: Echoes of Aincrad
2.8

Crafting was mixed: one reviewer liked its role in player expression, while another dismissed collected materials as filler.

Pros: combat system, companion AI

Cons: open-world design, movement feel

#23 Tom Clancy’s The Division Resurgence
2.8

Crafting supports build experimentation, but long timers, heavy RNG, and material costs make it less appealing than looting or upgrading.

Pros: content variety, controls responsiveness

Cons: narrative quality, menu usability

#24 End of Abyss
2.0

Crafting special ammunition can become tedious when a failed encounter consumes supplies and forces the player to make them again.

Pros: atmosphere, exploration quality

Cons: map and navigation design, bug frequency

#25 Moonlighter 2: The Endless Vault
2.0

Crafting can feel underwhelming because many options are different versions rather than clearly better upgrades.

Pros: core gameplay loop, difficulty balance

Cons: narrative quality, load times

#26 Silent Hill: Townfall
2.0

Crafting is lightweight rather than deep. The limited healing upgrades are viewed as basic but functional.

Pros: horror tension, puzzle design

Cons: stealth mechanics, fun factor

#27 The Blood of Dawnwalker
2.0

Crafting sits among several resource systems that do not always feel purposeful enough to justify their presence. It can come across as open-world scaffolding rather than a core draw.

Pros: combat system, fun factor

Cons: content variety, polish

#28 Minecraft Dungeons II
1.7

The absence of traditional Minecraft mining and crafting disappoints players hoping for more interaction with the franchise’s defining mechanics; gear upgrades do not fully replace crafting.

Pros: open-world design, graphics quality

Cons: narrative quality, endgame content