Equipment enhancement earned praise for making dropped materials useful and giving gear management a satisfying purpose between battles.
Pros: crafting system, content variety
Cons: monetization fairness, endgame content
Equipment enhancement earned praise for making dropped materials useful and giving gear management a satisfying purpose between battles.
Pros: crafting system, content variety
Cons: monetization fairness, endgame content
Crafting is praised for feeding directly into combat preparation, with streamlined material checks making weapon and armor upgrades easier to manage.
Pros: puzzle design, level design
Cons: crash stability, multiplayer design
Smithing, enchanting, alchemy, cooking, and equipment creation make gathered resources useful and support self-directed builds. Survival Mode gives some of these systems, especially cooking, even more purpose.
Pros: gameplay mechanics, core gameplay loop
Cons: camera behavior, haptic feedback integration
Growing, fusing, and refining Bastards is a major highlight. Reviewers frequently treat the system as a game within the game because it supports experimentation, stronger summons, and personalized builds.
Pros: world interactivity, immersion
Cons: AI behavior, handheld play suitability
Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.
Pros: driving mechanics, protagonist appeal
Cons: platform-specific feature support, checkpoint system
One reviewer explicitly praises the absence of crafting, framing that omission as a benefit rather than a missing feature.
Pros: grind level, originality
Cons: social features, accessibility options
Crafting, outposts, mods, and ship-building depth stand out, but the same systems can feel under-explained or tedious when resource handling gets in the way.
Pros: puzzle design, sound design
Cons: accessibility options, AI behavior
Crafting can meaningfully improve armor, gear, potions, and builds, and several players enjoyed its depth. Others found it overly complicated, mandatory, or burdensome when paired with weak inventory tools.
Pros: mission design, sandbox freedom
Cons: movement feel, aiming precision
Crafting and building were seen as deep and rewarding, but some reviewers found manual construction cumbersome or imprecise.
Pros: protagonist appeal, faithfulness to franchise
Cons: map and navigation design, aiming precision
Crafting is lightly supported and rarely celebrated; where reviewers discuss it directly, it is often described as underdeveloped or unnecessary next to the stronger upgrade and build systems.
Pros: world-building, sound design
Cons: multiplayer design, frame rate stability
Cooking, repairing pitons, taping hands, and preparing supplies stay fairly lightweight. Reviewers generally like that these systems support the climb without becoming elaborate side games.
Pros: open-world design, visual effects quality
Cons: frame rate stability, user interface design
The Norse-style crafting and equipment structure adds useful build depth, though the large number of materials and pickups can feel busier than the combat requires.
Pros: accessibility options, checkpoint system
Cons: economy and resource balance, AI behavior
Crafting adds tactical preparation, but shared and scarce materials can make players hoard resources instead of experimenting freely with the most interesting gadgets.
Pros: world-building, stealth mechanics
Cons: boss design, endgame content
Reviewer evidence is negative or mixed: crafting system was often criticized, even where some reviewers found redeeming moments across 4 review(s).
Pros: level design, replay value
Cons: stealth mechanics, save system reliability
Crafting was mixed: one reviewer liked its role in player expression, while another dismissed collected materials as filler.
Pros: environmental detail, art direction
Cons: world interactivity, loot system
Crafting supports build experimentation, but long timers, heavy RNG, and material costs make it less appealing than looting or upgrading.
Pros: exploration quality, sandbox freedom
Cons: mission variety, companion AI