#1
Crafting earns strong praise and is useful enough that the reviewer who focuses on it wants FromSoftware to expand the system in future games.
Pros: performance optimization, frame rate stability
Cons: controller ergonomics, platform-specific feature support
#2
Equipment enhancement earned praise for making dropped materials useful and giving gear management a satisfying purpose between battles.
Pros: narrative quality, combat system
Cons: remake/remaster quality, value for money
#3
Crafting is praised for feeding directly into combat preparation, with streamlined material checks making weapon and armor upgrades easier to manage.
Pros: combat system, narrative quality
Cons: difficulty balance, grind level
#4
Smithing, enchanting, alchemy, cooking, and equipment creation make gathered resources useful and support self-directed builds. Survival Mode gives some of these systems, especially cooking, even more purpose.
Pros: graphics quality, progression system
Cons: combat system, bug frequency
#5
Growing, fusing, and refining Bastards is a major highlight. Reviewers frequently treat the system as a game within the game because it supports experimentation, stronger summons, and personalized builds.
Pros: fun factor, originality
Cons: combat system, narrative quality
#6
Combining herbs, bottles, repair supplies, and weapon parts gives scavenging a practical purpose. These systems generally fit the survival decisions rather than feeling separate from them.
Pros: overall quality, atmosphere
Cons: boss design, movement feel
#7
Crafting ties naturally into exploration and progression, though the requirement to carry materials directly can make the process less fluid than it could be.
Pros: town-building system, exploration quality
Cons: grind level, fast travel convenience
#8
Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.
Pros: pacing, combat system
Cons: originality
#9
One reviewer explicitly praises the absence of crafting, framing that omission as a benefit rather than a missing feature.
Pros: character customization, fun factor
Cons: content variety, gameplay mechanics
#10
Crafting, outposts, mods, and ship-building depth stand out, but the same systems can feel under-explained or tedious when resource handling gets in the way.
Pros: fun factor, combat system
Cons: bug frequency, narrative quality
#11
Crafting can meaningfully improve armor, gear, potions, and builds, and several players enjoyed its depth. Others found it overly complicated, mandatory, or burdensome when paired with weak inventory tools.
Pros: narrative quality, side character depth
Cons: combat system, polish
#12
Crafting and building were seen as deep and rewarding, but some reviewers found manual construction cumbersome or imprecise.
Pros: core gameplay loop, content variety
Cons: pacing, menu usability
#13
Crafting is lightly supported and rarely celebrated; where reviewers discuss it directly, it is often described as underdeveloped or unnecessary next to the stronger upgrade and build systems.
Pros: fun factor, narrative quality
Cons: boss design, exploration quality
#14
Crafting ties farming, exploration, food, gear, and progression together well, but its interface and long-term usefulness are uneven. Some advanced recipes or equipment can feel less valuable when better items...
Pros: combat system, difficulty balance
Cons: progression system, bug frequency
#15
Cooking, repairing pitons, taping hands, and preparing supplies stay fairly lightweight. Reviewers generally like that these systems support the climb without becoming elaborate side games.
Pros: narrative quality, emotional impact
Cons: difficulty balance, gameplay mechanics
#16
Crafting is deep, layered, and increasingly automatable, which can be highly satisfying once everything clicks. Its many prerequisite steps can also feel overwhelming or deliberately tedious to players who prefer...
Pros: fun factor, core gameplay loop
Cons: grind level, learning curve
#17
The Norse-style crafting and equipment structure adds useful build depth, though the large number of materials and pickups can feel busier than the combat requires.
Pros: boss design, exploration quality
Cons: combat system, narrative quality
#18
Crafting is simple and useful for regular upgrades, but its organization and camp-only access can make it feel less convenient than the rest of the progression.
Pros: combat system, fun factor
Cons: difficulty balance, pacing
#19
Crafting healing items and repairs can feel useful and focused rather than overloaded with materials. Resource shortages or simplistic implementation make it less satisfying for some players.
Pros: faithfulness to franchise, narrative quality
Cons: combat system, boss design
#20
Crafting adds tactical preparation, but shared and scarce materials can make players hoard resources instead of experimenting freely with the most interesting gadgets.
Pros: fun factor, stealth mechanics
Cons: polish, combat system
#21
Reviewer evidence is negative or mixed: crafting system was often criticized, even where some reviewers found redeeming moments across 4 review(s).
Pros: combat system, graphics quality
Cons: controls responsiveness, narrative quality
#22
Crafting was mixed: one reviewer liked its role in player expression, while another dismissed collected materials as filler.
Pros: combat system, companion AI
Cons: open-world design, movement feel
#23
Crafting supports build experimentation, but long timers, heavy RNG, and material costs make it less appealing than looting or upgrading.
Pros: content variety, controls responsiveness
Cons: narrative quality, menu usability
#24
Crafting special ammunition can become tedious when a failed encounter consumes supplies and forces the player to make them again.
Pros: atmosphere, exploration quality
Cons: map and navigation design, bug frequency
#25
Crafting can feel underwhelming because many options are different versions rather than clearly better upgrades.
Pros: core gameplay loop, difficulty balance
Cons: narrative quality, load times
#26
Crafting is lightweight rather than deep. The limited healing upgrades are viewed as basic but functional.
Pros: horror tension, puzzle design
Cons: stealth mechanics, fun factor
#27
Crafting sits among several resource systems that do not always feel purposeful enough to justify their presence. It can come across as open-world scaffolding rather than a core draw.
Pros: combat system, fun factor
Cons: content variety, polish
#28
The absence of traditional Minecraft mining and crafting disappoints players hoping for more interaction with the franchise’s defining mechanics; gear upgrades do not fully replace crafting.
Pros: open-world design, graphics quality
Cons: narrative quality, endgame content