The First Berserker: Khazan

The First Berserker: Khazan Review

Publisher: Fireshine Games
Released: March 27, 2025
Updated: 4 months ago
4.0
Overall review score
274
Review insights
63
Scored features
25
Expert reviews

Bottom Line

Choose The First Berserker: Khazan for demanding, skill-heavy action and standout boss fights. Skip it if brutal spikes, thin storytelling, reused missions, or loot-menu friction will wear you down.

Best for

Best for Soulslike and hardcore action fans who enjoy learning bosses, refining builds, and pushing through tough encounters for a high-satisfaction payoff.

Not for

Not for players who want forgiving difficulty, rich character drama, broad exploration, multiplayer, or a low-friction loot and menu experience.

Verdict

The review evidence points to an action RPG carried by combat, bosses, and presentation more than story or level structure. Reviewers repeatedly praise Khazan’s fast, precise combat, distinct weapons, strong boss encounters, and stylish cel-shaded art. The tradeoff is that the same intensity can become punishing: several reviews flag brutal early walls, stamina pressure, second-phase frustration, or uneven balance. Narrative and character depth are also inconsistent, with many calling the revenge story coherent but thin, predictable, or underdeveloped. Level and mission design divide reviewers sharply; shortcuts and exploration rewards help, but recycled side missions, boss reuse, and samey areas are common caveats.

Feature Scorecards

Summary

63 reviewed features
  • Very positive 4.5-5.0
    24 (38%)
  • Positive 3.5-4.4
    21 (33%)
  • Neutral 2.5-3.4
    10 (16%)
  • Negative 1.5-2.4
    8 (13%)

Pros highlights

  • 4.7
    21 reviews strong consensus
    combat system: 4.7, 21 reviews, strong consensus
    Combat is the product’s clearest strength: reviewers repeatedly call it fast, satisfying, deep, and among the genre’s best, with only a few reservations about stamina or consistency.
  • 4.8
    18 reviews strong consensus
    boss design: 4.8, 18 reviews, strong consensus
    Boss design is the strongest point of consensus, with many reviewers calling bosses excellent, memorable, fair, intuitive, and satisfying despite some reuse or harshness.
  • 3.6
    14 reviews low consensus
    level design: 3.6, 14 reviews, low consensus
    Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.
  • 4.8
    12 reviews strong consensus
    fun factor: 4.8, 12 reviews, strong consensus
    Fun factor is very strong overall, with many reviewers saying the game is joyful, addictive, satisfying, or peak despite difficulty.
  • 4.1
    12 reviews strong consensus
    skill tree depth: 4.1, 12 reviews, strong consensus
    Skill trees are usually praised for depth and experimentation, though some reviewers say build variety remains narrower than expected.
  • 4.7
    11 reviews strong consensus
    progression system: 4.7, 11 reviews, strong consensus
    Progression is broadly praised, especially boss-attempt rewards, free skill respecs, and multiple growth systems that keep failures productive.

Cons highlights

  • 3.1
    16 reviews moderate consensus
    narrative quality: 3.1, 16 reviews, moderate consensus
    Narrative quality is mixed: reviewers like the coherent revenge setup and some entertaining moments, but many call the story thin, generic, predictable, or underwhelming.
  • 3.3
    15 reviews moderate consensus
    difficulty balance: 3.3, 15 reviews, moderate consensus
    Difficulty is the most contentious attribute: many reviewers find the challenge fair and rewarding, while others report brutal spikes, stamina strain, or unbalanced bosses.
  • 3.2
    8 reviews low consensus
    exploration quality: 3.2, 8 reviews, low consensus
    Exploration is mixed: several reviewers like hidden rewards and shortcuts, but others find exploration limited, stifled, or nearly absent.
  • 3.0
    6 reviews low consensus
    mission variety: 3.0, 6 reviews, low consensus
    Mission variety is mixed to weak: some remixed side content adds freshness, but boss reuse and recycled side missions are repeated complaints.
  • 2.0
    4 reviews strong consensus
    side character depth: 2.0, 4 reviews, strong consensus
    Side characters are a recurring weakness, often described as generic, shallow, or not meaningfully integrated.
  • 2.6
    4 reviews strong consensus
    originality: 2.6, 4 reviews, strong consensus
    Originality is mixed to weak: reviewers often call the game derivative, while still noting that it executes borrowed ideas well.

Compared With Category Average

Compared with other Video Games, this product is above average in save system reliability, checkpoint system, boss design, near average in level design, loot system, below average in lore depth, live-service support, side character depth.

Comparison summary

63 compared features
  • Above average 0.4+ pts higher
    32 (51%)
  • Same as average within 0.3 pts
    15 (24%)
  • Below average 0.4+ pts lower
    16 (25%)

Largest category differences

Attribute This product Category average Difference
save system reliability 5.0 3.0 +2.0
lore depth 2.0 4.0 -2.0
live-service support 2.0 3.8 -1.8
side character depth 2.0 3.7 -1.7
character development 2.0 3.7 -1.7
checkpoint system 5.0 3.5 +1.5
boss design 4.8 3.7 +1.1
learning curve 2.0 3.5 -1.5

Consider This Instead

If you want better character development

Choose Ghost of Yōtei. It scores 4.8 vs 2.0 for character development, with a 4.4 overall score.

Compare

If you want better learning curve

Choose SPRAWL zero. It scores 5.0 vs 2.0 for learning curve, with a 4.0 overall score.

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Compared in Reviews

Products reviewers directly compared with this model, grouped into quick takeaways.

Elden Ring

  • Compared: boss-run quality-of-life COGconnected compares Khazan’s boss retry comfort with lessons FromSoft learned in Elden Ring.
  • Worse: story clarity Digital Trends says Khazan’s story is easier to follow than Elden Ring’s cryptic lore.
  • Better: early difficulty flexibility IGN says Elden Ring offers more ways to overcome an early boss than Khazan.

Nioh

  • Similar: mechanical influence RPS says Khazan takes core ideas from Nioh.
  • Similar: gameplay influence The reviewer says Khazan leans toward the Nioh side of Soulslike design.

Sekiro

  • Similar: parry design RPS says Khazan layers Sekiro-style parrying onto Nioh-like foundations.
  • Worse: defensive combat flexibility Khazan allows dodging and guarding instead of requiring constant parrying like Sekiro.

FAQ

Is The First Berserker: Khazan mostly praised or criticized?

The review set is broadly positive on combat and bosses, but mixed overall because story, level design, mission reuse, and difficulty spikes draw repeated criticism.

Is the combat the main reason to play?

Yes. Across the reviews, combat feel, responsiveness, weapon identity, and boss learning are the strongest recurring positives.

How hard is it?

Reviewers describe it as demanding and sometimes brutal. Some find the challenge fair, while others report early walls, stamina problems, or unbalanced boss pressure.

Does the story matter?

The revenge setup is clear enough and occasionally entertaining, but many reviewers say the narrative, side characters, and protagonist depth are not the main draw.

Are the levels good?

Opinions split. Some reviewers praise shortcuts, layouts, and memorable areas, while others criticize linearity, samey missions, weak exploration, or recycled side content.

Is there replay value?

There is some replay value through New Game+, weapon experimentation, boss refights, and gear systems, but reviewers also note limited build variety and repeated content.

Sample Expert Reviews We Analyzed

These are a few of the reviews included in our analysis.

Video Reviews

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