Best 2025 Video Games for map and navigation design

#1 Octopath Traveler 0
5.0

Maps, quest markers, treasure tracking, and later fast-travel conveniences make the enormous world easier to navigate and reduce unnecessary friction.

Pros: narrative quality, combat system

Cons: pacing, side character depth

#2 Absolum
5.0

Map and navigation design was praised for making routes and playthroughs feel meaningfully different.

Pros: combat system, replay value

Cons: narrative quality, grind level

#3 Death Stranding 2: On the Beach
5.0

Map and navigation design gets strong praise from the Route Simulator and more convenient route planning.

Pros: narrative quality, combat system

Cons: difficulty balance, weapon balance

#4 Donkey Kong Bananza
4.8

Map and navigation design was praised for objective guidance, clear 3D mapping, and helping players avoid getting lost.

Pros: fun factor, world interactivity

Cons: frame rate stability, boss design

#5 Ghost of Yōtei
4.8

Navigation is strongly praised for wind guidance, readable maps, organic discovery, spyglass/map ideas, and low UI clutter.

Pros: combat system, narrative quality

Cons: grind level, innovation

#6 Anno 117: Pax Romana
4.8

Road tools, diagonal layouts, island networks, and attractive province maps make expansion easy to read and satisfying to plan.

Pros: fun factor, graphics quality

Cons: learning curve, bug frequency

#7 Silent Hill f
4.8

Map and navigation design was praised where reviewers highlighted strong map layout and clear side-area structure.

Pros: puzzle design, narrative quality

Cons: combat system, enemy variety

#8 Final Fantasy Tactics: The Ivalice Chronicles
4.7

Map and navigation design improved through pre-battle map viewing, clearer world-map information, and side-quest markers.

Pros: remake/remaster quality, voice acting

Cons: content variety, camera behavior

#9 Kingdom Come: Deliverance II
4.6

Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.

Pros: combat system, narrative quality

Cons: save system reliability, learning curve

#10 Battlefield REDSEC
4.5

Fort Lyndon is one of the most consistently praised parts of REDSEC, combining scale, varied landmarks, strong sightlines, and enough cover for different engagement styles. A few areas can still...

Pros: fun factor, battle mode quality

Cons: multiplayer design, replay value

#11 Digimon Story Time Stranger
4.5

Navigation drew praise in one review for clearly structured areas, appropriate fast travel, and easy map overlay access.

Pros: progression system, narrative quality

Cons: pacing, content variety

#12 Europa Universalis V
4.3

Map modes and presentation are frequently useful as well as attractive, with flat-map styling, culture views, and filters helping players read an exceptionally dense world.

Pros: gameplay mechanics, fun factor

Cons: learning curve, AI behavior

#13 The Alters
4.3

Map and navigation design was praised for clever fast travel and tense maze-like routing that reduced backtracking.

Pros: narrative quality, replay value

Cons: difficulty balance, pacing

#14 Trails in the Sky 1st Chapter
4.3

Map and navigation design was mostly praised for reducing friction, though one reviewer disliked markers spoiling riddle-style quests.

Pros: remake/remaster quality, combat system

Cons: content variety

#15 Dragon Quest I & II HD-2D Remake
4.2

Navigation tools were praised for streamlining play, though objective markers could make some classic item hunts feel too rudimentary.

Pros: remake/remaster quality, combat system

Cons: difficulty balance, grind level

#16 Call of Duty: Black Ops 7
4.2

Multiplayer maps usually flow well and make smart use of vertical routes, while some larger spaces are less convincing. Overall navigation impressions are much stronger in competitive maps than in...

Pros: multiplayer design, level design

Cons: fun factor, narrative quality

#17 Kirby Air Riders
4.2

City Trial's map was praised for rewarding learning and shifting play, though one reviewer called the city bland after repeats.

Pros: battle mode quality, content variety

Cons: learning curve, competitive balance

#18 Hollow Knight: Silksong
4.1

Map and navigation design is mixed: several reviews praise map structure and direction, but others dislike incomplete map support and 100% cleanup.

Pros: difficulty balance, art direction

Cons: economy and resource balance, checkpoint system

#19 Arc Raiders
4.1

Maps were praised for flow, markings, extraction pressure, and strategic navigation, with routes and timers reinforcing tension.

Pros: sound design, combat system

Cons: voice acting, menu usability

#20 Assassin's Creed Shadows
4.1

Map and navigation design earns praise for objectives, clues, scouting, and reduced handholding, but one reviewer found the vague search approach unreliable.

Pros: stealth mechanics, graphics quality

Cons: narrative quality, mission variety

#21 Metroid Prime 4: Beyond
4.0

Navigation was approachable and sometimes praised, but aggressive guidance and logbook tracking issues split opinion.

Pros: boss design, graphics quality

Cons: open-world design, side character depth

#23 The First Berserker: Khazan
4.0

Map and navigation design is praised for clear mission information and segmentation.

Pros: combat system, boss design

Cons: narrative quality, difficulty balance

#24 Shinobi: Art of Vengeance
3.8

Map and navigation design is mixed: reviewers like map clarity and fast travel, but some cite confusing secret tracking or unclear pits.

Pros: combat system, faithfulness to franchise

Cons: narrative quality, frame rate stability

#25 Hades II
3.8

Navigation/pathing is mildly criticized by one reviewer who wanted more agency and route variety.

Pros: combat system, progression system

Cons: originality

#26 Fatal Fury: City of the Wolves
3.5

Map and navigation design gets mild praise for a stylish map-screen approach, even though exploration remains limited.

Pros: content variety, gameplay mechanics

Cons: learning curve, user interface design

#27 Monster Hunter Wilds
3.4

Map and navigation design was mixed, with praise for the new map system offset by clutter, confusion, and navigation friction.

Pros: combat system, narrative quality

Cons: difficulty balance, endgame content

#28 Atomfall
3.2

Map and navigation design was divisive: organic clue-based navigation impressed some, but vague objectives and missing area maps frustrated others.

Pros: narrative quality, exploration quality

Cons: combat system, AI behavior

#29 Tales of Xillia Remastered
3.1

New objective, event, and treasure markers are broadly useful, but the map itself can become confusing in multi-level areas where icons overlap or elevation is awkward to read.

Pros: combat system, remake/remaster quality

Cons: animation quality, environmental detail

#30 Cronos: The New Dawn
3.1

Navigation was mixed: one reviewer found the lack of a map confounding, while another rarely got lost.

Pros: combat system, narrative quality

Cons: boss design, puzzle design

#31 Metal Gear Solid Delta: Snake Eater
3.1

Map and navigation design has mixed evidence: compass guidance helps modern players, while missed tools and visibility issues caused frustration.

Pros: remake/remaster quality, graphics quality

Cons: performance optimization, frame rate stability

#32 Elden Ring Nightreign
3.1

Map and navigation design was mixed, with praise for purposeful terrain but complaints about clutter, landing control, and route clarity.

Pros: co-op experience, fun factor

Cons: difficulty balance, social features

#33 Hyrule Warriors: Age of Imprisonment
3.1

Map and navigation design was mixed, with useful territory/progression structure offset by cluttered or cheap-feeling interfaces.

Pros: combat system, character roster

Cons: level design, mission design

#34 Battlefield 6
3.0

map and navigation design was highly divisive, with praise for some maps but repeated concern over small maps, limited variety, and uneven layouts.

Pros: multiplayer design, sound design

Cons: narrative quality, map and navigation design

#35 Sniper Elite: Resistance
3.0

Tagging and search zones help track patrols and preserve some discovery. Misleading objective distances and vague search areas can still leave players wandering in the right location.

Pros: overall quality, level design

Cons: innovation, mission design

#36 Ninja Gaiden: Ragebound
3.0

The world map provides a useful stage-selection structure for some players. Others find it hard to tell which branches are complete and which missions should come next.

Pros: overall quality, difficulty balance

Cons: frame rate stability, performance optimization

#37 Avowed
3.0

Map and navigation design was mixed, with missing custom markers criticized before later updates added them.

Pros: combat system, narrative quality

Cons: difficulty balance, enemy variety

#38 Lego Voyagers
2.8

Navigation was mixed because some reviewers liked organic discovery, while others found objectives or next steps unclear.

Pros: co-op experience, puzzle design

Cons: controls responsiveness, replay value

#39 The Outer Worlds 2
2.8

Navigation drew criticism for unclear markers, map cursor issues, and unintuitive routes.

Pros: combat system, progression system

Cons: pacing, AI behavior

#40 Clair Obscur: Expedition 33
2.7

Navigation was the clearest recurring complaint, with reviewers repeatedly wanting more maps, minimaps, or clearer tracking.

Pros: narrative quality, combat system

Cons: map and navigation design, menu usability

#41 Borderlands 4
2.5

Map and navigation design is mixed-to-negative, with pathing failures, rough navigation, missing minimap complaints, and clunky map controls.

Pros: movement feel, loot system

Cons: performance optimization, narrative quality

#42 Civilization VII
2.4

Map and navigation design drew criticism for limited options and weak generation, but later updates and some reviews praised improved maps or map control.

Pros: fun factor, economy and resource balance

Cons: progression system, user interface design

#43 South of Midnight
2.4

Map and navigation design drew criticism from a reviewer who got turned around in similar-looking swamp areas.

Pros: soundtrack quality, narrative quality

Cons: combat system, enemy variety

#44 Doom: The Dark Ages
2.4

Map and navigation design drew complaints about navigation difficulty, excessive map checking, or secrets already revealed on the map.

Pros: combat system, weapon balance

Cons: flying mechanics, narrative quality

#45 Pokémon Legends: Z-A
2.4

Map and navigation design drew criticism when map zoom or Pokédex location guidance made places and Pokémon harder to find.

Pros: combat system, exploration quality

Cons: graphics quality, voice acting

#46 Little Nightmares III
2.3

Map and navigation design leaned negative, with reviewers citing unclear paths, poor visibility, and missed exits.

Pros: atmosphere, faithfulness to franchise

Cons: puzzle design, co-op experience

#47 Marathon
2.2

Objectives are not always well signposted, and several maps can become hard to navigate under pressure. The problem ranges from tiny markers to layouts that make players lose time simply...

Pros: fun factor, loot system

Cons: difficulty balance, quest design

#48 Mario Kart World Review
2.0

Map and navigation design was a repeated concern, with weak tracking, unhelpful maps, and poor collectible visibility called out across reviews.

Pros: content variety, soundtrack quality

Cons: open-world design, exploration quality

#49 Stalker 2: Heart of Chornobyl
2.0

Navigation works, but the compass and map presentation can feel inelegant. One critique specifically calls the UI compass necessary yet poorly implemented.

Pros: immersion, fun factor

Cons: bug frequency, AI behavior