The supporting party is praised for distinct motivations, chemistry, banter, and storylines that make them more than simple companions to Velvet.
Pros: crafting system, content variety
Cons: monetization fairness, endgame content
The supporting party is praised for distinct motivations, chemistry, banter, and storylines that make them more than simple companions to Velvet.
Pros: crafting system, content variety
Cons: monetization fairness, endgame content
Marco, friends, partners, and other climbers provide useful counterpoints to Aava’s obsession, though most remain secondary to the mountain and her internal struggle.
Pros: open-world design, visual effects quality
Cons: frame rate stability, user interface design
The island vignettes introduce supporting characters that can be easy to care about even when the party only spends a short time with them.
Pros: atmosphere, voice acting
Cons: controls responsiveness, quest design
Side-character depth is promising, with Jim Gordon specifically praised as unexpectedly impressive.
Pros: pacing, core gameplay loop
Cons: companion AI, map and navigation design
Diana’s side-character appeal is strong, with reviewers repeatedly describing her as charming, heartfelt, and central to the game’s appeal.
Pros: bug frequency, user interface design
Cons: HUD clarity, mission design
Side character depth received positive evidence where returning side characters were given needed depth and narrative purpose.
Pros: facial animations, polish
Cons: grind level, stealth mechanics
Side characters were repeatedly praised as well-written, complex, rounded, and enjoyable to interact with, though one reviewer found some contemporaries merely personable rather than deeply developed.
Pros: accessibility options, protagonist appeal
Cons: frame rate stability, polish
Side character depth is strongly praised through new officers, personal questlines, expanded arcs, and more character connection.
Pros: core gameplay loop, visual effects quality
Cons: monetization fairness, microtransaction impact
The talking guns increasingly feel like companions rather than joke dispensers, with stronger personalities, relationships, and emotional beats.
Pros: tutorial quality, monetization fairness
Cons: polish, HUD clarity
The new squadmates are viewed as potentially meaningful because their different temperaments and motivations can shape the campaign.
Pros: emotional impact, art direction
Cons: value for money, platform-specific feature support
The colorful Space-Time Police crew is a major source of charm. Reviewers often enjoy returning to the ship just to hear new conversations and spend time with its strange, likable...
Pros: world interactivity, immersion
Cons: AI behavior, handheld play suitability
The supporting cast is frequently funny, tragic, strange, and deeply humane. The expanding plot occasionally sidelines important figures, but the strongest character stories are among the game’s highlights.
Pros: level design, world interactivity
Cons: performance optimization, menu usability
Companion-focused side stories do much of the cast's best work, adding backstory and emotional context, although some critics wish that depth were integrated more strongly into the main plot.
Pros: puzzle design, level design
Cons: crash stability, multiplayer design
Reviewer evidence is positive: side character depth was generally praised, though some notes were more qualified across 2 review(s).
Pros: level design, replay value
Cons: stealth mechanics, save system reliability
Side character depth has limited positive evidence, focused on Greenway adding a new mentor dynamic to Bond lore.
Pros: level design, user interface design
Cons: AI behavior, facial animations
Side character depth improves in X, with researchers described as having clearer characterization and individual struggles.
Pros: movement feel, skill tree depth
Cons: menu usability, HUD clarity
Side character depth received modest positive support through Logan and Jean’s apparently comfortable working relationship.
Pros: environmental detail, graphics quality
Cons: gameplay mechanics, emotional impact
Side characters were described as charming and good company, though preview time limited deeper assessment.
Pros: environmental detail, art direction
Cons: world interactivity, loot system
Companions are often one of the game’s best features, with faction-specific perspectives and personal quests that add texture to the world. The roster is uneven, however, and a few characters...
Pros: mission design, sandbox freedom
Cons: movement feel, aiming precision
Supporting characters often supply the game’s heart, especially the orphans and Okinawan allies, although reactions to Kanda and the redesigned Rikiya are much more divided.
Pros: controls responsiveness, movement feel
Cons: casting choices, grind level
Moses, Amanda, Safi, and several returning faces earn praise in individual moments, but much of the supporting cast is sidelined, flattened, or used mainly to move the mystery forward.
Pros: level design, accessibility options
Cons: world-building, haptic feedback integration
NPCs make the world busy and believable, but deeper interpersonal writing and companion development are limited. Repeated voices, shallow relationships, and generic interactions keep characters behind the environmental storytelling.
Pros: gameplay mechanics, core gameplay loop
Cons: camera behavior, haptic feedback integration
The supporting ensemble often feels woven into the city rather than serving as simple quest dispensers. A few characters remain underdeveloped or actively irritating.
Pros: lore depth, user interface design
Cons: AI behavior, aiming precision
Side character depth was a common weakness, with reviewers describing the supporting cast as shallow, disposable, or stock.
Pros: value for money, fun factor
Cons: map and navigation design, side character depth
Side character depth was mixed-to-negative: one review liked distinct personalities, but several called the cast shallow or generic.
Pros: crash stability, HUD clarity
Cons: character development, visual effects quality
Side character depth was a concern in limited demo time, with reviewers noting little crew reaction or emotional attachment.
Pros: user interface design, graphics quality
Cons: combat system, animation quality
Supporting characters provide texture and occasional charm, but several reviews find them shallow, forgettable, or underwritten compared with the central brothers.
Pros: accessibility options, checkpoint system
Cons: economy and resource balance, AI behavior
The crew is usually seen as underdeveloped and short on memorable screen time, though one review felt they were fleshed out enough to function beyond set dressing.
Pros: world-building, stealth mechanics
Cons: boss design, endgame content
Several NPCs are intentionally exaggerated caricatures, and critics found them shallow, stale, or irritating rather than richly developed. They function more as progression hooks and joke delivery than deep companions.
Pros: level design, exploration quality
Cons: age appropriateness, family friendliness
Some added material gives supporting spirits more context, though not every side story feels substantial enough to deepen its character.
Pros: writing quality, checkpoint system
Cons: bug frequency, HUD clarity
Adventure's NPCs receive little characterization, with one reviewer finding their dialogue barely worth engaging with. Side characters function more as tutorial guides than memorable personalities.
Pros: facial animations, load times
Cons: exploration quality, puzzle design
One long-form playthrough criticizes the supporting cast as so thinly established that even recurring side characters fail to leave a memorable identity.
Pros: visual effects quality, horror tension
Cons: aiming precision, stealth mechanics