Bus Simulator 27

Bus Simulator 27 Feature Scores

Explore all 69 feature scores for Bus Simulator 27, organized into pros and cons.

Scores by Feature

Summary

69 reviewed features
  • Very positive 4.5-5.0
    28 (41%)
  • Positive 3.5-4.4
    18 (26%)
  • Neutral 2.5-3.4
    10 (14%)
  • Negative 1.5-2.4
    13 (19%)

Pros

Sort
  • 4.8
    13 reviews strong consensus
    open-world design: 4.8, 13 reviews, strong consensus
    Felicia Bay is one of the most consistent strengths: large, attractive, varied, and full of distinct districts, highways, towns, coastlines, and points of interest.
  • 4.9
    7 reviews strong consensus
    vehicle roster: 4.9, 7 reviews, strong consensus
    The 45-plus licensed buses across many brands, sizes, and powertrains are one of the most consistently praised parts of the package.
  • 4.7
    6 reviews strong consensus
    content variety: 4.7, 6 reviews, strong consensus
    Multiple modes, varied routes, two cities, coach trips, management tasks, and different bus types keep the experience from feeling like the same run repeated endlessly.
  • 5.0
    4 reviews strong consensus
    difficulty balance: 5.0, 4 reviews, strong consensus
    Difficulty and realism are unusually flexible, letting players choose a relaxed drive or a stricter simulation with more rules and penalties.
  • 4.7
    5 reviews strong consensus
    accessibility options: 4.7, 5 reviews, strong consensus
    Extensive assists and automation let players simplify doors, kneeling, engine functions, penalties, and other simulation details without giving up the core driving experience.
  • 4.6
    5 reviews strong consensus
    art direction: 4.6, 5 reviews, strong consensus
    The switchable Classic and Realistic looks are a hit, with strong color grading and the ability to choose between vibrant and more natural presentation.
  • 4.8
    4 reviews strong consensus
    sandbox freedom: 4.8, 4 reviews, strong consensus
    Sandbox mode is well liked for removing money and objective pressure, while broader management settings still allow considerable freedom in how routes and companies are built.
  • 4.8
    4 reviews strong consensus
    sound design: 4.8, 4 reviews, strong consensus
    Engine sounds, electric hums, traffic ambience, rain, and bus rattles are consistently praised for making each vehicle and journey feel distinct.
  • 4.3
    6 reviews low consensus
    onboarding experience: 4.3, 6 reviews, low consensus
    Story mode and the tutorials generally do a good job introducing a complex simulation organically, though one critic found the opening poorly put together.
  • 4.5
    4 reviews strong consensus
    co-op experience: 4.5, 4 reviews, strong consensus
    Four-player co-op is one of the better extras, letting friends coordinate routes and run a company together; disconnects and crashes can still get in the way.
  • 4.5
    4 reviews strong consensus
    exploration quality: 4.5, 4 reviews, strong consensus
    Getting out on foot, finding landmarks, visiting points of interest, and roaming a large two-city map adds welcome variety beyond driving fixed routes.
  • 3.9
    13 reviews low consensus
    fun factor: 3.9, 13 reviews, low consensus
    Despite the rough launch, many players still find the bus driving, route planning, and company growth genuinely fun; the harshest critics say the bugs and AI overwhelm that enjoyment.
  • 4.1
    7 reviews low consensus
    controls responsiveness: 4.1, 7 reviews, low consensus
    Controller and wheel support are generally strong and precise, though one negative review found the handling poor and some wheel-feedback features remain weak.
  • 3.9
    11 reviews low consensus
    driving mechanics: 3.9, 11 reviews, low consensus
    Driving is divisive: many like the weight, precision, and bus-specific controls, while others find the handling loose, awkward, or less refined than competing bus sims.
  • 5.0
    2 reviews limited evidence
    atmosphere: 5.0, 2 reviews, limited evidence
    Felicia Bay has a strong sense of place, helped by dynamic weather, day-night changes, Mediterranean scenery, and a relaxed road-trip feel.
  • 5.0
    2 reviews limited evidence
    game length: 5.0, 2 reviews, limited evidence
    There is substantial longevity, with more than 15 hours leaving plenty of story content and some players expected to spend dozens or even hundreds of hours.
  • 5.0
    2 reviews limited evidence
    live-service support: 5.0, 2 reviews, limited evidence
    Post-launch support is a major positive, with frequent hotfixes targeting crashes, saves, AI, handling, penalties, passengers, and multiplayer.
  • 4.5
    3 reviews moderate consensus
    platform-specific feature support: 4.5, 3 reviews, moderate consensus
    Steering wheels and controllers are broadly well supported and often work with little setup, though force-feedback quality remains uneven.
  • 3.9
    7 reviews low consensus
    economy and resource balance: 3.9, 7 reviews, low consensus
    Company management is usually satisfying and approachable, with hiring, routes, fleets, and visible AI drivers, but some systems feel shallow, buggy, or too simplistic.
  • 3.8
    10 reviews low consensus
    menu usability: 3.8, 10 reviews, low consensus
    Menus range from clean and quick to overloaded and confusing; the radial bus-control menu works well for some players but feels cumbersome to others.
  • 4.1
    4 reviews low consensus
    tutorial quality: 4.1, 4 reviews, low consensus
    Tutorials are usually concise and helpful, though route-building instructions can initially leave players confused by the number of systems.
  • 4.8
    2 reviews limited evidence
    progression system: 4.8, 2 reviews, limited evidence
    District upgrades, route growth, company expansion, and visible improvements to bus stops create a rewarding sense of progress.
  • 4.3
    3 reviews low consensus
    core gameplay loop: 4.3, 3 reviews, low consensus
    Driving routes, serving passengers, and building the company can be highly addictive, but the moment-to-moment loop loses appeal when feedback systems and handling fall short.
  • 4.0
    4 reviews low consensus
    environmental detail: 4.0, 4 reviews, low consensus
    Bus interiors and many parts of Felicia Bay show impressive detail, although a few critics find the streets and repeated NPCs lifeless.
  • 4.0
    3 reviews strong consensus
    learning curve: 4.0, 3 reviews, strong consensus
    There are many controls and systems to absorb, but most become manageable after some practice and the game offers enough guidance to ease newcomers in.
  • 3.8
    4 reviews low consensus
    narrative quality: 3.8, 4 reviews, low consensus
    Story mode is useful and enjoyable for some because it gives goals and structure, but others find the plot easy to ignore or poorly written.
  • 5.0
    1 review
    level design: 5.0, 1 review
    Districts stand out as unique and handcrafted rather than feeling copied and pasted, helping routes stay visually distinctive.
  • 5.0
    1 review
    map and navigation design: 5.0, 1 review
    The custom Felicia Bay map is dense, varied, and purpose-built for bus routes rather than feeling like a generic real-world recreation.
  • 5.0
    1 review
    marketing accuracy: 5.0, 1 review
    The promised steering-wheel support delivered well in testing, with automatic detection and useful presets rather than the usual setup problems.
  • 5.0
    1 review
    multiplayer design: 5.0, 1 review
    Co-op meaningfully expands the management simulation by letting up to four players coordinate routes, fleets, and driving duties together.
  • 5.0
    1 review
    originality: 5.0, 1 review
    A bespoke fictional city built around public transport gives the game more personality than another one-to-one recreation of a real location.
  • 5.0
    1 review
    replay value: 5.0, 1 review
    Multiple modes, a large fleet, company management, and a long progression loop give the game strong long-term replay potential.
  • 5.0
    1 review
    world-building: 5.0, 1 review
    Felicia Bay's Spanish-inspired identity and corruption backstory give the city a distinct personality beyond its roads and bus stops.
  • 3.7
    3 reviews moderate consensus
    faithfulness to franchise: 3.7, 3 reviews, moderate consensus
    The familiar driving model, bus-management structure, and simulation-heavy controls make this recognizably Bus Simulator, though its rough launch keeps it from feeling like a fully worthy successor yet.
  • 3.7
    3 reviews low consensus
    immersion: 3.7, 3 reviews, low consensus
    Detailed bus systems and a believable city can be highly immersive, but clipping, broken AI, and constant bugs can quickly shatter that illusion.
  • 4.5
    1 review
    collectibles: 4.5, 1 review
    Points of interest and collectibles give players a reason to leave the driver's seat and make Felicia Bay feel more like a place worth exploring.
  • 4.5
    1 review
    mission design: 4.5, 1 review
    Objectives help break up management-heavy menu work by regularly putting the player back behind the wheel.
  • 4.5
    1 review
    pacing: 4.5, 1 review
    The tutorial is praised for teaching the basics without dragging on too long.
  • 4.5
    1 review
    recruitment system: 4.5, 1 review
    Hiring drivers fits naturally into company management, with visible skills and hidden professionalism traits adding some decision-making.
  • 4.5
    1 review
    side character depth: 4.5, 1 review
    Story-mode characters are described as fun and colorful, giving the structured campaign more personality than simple route objectives alone.
  • 4.5
    1 review
    upgrade system: 4.5, 1 review
    Upgrading districts and bus stops produces visible and gameplay changes, making progression feel tangible rather than purely numerical.
  • 3.8
    2 reviews limited evidence
    vehicle customization: 3.8, 2 reviews, limited evidence
    Bus customization can be deep, especially for interiors, seats, floors, colors, wraps, and patterns, though one review found some brand customization limited.
  • 4.0
    1 review
    handheld play suitability: 4.0, 1 review
    ROG Ally testing suggests the game is playable at medium settings with upscaling around a solid 30 FPS, though visual compromises are noticeable.
  • 4.0
    1 review
    innovation: 4.0, 1 review
    Its unusually broad mix of bus driving, company management, on-foot exploration, customization, and multiplayer makes it one of the year's more ambitious bus sims.
  • 4.0
    1 review
    mission variety: 4.0, 1 review
    Different routes help prevent the driving routine from becoming repetitive.
  • 4.0
    1 review
    voice acting: 4.0, 1 review
    The voice cast is considered solid, doing a decent job with both story characters and passengers.

Cons

Sort
  • 1.6
    14 reviews moderate consensus
    AI behavior: 1.6, 14 reviews, moderate consensus
    Traffic AI is the clearest weak spot: cars stop, ram buses, jam intersections, and trigger unfair penalties, though later Xbox hotfixes appear to have improved it somewhat.
  • 1.8
    8 reviews moderate consensus
    gameplay mechanics: 1.8, 8 reviews, moderate consensus
    The grading and penalty systems are a recurring frustration, often docking points or money for signals, collisions, or other situations players believe were handled correctly.
  • 2.0
    8 reviews low consensus
    bug frequency: 2.0, 8 reviews, low consensus
    Bugs are widespread in the launch experience, ranging from visual oddities and broken interactions to traffic glitches and gameplay penalties, although later patches have reduced some problems.
  • 1.8
    4 reviews strong consensus
    crash stability: 1.8, 4 reviews, strong consensus
    Crashes are a serious launch concern, especially on PC and in multiplayer, while later Xbox hotfixes suggest the current console build is becoming more stable.
  • 2.3
    13 reviews moderate consensus
    polish: 2.3, 13 reviews, moderate consensus
    The foundation is strong, but the launch build repeatedly feels unfinished, with bugs, AI problems, penalties, crashes, and presentation issues adding up across normal play.
  • 2.0
    3 reviews moderate consensus
    performance optimization: 2.0, 3 reviews, moderate consensus
    Optimization needs substantial work, with demanding hardware requirements, frame drops, blur, and other compromises across both PC and console modes.
  • 1.8
    2 reviews limited evidence
    dialogue quality: 1.8, 2 reviews, limited evidence
    Story dialogue is one of the weaker narrative elements, described as cheesy, mediocre, and easy to ignore.
  • 2.4
    4 reviews strong consensus
    value for money: 2.4, 4 reviews, strong consensus
    Several critics like the underlying game but still recommend waiting for more patches before paying the launch price.
  • 2.3
    3 reviews strong consensus
    frame rate stability: 2.3, 3 reviews, strong consensus
    Performance can be uneven, with drops below a stable 60 FPS on capable PCs and larger dips reported even on high-end hardware.
  • 1.5
    1 review
    load times: 1.5, 1 review
    Infinite loading screens were severe enough in one test to force repeated restarts.
  • 1.5
    1 review
    writing quality: 1.5, 1 review
    The story writing is directly criticized as cheesy and poorly written.
  • 2.5
    4 reviews low consensus
    visual effects quality: 2.5, 4 reviews, low consensus
    Weather and lighting can look strong, but rain visibility, ghosting, shimmer, blur, and motion-blur issues keep the effects from feeling polished.
  • 2.3
    2 reviews limited evidence
    animation quality: 2.3, 2 reviews, limited evidence
    NPC presentation is inconsistent, with clipping and awkward passenger behavior still visible even after some post-launch improvement.
  • 2.0
    1 review
    user interface design: 2.0, 1 review
    The management UI can make simple tasks harder to understand, especially when planning routes or handling company details.
  • 2.5
    1 review
    HUD clarity: 2.5, 1 review
    The default HUD can feel cluttered enough to distract from driving, but unwanted elements can be removed for a cleaner view.
  • 2.5
    1 review
    save system reliability: 2.5, 1 review
    Save protection received focused post-launch fixes, improving one of the launch-era reliability concerns on Xbox.
  • 2.5
    1 review
    soundtrack quality: 2.5, 1 review
    The music is considered basic, with at least one critic wishing the game had something like a radio station.
  • 3.0
    3 reviews low consensus
    haptic feedback integration: 3.0, 3 reviews, low consensus
    Controller feedback can feel good, but steering-wheel force feedback is inconsistent and sometimes described as lifeless or effectively nonfunctional.
  • 3.0
    2 reviews limited evidence
    online stability: 3.0, 2 reviews, limited evidence
    Multiplayer has suffered disconnects and crashes, but recent patches have addressed spawning, loading, and passenger-sync problems.
  • 3.0
    1 review
    camera behavior: 3.0, 1 review
    First-person driving feels much easier to manage than the more erratic third-person view.
  • 3.3
    4 reviews low consensus
    character customization: 3.3, 4 reviews, low consensus
    Character creation is a welcome extra and offers more flexibility than some expected, but several critics find the models and options fairly limited.
  • 3.4
    7 reviews low consensus
    graphics quality: 3.4, 7 reviews, low consensus
    Visual opinion is mixed: Felicia Bay and the buses can look impressive, but blur, weak character models, lifeless streets, and inconsistent image quality hold the presentation back.
  • 3.4
    9 reviews low consensus
    world interactivity: 3.4, 9 reviews, low consensus
    Cockpit systems, ticketing, passenger incidents, on-foot exploration, and random road events add impressive interaction depth, though several of those systems can be buggy or repetitive.