Crimson Moon
Highest scored product for this feature based on supporting review evidence.
Highest scored product for this feature based on supporting review evidence.
Balances feature score, supporting reviews, and overall product strength.
Has the broadest review evidence for this feature.
Strongest overall product among items with scored evidence for this feature.
Weapons, skills, throwables, and lore pickups give runs a strong collecting hook, and at least one player found the chase highly addictive.
Pros: movement feel, pacing
Cons: economy and resource balance, onboarding experience
Points of interest and collectibles give players a reason to leave the driver's seat and make Felicia Bay feel more like a place worth exploring.
Pros: level design, difficulty balance
Cons: writing quality, load times
Diary pages and letters add useful family history and are enjoyable to seek out for players interested in the lore. They give the otherwise sparse exploration more narrative texture.
Pros: controls responsiveness, environmental detail
Cons: gameplay mechanics, checkpoint system
MyTEAM’s card XP and improved Exchange give more cards a reason to stay useful instead of becoming instant throwaways.
Pros: crash stability, sandbox freedom
Cons: battle pass value, monetization fairness
Hidden finds and unlockable ship activities add light optional exploration, though they are not presented as a major source of depth.
Pros: online stability, world-building
Cons: crash stability, camera behavior
Codex entries and relics give explorers extra goals, with relics feeding modifiers and challenges. The lack of a clear per-level tracker makes completion hunting less convenient.
Pros: world interactivity, progression system
Cons: load times, character development
Collectibles often reward exploration with mythology, story details, cosmetics, or progression, and the Lion Dogs and Oni Portals are particular favorites. Some completion-oriented tasks still feel repetitive or low-value.
Pros: bug frequency, crash stability
Cons: economy and resource balance, open-world design
Collecting notes, fruit, and secrets can be highly satisfying for completionists, but required collection sometimes crosses into frustration when progression forces repeat runs.
Pros: monetization fairness, handheld play suitability
Cons: economy and resource balance, enemy variety
Cats are the standout collectible and can be genuinely fun to hunt, but some completion tasks feel more like checklist work than meaningful discovery.
Pros: controls responsiveness, world interactivity
Cons: DLC value, platform-specific feature support
Gears, logos, stickers, and hidden items give exploration a steady stream of targets, and many players enjoy hunting them down. Completionist cleanup can become tedious or feel like filler.
Pros: haptic feedback integration, sound design
Cons: core gameplay loop, soundtrack quality
Optional collectibles add lore and reasons to search, but the rewards are not always strong enough to make exploration feel essential.
Pros: accessibility options, onboarding experience
Cons: mission variety, bug frequency
HUT collectibles are criticized for demanding too much time and effort to earn, making progression feel daunting.
Pros: aiming precision, accessibility options
Cons: pacing, loot system