Best Video Games for fast travel convenience

fast travel convenience Decision Dashboard

Best for fast travel convenience

Elden Ring: Tarnished Edition

5.0 feature score

Highest scored product for this feature based on supporting review evidence.

Safest pick

Shinobi: Art of Vengeance

4.8 feature score

Balances feature score, supporting reviews, and overall product strength.

Most evidence

Atomfall

13 supporting reviews

Has the broadest review evidence for this feature.

Best overall product

Valheim

4.5 overall score

Strongest overall product among items with scored evidence for this feature.

See ranked products
#1 Elden Ring: Tarnished Edition
5.0

Fast travel is treated as a major quality-of-life strength, letting players escape areas they are not ready for and quickly return after upgrading or changing strategy.

Pros: gameplay mechanics, core gameplay loop

Cons: platforming precision, tutorial quality

#2 Aniimo
5.0

Frequent fast-travel points make moving around the large world easier, and the system is generally treated as a welcome convenience.

Pros: level design, replay value

Cons: competitive balance, battle pass value

#3 Final Fantasy VII Rebirth
5.0

Fast travel is praised as well-designed, plentiful, and fast.

Pros: world-building, art direction

Cons: mission design, stealth mechanics

#4 Ghost of Yōtei
5.0

Fast travel is strongly praised as instantaneous or highly respectful of the player’s time.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#6 Moonlighter 2: The Endless Vault
5.0

Being able to warp back to Tresna at any point is a welcome convenience that lets players bank loot instead of being forced into a bad fight.

Pros: mission design, world interactivity

Cons: emotional impact, exploration quality

#7 Octopath Traveler 0
5.0

Later fast-travel upgrades are a welcome quality-of-life benefit, opening direct travel to roads and dungeons as well as towns.

Pros: core gameplay loop, world-building

Cons: choice impact, economy and resource balance

#8 The Blood of Dawnwalker
5.0

Fast travel is praised as an effective way to move between key locations and avoid unnecessary traversal. It helps the compact world stay manageable when time and objectives matter.

Pros: puzzle design, sound design

Cons: haptic feedback integration, controls responsiveness

#9 Yakuza Kiwami 2
5.0

Cab travel keeps cross-city movement quick, helping players move between story beats and side activities without much friction.

Pros: controls responsiveness, exploration quality

Cons: QTE design, camera behavior

#10 Another Eden Begins
4.8

Fast travel is one of the strongest quality-of-life features, working from many places and cutting down on the backtracking demanded by quests.

Pros: controls responsiveness, world interactivity

Cons: DLC value, platform-specific feature support

#12 Pokémon Legends: Z-A
4.8

Fast travel convenience was praised because ample fast-travel points made mission-focused play easier.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#13 Shinobi: Art of Vengeance
4.8

Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#14 Onimusha: Way of the Sword
4.8

Spirit Mirrors make revisiting areas straightforward, although travel is tied to those points rather than available from anywhere. One reviewer specifically liked that restraint.

Pros: bug frequency, crash stability

Cons: economy and resource balance, open-world design

#15 Tom Clancy’s The Division Resurgence
4.8

Direct travel to discovered locations and open-world activities cuts down unnecessary running and suits short sessions.

Pros: exploration quality, sandbox freedom

Cons: mission variety, companion AI

#16 Saros
4.7

Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#17 The Rogue Prince of Persia
4.7

Fast travel was highly praised for making backtracking painless, instant, or strategically useful.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#18 Trails in the Sky 1st Chapter
4.6

Fast travel convenience was repeatedly praised for cutting down backtracking and making quest cleanup faster.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#19 NBA 2K27
4.5

A more consolidated City cuts down on needless travel, and PC traversal feels quicker and more responsive than prior versions.

Pros: crash stability, sandbox freedom

Cons: battle pass value, monetization fairness

#20 Diablo IV
4.5

One expansion review praised War Plans for saving players from searching the large map.

Pros: lore depth, art direction

Cons: mission variety, protagonist appeal

#21 Donkey Kong Bananza
4.5

Fast travel was viewed positively because Eelevators helped players revisit missed content conveniently.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#22 Forza Horizon 5
4.5

Fast travel convenience receives limited but positive evidence through outposts and houses that make map movement easier.

Pros: controls responsiveness, movement feel

Cons: tutorial quality, animation quality

#23 Tales of Xillia Remastered
4.5

Fast travel is a useful convenience that cuts down on manual backtracking once locations have been discovered.

Pros: gameplay mechanics, world-building

Cons: AI behavior, platform-specific feature support

#24 Zero Parades: For Dead Spies
4.5

The map’s fast-travel system is easy to use and practical, even for players who prefer learning the city on foot.

Pros: level design, world interactivity

Cons: performance optimization, menu usability

#25 Cabernet
4.4

Fast travel convenience was praised when reviewers discussed bat form and dialogue skipping improving pace and movement around town.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#26 Avowed
4.4

Fast travel was viewed as convenient and generous, making it easy to revisit areas without friction.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#27 Welcome to Elderfield
4.3

Buses, warp options, sewers, and bicycles help a lot in the large world. Unlock requirements can still leave players facing long walks before a route becomes available.

Pros: world interactivity, sandbox freedom

Cons: character diversity, character development

#28 Hollow Knight: Silksong
4.2

Fast travel is praised in one review for reducing backtracking tedium through well-marked routes.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#29 Hyrule Warriors: Age of Imprisonment
4.2

Fast travel convenience was positively noted where Zonai devices were said to prevent tiresome walks across the map.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#30 Death Stranding 2: On the Beach
4.0

Fast travel is useful and convenient through the Magellan and waypoint systems, though some restrictions and grading tradeoffs remain.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#31 Styx: Blades of Greed
4.0

Unlockable travel points make revisiting the three large regions much easier, helping reduce the cost of backtracking as the campaign opens new routes.

Pros: world-building, stealth mechanics

Cons: boss design, endgame content

#32 Dragon Quest VII Reimagined
4.0

Early, inexpensive Zoom travel removes a large amount of backtracking and makes the long island-hopping adventure easier to manage.

Pros: atmosphere, voice acting

Cons: controls responsiveness, quest design

#33 Elder Scrolls V: Skyrim
4.0

Fast travel is convenient, but Survival Mode’s removal of it can actually deepen discovery; carriages provide a limited compromise when long-distance travel is needed.

Pros: gameplay mechanics, core gameplay loop

Cons: camera behavior, haptic feedback integration

#34 Tales of Berseria Remastered
3.9

Earlier and less restrictive travel tools are a meaningful improvement, though some reviewers still found warping limited or awkwardly structured.

Pros: crafting system, content variety

Cons: monetization fairness, endgame content

#35 The Outer Worlds 2
3.8

Fast travel was useful and sometimes praised, though lack of interplanetary fast travel frustrated one reviewer.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#36 Monster Hunter Wilds
3.7

Fast travel and mount convenience were useful and often praised, though some reviewers felt autopilot or porting reduced exploration and agency.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#37 Star Wars Outlaws
3.5

Fast travel can be very convenient, but wanted-state restrictions frustrate when long-distance movement is needed most.

Pros: visual effects quality, user interface design

Cons: monetization fairness, bug frequency

#38 The First Berserker: Khazan
3.5

Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#39 Kingdom Come: Deliverance II
3.4

Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#40 Yakuza Kiwami 3 & Dark Ties
3.4

Cars, taxis, and especially the Street Surfer make moving through the compact cities quicker and reduce downtime between activities.

Pros: controls responsiveness, movement feel

Cons: casting choices, grind level

#41 GreedFall: The Dying World Review
3.3

Fast travel can be quick and useful once points are unlocked, but late-game backtracking, ship transitions, and long loads on some platforms can turn routine travel into a chore.

Pros: mission design, sandbox freedom

Cons: movement feel, aiming precision

#42 Valheim
3.3

Portals can make distant support practical, but metal restrictions create one of Valheim's biggest travel pain points; some reviewers appreciate the forced journeys while others find them tedious.

Pros: core gameplay loop, movement feel

Cons: economy and resource balance, map and navigation design

#43 Borderlands 4
3.0

Fast travel convenience is mixed, with limited safehouse travel and requests for more stations offsetting the broader open-world freedom.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#44 Pragmata
3.0

Fast travel convenience is mixed because Shelter return points are useful, but one reviewer wished travel worked between hatches instead of only back to Shelter.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#45 Atomfall
2.9

Fast travel convenience was polarizing, with many complaints about backtracking and no fast travel, while a few reviewers felt walking supported immersion.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#46 Romeo is a Dead Man
2.8

Fast travel through Space-Time Pharmacies is useful, but using those points can respawn defeated enemies, making backtracking and repeated traversal less convenient than expected.

Pros: world interactivity, immersion

Cons: AI behavior, handheld play suitability

#47 Dragon Quest I & II HD-2D Remake
2.7

Fast travel convenience was one of the few quality-of-life choices criticized for reducing tension and undermining dungeon-exit magic.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#48 Hot Wheels Infinite Rush
2.6

Travel is a recurring friction point: most reviewers wanted easier access to events or direct fast travel within islands. One critic liked the no-fast-travel choice because driving the world itself...

Pros: haptic feedback integration, sound design

Cons: core gameplay loop, soundtrack quality

#49 Stalker 2: Heart of Chornobyl
2.5

Fast travel is deliberately restricted and often costly, which makes journeys feel consequential but can also turn inventory runs into chores. Players split on whether that friction deepens immersion or...

Pros: core gameplay loop, sandbox freedom

Cons: pacing, dialogue quality

#50 Street Fighter 6
2.5

Fast travel was useful only after unlocking points; before then, one reviewer felt they ran around aimlessly.

Pros: movement feel, art direction

Cons: platforming precision, writing quality