Ratatan

Ratatan Feature Scores

Explore all 72 feature scores for Ratatan, organized into pros and cons.

Scores by Feature

Summary

72 reviewed features
  • Very positive 4.5-5.0
    6 (8%)
  • Positive 3.5-4.4
    29 (40%)
  • Neutral 2.5-3.4
    18 (25%)
  • Negative 1.5-2.4
    18 (25%)
  • Very negative below 1.5
    1 (1%)

Pros

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  • 4.6
    26 reviews strong consensus
    art direction: 4.6, 26 reviews, strong consensus
    Bright colors, eccentric creatures, and a playful cartoon style are among the most consistent strengths. The added detail sacrifices some of Patapon's restrained elegance.
  • 4.5
    13 reviews strong consensus
    animation quality: 4.5, 13 reviews, strong consensus
    Expressive troops, fluid enemies, and extravagant bosses give the battles a lively cartoon personality. One PS5 Pro assessment wanted smoother animation alongside a higher frame rate.
  • 4.3
    25 reviews low consensus
    soundtrack quality: 4.3, 25 reviews, low consensus
    Catchy, upbeat tunes frequently linger long after play stops. The small selection and repeated vocal patterns become grating for others over the longer progression grind.
  • 4.2
    22 reviews moderate consensus
    fun factor: 4.2, 22 reviews, moderate consensus
    Getting an army into rhythm can be infectiously enjoyable, with music and personality sustaining many sessions. Repetition and restrictive mechanics leave some players much less enthusiastic.
  • 4.4
    9 reviews strong consensus
    originality: 4.4, 9 reviews, strong consensus
    An eccentric blend of rhythm, strategy, and army action gives the game a distinctive identity. Its musical combat stands apart even when individual roguelite systems feel familiar.
  • 4.2
    13 reviews low consensus
    sound design: 4.2, 13 reviews, low consensus
    Call-and-response vocals and reactive effects often integrate wonderfully with the music. Dense chanting and competing effects sometimes overwhelm the soundtrack or become tiring.
  • 4.2
    11 reviews strong consensus
    character roster: 4.2, 11 reviews, strong consensus
    Distinct commanders and troop affinities give players reasons to try different armies. Switching characters can substantially change positioning, attacks, and build priorities.
  • 4.2
    8 reviews strong consensus
    environmental detail: 4.2, 8 reviews, strong consensus
    Detailed backgrounds, distinct world themes, and charming hubs make the setting rewarding to look at. The environments often contribute as much personality as the troops.
  • 4.2
    8 reviews moderate consensus
    innovation: 4.2, 8 reviews, moderate consensus
    Many assessments welcome the shift toward direct movement and roguelite progression as a meaningful evolution. One finds the actual upgrade formula too familiar to feel innovative.
  • 3.9
    20 reviews low consensus
    combat system: 3.9, 20 reviews, low consensus
    Timing attacks, shields, and rallies can produce a deeply satisfying tactical flow. Strict response windows, passive backline play, and repeated patterns prevent that flow from working equally well for everyone.
  • 4.0
    12 reviews low consensus
    voice acting: 4.0, 12 reviews, low consensus
    Distinctive voices and playful call-and-response exchanges give the army much of its personality. Repeating the same lines and high-pitched chants eventually irritates some listeners.
  • 3.9
    14 reviews low consensus
    gameplay mechanics: 3.9, 14 reviews, low consensus
    Direct movement, tactical commands, and rhythmic timing make an unusual and often rewarding combination. The many simultaneous demands can also feel restrictive or unnecessarily complicated.
  • 3.9
    15 reviews low consensus
    replay value: 3.9, 15 reviews, low consensus
    Commanders, gear, and permanent growth provide substantial replay appeal for many players. Others lose interest as familiar encounters return without enough meaningful changes.
  • 4.2
    6 reviews strong consensus
    graphics quality: 4.2, 6 reviews, strong consensus
    Colorful artwork generally looks attractive, with especially crisp PS5 and docked Switch 2 impressions. Portable character resolution and rough edges on a television draw occasional criticism.
  • 4.4
    4 reviews strong consensus
    protagonist appeal: 4.4, 4 reviews, strong consensus
    Expressive shapes, distinctive designs, and compelling personalities make the musical heroes appealing to spend time with.
  • 4.5
    3 reviews moderate consensus
    co-op experience: 4.5, 3 reviews, moderate consensus
    Coordinating several armies can be a blast with compatible players. The extra chants and movement can also make an already crowded battlefield overwhelming.
  • 4.0
    6 reviews low consensus
    boss design: 4.0, 6 reviews, low consensus
    Large, expressive bosses deliver memorable designs and satisfying defensive patterns. Not everyone enjoys their inflated health bars.
  • 3.6
    21 reviews low consensus
    progression system: 3.6, 21 reviews, low consensus
    Keeping rewards after defeat often makes another attempt feel worthwhile. For critics, small stat increases and equipment gates stretch that growth into a slow, unrewarding climb.
  • 3.9
    5 reviews strong consensus
    unit roster quality: 3.9, 5 reviews, strong consensus
    Troop classes and weapon affinities give army composition useful variety. Commander restrictions can complicate using a favorite character with newly acquired equipment.
  • 3.5
    24 reviews low consensus
    core gameplay loop: 3.5, 24 reviews, low consensus
    The mix of rhythmic commands and roguelite runs is deeply divisive. It can create a compelling one-more-run cycle or turn familiar battles into prolonged repetition.
  • 4.2
    3 reviews low consensus
    overall quality: 4.2, 3 reviews, low consensus
    Overall assessments range from an enthusiastic game-of-the-year endorsement to disappointment with mediocre playability. The charming presentation is easier to agree on than the structure supporting it.
  • 4.2
    3 reviews strong consensus
    world-building: 4.2, 3 reviews, strong consensus
    A vibrant hub, whimsical inhabitants, and playful detail make the world an inviting place to explore between battles.
  • 3.8
    5 reviews low consensus
    character customization: 3.8, 5 reviews, low consensus
    Troop weapons and cute accessories give army setup plenty of appeal. Customization focuses on the Cobun, which can leave the commander feeling less consequential.
  • 3.9
    4 reviews moderate consensus
    solo play quality: 3.9, 4 reviews, moderate consensus
    Solo battles can be highly enjoyable and offer a calmer alternative to multiplayer overload. One assessment would only return after the first completion with other people to play alongside.
  • 4.0
    3 reviews strong consensus
    humor: 4.0, 3 reviews, strong consensus
    Absurd side characters, strange quips, and unexpectedly dark battle cries give the cheerful world a memorable comic edge.
  • 4.3
    2 reviews limited evidence
    atmosphere: 4.3, 2 reviews, limited evidence
    A colorful, whimsical tone makes the fantasy setting feel infectious and inviting.
  • 4.3
    2 reviews limited evidence
    loot system: 4.3, 2 reviews, limited evidence
    Weapons with useful traits and rarity tiers make rewards worth examining. The prospect of finding stronger equipment helps sustain another run.
  • 3.7
    5 reviews low consensus
    accessibility options: 3.7, 5 reviews, low consensus
    Welcome Mode and simpler command options can make early failures less punishing. Tiny text and missing interface scaling remain accessibility drawbacks on Switch 2.
  • 3.7
    5 reviews moderate consensus
    HUD clarity: 3.7, 5 reviews, moderate consensus
    The command list and timing bar can be useful anchors in battle. The rhythm indicator is too small or too attention-demanding for some players.
  • 4.0
    2 reviews limited evidence
    death mechanics: 4.0, 2 reviews, limited evidence
    Keeping loot and learning from failed attempts makes losing feel productive. Automatically returning troops also reduces the risk of an abruptly failed expedition.
  • 4.5
    1 review
    Enemy design: 4.5, 1 review
    Distinctive, smoothly presented enemies have strong cartoon charm and stand apart visually.
  • 4.5
    1 review
    immersion: 4.5, 1 review
    Repeated command songs can draw players into an absorbing rhythm, creating a strong sense of being in the zone.
  • 4.5
    1 review
    visual effects quality: 4.5, 1 review
    One assessment praises attack effects for staying clear and avoiding excessive visual busyness.
  • 3.8
    2 reviews limited evidence
    multiplayer design: 3.8, 2 reviews, limited evidence
    Coordinating rhythms creates rewarding teamwork, but adding several armies substantially increases the visual and vocal overload.
  • 4.0
    1 review
    faithfulness to franchise: 4.0, 1 review
    The familiar rhythm-action spirit successfully recaptures much of Patapon's joy, even without being an official sequel.

Cons

Sort
  • 1.5
    3 reviews strong consensus
    couch co-op quality: 1.5, 3 reviews, strong consensus
    The absence of local co-op disappoints players hoping to share its musical battles on one system.
  • 1.9
    4 reviews strong consensus
    bug frequency: 1.9, 4 reviews, strong consensus
    Switch 2 reports include transition freezes, visual glitches, and runs cut short by technical faults. The most serious account describes rooms failing to clear and progress becoming blocked.
  • 2.3
    11 reviews low consensus
    content variety: 2.3, 11 reviews, low consensus
    Many accounts find the same worlds, bosses, and command patterns wearing thin. Others get enough variety from different characters, equipment, and elemental combinations.
  • 2.4
    16 reviews moderate consensus
    combat readability: 2.4, 16 reviews, moderate consensus
    Crowded effects, overlapping units, and busy backgrounds frequently hide attacks or the player character. A few assessments found the same large battles surprisingly easy to read.
  • 2.4
    16 reviews low consensus
    grind level: 2.4, 16 reviews, low consensus
    Repeated early levels and equipment farming are the most persistent complaints. Some players enjoy collecting upgrades enough that the same repetition remains rewarding rather than burdensome.
  • 2.2
    7 reviews strong consensus
    onboarding experience: 2.2, 7 reviews, strong consensus
    The opening often introduces too many systems without enough explanation. Familiarity with Patapon helps, while deeper mechanics are too frequently left to separate help screens.
  • 2.1
    5 reviews strong consensus
    user interface design: 2.1, 5 reviews, strong consensus
    Tiny text, inconsistent controls, and unclear information make several interfaces harder to use than expected. Monitoring the rhythm bar can also pull attention away from the battles.
  • 2.0
    4 reviews strong consensus
    RPG system depth: 2.0, 4 reviews, strong consensus
    Build and progression depth is a weak point for several assessments. Elementary upgrades, limited mechanical changes, and shallow systems leave the apparent complexity underdeveloped.
  • 2.3
    7 reviews low consensus
    narrative quality: 2.3, 7 reviews, low consensus
    The story often works best as a light framework for the musical battles. Several accounts find it incoherent, unmemorable, or poorly delivered through combat-time text bubbles and grind-gated reveals.
  • 2.4
    11 reviews strong consensus
    difficulty balance: 2.4, 11 reviews, strong consensus
    Demanding multitasking and steep stat walls can create frustration, especially early on. Some enjoy the challenge, but others feel upgraded damage matters more than skill.
  • 2.2
    5 reviews strong consensus
    tutorial quality: 2.2, 5 reviews, strong consensus
    Basic commands are easier to grasp than the deeper card and ability systems. Too much useful explanation sits in help menus instead of being introduced naturally during play.
  • 2.0
    3 reviews strong consensus
    endgame content: 2.0, 3 reviews, strong consensus
    Later episodes and boss variants offer exciting possibilities for some players. Others find mostly more equipment grinding, and one Switch 2 account could not progress because of bugs.
  • 1.0
    1 review
    crash stability: 1.0, 1 review
    One Switch 2 account reports crashes back to the main menu that prevent finishing an ongoing run.
  • 2.0
    2 reviews limited evidence
    map and navigation design: 2.0, 2 reviews, limited evidence
    The hub can be awkward to navigate because of weak visual separation and slow travel between upgrade stations.
  • 2.5
    6 reviews low consensus
    polish: 2.5, 6 reviews, low consensus
    Launch polish receives conflicting assessments. Some find a finished package, while others report tiny text, glitches, stutters, and even progress-blocking faults after the Early Access period.
  • 2.5
    3 reviews low consensus
    game length: 2.5, 3 reviews, low consensus
    A substantial campaign appeals to some, while others feel the same material overstays its welcome. Completion estimates vary widely, reflecting different progress through the repeated episodes.
  • 2.0
    1 review
    companion AI: 2.0, 1 review
    The troops' dependence on constant orders can make managing both commander and army feel cumbersome; some automatic behavior would ease that burden.
  • 2.0
    1 review
    emotional impact: 2.0, 1 review
    The whimsical world is endearing, but its journey struggles to build emotional depth.
  • 2.0
    1 review
    inventory management: 2.0, 1 review
    Handling the growing collection of weapons can feel like a chore between runs.
  • 2.0
    1 review
    lore depth: 2.0, 1 review
    The repeated-run structure lacks the narrative depth that makes Hades' hub returns compelling.
  • 2.0
    1 review
    menu usability: 2.0, 1 review
    Confirmation inputs change between screens, making menus less intuitive than they should be.
  • 2.7
    3 reviews low consensus
    level design: 2.7, 3 reviews, low consensus
    Branching room rewards can keep an expedition moving with purpose. Repeated horizontal layouts and insufficient level variety make the structure feel constrained to others.
  • 2.8
    4 reviews low consensus
    frame rate stability: 2.8, 4 reviews, low consensus
    Frame-rate reports vary by hardware and play mode. Smooth Switch 2 accounts sit alongside handheld slowdowns, battle hitches, and PS5 Pro dips that can interfere with timing.
  • 2.8
    5 reviews low consensus
    crafting system: 2.8, 5 reviews, low consensus
    Boss-themed weapons can make crafting exciting and give future sessions a goal. Other accounts find the process shallow, low on meaningful choices, or tied to excessive material farming.
  • 2.8
    6 reviews low consensus
    pacing: 2.8, 6 reviews, low consensus
    Early runs can feel slow before meaningful upgrades arrive, and repeated stages sometimes interrupt momentum. Other accounts praise the alternation between frantic battles and quieter intervals.
  • 2.8
    3 reviews moderate consensus
    economy and resource balance: 2.8, 3 reviews, moderate consensus
    Upgrade currency can be plentiful enough to avoid frustrating scarcity. Altar sacrifices sometimes offer weak returns, while abundant shop resources can make decisions too easy.
  • 3.0
    2 reviews limited evidence
    dialogue quality: 3.0, 2 reviews, limited evidence
    Cobun quips can add considerable charm. Story bubbles appearing during enemy encounters are much less welcome because reading competes with fighting.
  • 3.1
    10 reviews low consensus
    controls responsiveness: 3.1, 10 reviews, low consensus
    Simpler commands and independent movement can improve tactical control. Several assessments nevertheless find defensive timing too restrictive or perfect inputs strangely offset from the beat.
  • 3.1
    8 reviews low consensus
    choice impact: 3.1, 8 reviews, low consensus
    Random cards can create exciting combinations, but some rewards lack immediate value or undermine an established build. Opinions differ on whether these choices meaningfully shape each run.
  • 3.3
    2 reviews limited evidence
    content completeness: 3.3, 2 reviews, limited evidence
    One assessment calls the full release substantial and complete, while another finds its small content pool stretched too far. The amount of meaningful depth is more divisive than the basic presentation.
  • 3.3
    2 reviews limited evidence
    enemy variety: 3.3, 2 reviews, limited evidence
    Enemy variety divides opinion: one account praises the range, while another finds each world's opposition quickly becomes familiar and samey.
  • 3.3
    2 reviews limited evidence
    movement feel: 3.3, 2 reviews, limited evidence
    Free movement can add welcome tactical flexibility. Slow travel outside combat makes repeated trips through the hub and cleared rooms tedious.
  • 3.2
    16 reviews moderate consensus
    learning curve: 3.2, 16 reviews, moderate consensus
    Simple-looking commands still demand memory, timing, and coordination with movement. Practice can turn that overload into a rewarding flow, although several accounts find the initial curve frustrating.
  • 3.3
    3 reviews low consensus
    value for money: 3.3, 3 reviews, low consensus
    Two assessments consider the available playtime and replayability good value. Another finds the Australian asking price the game's biggest sticking point.
  • 3.3
    10 reviews low consensus
    upgrade system: 3.3, 10 reviews, low consensus
    Permanent improvements and changing cards can make failures productive and offer rewarding goals. Other assessments find upgrades bland, mechanically inconsequential, or dominated by damage requirements.
  • 3.3
    8 reviews low consensus
    performance optimization: 3.3, 8 reviews, low consensus
    Xbox Series X and some Switch 2 accounts describe smooth play. Other Switch 2 reports identify severe shop-transition stutters, freezes, or slowdowns in crowded handheld battles.
  • 3.4
    5 reviews low consensus
    handheld play suitability: 3.4, 5 reviews, low consensus
    The smaller screen can suit the bold artwork and simple mappings beautifully. Other Switch 2 impressions report pixelated characters or timing-disrupting slowdowns during busy portable battles.

Use Cases

Best for

Sort
  • 4.0
    17 reviews low consensus
    Patapon fans: 4.0, 17 reviews, low consensus
    Fans often find the familiar chants and rhythmic army commands a welcome return. Those hoping for the originals' straightforward, carefully paced stages may dislike the roguelite shift.
  • 3.9
    9 reviews low consensus
    Build optimization enthusiasts: 3.9, 9 reviews, low consensus
    Different commanders, troops, and elements can reward experimentation and change tactics. Some find those combinations too similar in practice or too constrained by equipment grinding.
  • 4.5
    3 reviews moderate consensus
    Online co-op with friends: 4.5, 3 reviews, moderate consensus
    Compatible teammates can turn the game into a joyful coordinated spectacle. Learning to play in sync matters because multiple armies amplify the chaos.
  • 4.8
    2 reviews limited evidence
    Rhythm game fans: 4.8, 2 reviews, limited evidence
    Rhythm players get an unusual mix of musical inputs and battlefield strategy. The distinctive format offers more than a conventional note-matching challenge.
  • 3.9
    4 reviews moderate consensus
    TV gaming: 3.9, 4 reviews, moderate consensus
    Docked Switch 2 play can be crisp and audiovisually impressive. One assessment instead finds the enlarged image exposes rough edges hidden on the handheld screen.
  • 4.5
    1 review
    Short play sessions: 4.5, 1 review
    The pick-up-and-play appeal makes quick returns on Switch 2 inviting once the core commands feel familiar.
  • 3.5
    4 reviews low consensus
    Handheld gaming: 3.5, 4 reviews, low consensus
    Handheld play can be a comfortable fit for the controls and bold artwork. Busy Switch 2 battles may also suffer slowdowns that undermine accurate rhythm inputs.

Conditional or not ideal for

Sort
  • Players sensitive to visual clutter
    1.8
    2 reviews limited evidence
    Players sensitive to visual clutter: 1.8, 2 reviews, limited evidence
    Players sensitive to visual clutter face overlapping units, effects, and interface elements. Multiplayer increases the overload even further.
  • Story-focused RPG players
    1.8
    2 reviews limited evidence
    Story-focused RPG players: 1.8, 2 reviews, limited evidence
    Story-focused players are poorly served by the thin narrative and awkward delivery. Text bubbles during combat and progression-gated reveals weaken its ability to hold attention.
  • Long play sessions
    1.5
    1 review
    Long play sessions: 1.5, 1 review
    One assessment finds the monotonous loop draining enough to discourage playing more than a single run at a time.
  • Players sensitive to low frame rates
    1.5
    1 review
    Players sensitive to low frame rates: 1.5, 1 review
    Players who need consistent frame pacing may struggle with the reported Switch 2 hitches during larger battles, where interruptions affect rhythmic timing.
  • Franchise newcomers
    3.1
    7 reviews low consensus
    Franchise newcomers: 3.1, 7 reviews, low consensus
    Simplified commands and Welcome Mode can ease the opening challenge. Inconsistent tutorials and demanding multitasking still make the introduction difficult for many new players.
  • Roguelike fans
    3.2
    5 reviews low consensus
    Roguelike fans: 3.2, 5 reviews, low consensus
    Genre fans may enjoy the rewarding upgrades and repeated experimentation. Those seeking deeper build changes or less equipment-driven grinding may find the hybrid disappointing.