Explore all 69 feature scores for Yakuza Kiwami 2, organized into pros and cons.
Scores by Feature
Summary
69 reviewed features-
Very positive 4.5-5.039 (57%)
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Positive 3.5-4.412 (17%)
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Neutral 2.5-3.411 (16%)
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Negative 1.5-2.47 (10%)
Pros
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The Dragon Engine makeover earns near-universal praise for detailed character models, lighting, city streets, and cinematic presentation. Even reviewers with performance complaints generally consider the visual upgrade a major success.
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The game is packed with substories, arcade games, karaoke, cabaret management, Clan Creator, gambling, sports, and other distractions. Cabaret Club is a frequent favorite, while some individual modes land less consistently.
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Ryuji Goda, Kaoru Sayama, Majima, and the broader supporting cast receive substantial praise. Ryuji in particular is often described as a memorable foil, though some reviewers wanted more screen time for him or Majima.
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Most reviewers found Kiwami 2 enormously entertaining, often because it can pivot from intense crime drama to ridiculous side activities without losing its identity. Even several critics still described the overall experience as fun.
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The remake is widely viewed as an ambitious modernization with major visual, combat, and content upgrades. A minority of long-time fans prefer the original’s coherence or dislike removed and altered material.
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The crime story is the product’s biggest consensus strength, with frequent praise for its tension, twists, characters, and emotional payoff. A minority found it messy, melodramatic, or less engaging than other Yakuza entries.
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The two city districts are dense with storefronts, lighting, reflections, interiors, crowds, and small visual touches. Reviewers repeatedly say the detail makes familiar streets feel alive.
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Seamless movement into shops and fights is a major quality-of-life improvement, and newer storage cuts waits further. Reviewers repeatedly praised how little interruption there is between exploration and action.
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The Japanese performances are a standout, giving major confrontations and dramatic scenes convincing weight. Reviewers repeatedly praise the cast even while noting the absence of an English dub in some versions.
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The script, localization, and side-story writing are widely praised for balancing crime-drama seriousness with bizarre comedy. A few reviewers note occasional older-story awkwardness, but the dialogue and character work remain strong.
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Substories are a major attraction, mixing absurd comedy, character moments, useful rewards, and occasional combat benefits. Most are warmly received, though some reviewers found a portion forgettable or filler-like.
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The main story and character arcs land with surprising emotional weight for many reviewers. Majima’s material, Kiryu’s relationships, and the finale were singled out as genuinely affecting.
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Combat is widely enjoyed for brutal Heat Actions, environmental weapons, and seamless brawls, but the single fighting style divides opinion. Fans of the older multi-style system may find it shallower or more repetitive.
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Reviewers commonly see the package as strong value thanks to its long story and enormous side-content library, especially at discounted pricing. A few comparisons become less favorable when competing Yakuza releases are similarly priced.
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Major showdowns are often praised as spectacular and satisfying, especially Ryuji Goda encounters. A few reviewers found difficulty or balance uneven, but the set-piece presentation is a recurring strength.
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Portability is a major selling point of the Switch 2 version. Reviewers liked having the full Yakuza experience on the go, even when they preferred other platforms for smoother performance.
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The music is usually praised for energetic battle tracks and strong atmosphere, though reactions are not unanimous. Some reviewers found it less memorable or disliked specific replacement music compared with the original.
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Five experience categories feed stats, abilities, and Heat Actions, and many reviewers like how ordinary activities contribute to growth. A few find the menus or progression less exciting than earlier skill-tree approaches.
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When the Dragon Engine clicks, Kiryu feels quick, smooth, and responsive to control. Reviewers especially liked the faster recovery and more fluid combat feel compared with earlier iterations.
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Fights make unusually playful use of the environment, from bicycles and signs to destructible interiors and NPC-assisted Heat Actions. That physical interaction helps street brawls feel chaotic and distinctive.
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Traversal and fighting are generally more fluid under the Dragon Engine, though 30fps versions can feel less smooth. Several reviewers still preferred the tighter, snappier feel over Yakuza 6.
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Technical results vary sharply by platform. PC and some console coverage is very positive, while Switch 2 reviewers frequently flag a 30fps target, frame pacing, or busy-area dips despite otherwise impressive portability.
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Compact city layouts reward wandering with side stories, arcades, restaurants, and other discoveries. Reviewers liked how much activity is packed into small spaces, even when the world is modest by modern open-world standards.
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Most reviewers praise the main story’s forward momentum, but a smaller group found interruptions, fetch-like detours, or late-game sequencing disruptive. The tone also deliberately alternates between urgent drama and optional silliness.
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Kamurocho and Sotenbori are repeatedly praised for their neon-lit bustle, ambient sound, and lived-in personality. The cities make returning locations feel vivid rather than merely recycled.
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The main story generally provides a substantial campaign, while optional activities can multiply the playtime dramatically. Completion-minded players can spend dozens of additional hours in side stories and minigames.
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The abundance of optional activities gives players reasons to keep exploring after the main story. The core narrative is linear, but unfinished substories and minigames make returning easy.
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Kiryu and Kaoru Sayama’s developing relationship won over reviewers who were initially skeptical. Their chemistry and mutual respect add warmth and vulnerability to the crime drama.
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Rich city detail, seamless interiors, ambient noise, and constant street activity make the setting easy to sink into. Story-focus issues occasionally pulled individual reviewers out, but the world itself is strongly immersive.
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Kamurocho and Sotenbori are small compared with sprawling open worlds, yet they are dense and purposeful. Some reviewers found that compactness claustrophobic; others preferred the concentration of activities and detail.
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The Dragon Engine delivers fluid, expressive action and impressive character work, though ragdoll excess, older motion-capture data, and occasional stiff transitions can stand out.
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Ambient city noise and combat audio help sell both quiet street scenes and sudden brawls. One reviewer specifically found the overall sound design improved, with only a few elements standing out awkwardly.
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One Switch 2 reviewer reported a clean playthrough with no bugs. That experience paired smooth moment-to-moment play with minimal loading.
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Major characters get meaningful arcs, especially the new faces tied to the central conflict. Reviewers praise how those developments deepen both the rivalry and the emotional stakes.
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The returning and new cast is a major strength, with memorable allies, rivals, and eccentric side characters. The ensemble helps sustain both the crime drama and the lighter substories.
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Experience and other currencies arrive at a pace one reviewer considered fair, allowing steady upgrades without turning progression into a chore.
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Kiwami 2 preserves the series’ defining contrast between serious crime drama and absurd side stories particularly well. That familiar tonal balance is a major part of its appeal.
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Cab travel keeps cross-city movement quick, helping players move between story beats and side activities without much friction.
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One reviewer specifically praised the progression for avoiding microtransactions entirely. Growth comes from playing, exploring, eating, fighting, and completing stories instead.
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The in-game progression was praised for handing out its currencies at a fair rate and not pushing paid shortcuts. That keeps character growth tied to normal play.
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The Dragon Engine creates a notably smooth, modern-feeling version of the game. Seamless transitions and refined presentation help the remake feel current even where older design choices remain visible.
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Kiryu remains a major reason the game works, combining intimidating combat ability with empathy and an earnest desire to help people. Reviewers repeatedly respond to that contrast.
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Upgrades are straightforward and rewarding, letting players improve stats and unlock useful or spectacular combat abilities. The system supports steady growth without requiring a rigid unlock path.
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Lighting, reflections, particles, and other Dragon Engine effects add polish to fights and city scenes. Reviewers especially notice how these touches strengthen the remake’s visual impact.
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The compact districts gain personality through dense detail, recurring locations, side stories, and long-running character relationships. Reviewers describe them as places that feel increasingly familiar and real.
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The blend of serious story chapters, street fights, exploration, and absurd side activities creates an effective rhythm. Reviewers liked being able to shift between intense drama and lighter distractions.
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Distinct enemy types and mechanics help fights evolve as the story escalates. The variety is not enormous, but tougher groups introduce useful changes to the basic brawling rhythm.
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Character expressions benefit from the Dragon Engine’s added detail and help the dramatic scenes look more modern. They contribute to the remake’s strong cinematic presentation.
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The mix of brawling, exploration, RPG-style growth, and side activities works together smoothly. Reviewers especially liked how quickly the game can shift between these systems.
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The basic combat controls are easy to grasp, while timing blocks, dodges, weapons, and Heat Actions leave room to improve. That makes the action approachable without being completely one-note.
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The story draws heavily on prior Yakuza history and clan relationships, rewarding players who know the earlier games. A recap helps, but the continuity carries more weight with that background.
Cons
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The camera can become a real nuisance in fights, with reviewers citing close framing or trouble keeping up with fast action. These problems can make attacks and prompts harder to read.
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Difficulty is one of the less consistent areas: weapons can trivialize some bosses, while other fights, Clan Creator missions, or minigames can spike sharply. Several reviewers preferred the easier combat to earlier frustration, but balance is uneven.
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Heat-action prompts can be frustratingly brief or unreliable. Reviewers who struggled with them felt the timing got in the way of otherwise flashy combat.
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Some reviewers were comfortable with the series’ outrageous adult humor, while others objected to sexualized or sleazy side content. Shoppers sensitive to that material should expect a deliberately mature tone.
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Majima’s bonus campaign is the clearest point of disagreement. Its character moments can be emotional and entertaining, but several reviewers call the playable portion brief, stripped-down, or underwhelming.
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The settings offer useful subtitle, camera, difficulty, blood-level, and tip controls, but the lack of colorblind modes is a notable omission.
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The game’s adult humor, red-light-district setting, sexualized side material, and violent comedy make it a poor fit for families seeking broadly kid-friendly content.
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Stored weapons add flexibility, but they can also make combat and bosses dramatically easier. For some players that reduces frustration; for others it undermines challenge.
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Most progression feels generous, but a few side systems can become grindy. Clan Creator and other optional activities are the main places where repetition can wear thin.
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Saving itself is dependable, but one reviewer disliked the roughly thirteen manual slots and wanted enough room to preserve more chapter-by-chapter saves.
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Kiwami 2 refines familiar Yakuza systems more than it reinvents them. One reviewer felt it did little mechanically special beyond combining Yakuza 6 technology with Yakuza 2’s story.
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Some Switch 2 menu assets look soft or blurry on higher-resolution displays. The functional design remains usable, but presentation quality does not always match the 3D game.
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The remake preserves the familiar Yakuza formula rather than reinventing it. That consistency is comfortable for fans, but a few reviewers felt Kiwami 2 borrows heavily from Yakuza 6 without establishing enough of its own mechanical identity.
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The streamlined ability menu is functional but less exciting than the more visual skill-tree systems in some earlier games. One reviewer found leveling notably workmanlike and unexciting.
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The Switch 2 interface can look noticeably blurry on 1440p or 4K displays because some 2D assets are not rendered at native resolution. It is a visual blemish rather than a fundamental usability failure.
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Performance depends heavily on platform. Older console and Switch 2 coverage often cites a 30fps target and occasional drops, while some reviewers reported stable or smoother experiences on other hardware.
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The included or bonus content can add useful extras, but some reviewers found powerful Clan Creator items distort the mode’s balance. Its value depends on whether convenience matters more than preserving challenge.
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A recap helps newcomers follow the immediate plot, but many reviewers strongly recommend playing Yakuza 0 and Yakuza Kiwami first. Prior context adds weight to relationships and returning characters.