Anno 117: Pax Romana

Anno 117: Pax Romana Feature Scores

Explore all 77 feature scores for Anno 117: Pax Romana, organized into pros and cons.

Scores by Feature

Summary

77 reviewed features
  • Very positive 4.5-5.0
    24 (31%)
  • Positive 3.5-4.4
    32 (42%)
  • Neutral 2.5-3.4
    11 (14%)
  • Negative 1.5-2.4
    10 (13%)

Pros

Sort
  • 4.6
    36 reviews strong consensus
    graphics quality: 4.6, 36 reviews, strong consensus
    Visuals are one of the clearest strengths, with gorgeous cities, excellent lighting, detailed buildings, and impressive scale across both regions.
  • 4.6
    24 reviews strong consensus
    gameplay mechanics: 4.6, 24 reviews, strong consensus
    The layered mix of city-building, logistics, trade, research, diplomacy, religion, and warfare gives the game substantial mechanical depth without abandoning accessibility.
  • 4.5
    27 reviews strong consensus
    town-building system: 4.5, 27 reviews, strong consensus
    City-building is the product’s strongest pillar, combining intuitive placement tools, production puzzles, regional constraints, and satisfying visual growth.
  • 4.4
    28 reviews strong consensus
    core gameplay loop: 4.4, 28 reviews, strong consensus
    Building supply chains, balancing citizens, trading across islands, and constantly refining layouts creates an engrossing loop that repeatedly makes hours disappear.
  • 4.3
    43 reviews strong consensus
    fun factor: 4.3, 43 reviews, strong consensus
    The game is consistently described as addictive, engrossing, and hard to put down, even by players who also find parts of it frustrating.
  • 4.3
    29 reviews strong consensus
    economy and resource balance: 4.3, 29 reviews, strong consensus
    Trade, production chains, workforce management, and inter-island logistics are among the game’s strongest systems, rewarding planning while still allowing cascading failures when one link breaks.
  • 4.1
    21 reviews moderate consensus
    combat system: 4.1, 21 reviews, moderate consensus
    Combat is generally satisfying and better integrated than in earlier entries, especially at sea, but it remains deliberately lighter and less tactical than a dedicated RTS.
  • 4.3
    8 reviews moderate consensus
    environmental detail: 4.3, 8 reviews, moderate consensus
    Cities are packed with small visual touches, lively streets, changing weather, and richly modeled architecture that reward zooming in and watching daily life.
  • 4.3
    8 reviews low consensus
    performance optimization: 4.3, 8 reviews, low consensus
    Most PC and console impressions are positive, with smooth performance on a range of hardware, though very large cities can still trigger slowdowns.
  • 4.8
    4 reviews strong consensus
    map and navigation design: 4.8, 4 reviews, strong consensus
    Road tools, diagonal layouts, island networks, and attractive province maps make expansion easy to read and satisfying to plan.
  • 4.4
    6 reviews moderate consensus
    soundtrack quality: 4.4, 6 reviews, moderate consensus
    The orchestral soundtrack is widely praised for supporting long planning sessions and shifting naturally between peaceful building and conflict.
  • 4.2
    9 reviews strong consensus
    progression system: 4.2, 9 reviews, strong consensus
    Research and progression are flexible and rewarding, with Discovery Tree choices and less rigid citizen advancement encouraging different builds across playthroughs.
  • 4.3
    7 reviews strong consensus
    puzzle design: 4.3, 7 reviews, strong consensus
    Layout and logistics repeatedly turn into satisfying spatial puzzles, as players juggle building effects, production chains, and efficient neighborhood design.
  • 4.3
    7 reviews strong consensus
    world-building: 4.3, 7 reviews, strong consensus
    The Roman and Celtic regions are convincingly realized through architecture, culture, weather, politics, and everyday activity, giving the setting real identity.
  • 4.3
    6 reviews strong consensus
    atmosphere: 4.3, 6 reviews, strong consensus
    Latium and Albion feel strongly differentiated through weather, lighting, sound, and architecture, creating a calm but vivid historical atmosphere.
  • 4.3
    6 reviews strong consensus
    polish: 4.3, 6 reviews, strong consensus
    The game generally feels polished and well built, but launch-era bugs and a few rough presentation elements keep it from being uniformly clean.
  • 4.6
    4 reviews strong consensus
    emotional impact: 4.6, 4 reviews, strong consensus
    The strongest emotional payoff comes from seeing a struggling settlement become a thriving city and feeling that hard-won sense of order, growth, and mastery.
  • 4.1
    10 reviews moderate consensus
    replay value: 4.1, 10 reviews, moderate consensus
    Different regions, research paths, sandbox settings, and building strategies create strong replayability, though long-term depth may not match Anno 1800 for everyone.
  • 3.8
    23 reviews low consensus
    narrative quality: 3.8, 23 reviews, low consensus
    The political campaign is more engaging than expected for a city builder, but its pacing and abrupt or unfinished-feeling conclusion are recurring complaints.
  • 4.3
    5 reviews strong consensus
    innovation: 4.3, 5 reviews, strong consensus
    Anno 117 evolves rather than reinvents the series, with diagonal roads, land combat, culture choices, and streamlined progression adding meaningful new wrinkles.
  • 4.0
    9 reviews strong consensus
    choice impact: 4.0, 9 reviews, strong consensus
    Cultural and political choices add flavor and replayability, though some decisions feel more cosmetic or unclear in their long-term consequences.
  • 4.7
    3 reviews strong consensus
    battle mode quality: 4.7, 3 reviews, strong consensus
    Naval battles earn especially strong praise, while land battles are simpler; together they add welcome strategic tension without overtaking city-building.
  • 4.7
    3 reviews strong consensus
    content variety: 4.7, 3 reviews, strong consensus
    Latium and Albion can feel like substantially different games, with distinct needs, resources, cultures, and visual identities that keep repeat play fresh.
  • 4.7
    3 reviews strong consensus
    sound design: 4.7, 3 reviews, strong consensus
    Ambient city noise, industry, crowds, and environmental effects make settlements feel busy and alive without overwhelming the player.
  • 4.7
    3 reviews strong consensus
    voice acting: 4.7, 3 reviews, strong consensus
    Voice work is frequently praised for giving the campaign personality, although repetition and editing issues occasionally weaken delivery.
  • 4.1
    6 reviews low consensus
    menu usability: 4.1, 6 reviews, low consensus
    Menus are often clearer than older Anno entries, but dense submenus, radial navigation, and buried information can still create friction.
  • 4.5
    3 reviews strong consensus
    co-op experience: 4.5, 3 reviews, strong consensus
    Sharing cities, resources, research, and workload makes co-op a natural fit for Anno 117’s sprawling management demands.
  • 4.8
    2 reviews limited evidence
    art direction: 4.8, 2 reviews, limited evidence
    The Roman and Celtic art direction is a standout, pairing strong architecture with richly detailed islands and a distinctive historical look.
  • 4.8
    2 reviews limited evidence
    world interactivity: 4.8, 2 reviews, limited evidence
    Citizens visibly work, travel, socialize, and react around the city, making close-up observation feel rewarding rather than decorative.
  • 4.2
    3 reviews low consensus
    camera behavior: 4.2, 3 reviews, low consensus
    Camera quality ranges from very smooth zooming and panning on console to occasional difficulty controlling or taming it in dense scenes.
  • 4.5
    2 reviews limited evidence
    exploration quality: 4.5, 2 reviews, limited evidence
    Exploring the provinces is rewarding largely because the islands and cities are so attractive, with Roman and British landscapes giving discovery a strong visual payoff.
  • 4.5
    2 reviews limited evidence
    faithfulness to franchise: 4.5, 2 reviews, limited evidence
    The core Anno identity remains intact while the Roman setting and quality-of-life changes refresh the formula rather than replacing it.
  • 4.5
    2 reviews limited evidence
    visual effects quality: 4.5, 2 reviews, limited evidence
    Lighting, weather, day-night changes, and environmental effects strongly reinforce the contrast between sunny Latium and misty Albion.
  • 3.7
    7 reviews low consensus
    controls responsiveness: 3.7, 7 reviews, low consensus
    Console controls are workable and sometimes excellent, but radial menus and dense command layouts can feel slower and less precise than mouse and keyboard.
  • 4.3
    2 reviews limited evidence
    sandbox freedom: 4.3, 2 reviews, limited evidence
    Endless and sandbox modes are where the systems fully open up, letting players tailor difficulty, rivals, regions, and long-term building goals.
  • 3.5
    14 reviews low consensus
    user interface design: 3.5, 14 reviews, low consensus
    The interface can be clean and accessible once learned, but opinions split sharply over confusing tabs, dense screens, and console-oriented navigation.
  • 3.8
    4 reviews low consensus
    game length: 3.8, 4 reviews, low consensus
    The campaign can feel short in places, but sandbox and repeat play can stretch the overall experience into dozens or hundreds of hours.
  • 5.0
    1 review
    endgame content: 5.0, 1 review
    The sandbox endgame offers long-term empire building and military expansion that can keep a successful save going well beyond the campaign.
  • 5.0
    1 review
    pause functionality: 5.0, 1 review
    Active pause is singled out as an excellent quality-of-life improvement, making large-scale management easier without sacrificing control.
  • 5.0
    1 review
    platform-specific feature support: 5.0, 1 review
    Mouse-and-keyboard support works smoothly where tested, giving console or hybrid players a more precise option for dense strategy controls.
  • 5.0
    1 review
    skill tree depth: 5.0, 1 review
    Research is extremely deep, with broad economic, civic, and military branches that force meaningful specialization instead of letting one save unlock everything.
  • 5.0
    1 review
    upgrade system: 5.0, 1 review
    Fast relocation, upgrading, and neighborhood redesign make it painless to correct early layout mistakes as the city evolves.
  • 3.8
    3 reviews low consensus
    crash stability: 3.8, 3 reviews, low consensus
    Most experiences are stable, but a few console players encountered outright crashes; stability appears better on many PC configurations.
  • 3.8
    3 reviews low consensus
    frame rate stability: 3.8, 3 reviews, low consensus
    Performance is often smooth, including 60-plus FPS on capable PCs and strong console frame pacing, though dense cities and handheld play can introduce stutter.
  • 4.0
    2 reviews limited evidence
    character development: 4.0, 2 reviews, limited evidence
    The campaign gives its central cast enough personality and growth to make the political story more engaging than a typical city-builder tutorial.
  • 4.0
    2 reviews limited evidence
    cross-play support: 4.0, 2 reviews, limited evidence
    Cross-play is a clear strength, letting friends play together across platforms with flexible co-op and competitive options.
  • 4.0
    2 reviews limited evidence
    originality: 4.0, 2 reviews, limited evidence
    The Roman era gives familiar Anno systems a fresh identity, especially through cultural choices, ancient infrastructure, and distinct regional play styles.
  • 4.5
    1 review
    immersion: 4.5, 1 review
    Bustling citizens, detailed environments, and the ability to observe cities up close make the Roman world feel unusually alive for a strategy game.
  • 4.5
    1 review
    mod support: 4.5, 1 review
    Mod support is a strong addition, helping extend and customize the experience beyond the base game.
  • 4.5
    1 review
    multiplayer design: 4.5, 1 review
    Cooperative and competitive modes add worthwhile variety, and the flexible structure makes shared empire-building especially appealing.
  • 4.5
    1 review
    onboarding experience: 4.5, 1 review
    The campaign can provide a strong structured introduction, gradually exposing players to trade, culture, and production before sandbox freedom opens up.
  • 3.8
    2 reviews limited evidence
    load times: 3.8, 2 reviews, limited evidence
    Loading can be impressively quick on some consoles, while other setups report longer transitions or pauses as cities and regions grow.
  • 4.0
    1 review
    accessibility options: 4.0, 1 review
    Useful settings include key rebinding, UI scaling, subtitles, and font choices, though the lack of a dedicated accessibility menu is a missed opportunity.
  • 4.0
    1 review
    protagonist appeal: 4.0, 1 review
    Marcia in particular gives the campaign a more personal hook, with her struggle for authority making the governor role easier to invest in.
  • 4.0
    1 review
    side character depth: 4.0, 1 review
    Supporting characters help round out the campaign and give political decisions more personality than a purely mechanical tutorial would.
  • 3.5
    1 review
    AI behavior: 3.5, 1 review
    AI governors can be easy to manipulate in some situations, which helps trade-focused play but may soften the challenge.

Cons

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  • 2.2
    3 reviews strong consensus
    facial animations: 2.2, 3 reviews, strong consensus
    Facial presentation is a notable blemish, with lip-sync and talking-head animation sometimes looking stiff, dubbed, or poorly timed.
  • 2.4
    5 reviews low consensus
    pacing: 2.4, 5 reviews, low consensus
    Campaign pacing is a recurring weakness, with slow stretches, abrupt transitions, and a conclusion that can arrive before the story fully lands.
  • 2.4
    5 reviews moderate consensus
    tutorial quality: 2.4, 5 reviews, moderate consensus
    Tutorial quality is inconsistent: some players found the campaign helpful, while others complained about skipped steps, missing explanations, and insufficient recovery guidance.
  • 1.5
    1 review
    handheld play suitability: 1.5, 1 review
    Steam Deck-style play has meaningful compromises, including controller issues under Linux/Proton and performance drops in larger cities.
  • 1.5
    1 review
    matchmaking quality: 1.5, 1 review
    Online matchmaking is a clear limitation: players are restricted to people already on their friends list rather than being able to find public matches.
  • 1.5
    1 review
    server reliability: 1.5, 1 review
    Losing Ubisoft server access could temporarily remove baseline gameplay content, making connection reliability a meaningful concern.
  • 2.3
    2 reviews limited evidence
    DLC value: 2.3, 2 reviews, limited evidence
    Post-launch DLC is a weak point so far: Prophecies of Ash drew mixed-to-negative reactions, and the current lineup was described as unremarkable.
  • 2.5
    3 reviews strong consensus
    HUD clarity: 2.5, 3 reviews, strong consensus
    Important status information is not always easy to read at a glance, with missing overlays and confusing notifications making diagnosis harder than it should be.
  • 2.0
    1 review
    battle pass value: 2.0, 1 review
    The Hall of Fame progression layer drew skepticism when framed as a battle-pass-style system, especially around non-cosmetic unlocks.
  • 2.0
    1 review
    grind level: 2.0, 1 review
    Some repetition fits the slow-building appeal, but long research waits and slow shipments can tip the experience from relaxing into administrative busywork.
  • 2.0
    1 review
    save system reliability: 2.0, 1 review
    Cloud-save reliability can be frustrating across devices, with one player needing workarounds before a campaign file synced correctly.
  • 2.7
    3 reviews strong consensus
    quest design: 2.7, 3 reviews, strong consensus
    Side quests are serviceable but not a major strength: some add flavor, while others fall back on familiar fetch tasks and are easy to ignore.
  • 3.0
    3 reviews low consensus
    difficulty balance: 3.0, 3 reviews, low consensus
    Challenge is highly adjustable, yet newcomers can still hit punishing economic and systems spikes before the broader difficulty curve settles into place.
  • 3.0
    2 reviews limited evidence
    dialogue quality: 3.0, 2 reviews, limited evidence
    Dialogue is uneven: the comedic tone can be enjoyable, but delivery and story conversations sometimes feel poorly edited or awkward.
  • 3.0
    2 reviews limited evidence
    online stability: 3.0, 2 reviews, limited evidence
    Online reliability is inconsistent: cross-progression can work cleanly, but connection or access problems can also prevent multiplayer from working as intended.
  • 3.0
    2 reviews limited evidence
    writing quality: 3.0, 2 reviews, limited evidence
    Writing quality is mixed: some campaign material is engaging and well written, while the main story can lack weight or a satisfying conclusion.
  • 3.1
    7 reviews low consensus
    bug frequency: 3.1, 7 reviews, low consensus
    Technical cleanliness varies by platform and version: some players saw almost no issues, while others reported disruptive bugs and even game-breaking problems around launch.
  • 3.3
    2 reviews limited evidence
    animation quality: 3.3, 2 reviews, limited evidence
    General animation quality is mixed: some console animation looks smooth, while character presentation can become stiff or awkward in close-up scenes.
  • 3.3
    2 reviews limited evidence
    cross-save support: 3.3, 2 reviews, limited evidence
    Cross-save exists, but cloud-save behavior and one-file limitations caused frustration for at least one multi-device player.
  • 3.4
    4 reviews low consensus
    value for money: 3.4, 4 reviews, low consensus
    The amount of content can make the price feel reasonable, while later pricing and DLC timing may make waiting for a deeper discount more attractive.
  • 3.4
    21 reviews low consensus
    learning curve: 3.4, 21 reviews, low consensus
    The learning experience is mixed: many find this the most approachable Anno yet, while others still face a steep, punishing wall once systems begin stacking up.