Specializations feel distinct, flexible, and complementary, with tanks, medics, gadget users, and damage roles supporting different solo and co-op styles.
Pros: content variety, controls responsiveness
Cons: narrative quality, menu usability
Specializations feel distinct, flexible, and complementary, with tanks, medics, gadget users, and damage roles supporting different solo and co-op styles.
Pros: content variety, controls responsiveness
Cons: narrative quality, menu usability
Class balance receives positive evidence around rebalanced vehicle classes and a more consistent class spread.
Pros: graphics quality, driving mechanics
Cons: world interactivity, AI behavior
Team roles such as damage, healing, buffs, breaks, and debuffs matter enough that balanced composition can make a major difference in tougher battles.
Pros: fun factor, gameplay mechanics
Cons: monetization fairness, menu usability
World of CHEL build tradeoffs are handled well, with taller or heavier characters gaining durability or strength while sacrificing speed or acceleration.
Pros: atmosphere, gameplay mechanics
Cons: AI behavior, commentary quality
The beta roster was perceived as broadly viable, with no character feeling clearly too strong or weak to one reviewer.
Pros: fun factor, character roster
Cons: tutorial quality, competitive balance
Class balance was mostly positive, with Samurai and Ninja both seen as viable despite some flexibility concerns.
Pros: combat system, open-world design
Cons: narrative quality, performance optimization
The new Idus and Heavy Knight starts are generally viewed as strong, useful options for newcomers and repeat runs. A few reviewers think their early equipment can be powerful enough...
Pros: performance optimization, frame rate stability
Cons: controller ergonomics, platform-specific feature support
The class framework supports tanks, damage dealers, healers, ranged builds, magic, and hybrids with useful flexibility. Some builds are more awkward or less rewarding than others.
Pros: narrative quality, side character depth
Cons: combat system, polish
The class balance is generally well received, with praise outweighing the smaller reservations raised across the reviews.
Pros: narrative quality, fun factor
Cons: grind level, learning curve
Power creep is present, but the new factions generally feel better balanced than feared. A few broader balance issues remain around individual campaigns and units.
Pros: gameplay mechanics, fun factor
Cons: AI behavior, polish
Classes generally feel distinct and capable of strong synergies, though their usefulness can vary sharply depending on random abilities, inherited traits, and team composition. The imbalance often becomes another puzzle...
Pros: combat system, soundtrack quality
Cons: difficulty balance, learning curve
The four classes cover clear damage, healing, defense, and support roles and generally complement a squad well, though some reviewers find specific classes less engaging or their cooldowns and trees...
Pros: fun factor, combat system
Cons: mission variety, progression system
The Sams can create useful team synergies, but their effectiveness is uneven in places; Orphan Sam in particular is called dramatically stronger by one account.
Pros: co-op experience, soundtrack quality
Cons: upgrade system, faithfulness to franchise
Class balance evidence was mixed, with praise for roster archetype range but criticism of character-strength gaps.
Pros: fun factor, combat system
Cons: learning curve, competitive balance
Balance between playable characters is a concern in one review, which found some avatars clearly stronger than others.
Pros: combat system, character roster
Cons: narrative quality, learning curve
Certain vehicle builds feel too powerful relative to alternatives, especially those leaning on autodrive. That imbalance can trivialize difficult events and carry over into online competition.
Pros: fun factor, overall quality
Cons: difficulty balance, pacing
Warden balance is a recurring weakness: several characters are seen as noticeably stronger or more useful than others.
Pros: fun factor, combat system
Cons: originality, battle mode quality
Velvet’s power is a recurring balance problem in the more critical combat takes, where her Break Soul loop can make other party members feel unnecessary.
Pros: narrative quality, combat system
Cons: remake/remaster quality, value for money
The vocation system is flexible, but some powerful jobs and combinations can overwhelm the intended challenge.
Pros: combat system, accessibility options
Cons: pacing, difficulty balance
MyGM's restrictive class and alignment systems remain a sticking point, limiting the freedom of how rivalries and matchups can be booked.
Pros: fun factor, gameplay mechanics
Cons: grind level, value for money