Best Video Games for menu usability

menu usability Decision Dashboard

Best for menu usability

Shinobi: Art of Vengeance

5.0 feature score

Highest scored product for this feature based on supporting review evidence.

Safest pick

Absolum

5.0 feature score

Balances feature score, supporting reviews, and overall product strength.

Most evidence

Nioh 3

13 supporting reviews

Has the broadest review evidence for this feature.

Best overall product

Hades II

4.6 overall score

Strongest overall product among items with scored evidence for this feature.

See ranked products
#1 Absolum
5.0

Menu usability received positive support for sleek, easy navigation.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#2 Elden Ring: Tarnished Edition
5.0

The recent-items tab is a meaningful quality-of-life improvement, making newly collected lore and gear much easier to track.

Pros: gameplay mechanics, core gameplay loop

Cons: platforming precision, tutorial quality

#3 Final Fantasy VII Remake Intergrade
5.0

Menus and command navigation are generally clear and quick, with combat options easy to reach once learned.

Pros: controls responsiveness, movement feel

Cons: camera behavior, physical copy condition

#4 Monster Hunter Stories 3: Twisted Reflection
5.0

Menu streamlining is a meaningful quality-of-life win, making key systems easier to inspect and manage than in earlier entries.

Pros: puzzle design, level design

Cons: crash stability, multiplayer design

#5 Shinobi: Art of Vengeance
5.0

Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#6 Star Wars Outlaws
5.0

Directly selecting planets and systems from the travel menu is called out as a particularly convenient way to move around the galaxy.

Pros: visual effects quality, user interface design

Cons: monetization fairness, bug frequency

#7 Elder Scrolls V: Skyrim
4.8

The streamlined favorites and equipment menus are widely praised on controllers for making a complex RPG approachable. PC-oriented interface criticism exists, but the general menu design is one of the...

Pros: gameplay mechanics, core gameplay loop

Cons: camera behavior, haptic feedback integration

#8 Welcome to Elderfield
4.7

Shared storage and equipment management are convenient, but some menus still feel more cumbersome than the best farming sims.

Pros: world interactivity, sandbox freedom

Cons: character diversity, character development

#9 Capcom Fighting Collection 2
4.7

Menus and navigation are praised for being awesome and easier to use than prior collection workflows.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#10 Battlefield REDSEC
4.5

Inventory management is clean and simple, avoiding extra bags or menus for basics such as armor plates.

Pros: controls responsiveness, sandbox freedom

Cons: frame rate stability, user interface design

#11 Dragon Quest VII Reimagined
4.5

Menus and shared inventory are cleaner and faster than older versions, though repeated vocation-management steps can still add friction.

Pros: atmosphere, voice acting

Cons: controls responsiveness, quest design

#12 Kirby Air Riders
4.5

One review singled out the menus as sleek within a polished reward-heavy presentation.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#13 Onimusha: Way of the Sword
4.5

The interface and menus are praised for staying unobtrusive and avoiding unnecessary tab complexity.

Pros: bug frequency, crash stability

Cons: economy and resource balance, open-world design

#14 Pragmata
4.5

Menu usability receives positive evidence from reviewers who liked quick hub/loadout feedback and minimal menu friction.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#15 South of Midnight
4.5

Menu usability was praised as simple and easy to navigate.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#16 Tales of Xillia Remastered
4.5

One reviewer specifically praises the character menu as organized and easy to return to between fights.

Pros: gameplay mechanics, world-building

Cons: AI behavior, platform-specific feature support

#17 Tomodachi Life: Living the Dream
4.5

One review specifically praises the lack of bloated menus and the ability to jump directly to characters.

Pros: grind level, originality

Cons: social features, accessibility options

#18 Forza Horizon 6
4.4

Menu usability is praised for cleaner maps and easy vehicle sorting.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#19 Death Stranding 2: On the Beach
4.1

Menu usability is improved overall, especially radial menus and reworked menus, though some still found systems fiddly or clunky.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#20 Anno 117: Pax Romana
4.1

Menus are often clearer than older Anno entries, but dense submenus, radial navigation, and buried information can still create friction.

Pros: skill tree depth, upgrade system

Cons: matchmaking quality, server reliability

#21 Assassin's Creed Shadows
4.0

Menu usability is generally positive for clean systems, though character switching through menus was a noted friction point.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#22 Disgaea Mayhem
4.0

Menus feel fast and snappy, though large equipment inventories and duplicated graphics settings can become cluttered or confusing.

Pros: bug frequency, movement feel

Cons: enemy variety, AI behavior

#23 Elden Ring Nightreign
4.0

Menu usability improved post-launch through better relic filtering options.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#24 Lego Batman: Legacy of the Dark Knight
4.0

Menu usability has limited positive evidence around in-world shops, which one reviewer preferred over buying from a grid.

Pros: pacing, core gameplay loop

Cons: companion AI, map and navigation design

#25 The Blood of Dawnwalker
4.0

Inventory sorting is a welcome quality-of-life improvement and makes item management easier, even though other interface interactions can still be unreliable.

Pros: puzzle design, sound design

Cons: haptic feedback integration, controls responsiveness

#26 The Rogue Prince of Persia
4.0

Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#27 Tony Hawk’s Pro Skater 3 + 4
4.0

Review evidence supported this attribute with mixed reviewer sentiment.

Pros: core gameplay loop, controls responsiveness

Cons: crash stability, cross-save support

#28 The Alters
3.9

Menu usability was generally positive thanks to quality-of-life tools, though some reviewers found navigation old or menu-jumping cumbersome.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#29 Metal Gear Solid Delta: Snake Eater
3.9

Menu usability improves through camo shortcuts, radial menus, and snappier access, though some reviews still criticize healing or control-menu friction.

Pros: world interactivity, sandbox freedom

Cons: crash stability, learning curve

#30 Bus Simulator 27
3.8

Menus range from clean and quick to overloaded and confusing; the radial bus-control menu works well for some players but feels cumbersome to others.

Pros: level design, difficulty balance

Cons: writing quality, load times

#31 Valheim
3.8

The redesigned build menu earns praise for sorting, favorites, and search, but controller navigation and building inputs on PS5 are less intuitive.

Pros: core gameplay loop, movement feel

Cons: economy and resource balance, map and navigation design

#32 Pokemon LeafGreen and FireRed Versions
3.6

Core menus are straightforward, but inventory organization and some older status screens lack the convenience and cleanliness of later games.

Pros: boss design, side character depth

Cons: monetization fairness, originality

#33 Avowed
3.6

Menu and ability-wheel usability was mixed; some quality-of-life systems helped, but radial wheels and limited hotkeys disrupted combat for others.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#34 Trails in the Sky 1st Chapter
3.6

Menu usability was mixed, with praise for tracking but complaints about Arts/menu friction and inaccurate or issue-prone menus.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#35 Diablo IV
3.5

Menu and inventory usability was mixed, with praise for loot filters but criticism of the small inventory and missing gem bag.

Pros: lore depth, art direction

Cons: mission variety, protagonist appeal

#36 Forza Horizon 5
3.5

Menu usability is mixed, balancing an intuitive car collection display against bloated menus.

Pros: controls responsiveness, movement feel

Cons: tutorial quality, animation quality

#37 Moonlighter 2: The Endless Vault
3.5

Shop controls are streamlined and quick-pricing features help, but console inventory management can still feel clumsy when moving many relics individually.

Pros: mission design, world interactivity

Cons: emotional impact, exploration quality

#39 Code Vein II Review
3.3

The amount of build information can make menus feel busy and MMO-like, and a few interface decisions are called awkward rather than intuitive.

Pros: world-building, sound design

Cons: multiplayer design, frame rate stability

#41 Orbitals
3.3

Menus and settings are functional, with little reviewer attention compared with the cooperative action.

Pros: online stability, world-building

Cons: crash stability, camera behavior

#42 Stalker 2: Heart of Chornobyl
3.3

Menu usability suffered alongside the broader launch roughness, with at least one critic reporting problems in the main menus. It is not a major selling point of the experience.

Pros: core gameplay loop, sandbox freedom

Cons: pacing, dialogue quality

#43 Hades II
3.2

Menu usability has a small caveat: one reviewer struggled to locate item sub-menus, though it did not meaningfully hurt the experience.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#44 Digimon Story Time Stranger
3.2

Menu usability was a major tradeoff, with streamlining praised but DigiFarm/evolution menu separation and training menuing often criticized.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#45 Battlefield 6
3.1

menu usability was mixed: some queue tools helped, but menus were also called unintuitive.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#46 Pokémon Pokopia
3.0

Menu and inventory usability were a major caveat, especially storage management, though one reviewer liked item pictures.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision

#47 Cthulhu: The Cosmic Abyss
3.0

Menu usability was mixed, with some finding the mental map useful but several calling it fiddly, finicky, cluttered, or disorganized.

Pros: world-building, world interactivity

Cons: enemy variety, stealth mechanics

#48 NHL 27
3.0

Menu performance varies widely by mode and platform. Some players praise much faster, smoother navigation, while others still find HUT and franchise menus slow, clunky, or needlessly cumbersome.

Pros: aiming precision, accessibility options

Cons: pacing, loot system

#49 Fatal Frame II: Crimson Butterfly Remake
3.0

Menus are functional for most needs, yet customization is limited and at least one player considers the UI a major downgrade.

Pros: writing quality, checkpoint system

Cons: bug frequency, HUD clarity

#50 The First Berserker: Khazan
3.0

Menu usability is mixed: one loot process is streamlined, but other reviewers find respec and gear menus annoying or time-consuming.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve