Platforming was repeatedly called precise and immediately satisfying.
Pros: co-op experience, content variety
Cons: writing quality, narrative quality
Platforming was repeatedly called precise and immediately satisfying.
Pros: co-op experience, content variety
Cons: writing quality, narrative quality
The campaign's best parkour section is tightly designed and stands out enough that its scarcity becomes a disappointment; more sequences built around precise movement would have been welcome.
Pros: multiplayer design, level design
Cons: fun factor, narrative quality
Most praise the tight hitboxes and the control needed to link jumps, boosts, and attacks. Timed demon sections are more divisive, with some finding their precision exhilarating and others finding...
Pros: overall quality, difficulty balance
Cons: frame rate stability, performance optimization
Platforming precision was a pleasant surprise, with simple mantling and vertical puzzles adding a welcome exploration layer.
Pros: combat system, narrative quality
Cons: difficulty balance, enemy variety
Parkour/platforming is praised for fluid acrobatics in some reviews, while another reviewer still found directional accuracy imperfect.
Pros: stealth mechanics, graphics quality
Cons: narrative quality, mission variety
Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.
Pros: combat system, faithfulness to franchise
Cons: narrative quality, frame rate stability
Platforming and climbing are mixed: one review says climbing is improved, while others call it awkward or overly gamified.
Pros: combat system, narrative quality
Cons: grind level, innovation
Platforming precision is mixed: reviewers admire Hornet’s acrobatics, but several criticize the diagonal pogo or inconsistent bounce feel.
Pros: difficulty balance, art direction
Cons: economy and resource balance, checkpoint system
Platforming precision drew mixed reactions: some praised focused platforming, while others felt precision was secondary, wonky, or occasionally a chore.
Pros: fun factor, world interactivity
Cons: frame rate stability, boss design
The snap system helps platforming, yet depth perception, small ledges, and inconsistent latching still caused frustration for some players.
Pros: co-op experience, puzzle design
Cons: controls responsiveness, replay value
Platforming was broadly serviceable and sometimes tight or forgiving, but several reviews found it bland, repetitive, or limited.
Pros: soundtrack quality, narrative quality
Cons: combat system, enemy variety
Platforming precision is mixed because some traversal tools help, but limited grappling and weak air-dash behavior frustrate reviewers.
Pros: movement feel, loot system
Cons: performance optimization, narrative quality
Platforming was mixed: wall climbing and collision quirks helped mobility but sometimes felt bad or unreliable.
Pros: co-op experience, fun factor
Cons: difficulty balance, social features
Platforming was a recurring weak spot, described as awkward or very finicky despite being mostly optional.
Pros: narrative quality, combat system
Cons: map and navigation design, menu usability
Platforming was generally treated as a weak spot: half-baked, awkward, or annoying, despite some rooftop puzzle utility.
Pros: combat system, exploration quality
Cons: graphics quality, voice acting
Jumping and climbing can feel smooth when the geometry cooperates, but mantling is inconsistent enough to cause failures at bad moments. Ledge grabs are the clearest point of frustration.
Pros: fun factor, loot system
Cons: difficulty balance, quest design
One reviewer specifically criticized platforming as lacklustre, saying basic maneuvers could take multiple tries.
Pros: narrative quality, exploration quality
Cons: combat system, AI behavior
Platforming was judged more limited than earlier modern Doom games in the one review that assessed it.
Pros: combat system, weapon balance
Cons: flying mechanics, narrative quality
Ladder connections and obstacle climbing can be awkward enough to interrupt an otherwise smooth infiltration. Traversal is less dependable than the long-range shooting.
Pros: overall quality, level design
Cons: innovation, mission design
Platforming precision was one of the more consistent frustrations, with depth perception, camera angle, and visibility causing repeated deaths.
Pros: atmosphere, faithfulness to franchise
Cons: puzzle design, co-op experience