AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.
Pros: combat system, narrative quality
Cons: save system reliability, learning curve
AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.
Pros: combat system, narrative quality
Cons: save system reliability, learning curve
Reviewers generally praised Arc enemies as unusually intelligent, dangerous, and unpredictable, though one review noted moments where enemies lose track or navigate poorly.
Pros: sound design, combat system
Cons: voice acting, menu usability
AI behavior received limited but positive support for enemy responses that punish careless play.
Pros: combat system, replay value
Cons: narrative quality, grind level
The automatic-playing character is judged surprisingly capable, with good aim in most situations. Pairing it with another character provides a useful way to raise levels and clear older stages.
Pros: fun factor, upgrade system
Cons: user interface design, grind level
Enemy perception receives positive attention where stealth is described as sound-driven, with enemies reacting to audio as well as sight.
Pros: combat system, narrative quality
Cons: grind level, innovation
World Stage’s player-inspired opponents are often praised for feeling more human and varied than ordinary CPU fighters, though several players still notice repetition or limits in higher-level adaptation.
Pros: remake/remaster quality, combat system
Cons: content variety, character customization
Enemy AI drew positive notes when reviewers noticed smarter or more active opponents, though the praise was modest rather than central.
Pros: remake/remaster quality, voice acting
Cons: content variety, camera behavior
AI behavior has limited scored evidence, but enemies are credited with making the player adapt to tactics in memorable ways.
Pros: movement feel, loot system
Cons: performance optimization, narrative quality
Auto-battle AI was positively noted as capable of clearing straightforward fights, especially during grinding.
Pros: progression system, narrative quality
Cons: pacing, content variety
AI behavior gets qualified praise for reacting to sound and light, though one reviewer noted stealth AI can still be cheesed.
Pros: stealth mechanics, graphics quality
Cons: narrative quality, mission variety
AI governors can be easy to manipulate in some situations, which helps trade-focused play but may soften the challenge.
Pros: fun factor, graphics quality
Cons: learning curve, bug frequency
Enemy AI was considered serviceable but not especially smart; later impressions suggested fights remain engaging without feeling brain-dead.
Pros: combat system, narrative quality
Cons: difficulty balance, enemy variety
AI is highly context-dependent: automation often handles delegated chores well and can teach newer players, while strategic opponents and some automated economic decisions are criticized as passive, erratic, or suboptimal.
Pros: gameplay mechanics, fun factor
Cons: learning curve, AI behavior
Enemy AI is dangerous, aggressive, and often smart enough to flank, pressure, or expose players to rival squads. Balance has shifted through patches, and some players still find the bots...
Pros: fun factor, loot system
Cons: difficulty balance, quest design
Enemy AI was sharply split between smart tactical behavior and complaints about idling, aggro, detection, or rough enemy decisions.
Pros: combat system, progression system
Cons: pacing, AI behavior
Enemy AI is a repeated weak spot, with reviewers noting it is not especially sharp even when combat remains fun.
Pros: narrative quality, combat system
Cons: difficulty balance, weapon balance
AI behavior is a minor concern in Power Stone 2 ranked, where CPU players can affect rank outcomes.
Pros: content variety, value for money
Cons: cross-play support, competitive balance
Enemy AI remains one of the most inconsistent parts of the game, with complaints about poor detection logic, awkward spawning, and erratic behavior. Later updates improve flanking, retreating, and A-Life-style...
Pros: immersion, fun factor
Cons: bug frequency, AI behavior
Enemy AI is divisive: some reviewers found it over-tuned or basic, while one credited it as sharper than the original.
Pros: remake/remaster quality, graphics quality
Cons: performance optimization, frame rate stability
Enemy awareness is a major dividing point: some find perceptive, flanking soldiers rewarding, while many encounter implausible detection, weak reactions, or broken pathfinding. Seeing or shooting through cover is a...
Pros: overall quality, level design
Cons: innovation, mission design
AI impressions varied sharply, from weak challenge and war-happy behavior to later praise that AI had become smarter or more competent.
Pros: fun factor, economy and resource balance
Cons: progression system, user interface design
AI behavior draws criticism where arcade opponents appear to block and counter nearly everything immediately.
Pros: content variety, gameplay mechanics
Cons: learning curve, user interface design
AI behavior was a major concern, with many complaints about dumb, inconsistent, or exploitable enemies, balanced by a few positive notes on warning behavior and faction reactions.
Pros: narrative quality, exploration quality
Cons: combat system, AI behavior
AI behavior leaned negative due to glitches, slow combat responses, and partner mistakes, though a few reviews described only mild clunkiness.
Pros: atmosphere, faithfulness to franchise
Cons: puzzle design, co-op experience
Opposition and player AI drew more criticism than praise: smarter pressing was noticed, but passive defending and weak tactical adaptation made some matches feel artificial.
Pros: gameplay mechanics, animation quality
Cons: user interface design, bug frequency
AI behavior drew criticism where mount and monster pathing broke down, especially when navigation systems got stuck or failed to react cleanly.
Pros: combat system, narrative quality
Cons: difficulty balance, endgame content
Enemy behavior draws criticism for awkward blocking and evasiveness in one assessment. Another argues that powerful movement makes enemy placement and behavior too easy to bypass.
Pros: overall quality, difficulty balance
Cons: frame rate stability, performance optimization
Enemy AI was criticized in IGN’s written and video reviews for being easy to exploit by breaking line of sight or skipping encounters.
Pros: puzzle design, narrative quality
Cons: combat system, enemy variety
One reviewer criticized the automated battle behavior, saying the AI made poor choices rather than feeling genuinely wise.
Pros: remake/remaster quality, combat system
Cons: difficulty balance, grind level
Enemy AI was criticized as confused when multiple human players overwhelm standard encounters.
Pros: co-op experience, fun factor
Cons: difficulty balance, social features
AI behavior drew negative evidence where computer racers and rubber-banding were described as harsh or frustrating.
Pros: content variety, soundtrack quality
Cons: open-world design, exploration quality
AI behavior is criticized where it appears, with one review calling it braindead.
Pros: combat system, boss design
Cons: narrative quality, difficulty balance
AI behavior was one of the most criticized areas, especially in the campaign.
Pros: multiplayer design, sound design
Cons: narrative quality, map and navigation design
Enemy AI is a recurring weak spot, with complaints about predictable reactions, poor positioning, and enemies bugging out under pressure. These problems are especially noticeable in the campaign and Endgame.
Pros: multiplayer design, level design
Cons: fun factor, narrative quality
One reviewer strongly criticized CPU behavior as too random for difficulty settings to matter.
Pros: battle mode quality, content variety
Cons: learning curve, competitive balance
One reviewer finds enemy AI too passive, reducing the pressure and tactical demand of some fights.
Pros: combat system, remake/remaster quality
Cons: animation quality, environmental detail
Arena enemies can feel basic and unconvincing; one reviewer called the AI brain-dead, which makes the multiplayer-style challenges feel more like padding.
Pros: combat system, voice acting
Cons: pacing, boss design
AI behavior drew harsh criticism in one review for pathfinding and battle behavior problems.
Pros: combat system, exploration quality
Cons: graphics quality, voice acting