The Last of Us Part II Remastered
Highest scored product for this feature based on supporting review evidence.
Highest scored product for this feature based on supporting review evidence.
Balances feature score, supporting reviews, and overall product strength.
Has the broadest review evidence for this feature.
Strongest overall product among items with scored evidence for this feature.
Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.
Pros: core gameplay loop, level design
Cons: family friendliness, puzzle design
Experience and other currencies arrive at a pace one reviewer considered fair, allowing steady upgrades without turning progression into a chore.
Pros: controls responsiveness, exploration quality
Cons: QTE design, camera behavior
Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.
Pros: driving mechanics, protagonist appeal
Cons: platform-specific feature support, checkpoint system
Resource balance was praised for avoiding inventory tedium and excessive item hoarding.
Pros: monetization fairness, microtransaction impact
Cons: platforming precision, menu usability
Resource balance is praised where simplified material categories and less strict upgrade paths encourage more engagement.
Pros: movement feel, environmental detail
Cons: puzzle design, age appropriateness
Currency and upgrade spending can give exploration tangible value, with useful improvements tied to finding resources rather than pure grinding.
Pros: tutorial quality, monetization fairness
Cons: polish, HUD clarity
Health and adrenaline systems reward smart ability use, giving Bullet Time, shields, and other powers a meaningful role in resource management.
Pros: world interactivity, progression system
Cons: load times, character development
The Drive Gauge's resource design was praised as a balanced risk-reward system with meaningful consequences.
Pros: movement feel, art direction
Cons: platforming precision, writing quality
The Soul system’s give-and-take creates an enjoyable resource rhythm when earning and spending Souls is working well.
Pros: crafting system, content variety
Cons: monetization fairness, endgame content
Resource balance was praised in at least one case for quality-of-life touches like reclaiming traps and saving materials.
Pros: art direction, cross-play support
Cons: dialogue quality, monetization fairness
Trade, production chains, workforce management, and inter-island logistics are among the game’s strongest systems, rewarding planning while still allowing cascading failures when one link breaks.
Pros: skill tree depth, upgrade system
Cons: matchmaking quality, server reliability
Materials and faction economies give players useful goals beyond simple kills, while barter rewards make salvage feel valuable. The better implementations keep resources circulating without completely removing the consequences of...
Pros: world interactivity, voice acting
Cons: menu usability, HUD clarity
Limited TMs and version-specific Game Corner costs make resource choices matter more than in newer entries, rewarding careful planning but sometimes creating avoidable friction.
Pros: boss design, side character depth
Cons: monetization fairness, originality
Resource balance was mostly praised for satisfying pressure and strong management hooks, though some reviewers found it irritating or overly punishing.
Pros: controls responsiveness, onboarding experience
Cons: crash stability, grind level
The economy is forgiving, with credits and cars arriving quickly; reviewers generally prefer generosity, though it may weaken the feeling of earning rewards.
Pros: open-world design, replay value
Cons: dialogue quality, writing quality
Turning carefully prepared relics into large profits is deeply satisfying, but expensive upgrades and numerous money sinks can make early progress feel tight or overextended.
Pros: mission design, world interactivity
Cons: emotional impact, exploration quality
Economy and resource balance has limited positive evidence, mainly around resource meters preventing gadget and charm abilities from being spammed.
Pros: level design, user interface design
Cons: AI behavior, facial animations
Resource balance has limited evidence, but the repkit health option is judged useful when health drops are unavailable.
Pros: sandbox freedom, art direction
Cons: polish, save system reliability
Haze tying leveling, upgrades, and purchases together creates meaningful tradeoffs for some players, while others dislike having one resource compete across so many progression needs.
Pros: world-building, sound design
Cons: multiplayer design, frame rate stability
Resource balance is helped by systems that reduce monotonous grinding through purchasing or targeting materials.
Pros: load times, crash stability
Cons: originality, voice acting
Looted materials feed directly into crafting and upgrades, giving resource gathering a useful purpose rather than making it feel purely collectible.
Pros: mission design, sandbox freedom
Cons: movement feel, aiming precision
Resource economy was central to the experience and heavily discussed; most praised the tension of scarcity, while some found it stingy, nuisance-heavy, or frustrating.
Pros: core gameplay loop, emotional impact
Cons: checkpoint system, bug frequency
Company management is usually satisfying and approachable, with hiring, routes, fleets, and visible AI drivers, but some systems feel shallow, buggy, or too simplistic.
Pros: level design, difficulty balance
Cons: writing quality, load times
Economy and rewards are mixed: reviewers like constant rewards, but some feel cars and prize-wheel elements can dilute progression.
Pros: controls responsiveness, movement feel
Cons: tutorial quality, animation quality
Resource, influence, town/city, and balance systems drew praise for meaningful choices and diplomacy, but some reviewers found influence, gold, or console resource management confusing or unbalanced.
Pros: animation quality, controls responsiveness
Cons: matchmaking quality, user interface design
Resource balance was mixed: time pressure created urgency, but another review felt blood management became too trivial by the end.
Pros: accessibility options, protagonist appeal
Cons: frame rate stability, polish
Money is generally easy to earn and upgrades stay affordable, which keeps progression moving but can also reduce resource pressure.
Pros: controls responsiveness, movement feel
Cons: casting choices, grind level
Economy impressions are mildly mixed, with one reviewer saying cash was never a problem and another joking about surprisingly high food prices.
Pros: grind level, originality
Cons: social features, accessibility options
Coins and rewards generally provide a useful path toward new cars, but some reviewers felt payouts or collectible rewards were too modest for the time invested.
Pros: haptic feedback integration, sound design
Cons: core gameplay loop, soundtrack quality
Faction discounts, credits, and rewards give choices practical stakes, though some payouts and reputation rewards feel too small to make decisions truly consequential.
Pros: visual effects quality, user interface design
Cons: monetization fairness, bug frequency
Inventory selling and merchant limits can be tedious in the base game, while Survival Mode makes food and ordinary supplies feel meaningfully valuable. Resource balance depends heavily on how the...
Pros: gameplay mechanics, core gameplay loop
Cons: camera behavior, haptic feedback integration
Resources generally support steady progression, but late-game shop limitations can leave parts of the large roster less prepared even when currency is plentiful.
Pros: controls responsiveness, world interactivity
Cons: DLC value, platform-specific feature support
Resource balance and barter drew mixed-to-positive notes for scarcity and trade tension, offset by complaints about inventory limits and unrewarding combat loot.
Pros: art direction, frame rate stability
Cons: boss design, camera behavior
Resource balance was mixed, with one review praising plentiful unlock resources and another saying spending options run out too quickly.
Pros: crash stability, HUD clarity
Cons: character development, visual effects quality
Reviewer evidence is mixed: economy and resource balance drew both praise and caveats across 3 review(s).
Pros: level design, replay value
Cons: stealth mechanics, save system reliability
Economy and resource balance was mixed: some found the item economy deliberate, while others found materials too abundant or weapon resources awkward.
Pros: animation quality, multiplayer design
Cons: save system reliability, companion AI
Resource balance split reviewers: some liked the tension from durability, sanity, scarce supplies, and limited inventory, while others found healing scarcity or item limits frustrating.
Pros: voice acting, emotional impact
Cons: family friendliness, menu usability
Resource balance was split between praise for easier ammo sustain and criticism that ammo pressure became irrelevant.
Pros: environmental detail, polish
Cons: camera behavior, value for money
The shop-leveling economy is distinctive and can make gathering materials feel purposeful, but some reviewers think universal shop inventories and donation requirements overstreamline shopping or encourage unnecessary grind.
Pros: gameplay mechanics, world-building
Cons: AI behavior, platform-specific feature support
Resource balance is mixed because plentiful building materials make construction smoother but also reduce challenge.
Pros: animation quality, facial animations
Cons: quest design, AI behavior
One review found respec costs workable but still a slight disincentive to experimentation.
Pros: lore depth, art direction
Cons: mission variety, protagonist appeal
The cross-platform auction market improves card pricing and circulation, but VC remains stretched across upgrades and purchases, creating pressure in progression-heavy modes.
Pros: crash stability, sandbox freedom
Cons: battle pass value, monetization fairness
Resource balance is a repeated caveat: several reviewers like having lots to collect but say the currencies and materials can be too much.
Pros: skill tree depth, dialogue quality
Cons: emotional impact, economy and resource balance
Resource balance drew limited but mixed evidence, with one review noting balance concerns and another criticizing excess currency gains.
Pros: value for money, fun factor
Cons: map and navigation design, side character depth
Limited food, water, backpack space, and pitons keep route choices tense. Reviewers often praise the pressure, though scarcity can make a failed climb especially costly.
Pros: open-world design, visual effects quality
Cons: frame rate stability, user interface design
Food, money, gear, storage, and the choice to bank or risk a run create useful strategic pressure. Resource systems usually support the larger loop, though losses and inventory limits can...
Pros: level design, exploration quality
Cons: age appropriateness, family friendliness
Upgrade materials become valuable and sometimes scarce, encouraging players to spend carefully rather than improve every item.
Pros: exploration quality, sandbox freedom
Cons: mission variety, companion AI
Limited build resources can discourage experimentation, with one missed opportunity being a safe training space before committing materials to a setup.
Pros: gameplay mechanics, core gameplay loop
Cons: platforming precision, tutorial quality
Sun management remains a satisfying strategic resource system, especially when weather changes production and plant costs. Coin income and expensive shop upgrades can feel stingy enough to push players toward...
Pros: age appropriateness, family friendliness
Cons: competitive balance, level design
Resource balance has mixed evidence, with currencies and consumables creating strategic tension but sometimes feeling overengineered or grindy.
Pros: bug frequency, user interface design
Cons: HUD clarity, mission design