Best 2025 Video Games for loot system

#1 Ghost of Yōtei
4.5

Loot evidence is positive where quests and conflicts reward Atsu with valuable loot, information, and clues that feed exploration.

Pros: combat system, narrative quality

Cons: grind level, innovation

#2 Donkey Kong Bananza
4.3

The reward and loot loop was a highlight for many, though costume perks and extra currencies were sometimes less compelling.

Pros: fun factor, world interactivity

Cons: frame rate stability, boss design

#3 The Outer Worlds 2
4.2

Loot was praised as meaningful, rewarding, and varied enough to support distinct builds.

Pros: combat system, progression system

Cons: pacing, AI behavior

#4 Hyrule Warriors: Age of Imprisonment
4.2

Loot and item rewards were viewed positively where discussed, with random post-battle items treated as useful for quests and bonuses.

Pros: combat system, character roster

Cons: level design, mission design

#5 Borderlands 4
4.1

The loot system is heavily praised for addictive drops and build-defining combinations, though several reviewers dislike weak legendaries, bad guns, or rarity balance.

Pros: movement feel, loot system

Cons: performance optimization, narrative quality

#6 Marathon
4.1

Loot creates the stakes that make extraction exciting, and modular gear can produce genuinely valuable finds. Losing a prized kit is thrilling when the system clicks and deeply frustrating when...

Pros: fun factor, loot system

Cons: difficulty balance, quest design

#7 Clair Obscur: Expedition 33
4.0

The loot system was viewed as simple but supportive of weapons, elements, and customization.

Pros: narrative quality, combat system

Cons: map and navigation design, menu usability

#9 Monster Hunter Wilds
4.0

Loot systems were mixed: deterministic decorations and clearer drops helped, but some reviewers felt rare farming and chase goals ended too quickly.

Pros: combat system, narrative quality

Cons: difficulty balance, endgame content

#10 Arc Raiders
3.9

Loot was often praised as rewarding and useful, yet inventory friction and one negative review’s trash-loop criticism pulled impressions down.

Pros: sound design, combat system

Cons: voice acting, menu usability

#11 BALL x PIT
3.7

Collecting experience can feel tactile and rewarding. Fusion-drop randomness and unclear blueprint targeting frustrate players trying to assemble a specific plan.

Pros: fun factor, upgrade system

Cons: user interface design, grind level

#12 The First Berserker: Khazan
3.6

Loot opinions are mixed: some call it manageable or streamlined, while others find the volume of gear chore-like or excessive.

Pros: combat system, boss design

Cons: narrative quality, difficulty balance

#13 Battlefield REDSEC
3.4

Looting is generally simple and readable, but balance is inconsistent. Some praise the clean system and useful drops, while others report sparse loot, scarce plates, or too few high-value landing...

Pros: fun factor, battle mode quality

Cons: multiplayer design, replay value

#14 Assassin's Creed Shadows
3.4

Loot reactions are mixed: several reviewers enjoyed meaningful perks and gear loops, while others disliked excessive randomized drops or low gameplay impact.

Pros: stealth mechanics, graphics quality

Cons: narrative quality, mission variety

#15 Call of Duty: Black Ops 7
3.3

Loot works best when it feeds Endgame's progression and higher-tier rewards. In the campaign, rarity systems can feel borrowed from Warzone or redundant rather than naturally integrated.

Pros: multiplayer design, level design

Cons: fun factor, narrative quality

#16 Elden Ring Nightreign
3.1

Loot and relic systems encouraged fluid builds and experimentation, but randomness often frustrated reviewers when rewards failed to fit a class or plan.

Pros: co-op experience, fun factor

Cons: difficulty balance, social features

#17 Sniper Elite: Resistance
3.0

Useful looting perks can save time, but disappearing bodies and unreliable key searches sometimes prevent collecting needed resources.

Pros: overall quality, level design

Cons: innovation, mission design

#18 Avowed
3.0

Loot opinions were mixed: unique items and progression could be satisfying, but many chests and rewards felt predictable or unexciting.

Pros: combat system, narrative quality

Cons: difficulty balance, enemy variety

#19 Kingdom Come: Deliverance II
2.9

Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.

Pros: combat system, narrative quality

Cons: save system reliability, learning curve

#20 Stalker 2: Heart of Chornobyl
2.8

Looting can make exploration rewarding when a stash yields a rare weapon or artifact, but common finds become repetitive. Too many searches end in routine ammunition, food, or medical supplies.

Pros: immersion, fun factor

Cons: bug frequency, AI behavior

#21 Atomfall
2.2

Loot and inventory value were criticized when rewards felt like filler or items became burdens rather than meaningful discoveries.

Pros: narrative quality, exploration quality

Cons: combat system, AI behavior

#22 Hollow Knight: Silksong
2.0

Loot and rewards are a weaker point, with reviewers complaining about bosses or difficult paths that provide little or disappointing material payoff.

Pros: difficulty balance, art direction

Cons: economy and resource balance, checkpoint system