Stealth is a clear strength across reviews, with praise for camo, sneaking, and rewarding no-detection play, despite a few situational frustrations.
Pros: remake/remaster quality, graphics quality
Cons: performance optimization, frame rate stability
Stealth is a clear strength across reviews, with praise for camo, sneaking, and rewarding no-detection play, despite a few situational frustrations.
Pros: remake/remaster quality, graphics quality
Cons: performance optimization, frame rate stability
Stealth was praised through shadows, foliage, detection behavior, and the ability to avoid PvP through careful play.
Pros: sound design, combat system
Cons: voice acting, menu usability
Stealth received a positive note from one reviewer who found avoidance viable and encouraged rather than merely optional.
Pros: puzzle design, narrative quality
Cons: combat system, enemy variety
Stealth is one of the strongest points across reviews, with darkness, prone movement, assassinations, and Naoe's toolkit repeatedly praised despite occasional execution complaints.
Pros: stealth mechanics, graphics quality
Cons: narrative quality, mission variety
Stealth is broadly praised as deeper, more flexible, and more fun, with many reviewers comparing the expanded toolkit favorably to Kojima’s stealth legacy.
Pros: narrative quality, combat system
Cons: difficulty balance, weapon balance
Sound masking, distractions, traps, and hidden routes make patient infiltration deeply satisfying. Inconsistent detection and noisy early loadouts can interfere with an otherwise effective covert toolkit.
Pros: overall quality, level design
Cons: innovation, mission design
Stealth works best in the more linear campaign moments, where sneaking through enemy spaces can create tense, satisfying encounters and a welcome change from constant gunfights.
Pros: multiplayer design, level design
Cons: fun factor, narrative quality
Stealth was often viable and rewarding, especially with builds and gadgets, but some reviewers found it imbalanced or merely serviceable.
Pros: combat system, progression system
Cons: pacing, AI behavior
Stealth is enjoyable and viable, especially with chain assassinations and tools, but several reviewers call it basic or largely unchanged.
Pros: combat system, narrative quality
Cons: grind level, innovation
Stealth is a real playstyle rather than a novelty, especially with Rook and Assassin abilities. Sneaking, invisibility, noise control, and alternate routes can let careful players avoid or set up...
Pros: fun factor, loot system
Cons: difficulty balance, quest design
Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.
Pros: combat system, narrative quality
Cons: save system reliability, learning curve
Stealth received split reactions: some reviewers enjoyed the scares and thrills, while others found trial-and-error stealth tiring.
Pros: atmosphere, faithfulness to franchise
Cons: puzzle design, co-op experience
Stealth remains unreliable, with complaints about enemy detection, awareness, and systems that can make sneaking feel pointless. Later updates improve some behaviors, but stealth is still less dependable than direct...
Pros: immersion, fun factor
Cons: bug frequency, AI behavior
Stealth was divisive: some liked ambushes and surprise attacks, while others found the system unreliable, shallow, or lazy.
Pros: combat system, exploration quality
Cons: graphics quality, voice acting
Stealth was repeatedly criticized as inconsistent, shallow, or unreliable, though a few reviewers found methodical sneaking viable on the right settings.
Pros: narrative quality, exploration quality
Cons: combat system, AI behavior
Stealth/action sequences were a recurring weak spot, with instant-fail or active-control sections standing out as less enjoyable than the story-focused portions.
Pros: narrative quality, emotional impact
Cons: controls responsiveness, platform-specific feature support
Stealth was mostly a weak point: one reviewer liked a short sequence as variety, but others called later stealth awkward, padding-like, or simply not good.
Pros: narrative quality, character development
Cons: pacing, gameplay mechanics
stealth sections in the campaign were criticized as overly constrained.
Pros: multiplayer design, sound design
Cons: narrative quality, map and navigation design
Stealth was criticized as underdeveloped or nearly useless, with little support for stealth-focused play.
Pros: combat system, narrative quality
Cons: difficulty balance, enemy variety