Best 2025 Video Games for open-world design

#1 Kirby Air Riders
5.0

City Trial's open city design was praised for rewarding map knowledge and making repeated exploration worthwhile.

Pros: battle mode quality, content variety

Cons: learning curve, competitive balance

#2 Kingdom Come: Deliverance II
4.8

The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.

Pros: combat system, narrative quality

Cons: save system reliability, learning curve

#3 Death Stranding 2: On the Beach
4.7

The open world is repeatedly praised as varied, beautiful, and more densely interesting, with Australia seen as a stronger setting than before.

Pros: narrative quality, combat system

Cons: difficulty balance, weapon balance

#4 Doom: The Dark Ages
4.5

Semi-open design was praised for broader spaces, optional content and player choice in objectives.

Pros: combat system, weapon balance

Cons: flying mechanics, narrative quality

#5 Donkey Kong Bananza
4.5

The open-ended structure was praised for feeling more exploratory than a typical curated 3D platformer.

Pros: fun factor, world interactivity

Cons: frame rate stability, boss design

#6 Sniper Elite: Resistance
4.5

Self-contained mission areas feel like miniature open worlds, with objectives tackled in the order and manner you prefer. This structure suits deliberate scouting and flexible sniping.

Pros: overall quality, level design

Cons: innovation, mission design

#7 Tales of Xillia Remastered
4.5

One reviewer specifically enjoyed the open map structure, side quests, and tucked-away areas, finding that they add to the sense of adventure.

Pros: combat system, remake/remaster quality

Cons: animation quality, environmental detail

#8 Ghost of Yōtei
4.4

The open world is widely praised for beauty, density, organic discovery, and restraint, with dissenting notes about repetition, over-guidance, or familiar structure.

Pros: combat system, narrative quality

Cons: grind level, innovation

#9 Stalker 2: Heart of Chornobyl
4.2

The seamless Zone is vast, dangerous, and visually distinctive, with regions that reward wandering and unexpected encounters. Its scale is impressive, though some stretches can feel empty or overextended.

Pros: immersion, fun factor

Cons: bug frequency, AI behavior

#10 Yakuza Kiwami 2
4.2

Kamurocho and Sotenbori are small compared with sprawling open worlds, yet they are dense and purposeful. Some reviewers found that compactness claustrophobic; others preferred the concentration of activities and detail.

Pros: narrative quality, combat system

Cons: onboarding experience, difficulty balance

#11 Fantasy Life i: The Girl Who Steals Time
4.1

The open-world side is usually praised for scale and usefulness, though one reviewer found it somewhat disconnected.

Pros: core gameplay loop, narrative quality

Cons: crafting system, multiplayer design

#12 Borderlands 4
4.0

Open-world design is broadly praised as a smart evolution for the series, yet several reviewers criticize emptiness, old-fashioned structure, or frustrating traversal barriers.

Pros: movement feel, loot system

Cons: performance optimization, narrative quality

#13 Atomfall
3.6

Open-world design was praised when reviewers liked its compact less-is-more structure, but criticized when the world felt static or underbaked.

Pros: narrative quality, exploration quality

Cons: combat system, AI behavior

#14 Monster Hunter Wilds
3.6

Open-world design was divisive: some praised the living, connected ecosystems, while others felt large spaces were wasted or spectacle-first.

Pros: combat system, narrative quality

Cons: difficulty balance, endgame content

#15 Avowed
3.5

Open-zone design split reviewers: many liked curated, dense hubs, while others found the world restrictive, lifeless, or not interactive enough.

Pros: combat system, narrative quality

Cons: difficulty balance, enemy variety

#16 Assassin's Creed Shadows
3.5

Open-world design divides reviewers: some admire the quality-over-quantity direction and road flow, while others find the checklist structure damaging to pacing.

Pros: stealth mechanics, graphics quality

Cons: narrative quality, mission variety

#17 Mario Kart World Review
3.1

The open-world design was the most divisive feature, praised as clever or game-changing by some and criticized as lean, half-baked, or unnecessary by others.

Pros: content variety, soundtrack quality

Cons: open-world design, exploration quality

#18 The Outer Worlds 2
3.0

Open-zone design drew mixed reactions, with compact areas praised but barren spaces and shallow depth criticized.

Pros: combat system, progression system

Cons: pacing, AI behavior

#19 Call of Duty: Black Ops 7
2.8

Avalon works better as an Endgame sandbox than as campaign structure. Its campaign missions are often criticized for empty stretches and generic objectives, while Endgame makes better use of the...

Pros: multiplayer design, level design

Cons: fun factor, narrative quality

#20 Hyrule Warriors: Age of Imprisonment
2.8

Open-world design scored low where the game’s static map was contrasted with mainline Zelda’s open world.

Pros: combat system, character roster

Cons: level design, mission design

#21 Tony Hawk’s Pro Skater 3 + 4
2.5

Open-world design scored poorly overall because multiple reviewers disliked or mourned the removal of THPS4’s freer career structure, even when they accepted the compromise.

Pros: level design, remake/remaster quality

Cons: soundtrack quality, mission design

#22 Pokémon Legends: Z-A
2.4

Open-world design was mixed to negative, with some appreciating a dense city focus while others disliked the single-location limits.

Pros: combat system, exploration quality

Cons: graphics quality, voice acting

#23 Metroid Prime 4: Beyond
2.2

Sol Valley was the most consistent criticism, described by many reviewers as empty, barren, padded, or less interesting than the dungeons.

Pros: boss design, graphics quality

Cons: open-world design, side character depth

#24 Battlefield 6
2.0

the open-world-style campaign mission was criticized for falling flat.

Pros: multiplayer design, sound design

Cons: narrative quality, map and navigation design