Weapon feel is praised for distinct weapon identities that push different approaches to runs.
Pros: combat system, progression system
Cons: originality
Weapon feel is praised for distinct weapon identities that push different approaches to runs.
Pros: combat system, progression system
Cons: originality
Weapons themselves offer satisfying variety and distinct handling, but balance gets messier against spongey mutants and heavily armored targets. Ammo efficiency and enemy durability can make some encounters feel wasteful.
Pros: immersion, fun factor
Cons: bug frequency, AI behavior
Weapon balance is mostly positive because weapons feel distinct, though some reviews want more variety or deeper differences within weapon classes.
Pros: combat system, boss design
Cons: narrative quality, difficulty balance
Weapon balance was broadly praised for useful, varied weapons, though some reviewers felt guns were simplified or overshadowed by the shield.
Pros: combat system, weapon balance
Cons: flying mechanics, narrative quality
Weapon balance was largely positive because weapons felt viable and not underpowered, though Insect Glaive drew a notable caveat.
Pros: combat system, narrative quality
Cons: difficulty balance, endgame content
Weapon balance and variety were mostly praised for experimentation and flexible loadouts, but some reviewers felt magic outclassed melee or guns.
Pros: combat system, narrative quality
Cons: difficulty balance, enemy variety
Weapon balance is praised for distinct tools and effective counters, but mixed overall because several reviewers find weapons too situational or favorite weapons underpowered outside matchups.
Pros: combat system, narrative quality
Cons: grind level, innovation
Weapons were usually praised for distinct roles and tactical options, though some reviews found variants subtle or less transformative than expected.
Pros: combat system, narrative quality
Cons: boss design, puzzle design
Special balls support spectacularly strong combinations, but not every upgrade has equal value. Weak passives, inherited cooldowns, and awkward piercing effects can compromise an otherwise promising setup.
Pros: fun factor, upgrade system
Cons: user interface design, grind level
The arsenal is broad and often great fun, especially firearms and temporary Marvel weapons, but balance is uneven: swords can feel weak or floaty, some guns are noticeably better, and...
Pros: combat system, voice acting
Cons: pacing, boss design
Weapon balance is mixed. Ground loot can stay competitive and some players love the TTK, but others report overly fast kills, narrow viable weapon choices, or inconsistent time-to-kill.
Pros: fun factor, battle mode quality
Cons: multiplayer design, replay value
Weapon balance ranged from fresh, satisfying arsenals to overpowered or underwhelming weapons and uneven biomass guns.
Pros: combat system, progression system
Cons: pacing, AI behavior
Weapon balance was mixed: some praised weapon variety or gun feel, while others disliked uninteresting weapons and scarcity tradeoffs.
Pros: narrative quality, exploration quality
Cons: combat system, AI behavior
Weapon balance was mixed: one reviewer liked weapon choice, while another found some ranged options hard to use effectively.
Pros: combat system, narrative quality
Cons: save system reliability, learning curve
Weapon balance was mixed: reviewers liked niche-based weapons and viable free kits, but later evidence flagged overpowered or weak weapons.
Pros: sound design, combat system
Cons: voice acting, menu usability
Equipment balance divides opinion: some find useful combinations without trivializing the action, while others discover dominant choices or overly powerful setups. A small range of attractive Arts can also limit...
Pros: overall quality, difficulty balance
Cons: frame rate stability, performance optimization
Weapon balance is mixed but generally workable. Many guns feel viable and satisfying, yet some sources flag overpowered choices, weak SMGs, or a few weapons that need further tuning.
Pros: multiplayer design, level design
Cons: fun factor, narrative quality
Weapon balance is mixed to weak, with several reviewers calling Sam overpowered or finding many weapons redundant, despite some praise for variety.
Pros: narrative quality, combat system
Cons: difficulty balance, weapon balance
Rifles are the most dependable attraction, while opinions differ on whether pistols and SMGs feel distinct and useful. Powerful tuned or DLC weapons can broaden options, but some new additions...
Pros: overall quality, level design
Cons: innovation, mission design
Weapon balance is mixed: variety is praised, but weak charged guns, disappointing weapons, uneven legendaries, and risky overpowered items are noted.
Pros: movement feel, loot system
Cons: performance optimization, narrative quality
weapon balance was only moderately positive because some guns needed tuning.
Pros: multiplayer design, sound design
Cons: narrative quality, map and navigation design
The arsenal is broadly viable, but not perfectly tuned. Sniper rifles in particular are described as slightly overtuned even while the overall weapon pool remains varied and useful.
Pros: fun factor, loot system
Cons: difficulty balance, quest design
Weapon balance was mixed, with boss health and class-specific relics making some weapon paths feel less flexible.
Pros: co-op experience, fun factor
Cons: difficulty balance, social features
The plant arsenal contains many strong situational tools, but some upgrades clearly outclass their cheaper predecessors. Ranking-focused commentary highlights both excellent role specialization and a few choices with little reason...
Pros: fun factor, remake/remaster quality
Cons: graphics quality, soundtrack quality
Weapon balance was divisive but leaned negative: some liked durability as tension, while many felt weapons broke too quickly, felt similar, or became tedious to manage.
Pros: puzzle design, narrative quality
Cons: combat system, enemy variety
Stored weapons add flexibility, but they can also make combat and bosses dramatically easier. For some players that reduces frustration; for others it undermines challenge.
Pros: narrative quality, combat system
Cons: onboarding experience, difficulty balance