Best Square Enix Video Games for difficulty balance

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Octopath Traveler 0

3.4 feature score

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#1 Final Fantasy Tactics: The Ivalice Chronicles
4.0

Difficulty balance was broadly improved through new modes, retries, and fallback options, though spikes, hard mode, and old-school grind remained.

Pros: emotional impact, polish

Cons: bug frequency, crash stability

#2 Final Fantasy VII Rebirth
3.6

Difficulty balance is mostly manageable and rewarding, but reviewers mention a strange spike, demanding bosses, and encounters that occasionally test patience.

Pros: world-building, art direction

Cons: mission design, stealth mechanics

#3 Final Fantasy VII Remake Intergrade
3.5

Normal difficulty is usually fair and engaging, while Hard mode offers a sharper post-game challenge.

Pros: controls responsiveness, movement feel

Cons: camera behavior, physical copy condition

#4 Dragon Quest I & II HD-2D Remake
3.4

Difficulty split reviewers: many liked the tougher, more meaningful challenge, but several criticized RNG spikes, grinding walls, or frustrating solo encounters.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#5 Octopath Traveler 0
3.4

Bosses often provide satisfying tactical pressure, but difficulty is uneven: several reviewers reported sudden spikes or unusually punishing encounters while other stretches felt too easy.

Pros: core gameplay loop, world-building

Cons: choice impact, economy and resource balance

#6 Life is Strange: Reunion
2.7

Most puzzles and decisions are easy to read, with Chloe’s irreversible Backtalk exchanges supplying more pressure than Max’s forgiving rewind ability.

Pros: level design, accessibility options

Cons: world-building, haptic feedback integration

#7 Dragon Quest VII Reimagined
2.6

Granular difficulty settings let players customize damage, rewards, healing, and enemy strength, yet many experienced reviewers still found the game too easy. The loss of friction is one of the...

Pros: atmosphere, voice acting

Cons: controls responsiveness, quest design