Best Capcom Video Games for quest design

quest design Decision Dashboard

Safest pick

Onimusha: Way of the Sword

2.7 attribute score

Balances the attribute score, supporting reviews, and overall product strength.

Best overall product

Street Fighter 6

4.2 overall score

Strongest overall product among items with scored evidence for this attribute.

#1 Monster Hunter Stories 3: Twisted Reflection
2.7

Standard side quests are often called basic, repetitive, or forgettable, while companion side stories are consistently more rewarding both narratively and mechanically.

Pros: combat system, narrative quality

Cons: difficulty balance, grind level

#2 Onimusha: Way of the Sword
2.7

The side content is uneven: Lady Murasaki’s Mysteries and character-focused quests receive real praise, while generic fetch, kill, and resource jobs are frequently dismissed as filler.

Pros: combat system, fun factor

Cons: pacing, open-world design

#3 Monster Hunter Wilds
2.7

Quest design was mixed to negative, with story quests and high-rank goals criticized despite on-the-fly questing being praised elsewhere.

Pros: combat system, narrative quality

Cons: difficulty balance, endgame content

#4 Street Fighter 6
2.5

Quest design drew criticism when missions required backtracking and became tedious despite some memorable character interactions.

Pros: accessibility options, combat system

Cons: narrative quality, frame rate stability

#5 Mega Man X: Command Mission
2.1

Deployment errands can yield useful items, but real-time waiting and careful scout management frustrate several players. The limited selection of other side activities offers little escape from the main dungeon...

Pros: combat system, overall quality

Cons: fun factor, narrative quality