Explore all 40 feature scores for Resident Evil, organized into pros and cons.
Scores by Feature
Summary
40 reviewed features-
Very positive 4.5-5.029 (73%)
-
Positive 3.5-4.43 (8%)
-
Neutral 2.5-3.44 (10%)
-
Negative 1.5-2.43 (8%)
-
Very negative below 1.51 (3%)
Pros
Sort
-
Cinematography is a major strength, especially the snowbound lighting, shadow work, readable night imagery, and game-like first- and third-person framing. Reviewers repeatedly say the camera makes exploration itself feel tense and immersive.
-
Austin Abrams receives near-unanimous praise for carrying what is often essentially a one-man show. Reviewers highlight his relatability, comic timing, vulnerability, panic, and ability to make an inept everyman worth rooting for.
-
Creature and gore effects are among the most consistently praised elements, with grotesque mutations, practical texture, and convincing VFX giving each new threat its own shock value. Even reviewers with story complaints tend to admire the effects work.
-
Reviewers overwhelmingly praise the film for adapting the feel of playing Resident Evil rather than retelling a game plot. Its resource scarcity, locks, weapon progression, dread, and survival structure are seen as spiritually faithful, though some purists may dislike the lack of legacy characters and direct lore.
-
Pacing is overwhelmingly praised as lean, breathless, and relentless across a roughly 90-minute ride. A few reviewers notice a mid-film hitch or weaker second act when the movie pauses its forward momentum.
-
The humor is one of the most praised elements, with Bryan’s panic, muttering, incompetence, and game-logic frustrations generating frequent laughs. Most say it releases tension without ruining the scares, while a smaller group thinks it drains fear from key moments.
-
Suspense is one of the film’s strongest qualities, built from limited ammunition, dark spaces, uncertain creature behavior, and constant forward pressure. Reviewers repeatedly describe the experience as tense, nerve-shredding, or gripping.
-
Most reviewers describe the movie as a blast: fast, funny, gross, stressful, and highly theatrical. Even several critics who fault its story or depth still say the ride itself is hard not to enjoy.
-
As survival horror, the movie earns strong approval for combining dread, gore, monsters, jump scares, and frantic problem-solving. A minority feels the comedy becomes strong enough to weaken the horror identity later on.
-
The short runtime is consistently treated as an advantage. Reviewers like that the movie stays lean, avoids bloat, and moves through its escalating nightmare without overstaying its welcome.
-
Zach Cregger’s direction is widely praised for control of suspense, visual gags, pacing, creature escalation, and horror-comedy timing. Reviewers often credit his specific voice with rejuvenating a film series they considered tired.
-
Scares are widely praised for sharp jump scares, uncertainty, creature reveals, and sustained unease rather than cheap repetition. A few reviewers find the later comedy or spectacle less frightening than the stronger opening stretch.
-
The film is praised for finding a fresh way into familiar IP: an original courier story structured around the experience of playing rather than recreating established characters or plot beats.
-
The visual style draws strong praise for its snowy palette, darkness, colored practical lighting, game-inspired perspectives, and grotesque creature imagery. Several reviewers call it unusually beautiful for such a nasty horror ride.
-
Reviewers who judge the gore rather than merely describe it generally embrace the extreme violence as part of the fun. The blood, exploding bodies, and grotesque carnage are repeatedly called effective, wild, or appropriately excessive.
-
The movie is repeatedly described as accessible to newcomers as well as longtime players, with its simple survival setup requiring little franchise homework. Series purists may resist the new characters and story, but horror fans are expected to have an easier time buying in.
-
The action is largely praised as inventive, feverish, and built around memorable survival set pieces. One dissenting view finds the bigger blockbuster-style action less effective than the film’s smaller, tactile horror.
-
Critical reception is portrayed as exceptionally strong, with roundups highlighting near-unanimous enthusiasm and record-setting franchise scores. The movie is repeatedly framed as a major critical step up for Resident Evil on film.
-
The practical effects are a standout, from large monster puppets to exploding bodies, blood, and tactile creature work. Reviewers repeatedly celebrate the old-school physicality as a major reason the gore feels vivid and fun.
-
The score is praised as eerie, dark, playful, and tension-building, with reviewers noting how it accentuates big moments while keeping unease simmering underneath.
-
The central A-to-B delivery mission is repeatedly described as simple and easy to follow. Reviewers generally see that stripped-down objective as a strength because it keeps the movie focused on survival obstacles.
-
Most reviewers think the horror-comedy balance works, using laughs to release pressure without destroying dread. A notable minority finds the movie too jokey, especially later, creating tonal disharmony or reducing the horror.
-
Bryan’s shaky gun handling, bad decisions, panic, and ordinary reactions are praised as unusually believable for a horror protagonist. That grounded behavior helps the outrageous monsters feel more immediate.
-
The few reviewers who address rewatching are enthusiastic, describing plans to see it again with a crowd, show it to others, or revisit it quickly for a second viewing.
-
Sound is used as a suspense tool, from muffled snowbound impacts to off-screen cues that direct attention into dark spaces. Reviewers find it an important part of the movie’s immersive tension.
-
The marketing is praised for holding back many of the movie’s best creature surprises and avoiding major spoilers, letting the theatrical experience retain its shock value.
-
Several reviewers find more feeling than the stripped-down premise suggests, especially in Bryan’s fear of parenthood and the way his vulnerability humanizes the ordeal. Others think that emotional thread is underdeveloped or tacked on.
-
The screenplay earns praise for its lean structure, clever game-logic beats, and inventive situations, but not everyone is convinced by its coherence. One critic argues the inconsistencies become obvious once the immediate ride is over.
-
One reviewer broadly calls the acting extraordinary, matching the wider praise for how the cast sells the movie’s panic, comedy, and grotesque situations.
-
The brief pairing between Bryan and Paul Walter Hauser’s character is singled out for such strong chemistry that one reviewer wished the movie had leaned into a full buddy-horror dynamic.
-
Creature makeup and design receive strong praise for letting the infected grow increasingly strange and grotesque while retaining a tactile, handcrafted feel.
-
One reviewer specifically praises how game logic and escalating set pieces become part of the movie’s world-building, making its rules feel organically tied to the experience.
Cons
Sort
-
Character depth is one of the clearest weaknesses. Bryan is engaging as an everyman, but many reviewers find his personal arc thin and the supporting characters too brief to develop meaningfully.
-
One review strongly criticizes the movie for making little meaningful effort toward inclusion, pointing to a male-dominated story and supporting roles that skew white or receive very little screen time.
-
The story is intentionally slight, and that tradeoff divides reviewers. Many accept the simple delivery quest as the right framework for an experiential survival movie, while others find the narrative shallow, repetitive, or insufficiently resolved.
-
The movie’s thematic ambitions are modest. Some reviewers find a worthwhile fatherhood thread or human core, but many say those ideas remain thin, undercooked, or secondary to the ride.
-
CGI is the visual weak spot: reviewers call some later digital spectacle pixel-heavy or imperfect and describe the overall computer work as mixed. The practical creature work is consistently received much better.
-
The ending is the clearest point of disagreement. A few reviewers enjoy its boldness or deliberate cliffhanger quality, but many call it abrupt, incomplete, clunky, underwhelming, or short on emotional resolution.
-
One reviewer specifically faults the story for lacking the originality expected from Cregger, even while enjoying the execution and franchise-specific details.
-
Supporting performers are generally considered solid, funny, or memorable in brief appearances, but reviewers repeatedly note that the movie gives them little room to develop beyond exposition or NPC-like functions.
Cast & Creators
-
BryanAbrams is the clearest performance standout, repeatedly praised for carrying the movie with nervous energy, comic timing, vulnerability, and an ordinary-guy relatability that keeps the survival story grounded.
-
DirectorReviewers largely praise Cregger’s direction as confident, inventive, and sharply controlled, especially in pacing scares, comedy, and creature escalation. His approach is often credited with giving the franchise a fresh cinematic identity.
-
CinematographerWolski’s cinematography is repeatedly singled out for gorgeous snowbound imagery, expressive light and shadow, and game-like perspective choices that make dark spaces readable while heightening dread.
-
CarlHauser is praised as funny and enjoyably smarmy, with especially strong chemistry opposite Abrams. His brief appearance is memorable, though the supporting role is too small to develop much beyond its function.
-
ComposerHolladay’s composing contribution is praised for helping give the movie a dark, ominous score that can accentuate big moments while keeping unease simmering.
-
ComposerHolladay’s composing contribution is praised as part of a dark, ominous and playfully discordant score that supports both major shocks and the tension between them.
-
SFX ArtistMahan’s effects contribution is praised through the movie’s huge practical monster puppets, which reviewers say maintain impressive creature detail even when digital enhancements are added.
-
MaxineReis is described as fierce and memorable in her brief appearance, but the character’s limited screen time keeps her from becoming a fully developed supporting presence.
-
DaveCherry is called fun and one of the more substantial supporting presences, though his appearance is still brief and largely serves the movie’s fast-moving, NPC-like structure.