Best Xbox Video Games for mission design

mission design Decision Dashboard

Best for mission design

The Outer Worlds 2

4.6 attribute score

Highest scored product for this attribute based on supporting review evidence.

Safest pick

Hollow Knight: Silksong

4.5 attribute score

Balances the attribute score, supporting reviews, and overall product strength.

Most evidence

Gears of War: E-Day

13 supporting reviews

Has the broadest review evidence for this attribute.

Best overall product

Forza Horizon 5

4.3 overall score

Strongest overall product among items with scored evidence for this attribute.

#1 The Outer Worlds 2
4.6

Major missions and tentpole scenarios were praised for puzzle-box structure, role-play opportunities, and varied routes.

Pros: combat system, progression system

Cons: pacing, AI behavior

#2 Doom: The Dark Ages
4.5

Mission design was praised in the supporting review for making the core demon-slaying missions feel exciting.

Pros: combat system, weapon balance

Cons: flying mechanics, narrative quality

#3 Hollow Knight: Silksong
4.5

Mission design earns positive evidence where missions give players reasons to revisit areas and make NPC discoveries feel more purposeful.

Pros: difficulty balance, art direction

Cons: economy and resource balance, checkpoint system

#4 Forza Horizon 5
4.3

Mission design is viewed positively because Expeditions and story events use Mexico’s culture, spectacle, and pacing to add purpose beyond standard racing.

Pros: graphics quality, accessibility options

Cons: AI behavior, difficulty balance

#5 Forza Horizon 6
4.1

Races and showcases are generally enjoyable or impressive, but some previews say events feel familiar or need more final-game context.

Pros: graphics quality, driving mechanics

Cons: world interactivity, AI behavior

#6 Starfield
3.5

Mission design is uneven: some missions and factions are memorable, while others feel short, repetitive, or underdeveloped.

Pros: fun factor, combat system

Cons: bug frequency, narrative quality

#7 Gears of War: E-Day
3.4

Scripted missions and major set pieces are usually stronger than side objectives. Optional tasks can add useful rewards, but many boil down to familiar defensive fights.

Pros: combat system, graphics quality

Cons: exploration quality, mission design

#8 Tony Hawk’s Pro Skater 3 + 4
3.4

Mission and goal design was divisive: some praised the streamlined objectives and new goals, while THPS4 fans missed NPC missions, original goals, and structure.

Pros: level design, remake/remaster quality

Cons: soundtrack quality, mission design

#9 Avowed
2.2

Mission design drew criticism when quests felt repetitive, fetchy, or like back-and-forth errands, though some standout missions remained.

Pros: combat system, narrative quality

Cons: difficulty balance, enemy variety

#10 South of Midnight
2.2

Mission design was criticized for predictable navigation through repeated steps across the folktale chapters.

Pros: soundtrack quality, narrative quality

Cons: combat system, enemy variety