Controls and connectivity
Age appropriateness
Star Wars Outlaws
4.0
One parent-focused take considered the stylized violence mild enough for a 10-year-old, despite the game’s teen-oriented rating context.
Onimusha: Way of the SwordNo score yet
Character customization
Star Wars OutlawsNo score yet
Onimusha: Way of the Sword
3.0
Cosmetic options exist, with additional looks unlocking through play and harder modes, but the selection initially feels limited.
Comfort and build
Boss design
Star Wars OutlawsNo score yet
Onimusha: Way of the Sword
4.7
Boss fights are the standout attraction: dramatic, mechanically distinct, visually memorable, and built to reward mastery of parries, dodges, deflects, and Issens. The main caveat is repeated use of some minibosses and recurring foes.
QTE design
Star Wars Outlaws
3.5
Food QTEs are cute and sometimes reinforce Kay and Nix’s bond, but several critics find the interaction mildly annoying or unnecessarily mandatory.
Onimusha: Way of the SwordNo score yet
Other features
Character roster
Star Wars OutlawsNo score yet
Onimusha: Way of the Sword
4.7
The supporting cast is a major strength, with Shizuka, Okuni, Takamura, Ganryu, and the villains repeatedly praised for personality and memorable interactions.
Choice impact
Star Wars Outlaws
3.6
The reputation system creates fun tactical tradeoffs, but many critics say big choices rarely reshape the central story enough.
Onimusha: Way of the SwordNo score yet
Collectibles
Star Wars OutlawsNo score yet
Onimusha: Way of the Sword
3.8
Collectibles often reward exploration with mythology, story details, cosmetics, or progression, and the Lion Dogs and Oni Portals are particular favorites. Some completion-oriented tasks still feel repetitive or low-value.
Companion AI
Star Wars Outlaws
4.1
Nix is repeatedly useful for distractions, switches, fetching gear, and combat support, making the companion mechanic one of the better integrated systems.
Onimusha: Way of the SwordNo score yet
Crafting system
Star Wars Outlaws
4.5
Crafting is lightweight and easy to feed with found parts, and one take especially likes how looting, crafting, combat, and upgrades flow together.
Onimusha: Way of the SwordNo score yet
Driving mechanics
Star Wars Outlaws
2.8
The speeder is fun for crossing scenic worlds but frequently criticized as floaty, twitchy, or hard to control; later patches improve it somewhat.
Onimusha: Way of the SwordNo score yet
Endgame content
Star Wars OutlawsNo score yet
Onimusha: Way of the Sword
4.5
Post-game play includes harder Carnage difficulty and New Game Plus-style replay, giving mastery-focused players a reason to continue after the credits.
Family friendliness
Star Wars Outlaws
3.0
Violence is largely stylized lasers and punches, but simulated gambling keeps it from being completely family-friendly.
Onimusha: Way of the SwordNo score yet
Flying mechanics
Star Wars Outlaws
2.9
Space travel looks and sounds exciting, but dogfighting splits opinion: some call it smooth and fun, while others find it dull, stiff, or underbaked.
Onimusha: Way of the SwordNo score yet
Haptic feedback integration
Star Wars Outlaws
4.5
Haptics earn specific praise for making the speeder and adaptive triggers feel more tactile and physical.
Onimusha: Way of the SwordNo score yet
Horror tension
Star Wars OutlawsNo score yet
Onimusha: Way of the Sword
4.5
The body horror, grotesque Genma, corrupted environments, and occasional Resident Evil-like sequences add genuine unease without overwhelming the action-adventure focus.
Loot system
Star Wars Outlaws
2.0
Collectible cosmetics can feel overused and low-value, weakening the sense that every pickup is worth chasing.
Onimusha: Way of the SwordNo score yet
Monetization fairness
Star Wars Outlaws
1.5
Full-price and premium-edition pricing draw sharp criticism, especially the $70 base game, $130 packages, and paid early access.
Onimusha: Way of the SwordNo score yet
Sandbox freedom
Star Wars Outlaws
3.0
Outlaws feels more flexible after updates, but launch restrictions around stealth, quest boundaries, and vehicle use often undercut the sandbox fantasy.
Onimusha: Way of the SwordNo score yet
Tutorial quality
Star Wars OutlawsNo score yet
Onimusha: Way of the Sword
4.5
Story mode’s prompts and the practice systems make the timing-heavy mechanics easier to understand, with reviewers praising their usefulness for newcomers and mastery alike.
Vehicle roster
Star Wars Outlaws
3.3
The single-speeder limitation disappoints players who expected a broader sandbox of drivable Star Wars vehicles.
Onimusha: Way of the SwordNo score yet
Ownership and support
Cross-save support
Star Wars Outlaws
5.0
Cross-save is a clear positive on Switch 2, letting returning players transfer progress and making the portable version easier to adopt.
Onimusha: Way of the SwordNo score yet
DLC value
Star Wars Outlaws
5.0
The Switch 2 Gold package earns strong value praise for bundling the major story DLC rather than charging separately for the core additions.
Onimusha: Way of the SwordNo score yet
Save system reliability
Star Wars Outlaws
3.0
Save reliability is mixed by version: some launch accounts describe cloud-save, checkpoint, or resume problems, while later builds preserve progress much more reliably.
Onimusha: Way of the SwordNo score yet