Other features
Battle mode quality
GreedFall: The Dying World Review
5.0
The different combat profiles make tactical complexity adjustable, letting players decide how much direct party management they want.
Onimusha: Way of the SwordNo score yet
Casting choices
GreedFall: The Dying World ReviewNo score yet
Onimusha: Way of the Sword
4.5
The use of Toshiro Mifune’s likeness and the game’s performance casting are generally viewed as fitting and distinctive, even though a minority questioned the ethics or necessity of recreating a deceased actor.
Choice impact
GreedFall: The Dying World Review
4.1
Faction standing, companion loyalty, quest resolutions, and the ending can respond meaningfully to decisions. The freedom is not absolute, though, and some major narrative situations feel more constrained than the game initially suggests.
Onimusha: Way of the SwordNo score yet
Class balance
GreedFall: The Dying World Review
4.0
The class framework supports tanks, damage dealers, healers, ranged builds, magic, and hybrids with useful flexibility. Some builds are more awkward or less rewarding than others.
Onimusha: Way of the SwordNo score yet
Collectibles
GreedFall: The Dying World ReviewNo score yet
Onimusha: Way of the Sword
3.8
Collectibles often reward exploration with mythology, story details, cosmetics, or progression, and the Lion Dogs and Oni Portals are particular favorites. Some completion-oriented tasks still feel repetitive or low-value.
Companion AI
GreedFall: The Dying World Review
2.6
Party automation is inconsistent: some players found allies sensible about healing and skill use, while others saw companions lag behind, pick bad targets, or fail to attack.
Onimusha: Way of the SwordNo score yet
Crafting system
GreedFall: The Dying World Review
3.8
Crafting can meaningfully improve armor, gear, potions, and builds, and several players enjoyed its depth. Others found it overly complicated, mandatory, or burdensome when paired with weak inventory tools.
Onimusha: Way of the SwordNo score yet
Game length
GreedFall: The Dying World ReviewNo score yet
Onimusha: Way of the Sword
2.4
Opinions on length are mixed, but the strongest criticism says a superb shorter action game has been stretched into a 25–30 hour experience. A smaller group felt the adventure did not overstay its welcome.
Handheld play suitability
GreedFall: The Dying World ReviewNo score yet
Onimusha: Way of the Sword
4.8
Steam Deck and Switch 2 coverage is notably positive, with playable performance and strong visuals on the go despite heavier battery or CPU load in Eastern Kyoto.
Haptic feedback integration
GreedFall: The Dying World Review
1.0
The PS5 release does not use DualSense haptics or adaptive triggers, a conspicuous omission for a full-price console game.
Onimusha: Way of the SwordNo score yet
Horror tension
GreedFall: The Dying World ReviewNo score yet
Onimusha: Way of the Sword
4.5
The body horror, grotesque Genma, corrupted environments, and occasional Resident Evil-like sequences add genuine unease without overwhelming the action-adventure focus.
Loot system
GreedFall: The Dying World Review
3.3
Gear drops are satisfying when they feed customization and visible outfit changes, but poor level matching and inventory friction can make much of the loot feel useless.
Onimusha: Way of the SwordNo score yet
Platforming precision
GreedFall: The Dying World ReviewNo score yet
Onimusha: Way of the Sword
4.5
Wall-running is a small but well-liked traversal addition that expands movement without turning the game into a platformer.
Romance quality
GreedFall: The Dying World Review
2.2
Romance is one of the more uneven relationship systems: one take praises fully fleshed-out paths, while several others call the arcs thin, formulaic, or lacking meaningful follow-up.
Onimusha: Way of the SwordNo score yet
Sandbox freedom
GreedFall: The Dying World Review
5.0
The strongest role-playing moments let players combine talents, companions, dialogue, stealth, and combat to forge their own route through a problem.
Onimusha: Way of the SwordNo score yet
Ownership and support
Save system reliability
GreedFall: The Dying World Review
2.8
Autosaves can be generous and protective, but some players still encountered save-related or progression problems that make manual saving feel important.
Onimusha: Way of the SwordNo score yet