Compare The Rogue Prince of Persia vs Crimson Moon

The Rogue Prince of Persia

The Rogue Prince of Persia

Overall score 4.0 / 5

Based on 31 scored reviews

vs
Crimson Moon

Crimson Moon

Overall score 3.4 / 5

Based on 34 scored reviews

How we score

Scorata scores summarize analyzed review evidence on a 1–5 scale; they are not laboratory measurements or a simple average of customer star ratings. Feature scores summarize the reviews covering that feature. The overall score averages feature scores within each review, then combines review averages. When both expert and customer evidence are available, those two groups receive equal weight. Products can have different review coverage, so small score gaps do not establish a winner.

Recommendations prioritize important features for the category, with a score of at least 3.5, a gap of at least 0.25 points and at least two supporting reviews per product. Features with widely varying scores or broad connectivity contexts are excluded from recommendations. These safeguards do not establish statistical significance.

Quick verdict

What each product is best for

The review evidence points to a tradeoff: accessibility options and polish versus originality and sound design. Choose according to which strengths matter more to you; the overall score alone does not settle that choice.

Choose The Rogue Prince of Persia for accessibility options and polish.

Choose Crimson Moon for originality and sound design.

Why these recommendations?

The Rogue Prince of Persia

Where It Has the Edge

  • accessibility options is 4.6 vs 1.5. Accessibility was positively noted where reviewers mentioned useful or extensive options.
  • polish is 4.1 vs 1.6. Polish was generally high in final-release reviews, though early-access coverage still called the package unfinished or in progress.
  • enemy variety is 3.9 vs 2.2. Enemy variety was often praised for distinct types and readable design, but some reviews found repeated enemies visually...

Crimson Moon

Where It Has the Edge

  • originality is 4.7 vs 2.8. The genre mix gives the game a distinct identity, and several players see it as more than just...
  • sound design is 4.8 vs 3.8. Weapon impacts, parries, executions, environmental cues, and ability sounds are consistently praised for giving combat extra weight and...
  • environmental detail is 5.0 vs 4.2. Cathedrals, ruined streets, caverns, and interior spaces are richly detailed, giving the game a stronger visual sense of...
The Rogue Prince of Persia 4.0 overall score
Crimson Moon 3.4 overall score

Compare features

Scores are out of 5. Missing scores mean missing review evidence, not a missing feature.

Scored on both products

Other features

Crash stability
The Rogue Prince of Persia
5.0

Crash stability had one strong positive technical report noting a sound package with no crash concerns.

Crimson Moon
1.0

PC crashes can be severe, including cases where a crash erased progress or stripped a run of accumulated advantages.

Frame rate stability
The Rogue Prince of Persia
4.9

Frame rate stability was strongly praised across several Switch 2 and technical impressions.

Crimson Moon
1.0

Performance can collapse badly on some PC setups, with severe frame-rate drops making certain sections difficult to play comfortably.

Onboarding experience
The Rogue Prince of Persia
4.4

Onboarding was viewed positively in update coverage and Switch 2 impressions, especially for preparing players without confusion.

Crimson Moon
1.0

Important systems are not always communicated clearly, forcing players to discover loadout restrictions and meta-progression rules after they become relevant.

Weapon balance
The Rogue Prince of Persia
4.2

Weapon balance and variety were generally positive, with distinct weapons and playstyles, though some early-access reviewers wanted more excitement.

Crimson Moon
1.0

A few dominant abilities can carry entire runs, reducing the incentive to experiment and making some gear choices feel disproportionately powerful.

Accessibility options
The Rogue Prince of Persia
4.6

Accessibility was positively noted where reviewers mentioned useful or extensive options.

Crimson Moon
1.5

Control customization was a launch weakness, with missing remapping and limited input options making the game harder to tailor to individual needs.

HUD clarity
The Rogue Prince of Persia
5.0

HUD clarity was strongly praised in one review that singled out visual clarity as excellent.

Crimson Moon
2.0

Some interface elements are oversized enough to distract from play, making the HUD feel less tidy than it should.

Innovation
The Rogue Prince of Persia
2.2

Innovation was low in one review that criticized the game for not matching or exceeding stronger roguelikes.

Crimson Moon
5.0

The combination of roguelike runs, action-RPG loot, Soulslike combat, and co-op feels fresh enough to stand out even though each individual ingredient is familiar.

Animation quality
The Rogue Prince of Persia
4.7

Animation quality was a strong visual highlight, repeatedly described as smooth, buttery, and momentum-selling.

Crimson Moon
2.0

Combat animation quality is uneven: bosses can read well, but some elite and player motions feel abrupt or janky.

Polish
The Rogue Prince of Persia
4.1

Polish was generally high in final-release reviews, though early-access coverage still called the package unfinished or in progress.

Crimson Moon
1.6

Lack of polish is the dominant weakness after the camera. Technical bugs, rough UI, inconsistent combat behavior, and launch-state jank repeatedly make the game feel less finished than its core deserves.

Economy and resource balance
The Rogue Prince of Persia
3.4

Resource balance was mixed, with one review praising plentiful unlock resources and another saying spending options run out too quickly.

Crimson Moon
1.0

Gold costs can rise quickly, making higher-tier gear upgrades feel disproportionately expensive relative to mission earnings.

Tutorial quality
The Rogue Prince of Persia
4.7

Tutorial quality was praised for functioning as a clear training ground before the game opens up.

Crimson Moon
2.7

Tutorial quality is inconsistent: one player found the basics clearly explained, while others felt important progression and stat systems were omitted or poorly communicated.

Originality
The Rogue Prince of Persia
2.8

Originality was mixed-to-low; reviewers liked the execution but often said it followed genre formulas or lacked novelty.

Crimson Moon
4.7

The genre mix gives the game a distinct identity, and several players see it as more than just another Soulslike despite familiar influences.

Enemy variety
The Rogue Prince of Persia
3.9

Enemy variety was often praised for distinct types and readable design, but some reviews found repeated enemies visually or mechanically familiar.

Crimson Moon
2.2

Enemy variety is a recurring weakness. Familiar mobs and variants become predictable across repeated runs even when individual enemy types are readable.

Endgame content
The Rogue Prince of Persia
2.6

Endgame content was weak in early-access and later critiques that wanted more content or more staying power.

Crimson Moon
1.0

Higher difficulties do not always add enough new rewards or gear to justify repeating the campaign, leaving the endgame feeling grindier than meaningfully expanded.

Side character depth
The Rogue Prince of Persia
2.4

Side character depth was mixed-to-negative: one review liked distinct personalities, but several called the cast shallow or generic.

Crimson Moon
1.0

Supporting NPCs tend to be one-dimensional and brief, so they add flavor without much emotional or narrative depth.

Grind level
The Rogue Prince of Persia
4.4

Grind level was praised as learning-focused and consistently rewarding rather than grindy.

Crimson Moon
3.0

Early progression avoids heavy XP grinding, but later difficulty tiers can shift more time toward farming gold and repeating content rather than discovering new material.

Online stability
The Rogue Prince of Persia
2.2

Online stability had one negative Switch 2 note about unnecessary connection prompts.

Crimson Moon
1.0

Connectivity can undermine co-op with desyncs, failed mission starts, and other session problems even when cross-play itself works.

Mission variety
The Rogue Prince of Persia
4.1

Mission variety was supported by secondary missions and NPC objectives that pushed different play styles and routes.

Crimson Moon
3.0

Different locations and objective types add some variety, but regular encounters can still settle into a repetitive rhythm across longer play sessions.

Upgrade system
The Rogue Prince of Persia
4.0

The upgrade and medallion systems often added build variety, but some reviewers felt individual upgrades were basic or underwhelming.

Crimson Moon
5.0

Persistent gear upgrades are satisfying because improving an item can strengthen future versions of that gear and make later runs feel more rewarding.

Character development
The Rogue Prince of Persia
2.0

Character development was scored negatively where characters were described as broad, predictable archetypes.

Crimson Moon
1.0

Most supporting characters receive very little screen time or development, leaving the cast thin compared with the world around them.

Content variety
The Rogue Prince of Persia
3.8

Content variety ranged from strong biome/update praise to concerns about barebones early access, lean side areas, or limited endgame.

Crimson Moon
2.8

Builds can change meaningfully through boons, gear effects, and elemental setups, but limited weapon classes, repeated enemies, and familiar spaces keep variety from matching the strongest roguelites.

Writing quality
The Rogue Prince of Persia
2.9

Writing quality was mixed-to-weak, with praise for some concise story touches but frequent criticism of thin or underwritten material.

Crimson Moon
2.0

The writing rarely elevates the simple plot, and character development is too thin to make the narrative as compelling as the setting.

Difficulty balance
The Rogue Prince of Persia
3.4

Difficulty was split: approachable and fair for many, but sometimes too easy, undertuned, or constrained by limited options.

Crimson Moon
2.4

Difficulty is inconsistent: multiple lives and angel form can make bosses too easy, while tight parry windows, aggressive elites, and awkward hit reactions can make other fights feel unfair.

Environmental detail
The Rogue Prince of Persia
4.2

Environmental detail was praised for readable, distinct, colorful locations and expressive spaces.

Crimson Moon
5.0

Cathedrals, ruined streets, caverns, and interior spaces are richly detailed, giving the game a stronger visual sense of scale than its budget suggests.

Narrative quality
The Rogue Prince of Persia
3.0

Narrative quality was the clearest weak spot: some liked the setup and Mind Map integration, but many found the story thin, light, or underdeveloped.

Crimson Moon
2.4

The premise and lore are stronger than the active storytelling. The plot is usually simple, sparse, or pushed into the background, which suits action-first players more than story-focused ones.

Learning curve
The Rogue Prince of Persia
4.2

The learning curve was considered manageable and rewarding, with mastery rather than frustration emphasized.

Crimson Moon
3.5

The game becomes understandable fairly quickly, though inventory and build systems can be confusing at first before the run structure clicks.

Atmosphere
The Rogue Prince of Persia
4.4

Atmosphere was praised for strong tone-setting and a magical, dangerous Persian world.

Crimson Moon
5.0

Gildenarch’s ruined castles, caverns, cathedrals, and angelic imagery create a dark, mythic atmosphere that gives the game a distinctive sense of place.

Pacing
The Rogue Prince of Persia
4.5

Pacing was considered well balanced, with short, pick-up-and-play runs that still leave room to learn.

Crimson Moon
5.0

Short runs and quick progression beats make the game easy to fit into limited play windows without requiring long uninterrupted sessions.

Art direction
The Rogue Prince of Persia
4.3

Art direction was broadly praised for cel-shaded, colorful, comic-like, or distinctive Persian-inspired presentation, with one outlier calling it flat.

Crimson Moon
4.8

The Gothic, religious-fantasy art direction is one of the clearest strengths, with ornate cathedrals, striking armor, and a strong visual identity that often looks above its budget.

Loot system
The Rogue Prince of Persia
3.8

Loot and build variety were praised when weapons, tools, and medallions clicked, though several reviewers found synergies inconsistent or padded.

Crimson Moon
3.3

Loot is a strong motivator when new gear changes builds or creates elemental synergies, but shared drops, storage restrictions, and lost boons can make the system feel more cumbersome than it should.

Progression system
The Rogue Prince of Persia
4.0

Progression was generally rewarding and steady, though some reviews criticized shallow or limited long-term upgrade depth.

Crimson Moon
4.3

Permanent gear, levels, upgrades, and run-based boons usually make attempts feel worthwhile even after failure. The system is approachable and often satisfying, though later grind and reset behavior can weaken it.

Combat system
The Rogue Prince of Persia
4.1

Combat drew broad praise for smooth, acrobatic, environment-aware action, but several reviewers found it basic, floaty, or less deep than movement.

Crimson Moon
3.8

Combat lands well for many players thanks to responsive attacks, weighty hits, parries, dodges, finishers, and build-driven skills. Others find it shallow or inconsistent, especially when camera and hitbox problems interfere.

Movement feel
The Rogue Prince of Persia
4.7

Movement was the strongest consensus highlight, repeatedly praised for fluid wall-running, parkour flow, and satisfying momentum.

Crimson Moon
5.0

Movement feels immediately comfortable and responsive, helping the game’s familiar Soulslike fundamentals click quickly.

Lore depth
The Rogue Prince of Persia
3.8

Lore depth received limited positive support from one review tying lore discoveries to Mind Map expansion.

Crimson Moon
4.0

The active story is light, but collectible lore gives the world more depth and provides extra context for players who want to dig into Gildenarch’s history.

Fun factor
The Rogue Prince of Persia
4.4

Fun factor was high overall, with many reviewers calling the game addictive, satisfying, or a blast despite caveats.

Crimson Moon
4.2

Despite its rough edges, the game is frequently described as fun, especially when experimenting with builds or playing with a friend. Enjoyment tends to decline for players more sensitive to repetition and jank.

Bug frequency
The Rogue Prince of Persia
2.0

Bug frequency hurt early-access impressions, especially around forge/unlock glitches.

Crimson Moon
1.8

Bugs range from occasional mission interruptions to more serious technical failures, and several playthroughs encountered glitches significant enough to disrupt progress.

Core gameplay loop
The Rogue Prince of Persia
4.5

The core loop was widely praised as addictive, slick, and rewarding, with a few caveats around repetition or shorter staying power.

Crimson Moon
4.7

The run-loot-upgrade-repeat loop is a major strength, with several players describing it as addictive or easy to return to. Its appeal depends on tolerance for repeated spaces and missions.

Exploration quality
The Rogue Prince of Persia
4.1

Exploration was usually rewarding thanks to hidden paths, nonlinearity, and satisfying traversal, though one review found it merely okay.

Crimson Moon
4.2

Exploration is generally enjoyable, with vertical spaces, side paths, secrets, and lore pickups rewarding curiosity. Some larger areas can still feel sparse.

Dialogue quality
The Rogue Prince of Persia
2.1

Dialogue quality was weak overall because reviewers repeatedly cited repetition, unvoiced exchanges, and low charm.

Crimson Moon
2.0

Dialogue rarely carries the narrative, and the climactic exposition can lean on familiar villain-monologue conventions rather than sharper character writing.

Graphics quality
The Rogue Prince of Persia
4.5

Graphics were usually praised as crisp, gorgeous, or sublime, especially after visual updates and on Switch 2.

Crimson Moon
4.4

Visual quality is frequently praised, from lighting and armor to environments that can look surprisingly high-end. A few players find the presentation dated or too visually repetitive.

Visual effects quality
The Rogue Prince of Persia
2.0

Visual effects had one negative note where an effect obscured enemies and hurt readability.

Crimson Moon
2.0

Heavy on-screen effects can hurt combat readability, especially when status effects obscure attack cues during busy fights.

Comfort and build

Map and navigation design
The Rogue Prince of Persia
4.4

Map and navigation design was a consistent strength, especially the Mind Map, world map, and objective tracking.

Crimson Moon
1.0

Large areas can become frustrating to clear because there is no proper map and locating the last remaining enemy can turn into aimless searching.

Quest design
The Rogue Prince of Persia
4.7

Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.

Crimson Moon
2.0

NPC quests are described as simple and bland, doing little to deepen the otherwise interesting setting.

User interface design
The Rogue Prince of Persia
2.9

User interface design was mixed, with map/UI glitches and requests for clearer map information.

Crimson Moon
1.3

The interface needs refinement, particularly on PC and high-resolution displays. UI sizing, unclear stat information, and awkward presentation are recurring complaints.

Sound design
The Rogue Prince of Persia
3.8

Sound design was mostly positive when it supported flow and communicated danger, though one review found audio understated.

Crimson Moon
4.8

Weapon impacts, parries, executions, environmental cues, and ability sounds are consistently praised for giving combat extra weight and readability.

Mission design
The Rogue Prince of Persia
4.0

Mission design earned positive mention where objectives and clues gave players more agency during runs.

Crimson Moon
3.0

The mission structure is functional but not universally compelling; repeated objectives and spaces can make later runs feel more routine than fresh.

World-building
The Rogue Prince of Persia
4.3

World-building earned positive support where optional world and character context enhanced the story.

Crimson Moon
5.0

Gildenarch feels more fleshed out than the main plot suggests, with optional lore and environmental storytelling giving the setting extra depth.

Level design
The Rogue Prince of Persia
3.9

Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.

Crimson Moon
4.0

Level design is often praised for atmosphere, verticality, and readable routes, but some maps are linear or mechanically straightforward despite looking impressive.

Boss design
The Rogue Prince of Persia
4.1

Bosses were usually seen as fair, memorable, and movement-driven, though some wanted more bosses or found certain fights too easy or health-heavy.

Crimson Moon
4.0

Bosses are generally seen as fair and visually memorable, with readable attacks in the better fights. A few encounters drag or feel less engaging than the surrounding combat.

Controls and connectivity

Menu usability
The Rogue Prince of Persia
4.0

Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.

Crimson Moon
1.3

Inventory, loadout, and storage management are recurring pain points, with confusing organization and restrictions that make build experimentation less smooth.

Voice acting
The Rogue Prince of Persia
2.2

Voice acting was a limitation in early-access impressions and story critiques, with unvoiced dialogue making characters feel flatter.

Crimson Moon
4.0

Voice acting is solid and unobtrusive, with no major complaints in the playthrough that directly discussed it.

Controls responsiveness
The Rogue Prince of Persia
4.1

Controls were mostly described as responsive and intuitive, though a few reviews noted input delay or combat-control rough edges.

Crimson Moon
3.2

Basic attack and movement inputs often feel responsive, but control customization was rough at launch and some layouts or PC bindings were frustrating until patches arrived.

Character customization
The Rogue Prince of Persia
4.6

Character customization was praised where reviewers highlighted numerous skins, costumes, and distinct outfit changes.

Crimson Moon
5.0

Gear visuals and planned transmog give players appealing cosmetic freedom, letting builds look intentional even when mixed equipment would otherwise clash.

Ownership and support

Save system reliability
The Rogue Prince of Persia
4.4

Save reliability was positive where local saves and permanent blueprint saving were noted as dependable.

Crimson Moon
2.6

Between-level saving can make long runs manageable, but crashes and progress-loss bugs create serious reliability concerns. Save-and-quit flexibility also varies by situation.

Replay value
The Rogue Prince of Persia
3.8

Replay value was good when the loop grabbed reviewers, but repetition and shorter content reduced long-term pull for some.

Crimson Moon
2.6

Replay value is divisive. Build experimentation and meta-progression can keep runs appealing, but static environments, limited enemy variety, and repeated objectives wear down the experience for others.

Value for money
The Rogue Prince of Persia
3.8

Value for money was mixed-positive: final-release Switch coverage found the price fair, while early access was harder to recommend.

Crimson Moon
4.3

The $20 price is one of the strongest points of agreement. Even many critical players feel the compact campaign, co-op, combat, and build systems make the package easier to justify at that price.

Performance

Performance optimization
The Rogue Prince of Persia
3.7

Performance optimization was mixed by platform, with stable Switch 2 reports offset by occasional lag or calls for tuning.

Crimson Moon
3.0

PC performance is inconsistent across systems: some players report smooth play, while others encounter severe drops, crashes, or optimization problems.

Soundtrack quality
The Rogue Prince of Persia
4.5

The soundtrack was one of the strongest points, repeatedly praised as energetic, dynamic, Persian-inflected, and memorable.

Crimson Moon
4.5

The metal-heavy score works especially well in boss fights, adding energy without overwhelming the action.

Evidence available for one product

Other features

AI behavior
The Rogue Prince of PersiaNo score yet
Crimson Moon
2.0

Basic enemies can behave predictably, with some charging straight in rather than showing much tactical awareness.

Camera behavior
The Rogue Prince of PersiaNo score yet
Crimson Moon
1.4

The camera is the most consistent complaint. Lock-on can swing, collide with geometry, or lose important targets, making difficult fights frustrating for the wrong reasons.

Checkpoint system
The Rogue Prince of Persia
4.6

The checkpoint system was praised for autosaving and Wells of Dreams respecting player time.

Crimson MoonNo score yet
Co-op experience
The Rogue Prince of PersiaNo score yet
Crimson Moon
4.4

Two-player co-op is widely viewed as one of the game’s best fits, adding energy, shared decision-making, and more fun to repeated runs. Technical issues can still get in the way.

Collectibles
The Rogue Prince of PersiaNo score yet
Crimson Moon
5.0

Weapons, skills, throwables, and lore pickups give runs a strong collecting hook, and at least one player found the chase highly addictive.

Community features
The Rogue Prince of Persia
4.5

Community features earned positive support where community-created skins were framed as a good player-involvement idea.

Crimson MoonNo score yet
Emotional impact
The Rogue Prince of Persia
2.4

Emotional impact was limited where the lack of consequences reduced urgency and danger.

Crimson MoonNo score yet
Faithfulness to franchise
The Rogue Prince of Persia
4.6

Faithfulness to the franchise was strong, with reviewers saying the parkour-first design respected Prince of Persia identity.

Crimson MoonNo score yet
Fast travel convenience
The Rogue Prince of Persia
4.7

Fast travel was highly praised for making backtracking painless, instant, or strategically useful.

Crimson MoonNo score yet
Game length
The Rogue Prince of PersiaNo score yet
Crimson Moon
4.6

The compact structure works well for short sessions, and many players liked the roughly 10–15 hour scale at the price. One player finished much faster and felt the replay requirement exposed the thin content.

Gameplay mechanics
The Rogue Prince of Persia
4.0

General gameplay mechanics were usually seen as confident and fast-paced, though one review called the overall execution merely solid.

Crimson MoonNo score yet
Handheld play suitability
The Rogue Prince of Persia
4.6

Handheld suitability was praised on ROG Ally and Switch 2 thanks to crisp visuals and run-based structure.

Crimson MoonNo score yet
Load times
The Rogue Prince of Persia
3.0

Load times were mixed, with some reviewers reporting solid loads and others calling them slow or momentum-breaking.

Crimson MoonNo score yet
Monetization fairness
The Rogue Prince of PersiaNo score yet
Crimson Moon
5.0

The low upfront price and absence of battle passes or live-service monetization are treated as meaningful positives.

Pause functionality
The Rogue Prince of PersiaNo score yet
Crimson Moon
1.0

The lack of a true pause during solo play is a clear quality-of-life drawback for anyone who needs to step away mid-run.

Platforming precision
The Rogue Prince of Persia
4.5

Platforming was praised for precision, flow, and expressive parkour, with only occasional complaints about awkward interactions or puzzle repetition.

Crimson MoonNo score yet
Skill tree depth
The Rogue Prince of Persia
3.5

Skill trees were mixed: some appreciated meaningful progression and freedom, while others found the upgrades incremental or unexciting.

Crimson MoonNo score yet
Violence level
The Rogue Prince of PersiaNo score yet
Crimson Moon
5.0

The bloody finishers and aggressive combat presentation are a positive for players who enjoy the game’s gory dark-fantasy tone.

World interactivity
The Rogue Prince of Persia
4.4

World interactivity was praised when environmental hazards, parkour spaces, and combat arenas actively shaped encounters.

Crimson MoonNo score yet

Ownership and support

Cross-play support
The Rogue Prince of PersiaNo score yet
Crimson Moon
5.0

Cross-play is praised for letting PC and console friends play together without platform barriers when the online session itself is stable.

Live-service support
The Rogue Prince of PersiaNo score yet
Crimson Moon
4.7

Post-launch response has been quick, with the team adding requested input options and publicly targeting camera, co-op, and quality-of-life fixes. That responsiveness improves confidence in ongoing support.

Platform-specific feature support
The Rogue Prince of Persia
4.5

Platform-specific feature support was positive in Switch 2 coverage citing 4K output and stable docked/handheld performance.

Crimson MoonNo score yet

Controls and connectivity

Protagonist appeal
The Rogue Prince of Persia
3.9

The Prince himself had modest appeal, with reviewers noting charm and emotional vulnerability despite broader story limits.

Crimson MoonNo score yet

Comfort and build

Puzzle design
The Rogue Prince of Persia
3.6

Puzzle elements were viewed as useful for variety, but one reviewer felt repeated setups lost impact.

Crimson MoonNo score yet

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