Other features
Accessibility options
Kingdom Come: Deliverance IINo score yet
Onimusha: Way of the Sword
4.4
Story mode earns strong praise for wider timing windows and real-time action prompts that teach parries, dodges, deflects, and Issens. One review still wanted broader visual accessibility options.
Casting choices
Kingdom Come: Deliverance IINo score yet
Onimusha: Way of the Sword
4.5
The use of Toshiro Mifune’s likeness and the game’s performance casting are generally viewed as fitting and distinctive, even though a minority questioned the ethics or necessity of recreating a deceased actor.
Collectibles
Kingdom Come: Deliverance IINo score yet
Onimusha: Way of the Sword
3.8
Collectibles often reward exploration with mythology, story details, cosmetics, or progression, and the Lion Dogs and Oni Portals are particular favorites. Some completion-oriented tasks still feel repetitive or low-value.
Companion AI
Kingdom Come: Deliverance II
4.4
The dog companion Mutt was praised as useful and worthwhile, especially for tracking and early side-quest benefits.
Onimusha: Way of the SwordNo score yet
Crafting system
Kingdom Come: Deliverance II
3.8
Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.
Onimusha: Way of the SwordNo score yet
Endgame content
Kingdom Come: Deliverance IINo score yet
Onimusha: Way of the Sword
4.5
Post-game play includes harder Carnage difficulty and New Game Plus-style replay, giving mastery-focused players a reason to continue after the credits.
Enemy variety
Kingdom Come: Deliverance IINo score yet
Onimusha: Way of the Sword
2.5
Common-enemy variety is a recurring weakness, with several reviews noting repeated basic foes and armored variants across a long campaign. Boss variety is much stronger.
Family friendliness
Kingdom Come: Deliverance II
2.0
Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.
Onimusha: Way of the SwordNo score yet
Game length
Kingdom Come: Deliverance IINo score yet
Onimusha: Way of the Sword
2.4
Opinions on length are mixed, but the strongest criticism says a superb shorter action game has been stretched into a 25–30 hour experience. A smaller group felt the adventure did not overstay its welcome.
Haptic feedback integration
Kingdom Come: Deliverance II
4.7
DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.
Onimusha: Way of the SwordNo score yet
HUD clarity
Kingdom Come: Deliverance II
4.4
The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.
Onimusha: Way of the SwordNo score yet
Loot system
Kingdom Come: Deliverance II
2.9
Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.
Onimusha: Way of the SwordNo score yet
Platforming precision
Kingdom Come: Deliverance IINo score yet
Onimusha: Way of the Sword
4.5
Wall-running is a small but well-liked traversal addition that expands movement without turning the game into a platformer.
Sandbox freedom
Kingdom Come: Deliverance II
4.6
Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.
Onimusha: Way of the SwordNo score yet
Controls and connectivity
Age appropriateness
Kingdom Come: Deliverance II
2.4
One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.
Onimusha: Way of the SwordNo score yet
Character customization
Kingdom Come: Deliverance IINo score yet
Onimusha: Way of the Sword
3.0
Cosmetic options exist, with additional looks unlocking through play and harder modes, but the selection initially feels limited.
Comfort and build
Boss design
Kingdom Come: Deliverance IINo score yet
Onimusha: Way of the Sword
4.7
Boss fights are the standout attraction: dramatic, mechanically distinct, visually memorable, and built to reward mastery of parries, dodges, deflects, and Issens. The main caveat is repeated use of some minibosses and recurring foes.
Puzzle design
Kingdom Come: Deliverance IINo score yet
Onimusha: Way of the Sword
4.5
Puzzles are a light part of the experience, but the secrets and environmental challenges that do appear can be enjoyable diversions from combat.
Ownership and support
DLC value
Kingdom Come: Deliverance II
4.5
The post-launch expansions were credited with adding a large amount of extra content to the package.
Onimusha: Way of the SwordNo score yet
Live-service support
Kingdom Come: Deliverance II
4.3
Post-launch support was described positively through free updates, fixes, and eagerly awaited features.
Onimusha: Way of the SwordNo score yet
Save system reliability
Kingdom Come: Deliverance II
2.8
The save system was one of the most divisive topics, praised by one reviewer but criticized by many as stingy or punishing.
Onimusha: Way of the SwordNo score yet