Other features
Accessibility options
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
4.6
Accessibility is a standout, with broad menus, presets, and customization that make the game easier to tailor to different needs.
Casting choices
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
5.0
The cast is directly praised as fantastic and fitting for the Star Wars setting.
Character roster
Kingdom Come: Deliverance II
4.5
The cast was praised for memorable personalities, humor, and a strong sense of history.
Star Wars OutlawsNo score yet
Choice impact
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
3.6
The reputation system creates fun tactical tradeoffs, but many critics say big choices rarely reshape the central story enough.
Driving mechanics
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
2.8
The speeder is fun for crossing scenic worlds but frequently criticized as floaty, twitchy, or hard to control; later patches improve it somewhat.
Enemy variety
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
3.0
Enemy variety is limited, leaning heavily on troopers and syndicate fighters; several critics wanted more creatures and distinctive threats.
Flying mechanics
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
2.9
Space travel looks and sounds exciting, but dogfighting splits opinion: some call it smooth and fun, while others find it dull, stiff, or underbaked.
Game length
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
5.0
The campaign and side content generally feel substantial without becoming overwhelming, and one current-state take especially likes that the story can fit a weekend without forcing a rush.
Horror tension
Kingdom Come: Deliverance II
2.7
A horror-leaning quest was criticized for being too short for its dread to fully develop.
Star Wars OutlawsNo score yet
HUD clarity
Kingdom Come: Deliverance II
4.4
The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.
Star Wars OutlawsNo score yet
Monetization fairness
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
1.5
Full-price and premium-edition pricing draw sharp criticism, especially the $70 base game, $130 packages, and paid early access.
Platforming precision
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
2.5
Platforming is functional but often stiff or imprecise, with grappling, ledge interactions, and prompt reliability drawing repeated complaints.
Tutorial quality
Kingdom Come: Deliverance II
2.9
Tutorial quality was mixed, with one reviewer calling it decent while others criticized dense text screens and poor explanations.
Star Wars OutlawsNo score yet
Vehicle roster
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
3.3
The single-speeder limitation disappoints players who expected a broader sandbox of drivable Star Wars vehicles.
Ownership and support
Cross-save support
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
5.0
Cross-save is a clear positive on Switch 2, letting returning players transfer progress and making the portable version easier to adopt.
Live-service support
Kingdom Come: Deliverance II
4.3
Post-launch support was described positively through free updates, fixes, and eagerly awaited features.
Star Wars OutlawsNo score yet
Comfort and build
Puzzle design
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
4.3
Lockpicking, hacking, and traversal puzzles range from satisfying to annoying, with the rhythm-based data spike especially polarizing.
QTE design
Kingdom Come: Deliverance IINo score yet
Star Wars Outlaws
3.5
Food QTEs are cute and sometimes reinforce Kay and Nix’s bond, but several critics find the interaction mildly annoying or unnecessarily mandatory.