Controls and connectivity
Character customization
The First Berserker: KhazanNo score yet
Crimson Moon
5.0
Gear visuals and planned transmog give players appealing cosmetic freedom, letting builds look intentional even when mixed equipment would otherwise clash.
Protagonist appeal
The First Berserker: Khazan
3.5
Protagonist appeal is polarized, with one review calling Khazan ideal for the game and another finding him flat.
Crimson MoonNo score yet
Other features
Checkpoint system
The First Berserker: Khazan
5.0
Checkpoint placement is praised, especially checkpoints before bosses that reduce runback frustration.
Crimson MoonNo score yet
Co-op experience
The First Berserker: KhazanNo score yet
Crimson Moon
4.4
Two-player co-op is widely viewed as one of the game’s best fits, adding energy, shared decision-making, and more fun to repeated runs. Technical issues can still get in the way.
Collectibles
The First Berserker: KhazanNo score yet
Crimson Moon
5.0
Weapons, skills, throwables, and lore pickups give runs a strong collecting hook, and at least one player found the chase highly addictive.
Companion AI
The First Berserker: Khazan
3.0
Summon and companion systems are split: one review loves the system, while others criticize unreliable ally AI.
Crimson MoonNo score yet
Crafting system
The First Berserker: Khazan
4.3
Crafting is positively described as easy to understand and relatively self-explanatory.
Crimson MoonNo score yet
Dialogue quality
The First Berserker: KhazanNo score yet
Crimson Moon
2.0
Dialogue rarely carries the narrative, and the climactic exposition can lean on familiar villain-monologue conventions rather than sharper character writing.
Economy and resource balance
The First Berserker: KhazanNo score yet
Crimson Moon
1.0
Gold costs can rise quickly, making higher-tier gear upgrades feel disproportionately expensive relative to mission earnings.
Emotional impact
The First Berserker: Khazan
4.0
One review highlights a touching optional quest with emotional weight.
Crimson MoonNo score yet
Fast travel convenience
The First Berserker: Khazan
3.5
Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.
Crimson MoonNo score yet
Game length
The First Berserker: KhazanNo score yet
Crimson Moon
4.6
The compact structure works well for short sessions, and many players liked the roughly 10–15 hour scale at the price. One player finished much faster and felt the replay requirement exposed the thin content.
Handheld play suitability
The First Berserker: Khazan
5.0
Handheld suitability is praised where Steam Deck play is discussed.
Crimson MoonNo score yet
HUD clarity
The First Berserker: KhazanNo score yet
Crimson Moon
2.0
Some interface elements are oversized enough to distract from play, making the HUD feel less tidy than it should.
Immersion
The First Berserker: Khazan
4.5
Immersion is positive in one review that finds the experience engaging and brutal.
Crimson MoonNo score yet
Load times
The First Berserker: Khazan
5.0
Load times receive explicit praise for being very fast.
Crimson MoonNo score yet
Monetization fairness
The First Berserker: KhazanNo score yet
Crimson Moon
5.0
The low upfront price and absence of battle passes or live-service monetization are treated as meaningful positives.
Movement feel
The First Berserker: KhazanNo score yet
Crimson Moon
5.0
Movement feels immediately comfortable and responsive, helping the game’s familiar Soulslike fundamentals click quickly.
Online stability
The First Berserker: KhazanNo score yet
Crimson Moon
1.0
Connectivity can undermine co-op with desyncs, failed mission starts, and other session problems even when cross-play itself works.
Pause functionality
The First Berserker: KhazanNo score yet
Crimson Moon
1.0
The lack of a true pause during solo play is a clear quality-of-life drawback for anyone who needs to step away mid-run.
Skill tree depth
The First Berserker: Khazan
4.1
Skill trees are usually praised for depth and experimentation, though some reviewers say build variety remains narrower than expected.
Crimson MoonNo score yet
Upgrade system
The First Berserker: KhazanNo score yet
Crimson Moon
5.0
Persistent gear upgrades are satisfying because improving an item can strengthen future versions of that gear and make later runs feel more rewarding.
Violence level
The First Berserker: KhazanNo score yet
Crimson Moon
5.0
The bloody finishers and aggressive combat presentation are a positive for players who enjoy the game’s gory dark-fantasy tone.
Ownership and support
Cross-play support
The First Berserker: KhazanNo score yet
Crimson Moon
5.0
Cross-play is praised for letting PC and console friends play together without platform barriers when the online session itself is stable.
Comfort and build
Quest design
The First Berserker: KhazanNo score yet
Crimson Moon
2.0
NPC quests are described as simple and bland, doing little to deepen the otherwise interesting setting.