Compare The First Berserker: Khazan vs Crimson Moon

The First Berserker: Khazan

The First Berserker: Khazan

Overall score 4.0 / 5

Based on 25 scored reviews

vs
Crimson Moon

Crimson Moon

Overall score 3.4 / 5

Based on 34 scored reviews

How we score

Scorata scores summarize analyzed review evidence on a 1–5 scale; they are not laboratory measurements or a simple average of customer star ratings. Feature scores summarize the reviews covering that feature. The overall score averages feature scores within each review, then combines review averages. When both expert and customer evidence are available, those two groups receive equal weight. Products can have different review coverage, so small score gaps do not establish a winner.

Recommendations prioritize important features for the category, with a score of at least 3.5, a gap of at least 0.25 points and at least two supporting reviews per product. Features with widely varying scores or broad connectivity contexts are excluded from recommendations. These safeguards do not establish statistical significance.

Quick verdict

What each product is best for

The review evidence points to a tradeoff: polish and accessibility options versus live-service support and originality. Choose according to which strengths matter more to you; the overall score alone does not settle that choice.

Choose The First Berserker: Khazan for polish and accessibility options.

Choose Crimson Moon for live-service support and originality.

Why these recommendations?

The First Berserker: Khazan

Where It Has the Edge

  • polish is 4.7 vs 1.6. Polish is praised overall, though a few bugs and design caveats remain.
  • accessibility options is 4.3 vs 1.5. Accessibility is supported by easy mode, summons, and other options, though not every reviewer personally tested them.
  • bug frequency is 4.0 vs 1.8. Bug frequency is mostly low, though some reviewers mention minor bugs or a specific visual attack issue.

Crimson Moon

Where It Has the Edge

  • live-service support is 4.7 vs 2.0. Post-launch response has been quick, with the team adding requested input options and publicly targeting camera, co-op, and...
  • originality is 4.7 vs 2.6. The genre mix gives the game a distinct identity, and several players see it as more than just...
  • environmental detail is 5.0 vs 3.5. Cathedrals, ruined streets, caverns, and interior spaces are richly detailed, giving the game a stronger visual sense of...
The First Berserker: Khazan 4.0 overall score
Crimson Moon 3.4 overall score

Compare features

Scores are out of 5. Missing scores mean missing review evidence, not a missing feature.

Scored on both products

Other features

Frame rate stability
The First Berserker: Khazan
4.5

Frame rate stability is positive overall, with only rare drops or exceptions reported.

Crimson Moon
1.0

Performance can collapse badly on some PC setups, with severe frame-rate drops making certain sections difficult to play comfortably.

Weapon balance
The First Berserker: Khazan
4.3

Weapon balance is mostly positive because weapons feel distinct, though some reviews want more variety or deeper differences within weapon classes.

Crimson Moon
1.0

A few dominant abilities can carry entire runs, reducing the incentive to experiment and making some gear choices feel disproportionately powerful.

Polish
The First Berserker: Khazan
4.7

Polish is praised overall, though a few bugs and design caveats remain.

Crimson Moon
1.6

Lack of polish is the dominant weakness after the camera. Technical bugs, rough UI, inconsistent combat behavior, and launch-state jank repeatedly make the game feel less finished than its core deserves.

Animation quality
The First Berserker: Khazan
5.0

Animation quality is praised for enemy animation and combat motion.

Crimson Moon
2.0

Combat animation quality is uneven: bosses can read well, but some elite and player motions feel abrupt or janky.

Crash stability
The First Berserker: Khazan
4.0

Crash stability is mostly acceptable but not perfect, with one reviewer reporting a couple of crashes.

Crimson Moon
1.0

PC crashes can be severe, including cases where a crash erased progress or stripped a run of accumulated advantages.

Accessibility options
The First Berserker: Khazan
4.3

Accessibility is supported by easy mode, summons, and other options, though not every reviewer personally tested them.

Crimson Moon
1.5

Control customization was a launch weakness, with missing remapping and limited input options making the game harder to tailor to individual needs.

Endgame content
The First Berserker: Khazan
3.5

Endgame content gets mild praise for adding New Game+ weapon options, though one reviewer wished those ideas appeared earlier.

Crimson Moon
1.0

Higher difficulties do not always add enough new rewards or gear to justify repeating the campaign, leaving the endgame feeling grindier than meaningfully expanded.

Visual effects quality
The First Berserker: Khazan
4.5

Visual effects are praised for making climactic moments more dramatic.

Crimson Moon
2.0

Heavy on-screen effects can hurt combat readability, especially when status effects obscure attack cues during busy fights.

Camera behavior
The First Berserker: Khazan
3.8

Camera behavior is split between one review calling it solid and another saying it leaves a lot to be desired.

Crimson Moon
1.4

The camera is the most consistent complaint. Lock-on can swing, collide with geometry, or lose important targets, making difficult fights frustrating for the wrong reasons.

Bug frequency
The First Berserker: Khazan
4.0

Bug frequency is mostly low, though some reviewers mention minor bugs or a specific visual attack issue.

Crimson Moon
1.8

Bugs range from occasional mission interruptions to more serious technical failures, and several playthroughs encountered glitches significant enough to disrupt progress.

Originality
The First Berserker: Khazan
2.6

Originality is mixed to weak: reviewers often call the game derivative, while still noting that it executes borrowed ideas well.

Crimson Moon
4.7

The genre mix gives the game a distinct identity, and several players see it as more than just another Soulslike despite familiar influences.

Lore depth
The First Berserker: Khazan
2.0

Lore depth is limited in one review’s view, with little to learn beyond mechanical hub functions.

Crimson Moon
4.0

The active story is light, but collectible lore gives the world more depth and provides extra context for players who want to dig into Gildenarch’s history.

Tutorial quality
The First Berserker: Khazan
4.5

Tutorials receive positive notice for being clear and non-intrusive.

Crimson Moon
2.7

Tutorial quality is inconsistent: one player found the basics clearly explained, while others felt important progression and stat systems were omitted or poorly communicated.

Enemy variety
The First Berserker: Khazan
4.0

Enemy variety is usually praised as sizable and fresh, though a few reviews still complain about samey enemies.

Crimson Moon
2.2

Enemy variety is a recurring weakness. Familiar mobs and variants become predictable across repeated runs even when individual enemy types are readable.

Environmental detail
The First Berserker: Khazan
3.5

Environmental detail is mixed: several environments look good, but some reviewers find areas washed out or drab.

Crimson Moon
5.0

Cathedrals, ruined streets, caverns, and interior spaces are richly detailed, giving the game a stronger visual sense of scale than its budget suggests.

Learning curve
The First Berserker: Khazan
2.0

The learning curve is steep, with early difficulty spikes strong enough to make one reviewer consider stopping.

Crimson Moon
3.5

The game becomes understandable fairly quickly, though inventory and build systems can be confusing at first before the run structure clicks.

Onboarding experience
The First Berserker: Khazan
2.3

Onboarding is uneven: tutorials can work, but some reviewers say the intro and early ramp fail to showcase or teach the best systems well.

Crimson Moon
1.0

Important systems are not always communicated clearly, forcing players to discover loadout restrictions and meta-progression rules after they become relevant.

Pacing
The First Berserker: Khazan
3.8

Pacing splits opinion, with one review praising its momentum and another calling the campaign laborious and rehashed.

Crimson Moon
5.0

Short runs and quick progression beats make the game easy to fit into limited play windows without requiring long uninterrupted sessions.

Exploration quality
The First Berserker: Khazan
3.2

Exploration is mixed: several reviewers like hidden rewards and shortcuts, but others find exploration limited, stifled, or nearly absent.

Crimson Moon
4.2

Exploration is generally enjoyable, with vertical spaces, side paths, secrets, and lore pickups rewarding curiosity. Some larger areas can still feel sparse.

Atmosphere
The First Berserker: Khazan
4.0

Atmosphere is mixed: one review praises dense historical mood, while another finds the atmosphere less inspired.

Crimson Moon
5.0

Gildenarch’s ruined castles, caverns, cathedrals, and angelic imagery create a dark, mythic atmosphere that gives the game a distinctive sense of place.

Character development
The First Berserker: Khazan
2.0

Character development is criticized as lacking.

Crimson Moon
1.0

Most supporting characters receive very little screen time or development, leaving the cast thin compared with the world around them.

Side character depth
The First Berserker: Khazan
2.0

Side characters are a recurring weakness, often described as generic, shallow, or not meaningfully integrated.

Crimson Moon
1.0

Supporting NPCs tend to be one-dimensional and brief, so they add flavor without much emotional or narrative depth.

Content variety
The First Berserker: Khazan
3.8

Content variety is mixed, with praise for mission objectives and factions but complaints about limited weapon variety.

Crimson Moon
2.8

Builds can change meaningfully through boons, gear effects, and elemental setups, but limited weapon classes, repeated enemies, and familiar spaces keep variety from matching the strongest roguelites.

Combat system
The First Berserker: Khazan
4.7

Combat is the product’s clearest strength: reviewers repeatedly call it fast, satisfying, deep, and among the genre’s best, with only a few reservations about stamina or consistency.

Crimson Moon
3.8

Combat lands well for many players thanks to responsive attacks, weighty hits, parries, dodges, finishers, and build-driven skills. Others find it shallow or inconsistent, especially when camera and hitbox problems interfere.

Difficulty balance
The First Berserker: Khazan
3.3

Difficulty is the most contentious attribute: many reviewers find the challenge fair and rewarding, while others report brutal spikes, stamina strain, or unbalanced bosses.

Crimson Moon
2.4

Difficulty is inconsistent: multiple lives and angel form can make bosses too easy, while tight parry windows, aggressive elites, and awkward hit reactions can make other fights feel unfair.

Writing quality
The First Berserker: Khazan
2.8

Writing quality ranges from edgy entertainment to predictable revenge-story criticism.

Crimson Moon
2.0

The writing rarely elevates the simple plot, and character development is too thin to make the narrative as compelling as the setting.

Narrative quality
The First Berserker: Khazan
3.1

Narrative quality is mixed: reviewers like the coherent revenge setup and some entertaining moments, but many call the story thin, generic, predictable, or underwhelming.

Crimson Moon
2.4

The premise and lore are stronger than the active storytelling. The plot is usually simple, sparse, or pushed into the background, which suits action-first players more than story-focused ones.

Fun factor
The First Berserker: Khazan
4.8

Fun factor is very strong overall, with many reviewers saying the game is joyful, addictive, satisfying, or peak despite difficulty.

Crimson Moon
4.2

Despite its rough edges, the game is frequently described as fun, especially when experimenting with builds or playing with a friend. Enjoyment tends to decline for players more sensitive to repetition and jank.

Innovation
The First Berserker: Khazan
4.5

Innovation is praised in one review for meaningful twists on familiar mechanics.

Crimson Moon
5.0

The combination of roguelike runs, action-RPG loot, Soulslike combat, and co-op feels fresh enough to stand out even though each individual ingredient is familiar.

Graphics quality
The First Berserker: Khazan
4.9

Graphics and visuals are viewed positively, with reviewers praising cel-shading, presentation, and attractive visual identity.

Crimson Moon
4.4

Visual quality is frequently praised, from lighting and armor to environments that can look surprisingly high-end. A few players find the presentation dated or too visually repetitive.

Progression system
The First Berserker: Khazan
4.7

Progression is broadly praised, especially boss-attempt rewards, free skill respecs, and multiple growth systems that keep failures productive.

Crimson Moon
4.3

Permanent gear, levels, upgrades, and run-based boons usually make attempts feel worthwhile even after failure. The system is approachable and often satisfying, though later grind and reset behavior can weaken it.

Core gameplay loop
The First Berserker: Khazan
5.0

The core loop earns praise for making hard-earned combat wins feel cathartic and motivating.

Crimson Moon
4.7

The run-loot-upgrade-repeat loop is a major strength, with several players describing it as addictive or easy to return to. Its appeal depends on tolerance for repeated spaces and missions.

Loot system
The First Berserker: Khazan
3.6

Loot opinions are mixed: some call it manageable or streamlined, while others find the volume of gear chore-like or excessive.

Crimson Moon
3.3

Loot is a strong motivator when new gear changes builds or creates elemental synergies, but shared drops, storage restrictions, and lost boons can make the system feel more cumbersome than it should.

Art direction
The First Berserker: Khazan
4.6

Art direction is broadly praised for its cel-shaded, anime-inflected, gothic style, though originality concerns remain elsewhere.

Crimson Moon
4.8

The Gothic, religious-fantasy art direction is one of the clearest strengths, with ornate cathedrals, striking armor, and a strong visual identity that often looks above its budget.

AI behavior
The First Berserker: Khazan
2.0

AI behavior is criticized where it appears, with one review calling it braindead.

Crimson Moon
2.0

Basic enemies can behave predictably, with some charging straight in rather than showing much tactical awareness.

Grind level
The First Berserker: Khazan
3.0

Grind level is mildly criticized because skill-point acquisition can be time-consuming.

Crimson Moon
3.0

Early progression avoids heavy XP grinding, but later difficulty tiers can shift more time toward farming gold and repeating content rather than discovering new material.

Mission variety
The First Berserker: Khazan
3.0

Mission variety is mixed to weak: some remixed side content adds freshness, but boss reuse and recycled side missions are repeated complaints.

Crimson Moon
3.0

Different locations and objective types add some variety, but regular encounters can still settle into a repetitive rhythm across longer play sessions.

Comfort and build

User interface design
The First Berserker: Khazan
4.5

User interface design earns praise for an encyclopedia that explains abilities and systems.

Crimson Moon
1.3

The interface needs refinement, particularly on PC and high-resolution displays. UI sizing, unclear stat information, and awkward presentation are recurring complaints.

Map and navigation design
The First Berserker: Khazan
4.0

Map and navigation design is praised for clear mission information and segmentation.

Crimson Moon
1.0

Large areas can become frustrating to clear because there is no proper map and locating the last remaining enemy can turn into aimless searching.

Mission design
The First Berserker: Khazan
2.0

Mission design is a weak spot in the harsher reviews, with complaints that missions can feel like formalities or use puzzling reset structures.

Crimson Moon
3.0

The mission structure is functional but not universally compelling; repeated objectives and spaces can make later runs feel more routine than fresh.

Boss design
The First Berserker: Khazan
4.8

Boss design is the strongest point of consensus, with many reviewers calling bosses excellent, memorable, fair, intuitive, and satisfying despite some reuse or harshness.

Crimson Moon
4.0

Bosses are generally seen as fair and visually memorable, with readable attacks in the better fights. A few encounters drag or feel less engaging than the surrounding combat.

World-building
The First Berserker: Khazan
4.3

World-building gets positive notice for shaping factions, locations, and the Dungeon & Fighter setting.

Crimson Moon
5.0

Gildenarch feels more fleshed out than the main plot suggests, with optional lore and environmental storytelling giving the setting extra depth.

Level design
The First Berserker: Khazan
3.6

Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.

Crimson Moon
4.0

Level design is often praised for atmosphere, verticality, and readable routes, but some maps are linear or mechanically straightforward despite looking impressive.

Sound design
The First Berserker: Khazan
4.9

Sound design is praised for impact, weapon clashes, parry sounds, and matching the game’s brutal tone.

Crimson Moon
4.8

Weapon impacts, parries, executions, environmental cues, and ability sounds are consistently praised for giving combat extra weight and readability.

Ownership and support

Live-service support
The First Berserker: Khazan
2.0

Live-service support looks uncertain in post-release coverage, with reports of a likely final patch and a murky future.

Crimson Moon
4.7

Post-launch response has been quick, with the team adding requested input options and publicly targeting camera, co-op, and quality-of-life fixes. That responsiveness improves confidence in ongoing support.

Save system reliability
The First Berserker: Khazan
5.0

Save reliability is praised because frequent saving prevents meaningful progress loss after crashes.

Crimson Moon
2.6

Between-level saving can make long runs manageable, but crashes and progress-loss bugs create serious reliability concerns. Save-and-quit flexibility also varies by situation.

Value for money
The First Berserker: Khazan
5.0

Value is strongly positive in reviews that mention price or buy guidance, especially for action/Soulslike fans.

Crimson Moon
4.3

The $20 price is one of the strongest points of agreement. Even many critical players feel the compact campaign, co-op, combat, and build systems make the package easier to justify at that price.

Replay value
The First Berserker: Khazan
3.0

Replay value is moderate: New Game+ and weapon experimentation help, but limited build variety and repeated playthrough fatigue are recurring concerns.

Crimson Moon
2.6

Replay value is divisive. Build experimentation and meta-progression can keep runs appealing, but static environments, limited enemy variety, and repeated objectives wear down the experience for others.

Performance

Performance optimization
The First Berserker: Khazan
5.0

Performance optimization is strongly praised, with multiple reviewers reporting pristine or highly optimized performance.

Crimson Moon
3.0

PC performance is inconsistent across systems: some players report smooth play, while others encounter severe drops, crashes, or optimization problems.

Soundtrack quality
The First Berserker: Khazan
4.1

The soundtrack is generally liked, especially for elevating boss fights and tension.

Crimson Moon
4.5

The metal-heavy score works especially well in boss fights, adding energy without overwhelming the action.

Controls and connectivity

Controls responsiveness
The First Berserker: Khazan
5.0

Controls are described as smooth, tight, responsive, and precise, helping the demanding fights feel skill-based.

Crimson Moon
3.2

Basic attack and movement inputs often feel responsive, but control customization was rough at launch and some layouts or PC bindings were frustrating until patches arrived.

Menu usability
The First Berserker: Khazan
3.0

Menu usability is mixed: one loot process is streamlined, but other reviewers find respec and gear menus annoying or time-consuming.

Crimson Moon
1.3

Inventory, loadout, and storage management are recurring pain points, with confusing organization and restrictions that make build experimentation less smooth.

Voice acting
The First Berserker: Khazan
4.7

Voice acting is consistently praised, especially the English performances and lead voice work.

Crimson Moon
4.0

Voice acting is solid and unobtrusive, with no major complaints in the playthrough that directly discussed it.

Evidence available for one product

Controls and connectivity

Character customization
The First Berserker: KhazanNo score yet
Crimson Moon
5.0

Gear visuals and planned transmog give players appealing cosmetic freedom, letting builds look intentional even when mixed equipment would otherwise clash.

Protagonist appeal
The First Berserker: Khazan
3.5

Protagonist appeal is polarized, with one review calling Khazan ideal for the game and another finding him flat.

Crimson MoonNo score yet

Other features

Checkpoint system
The First Berserker: Khazan
5.0

Checkpoint placement is praised, especially checkpoints before bosses that reduce runback frustration.

Crimson MoonNo score yet
Co-op experience
The First Berserker: KhazanNo score yet
Crimson Moon
4.4

Two-player co-op is widely viewed as one of the game’s best fits, adding energy, shared decision-making, and more fun to repeated runs. Technical issues can still get in the way.

Collectibles
The First Berserker: KhazanNo score yet
Crimson Moon
5.0

Weapons, skills, throwables, and lore pickups give runs a strong collecting hook, and at least one player found the chase highly addictive.

Companion AI
The First Berserker: Khazan
3.0

Summon and companion systems are split: one review loves the system, while others criticize unreliable ally AI.

Crimson MoonNo score yet
Crafting system
The First Berserker: Khazan
4.3

Crafting is positively described as easy to understand and relatively self-explanatory.

Crimson MoonNo score yet
Dialogue quality
The First Berserker: KhazanNo score yet
Crimson Moon
2.0

Dialogue rarely carries the narrative, and the climactic exposition can lean on familiar villain-monologue conventions rather than sharper character writing.

Economy and resource balance
The First Berserker: KhazanNo score yet
Crimson Moon
1.0

Gold costs can rise quickly, making higher-tier gear upgrades feel disproportionately expensive relative to mission earnings.

Emotional impact
The First Berserker: Khazan
4.0

One review highlights a touching optional quest with emotional weight.

Crimson MoonNo score yet
Fast travel convenience
The First Berserker: Khazan
3.5

Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.

Crimson MoonNo score yet
Game length
The First Berserker: KhazanNo score yet
Crimson Moon
4.6

The compact structure works well for short sessions, and many players liked the roughly 10–15 hour scale at the price. One player finished much faster and felt the replay requirement exposed the thin content.

Handheld play suitability
The First Berserker: Khazan
5.0

Handheld suitability is praised where Steam Deck play is discussed.

Crimson MoonNo score yet
HUD clarity
The First Berserker: KhazanNo score yet
Crimson Moon
2.0

Some interface elements are oversized enough to distract from play, making the HUD feel less tidy than it should.

Immersion
The First Berserker: Khazan
4.5

Immersion is positive in one review that finds the experience engaging and brutal.

Crimson MoonNo score yet
Load times
The First Berserker: Khazan
5.0

Load times receive explicit praise for being very fast.

Crimson MoonNo score yet
Monetization fairness
The First Berserker: KhazanNo score yet
Crimson Moon
5.0

The low upfront price and absence of battle passes or live-service monetization are treated as meaningful positives.

Movement feel
The First Berserker: KhazanNo score yet
Crimson Moon
5.0

Movement feels immediately comfortable and responsive, helping the game’s familiar Soulslike fundamentals click quickly.

Online stability
The First Berserker: KhazanNo score yet
Crimson Moon
1.0

Connectivity can undermine co-op with desyncs, failed mission starts, and other session problems even when cross-play itself works.

Pause functionality
The First Berserker: KhazanNo score yet
Crimson Moon
1.0

The lack of a true pause during solo play is a clear quality-of-life drawback for anyone who needs to step away mid-run.

Skill tree depth
The First Berserker: Khazan
4.1

Skill trees are usually praised for depth and experimentation, though some reviewers say build variety remains narrower than expected.

Crimson MoonNo score yet
Upgrade system
The First Berserker: KhazanNo score yet
Crimson Moon
5.0

Persistent gear upgrades are satisfying because improving an item can strengthen future versions of that gear and make later runs feel more rewarding.

Violence level
The First Berserker: KhazanNo score yet
Crimson Moon
5.0

The bloody finishers and aggressive combat presentation are a positive for players who enjoy the game’s gory dark-fantasy tone.

Ownership and support

Cross-play support
The First Berserker: KhazanNo score yet
Crimson Moon
5.0

Cross-play is praised for letting PC and console friends play together without platform barriers when the online session itself is stable.

Comfort and build

Quest design
The First Berserker: KhazanNo score yet
Crimson Moon
2.0

NPC quests are described as simple and bland, doing little to deepen the otherwise interesting setting.

Other Top Video Games to Consider

#1 Well Dweller
4.7

Best for fluid traversal, rewarding exploration, striking art, and forgiving quality-of-life features. Skip it if you want deep combat, radical genre innovation, or consistently demanding bosses.

Pros: difficulty balance, boss design

Cons: innovation, sandbox freedom

#2 Hades II
4.5

Best for superb combat, inventive builds, and richly voiced characters. Skip it if repeated runs, resource gathering, or visually busy battles outweigh the appeal of steady progress.

Pros: overall quality, combat system

Cons: pacing, grind level

#3 Valheim
4.5

Good if you want a beautiful, demanding survival sandbox built around exploration, building, progression, and memorable co-op. Skip it if long resource runs, harsh death recovery, and deliberate pacing sound...

Pros: town-building system, exploration quality

Cons: grind level, fast travel convenience

#4 Clair Obscur: Expedition 33
4.5

Choose Clair Obscur if you want a story-rich RPG with thrilling timed combat, gorgeous art, and standout music. Skip it if poor maps, tight parry timing, or occasional bugs and...

Pros: narrative quality, combat system

Cons: map and navigation design, menu usability